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GLSCALE()							       GLSCALE()

NAME
     glScaled,	glScalef  - multiply the current matrix by a general scaling ma-
     trix

C SPECIFICATION
     void glScaled( GLdouble x,
		    GLdouble y,
		    GLdouble z )
     void glScalef( GLfloat x,
		    GLfloat y,
		    GLfloat z )

     delim $$

PARAMETERS
     x, y, z
	    Specify scale factors along the x, y, and z axes, respectively.

DESCRIPTION
     glScale produces a nonuniform scaling along the x,  y,  and  z  axes.   The
     three  parameters indicate the desired scale factor along each of the three
     axes.

     The current matrix (see glMatrixMode) is multiplied by this  scale  matrix,
     and  the product replaces the current matrix as if glScale were called with
     the following matrix as its argument:

			      left ( ~ down 20 matrix {
	ccol { ~"x" above ~0 above ~0 above ~0 }
	ccol { ~0 above ~"y" above ~0 above ~0 }
	ccol { ~0 above ~0 above ~"z" above ~0 }
	ccol { ~0 above ~0 above ~0 above ~1} } ~~ right )

     If the matrix mode is either GL_MODELVIEW	or  GL_PROJECTION,  all  objects
     drawn after glScale is called are scaled.

     Use  glPushMatrix	and glPopMatrix to save and restore the unscaled coordi-
     nate system.

NOTES
     If scale factors other than 1 are	applied  to  the  modelview  matrix  and
     lighting  is  enabled,  lighting often appears wrong.  In that case, enable
     automatic normalization of normals by calling glEnable  with  the	argument
     GL_NORMALIZE.

ERRORS
     GL_INVALID_OPERATION is generated if glScale is executed between the execu-
     tion of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGet with argument GL_MATRIX_MODE
     glGet with argument GL_MODELVIEW_MATRIX
     glGet with argument GL_PROJECTION_MATRIX
     glGet with argument GL_TEXTURE_MATRIX

SEE ALSO
     glMatrixMode, glMultMatrix, glPushMatrix, glRotate, glTranslate

								       GLSCALE()

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