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GLUNURBSPROPERTY()					      GLUNURBSPROPERTY()

NAME
     gluNurbsProperty - set a NURBS property

C SPECIFICATION
     void gluNurbsProperty( GLUnurbs* nurb,
			    GLenum property,
			    GLfloat value )

     delim $$

PARAMETERS
     nurb      Specifies the NURBS object (created with gluNewNurbsRenderer).

     property  Specifies  the  property  to  be  set.  Valid values are GLU_SAM-
	       PLING_TOLERANCE, GLU_DISPLAY_MODE, GLU_CULLING, GLU_AUTO_LOAD_MA-
	       TRIX, GLU_PARAMETRIC_TOLERANCE, GLU_SAMPLING_METHOD,  GLU_U_STEP,
	       GLU_V_STEP, or GLU_NURBS_MODE_EXT.

     value     Specifies  the  value of the indicated property.  It may be a nu-
	       meric value, or one of  GLU_OUTLINE_POLYGON,  GLU_FILL,	GLU_OUT-
	       LINE_PATCH,   GL_TRUE,  GL_FALSE,  GLU_PATH_LENGTH,  GLU_PARAMET-
	       RIC_ERROR,   GLU_DOMAIN_DISTANCE,   GLU_NURBS_RENDERER_EXT,    or
	       GLU_NURBS_TESSELLATOR_EXT.

DESCRIPTION
     gluNurbsProperty  is  used  to control properties stored in a NURBS object.
     These properties affect the way that a NURBS curve  is  rendered.	The  ac-
     cepted values for property are as follows:

     GLU_NURBS_MODE_EXT
		    value  should  be set to be either GLU_NURBS_RENDERER_EXT or
		    GLU_NURBS_TESSELLATOR_EXT.	When   set   to   GLU_NURBS_REN-
		    DERER_EXT,	NURBS objects are tessellated into openGL primi-
		    tives and sent to the pipeline for rendering.  When  set  to
		    GLU_NURBS_TESSELLATOR_EXT,	NURBS  objects	are  tessellated
		    into openGL primitives but the  vertices,  normals,  colors,
		    and/or textures are retrieved back through a callback inter-
		    face  (see	gluNurbsCallback). This allows the user to cache
		    the tessellated results for further processing.

     GLU_SAMPLING_METHOD
		    Specifies how a NURBS surface should be tessellated.   value
		    may   be   one   of  GLU_PATH_LENGTH,  GLU_PARAMETRIC_ERROR,
		    GLU_DOMAIN_DISTANCE, GLU_OBJECT_PATH_LENGTH_EXT, or  GLU_OB-
		    JECT_PARAMETRIC_ERROR_EXT.	When set to GLU_PATH_LENGTH, the
		    surface  is  rendered so that the maximum length, in pixels,
		    of the edges of the tessellation polygons is no greater than
		    what is specified by GLU_SAMPLING_TOLERANCE.

		    GLU_PARAMETRIC_ERROR specifies that the surface is	rendered
		    in	such  a  way  that  the  value specified by GLU_PARAMET-
		    RIC_TOLERANCE describes the maximum distance, in pixels, be-
		    tween the tessellation polygons and the  surfaces  they  ap-
		    proximate.

		    GLU_DOMAIN_DISTANCE  allows  users to specify, in parametric
		    coordinates, how many sample  points  per  unit  length  are
		    taken in u, v direction.

		    GLU_OBJECT_PATH_LENGTH_EXT	 is  similar  to GLU_PATH_LENGTH
		    except that it is view independent, that is, the surface  is
		    rendered  so  that	the  maximum length, in object space, of
		    edges of the tessellation polygons is no greater  than  what
		    is specified by GLU_SAMPLING_TOLERANCE.

		    GLU_OBJECT_PARAMETRIC_ERROR_EXT  is similar to  GLU_PARAMET-
		    RIC_ERROR except that it is view independent, that	is,  the
		    surface  is  rendered in such a way that the value specified
		    by GLU_PARAMETRIC_TOLERANCE describes the maximum  distance,
		    in	object	space, between the tessellation polygons and the
		    surfaces they approximate.

		    The initial value of GLU_SAMPLING_METHOD is GLU_PATH_LENGTH.

     GLU_SAMPLING_TOLERANCE
		    Specifies the maximum length, in pixels or in  object  space
		    length  unit,  to  use  when  the  sampling method is set to
		    GLU_PATH_LENGTH or	GLU_OBJECT_PATH_LENGTH_EXT.   The  NURBS
		    code  is  conservative when rendering a curve or surface, so
		    the actual length can be somewhat shorter. The initial value
		    is 50.0 pixels.

