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GLNORMALPOINTER()					       GLNORMALPOINTER()

NAME
     glNormalPointer - define an array of normals

C SPECIFICATION
     void glNormalPointer( GLenum type,
			   GLsizei stride,
			   const GLvoid *pointer )

     delim $$

PARAMETERS
     type     Specifies the data type of each coordinate in the array.	Symbolic
	      constants  GL_BYTE,  GL_SHORT, GL_INT, GL_FLOAT, and GL_DOUBLE are
	      accepted. The initial value is GL_FLOAT.

     stride   Specifies the byte offset between consecutive normals.  If  stride
	      is  0-  the initial value-the normals are understood to be tightly
	      packed in the array.

     pointer  Specifies a pointer to the first coordinate of the first normal in
	      the array.

DESCRIPTION
     glNormalPointer specifies the location and data format of an array of  nor-
     mals to use when rendering.  type specifies the data type of the normal co-
     ordinates and stride gives the byte stride from one normal to the next, al-
     lowing  vertexes  and attributes to be packed into a single array or stored
     in separate arrays.  (Single-array storage may be more  efficient	on  some
     implementations;  see  glInterleavedArrays.)  When a normal array is speci-
     fied, type, stride, and pointer are saved as client-side state.

     To enable and disable the normal array, call glEnableClientState and glDis-
     ableClientState with the argument GL_NORMAL_ARRAY. If enabled,  the  normal
     array  is	used  when  glDrawArrays,  glDrawElements,  or glArrayElement is
     called.

     Use glDrawArrays to construct a sequence of primitives  (all  of  the  same
     type)  from  prespecified	vertex	and  vertex attribute arrays.  Use glAr-
     rayElement to specify primitives by indexing vertexes and vertex attributes
     and glDrawElements to construct a sequence of primitives by  indexing  ver-
     texes and vertex attributes.

NOTES
     glNormalPointer is available only if the GL version is 1.1 or greater.

     The  normal array is initially disabled and isn't accessed when glArrayEle-
     ment, glDrawElements, or glDrawArrays is called.

     Execution of glNormalPointer is not allowed between glBegin and the  corre-
     sponding  glEnd,  but  an error may or may not be generated. If an error is
     not generated, the operation is undefined.

     glNormalPointer is typically implemented on the client side.

     Since the normal array parameters are client-side state, they are not saved
     or restored by glPushAttrib and glPopAttrib.   Use  glPushClientAttrib  and
     glPopClientAttrib instead.

ERRORS
     GL_INVALID_ENUM is generated if type is not an accepted value.

     GL_INVALID_VALUE is generated if stride is negative.

ASSOCIATED GETS
     glIsEnabled with argument GL_NORMAL_ARRAY
     glGet with argument GL_NORMAL_ARRAY_TYPE
     glGet with argument GL_NORMAL_ARRAY_STRIDE
     glGetPointerv with argument GL_NORMAL_ARRAY_POINTER

SEE ALSO
     glArrayElement,  glColorPointer,  glDrawArrays, glDrawElements, glEdgeFlag-
     Pointer,  glEnable,  glGetPointerv,  glIndexPointer,   glInterleavedArrays,
     glPopClientAttrib, glPushClientAttrib, glTexCoordPointer, glVertexPointer

							       GLNORMALPOINTER()

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