Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
GLDRAWELEMENTS()						GLDRAWELEMENTS()

NAME
     glDrawElements - render primitives from array data

C SPECIFICATION
     void glDrawElements( GLenum mode,
			  GLsizei count,
			  GLenum type,
			  const GLvoid *indices )

     delim $$

PARAMETERS
     mode     Specifies  what  kind of primitives to render.  Symbolic constants
	      GL_POINTS,  GL_LINE_STRIP,   GL_LINE_LOOP,   GL_LINES,   GL_TRIAN-
	      GLE_STRIP, GL_TRIANGLE_FAN, GL_TRIANGLES, GL_QUAD_STRIP, GL_QUADS,
	      and GL_POLYGON are accepted.

     count    Specifies the number of elements to be rendered.

     type     Specifies the type of the values in indices. Must be one of GL_UN-
	      SIGNED_BYTE, GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.

     indices  Specifies a pointer to the location where the indices are stored.

DESCRIPTION
     glDrawElements  specifies	multiple geometric primitives with very few sub-
     routine calls. Instead of calling a GL function  to  pass	each  individual
     vertex, normal, texture coordinate, edge flag, or color, you can prespecify
     separate arrays of vertexes, normals, and so on and use them to construct a
     sequence of primitives with a single call to glDrawElements.

     When  glDrawElements  is  called, it uses count sequential elements from an
     enabled array, starting at indices to construct  a  sequence  of  geometric
     primitives. mode specifies what kind of primitives are constructed, and how
     the  array  elements  construct these primitives. If more than one array is
     enabled, each is used. If GL_VERTEX_ARRAY	is  not  enabled,  no  geometric
     primitives are constructed.

     Vertex  attributes  that are modified by glDrawElements have an unspecified
     value after glDrawElements returns. For example, if GL_COLOR_ARRAY  is  en-
     abled, the value of the current color is undefined after glDrawElements ex-
     ecutes. Attributes that aren't modified remain well defined.

NOTES
     glDrawElements is available only if the GL version is 1.1 or greater.

     glDrawElements  is  included in display lists. If glDrawElements is entered
     into a display list, the necessary array  data  (determined  by  the  array
     pointers  and  enables)  is also entered into the display list. Because the
     array pointers and enables are client-side state, their values affect  dis-
     play lists when the lists are created, not when the lists are executed.

ERRORS
     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_VALUE is generated if count is negative.

     GL_INVALID_OPERATION is generated if glDrawElements is executed between the
     execution of glBegin and the corresponding glEnd.

SEE ALSO
     glArrayElement, glColorPointer, glDrawArrays, glEdgeFlagPointer,
     glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer,
     glTexCoordPointer, glVertexPointer

								GLDRAWELEMENTS()

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=glDrawElements&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

home | help