GLINITNAMES() GLINITNAMES() NAME glInitNames - initialize the name stack C SPECIFICATION void glInitNames( void ) DESCRIPTION The name stack is used during selection mode to allow sets of rendering commands to be uniquely identified. It consists of an ordered set of un- signed integers. glInitNames causes the name stack to be initialized to its default empty state. The name stack is always empty while the render mode is not GL_SELECT. Calls to glInitNames while the render mode is not GL_SELECT are ignored. ERRORS GL_INVALID_OPERATION is generated if glInitNames is executed between the execution of glBegin and the corresponding execution of glEnd. ASSOCIATED GETS glGet with argument GL_NAME_STACK_DEPTH glGet with argument GL_MAX_NAME_STACK_DEPTH SEE ALSO glLoadName, glPushName, glRenderMode, glSelectBuffer GLINITNAMES()
NAME | C SPECIFICATION | DESCRIPTION | ERRORS | ASSOCIATED GETS | SEE ALSO
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