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GLRECT()								GLRECT()

NAME
     glRectd,  glRectf, glRecti, glRects, glRectdv, glRectfv, glRectiv, glRectsv
     - draw a rectangle

C SPECIFICATION
     void glRectd( GLdouble x1,
		   GLdouble y1,
		   GLdouble x2,
		   GLdouble y2 )
     void glRectf( GLfloat x1,
		   GLfloat y1,
		   GLfloat x2,
		   GLfloat y2 )
     void glRecti( GLint x1,
		   GLint y1,
		   GLint x2,
		   GLint y2 )
     void glRects( GLshort x1,
		   GLshort y1,
		   GLshort x2,
		   GLshort y2 )

PARAMETERS
     x1, y1
	    Specify one vertex of a rectangle.

     x2, y2
	    Specify the opposite vertex of the rectangle.

C SPECIFICATION
     void glRectdv( const GLdouble *v1,
		    const GLdouble *v2 )
     void glRectfv( const GLfloat *v1,
		    const GLfloat *v2 )
     void glRectiv( const GLint *v1,
		    const GLint *v2 )
     void glRectsv( const GLshort *v1,
		    const GLshort *v2 )

PARAMETERS
     v1     Specifies a pointer to one vertex of a rectangle.

     v2     Specifies a pointer to the opposite vertex of the rectangle.

DESCRIPTION
     glRect supports efficient specification of rectangles as two corner points.
     Each rectangle command takes four arguments, organized either as  two  con-
     secutive  pairs  of  (x,y)  coordinates, or as two pointers to arrays, each
     containing an (x,y) pair.	The resulting rectangle is defined  in	the  z=0
     plane.

     glRect(x1,  y1,  x2,  y2)	is exactly equivalent to the following sequence:
     glBegin(GL_POLYGON); glVertex2(x1, y1);  glVertex2(x2,  y1);  glVertex2(x2,
     y2);  glVertex2(x1,  y2);	glEnd(); Note that if the second vertex is above
     and to the right of the first vertex, the rectangle is constructed  with  a
     counterclockwise winding.

ERRORS
     GL_INVALID_OPERATION  is generated if glRect is executed between the execu-
     tion of glBegin and the corresponding execution of glEnd.

SEE ALSO
     glBegin, glVertex

									GLRECT()

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