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GLPRIORITIZETEXTURES()					  GLPRIORITIZETEXTURES()

NAME
     glPrioritizeTextures - set texture residence priority

C SPECIFICATION
     void glPrioritizeTextures( GLsizei n,
				const GLuint *textures,
				const GLclampf *priorities )

PARAMETERS
     n		 Specifies the number of textures to be prioritized.

     textures	 Specifies  an	array containing the names of the textures to be
		 prioritized.

     priorities  Specifies an array containing the texture priorities.	A prior-
		 ity given in an element of priorities applies	to  the  texture
		 named by the corresponding element of textures.

DESCRIPTION
     glPrioritizeTextures  assigns  the n texture priorities given in priorities
     to the n textures named in textures.

     The GL establishes a ``working set'' of textures that are resident in  tex-
     ture memory.  These textures may be bound to a texture target much more ef-
     ficiently	than  textures	that are not resident.	By specifying a priority
     for each texture, glPrioritizeTextures allows applications to guide the  GL
     implementation in determining which textures should be resident.

     The  priorities  given  in priorities are clamped to the range [0,1] before
     they are assigned.  0 indicates the lowest priority; textures with priority
     0 are least likely to be resident.  1 indicates the highest priority;  tex-
     tures  with  priority  1 are most likely to be resident.  However, textures
     are not guaranteed to be resident until they are used.

     glPrioritizeTextures silently ignores attempts to prioritize texture 0,  or
     any texture name that does not correspond to an existing texture.

     glPrioritizeTextures  does  not  require  that any of the textures named by
     textures be bound to a texture target.  glTexParameter may also be used  to
     set a texture's priority, but only if the texture is currently bound.  This
     is the only way to set the priority of a default texture.

NOTES
     glPrioritizeTextures is available only if the GL version is 1.1 or greater.

ERRORS
     GL_INVALID_VALUE is generated if n is negative.

     GL_INVALID_OPERATION  is  generated if glPrioritizeTextures is executed be-
     tween the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexParameter with parameter  name  GL_TEXTURE_PRIORITY  retrieves  the
     priority of a currently bound texture.

SEE ALSO
     glAreTexturesResident,  glBindTexture,  glCopyTexImage1D, glCopyTexImage2D,
     glTexImage1D, glTexImage2D, glTexParameter

							  GLPRIORITIZETEXTURES()

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