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GLDRAWARRAYS()							  GLDRAWARRAYS()

NAME
     glDrawArrays - render primitives from array data

C SPECIFICATION
     void glDrawArrays( GLenum mode,
			GLint first,
			GLsizei count )

     delim $$

PARAMETERS
     mode   Specifies  what  kind  of  primitives to render.  Symbolic constants
	    GL_POINTS, GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES, GL_TRIANGLE_STRIP,
	    GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS, and GL_POLY-
	    GON are accepted.

     first  Specifies the starting index in the enabled arrays.

     count  Specifies the number of indices to be rendered.

DESCRIPTION
     glDrawArrays specifies multiple geometric primitives with very few  subrou-
     tine  calls. Instead of calling a GL procedure to pass each individual ver-
     tex, normal, texture coordinate, edge flag, or color,  you  can  prespecify
     separate  arrays of vertexes, normals, and colors and use them to construct
     a sequence of primitives with a single call to glDrawArrays.

     When glDrawArrays is called, it uses count sequential  elements  from  each
     enabled  array  to  construct a sequence of geometric primitives, beginning
     with element first. mode specifies what kind of primitives are constructed,
     and how the array elements construct those primitives.  If  GL_VERTEX_ARRAY
     is not enabled, no geometric primitives are generated.

     Vertex  attributes  that  are  modified by glDrawArrays have an unspecified
     value after glDrawArrays returns. For example,  if  GL_COLOR_ARRAY  is  en-
     abled,  the value of the current color is undefined after glDrawArrays exe-
     cutes. Attributes that aren't modified remain well defined.

NOTES
     glDrawArrays is available only if the GL version is 1.1 or greater.

     glDrawArrays is included in display lists. If glDrawArrays is entered  into
     a	display list, the necessary array data (determined by the array pointers
     and enables) is also entered into	the  display  list.  Because  the  array
     pointers  and  enables  are  client-side state, their values affect display
     lists when the lists are created, not when the lists are executed.

ERRORS
     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_OPERATION is generated if glDrawArrays is executed  between  the
     execution of glBegin and the corresponding glEnd.

SEE ALSO
     glArrayElement, glColorPointer, glDrawElements, glEdgeFlagPointer,
     glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer,
     glTexCoordPointer, glVertexPointer

								  GLDRAWARRAYS()

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