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GLTEXSUBIMAGE1D()					       GLTEXSUBIMAGE1D()

NAME
     glTexSubImage1D - specify a two-dimensional texture subimage

C SPECIFICATION
     void glTexSubImage1D( GLenum target,
			   GLint level,
			   GLint xoffset,
			   GLsizei width,
			   GLenum format,
			   GLenum type,
			   const GLvoid *pixels )

     delim $$

PARAMETERS
     target   Specifies the target texture.  Must be GL_TEXTURE_1D.

     level    Specifies  the  level-of-detail number.  Level 0 is the base image
	      level.  Level n is the nth mipmap reduction image.

     xoffset  Specifies a texel offset in the x direction within the texture ar-
	      ray.

     width    Specifies the width of the texture subimage.

     format   Specifies the format of the pixel data.	The  following	symbolic
	      values  are  accepted:  GL_COLOR_INDEX, GL_RED, GL_GREEN, GL_BLUE,
	      GL_ALPHA, GL_RGB, GL_RGBA, GL_LUMINANCE, and GL_LUMINANCE_ALPHA.

     type     Specifies the data type of the pixel data.  The following symbolic
	      values are accepted: GL_UNSIGNED_BYTE, GL_BYTE, GL_BITMAP,  GL_UN-
	      SIGNED_SHORT, GL_SHORT, GL_UNSIGNED_INT, GL_INT, and GL_FLOAT.

     pixels   Specifies a pointer to the image data in memory.

DESCRIPTION
     Texturing	maps  a portion of a specified texture image onto each graphical
     primitive for which texturing is enabled.	To enable or disable  one-dimen-
     sional texturing, call glEnable and glDisable with argument GL_TEXTURE_1D.

     glTexSubImage1D  redefines a contiguous subregion of an existing one-dimen-
     sional texture image.  The texels referenced by pixels replace the  portion
     of   the  existing  texture  array  with  x  indices  xoffset  and  $"xoff-
     set"~+~"width"~-~1$, inclusive.  This region may  not  include  any  texels
     outside  the range of the texture array as it was originally specified.  It
     is not an error to specify a subtexture with width of 0, but such a  speci-
     fication has no effect.

NOTES
     glTexSubImage1D is available only if the GL version is 1.1 or greater.

     Texturing has no effect in color index mode.

     glPixelStore and glPixelTransfer modes affect texture images in exactly the
     way they affect glDrawPixels.

ERRORS
     GL_INVALID_ENUM is generated if target is not one of the allowable values.

     GL_INVALID_OPERATION is generated if the texture array has not been defined
     by a previous glTexImage1D operation.

     GL_INVALID_VALUE is generated if level is less than 0.

     GL_INVALID_VALUE  may be generated if level is greater than $log sub 2$max,
     where max is the returned value of GL_MAX_TEXTURE_SIZE.

     GL_INVALID_VALUE is generated  if	$"xoffset"  ~<~  ~-b$,	or  if	$("xoff-
     set"~+~"width") ~>~ (w ~-~ b)$.  Where $w$ is the GL_TEXTURE_WIDTH, and $b$
     is  the width of the GL_TEXTURE_BORDER of the texture image being modified.
     Note that $w$ includes twice the border width.

     GL_INVALID_VALUE is generated if width is less than 0.

     GL_INVALID_ENUM is generated if format is not an accepted format constant.

     GL_INVALID_ENUM is generated if type is not a type constant.

     GL_INVALID_ENUM is generated  if  type  is  GL_BITMAP  and  format  is  not
     GL_COLOR_INDEX.

     GL_INVALID_OPERATION  is  generated  if glTexSubImage1D is executed between
     the execution of glBegin and the corresponding execution of glEnd.

ASSOCIATED GETS
     glGetTexImage
     glIsEnabled with argument GL_TEXTURE_1D

SEE ALSO
     glCopyTexImage1D,	glCopyTexImage2D,  glCopyTexSubImage1D,  glCopyTexSubIm-
     age2D, glDrawPixels, glPixelStore, glPixelTransfer, glTexEnv, glTexGen, gl-
     TexImage1D, glTexImage2D, glTexParameter, glTexSubImage2D

							       GLTEXSUBIMAGE1D()

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