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GLFRONTFACE()							   GLFRONTFACE()

NAME
     glFrontFace - define front- and back-facing polygons

C SPECIFICATION
     void glFrontFace( GLenum mode )

     delim $$

PARAMETERS
     mode  Specifies the orientation of front-facing polygons.	GL_CW and GL_CCW
	   are accepted.  The initial value is GL_CCW.

DESCRIPTION
     In  a  scene composed entirely of opaque closed surfaces, back-facing poly-
     gons are never visible.  Eliminating these invisible polygons has the obvi-
     ous benefit of speeding up the rendering of the image.  To enable and  dis-
     able  elimination of back-facing polygons, call glEnable and glDisable with
     argument GL_CULL_FACE.

     The projection of a polygon to window coordinates is said to have clockwise
     winding if an imaginary object following the path from  its  first  vertex,
     its  second  vertex, and so on, to its last vertex, and finally back to its
     first vertex, moves in a clockwise direction  about  the  interior  of  the
     polygon.  The polygon's winding is said to be counterclockwise if the imag-
     inary  object following the same path moves in a counterclockwise direction
     about the interior of the polygon.  glFrontFace specifies whether	polygons
     with  clockwise  winding in window coordinates, or counterclockwise winding
     in window coordinates, are taken to be  front-facing.   Passing  GL_CCW  to
     mode  selects  counterclockwise  polygons	as  front-facing;  GL_CW selects
     clockwise polygons as front-facing.  By default, counterclockwise	polygons
     are taken to be front-facing.

ERRORS
     GL_INVALID_ENUM is generated if mode is not an accepted value.

     GL_INVALID_OPERATION  is  generated  if glFrontFace is executed between the
     execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_FRONT_FACE

SEE ALSO
     glCullFace, glLightModel

								   GLFRONTFACE()

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