     GLU_PARAMETRIC_TOLERANCE
		    Specifies the maximum distance, in pixels or in object space
		    length unit, to use when the sampling method is GLU_PARAMET-
		    RIC_ERROR or GLU_OBJECT_PARAMETRIC_ERROR_EXT.   The  initial
		    value is 0.5.

     GLU_U_STEP     Specifies  the number of sample points per unit length taken
		    along the u axis in parametric  coordinates.  It  is  needed
		    when GLU_SAMPLING_METHOD is set to GLU_DOMAIN_DISTANCE.  The
		    initial value is 100.

     GLU_V_STEP     Specifies  the number of sample points per unit length taken
		    along the v axis in parametric coordinate. It is needed when
		    GLU_SAMPLING_METHOD is set to GLU_DOMAIN_DISTANCE. The  ini-
		    tial value is 100.

     GLU_DISPLAY_MODE
		    value  can	be  set  to  GLU_OUTLINE_POLYGON,  GLU_FILL,  or
		    GLU_OUTLINE_PATCH.	When GLU_NURBS_MODE_EXT  is  set  to  be
		    GLU_NURBS_RENDERER_EXT,  value  defines  how a NURBS surface
		    should be rendered.  When value is set to GLU_FILL, the sur-
		    face is rendered as a set of polygons. When value is set  to
		    GLU_OUTLINE_POLYGON,  the  NURBS library draws only the out-
		    lines of the polygons created by tessellation. When value is
		    set to GLU_OUTLINE_PATCH just the outlines	of  patches  and
		    trim curves defined by the user are drawn.

		    When  GLU_NURBS_MODE_EXT  is  set  to be GLU_NURBS_TESSELLA-
		    TOR_EXT, value defines how a NURBS surface should be tessel-
		    lated.  When GLU_DISPLAY_MODE is set to GLU_FILL or GLU_OUT-
		    LINE_POLY, the NURBS surface is tessellated into openGL tri-
		    angle primitives which can be retrieved back  through  call-
		    back  functions.  If  GLU_DISPLAY_MODE  is	set  to GLU_OUT-
		    LINE_PATCH, only the outlines of the patches and trim curves
		    are generated as a sequence of line strips which can be  re-
		    trieved back through callback functions.

		    The initial value is GLU_FILL.

     GLU_CULLING    value  is  a  boolean value that, when set to GL_TRUE, indi-
		    cates that a NURBS curve should be discarded prior	to  tes-
		    sellation  if  its	control  points  lie outside the current
		    viewport. The initial value is GL_FALSE.

     GLU_AUTO_LOAD_MATRIX
		    value is a boolean value. When set	to  GL_TRUE,  the  NURBS
		    code  downloads the projection matrix, the modelview matrix,
		    and the viewport from the GL server to compute sampling  and
		    culling matrices for each NURBS curve that is rendered. Sam-
		    pling  and	culling  matrices  are required to determine the
		    tessellation of a NURBS surface into line segments or  poly-
		    gons  and  to  cull  a  NURBS surface if it lies outside the
		    viewport.

		    If this mode is set to GL_FALSE, then the program  needs  to
		    provide a projection matrix, a modelview matrix, and a view-
		    port for the NURBS renderer to use to construct sampling and
		    culling  matrices.	 This  can  be done with the gluLoadSam-
		    plingMatrices function.   This  mode  is  initially  set  to
		    GL_TRUE.   Changing it from GL_TRUE to GL_FALSE does not af-
		    fect the sampling and  culling  matrices  until  gluLoadSam-
		    plingMatrices is called.

NOTES
     If  GLU_AUTO_LOAD_MATRIX  is true, sampling and culling may be executed in-
     correctly if NURBS routines are compiled into a display list.

     A property of GLU_PARAMETRIC_TOLERANCE, GLU_SAMPLING_METHOD, GLU_U_STEP, or
     GLU_V_STEP, or a value of	GLU_PATH_LENGTH,  GLU_PARAMETRIC_ERROR,  GLU_DO-
     MAIN_DISTANCE are only available if the GLU version is 1.1 or greater. They
     are not valid parameters in GLU 1.0.

     gluGetString can be used to determine the GLU version.

SEE ALSO
     gluGetNurbsProperty,  gluLoadSamplingMatrices, gluNewNurbsRenderer, gluGet-
     String, gluNurbsCallback

							      GLUNURBSPROPERTY()

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