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GLGETTEXLEVELPARAMETER()				GLGETTEXLEVELPARAMETER()

NAME
     glGetTexLevelParameterfv, glGetTexLevelParameteriv - return texture parame-
     ter values for a specific level of detail

C SPECIFICATION
     void glGetTexLevelParameterfv( GLenum target,
				    GLint level,
				    GLenum pname,
				    GLfloat *params )
     void glGetTexLevelParameteriv( GLenum target,
				    GLint level,
				    GLenum pname,
				    GLint *params )

     delim $$

PARAMETERS
     target  Specifies	the  symbolic name of the target texture, either GL_TEX-
	     TURE_1D,  GL_TEXTURE_2D,  GL_PROXY_TEXTURE_1D,   or   GL_PROXY_TEX-
	     TURE_2D.

     level   Specifies the level-of-detail number of the desired image.  Level 0
	     is  the  base image level.  Level $n$ is the $n$th mipmap reduction
	     image.

     pname   Specifies the  symbolic  name  of	a  texture  parameter.	 GL_TEX-
	     TURE_WIDTH,  GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEX-
	     TURE_BORDER,  GL_TEXTURE_RED_SIZE,  GL_TEXTURE_GREEN_SIZE,  GL_TEX-
	     TURE_BLUE_SIZE,  GL_TEXTURE_ALPHA_SIZE,  GL_TEXTURE_LUMINANCE_SIZE,
	     and GL_TEXTURE_INTENSITY_SIZE are accepted.

     params  Returns the requested data.

DESCRIPTION
     glGetTexLevelParameter returns in params texture  parameter  values  for  a
     specific  level-of-detail	value,	specified  as level.  target defines the
     target texture, either GL_TEXTURE_1D,  GL_TEXTURE_2D,  GL_PROXY_TEXTURE_1D,
     or GL_PROXY_TEXTURE_2D.

     GL_MAX_TEXTURE_SIZE is not really descriptive enough.  It has to report the
     largest square texture image that can be accommodated with mipmaps and bor-
     ders,  but a long skinny texture, or a texture without mipmaps and borders,
     may easily fit in texture memory.	The proxy targets allow the user to more
     accurately query whether the GL can accommodate a texture of a  given  con-
     figuration.  If the texture cannot be accommodated, the texture state vari-
     ables,  which may be queried with glGetTexLevelParameter, are set to 0.  If
     the texture can be accommodated, the texture state values will  be  set  as
     they would be set for a non-proxy target.

     pname  specifies  the  texture  parameter whose value or values will be re-
     turned.

     The accepted parameter names are as follows:

     GL_TEXTURE_WIDTH
	       params returns a single value, the width of  the  texture  image.
	       This  value includes the border of the texture image. The initial
	       value is 0.

     GL_TEXTURE_HEIGHT
	       params returns a single value, the height of the  texture  image.
	       This  value includes the border of the texture image. The initial
	       value is 0.

     GL_TEXTURE_INTERNAL_FORMAT
	       params returns a single value, the internal format of the texture
	       image.

     GL_TEXTURE_BORDER
	       params returns a single value, the width in pixels of the  border
	       of the texture image. The initial value is 0.

     GL_TEXTURE_RED_SIZE,

     GL_TEXTURE_GREEN_SIZE,

     GL_TEXTURE_BLUE_SIZE,

     GL_TEXTURE_ALPHA_SIZE,

     GL_TEXTURE_LUMINANCE_SIZE,

     GL_TEXTURE_INTENSITY_SIZE
	       The  internal storage resolution of an individual component.  The
	       resolution chosen by the GL will be a close match for the resolu-
	       tion requested by the user with the component argument of  glTex-
	       Image1D or glTexImage2D. The initial value is 0.

NOTES
     If an error is generated, no change is made to the contents of params.

     GL_TEXTURE_INTERNAL_FORMAT  is  only  available if the GL version is 1.1 or
     greater. In version 1.0, use GL_TEXTURE_COMPONENTS instead.

     GL_PROXY_TEXTURE_1D and GL_PROXY_TEXTURE_2D are only available  if  the  GL
     version is 1.1 or greater.

ERRORS
     GL_INVALID_ENUM is generated if target or pname is not an accepted value.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE  may  be	generated  if level is greater than $ log sub 2$
     max, where max is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_OPERATION is generated if glGetTexLevelParameter is executed be-
     tween the execution of glBegin and the corresponding execution of glEnd.

SEE ALSO
     glGetTexParameter, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D,
     glCopyTexSubImage2D, glTexEnv, glTexGen, glTexImage1D, glTexImage2D, glTex-
     SubImage1D, glTexSubImage2D,
     glTexParameter

							GLGETTEXLEVELPARAMETER()

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