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GLUPICKMATRIX() 						 GLUPICKMATRIX()

NAME
     gluPickMatrix - define a picking region

C SPECIFICATION
     void gluPickMatrix( GLdouble x,
			 GLdouble y,
			 GLdouble delX,
			 GLdouble delY,
			 GLint *viewport )

     delim $$

PARAMETERS
     x, y
	  Specify the center of a picking region in window coordinates.

     delX, delY
	  Specify  the	width and height, respectively, of the picking region in
	  window coordinates.

     viewport
	  Specifies the current viewport (as from a glGetIntegerv call).

DESCRIPTION
     gluPickMatrix creates a projection matrix that  can  be  used  to	restrict
     drawing to a small region of the viewport.  This is typically useful to de-
     termine what objects are being drawn near the cursor.  Use gluPickMatrix to
     restrict  drawing	to a small region around the cursor.  Then, enter selec-
     tion mode (with glRenderMode) and rerender the scene.  All primitives  that
     would  have been drawn near the cursor are identified and stored in the se-
     lection buffer.

     The matrix created by gluPickMatrix is multiplied	by  the  current  matrix
     just  as  if  glMultMatrix  is called with the generated matrix.  To effec-
     tively use the generated pick matrix for picking, first call glLoadIdentity
     to load an identity matrix onto the perspective matrix  stack.   Then  call
     gluPickMatrix, and finally, call a command (such as gluPerspective) to mul-
     tiply the perspective matrix by the pick matrix.

     When  using  gluPickMatrix  to pick NURBS, be careful to turn off the NURBS
     property GLU_AUTO_LOAD_MATRIX.  If GLU_AUTO_LOAD_MATRIX is not turned  off,
     then any NURBS surface rendered is subdivided differently with the pick ma-
     trix than the way it was subdivided without the pick matrix.

EXAMPLE
     When rendering a scene as follows:

     glMatrixMode(GL_PROJECTION);  glLoadIdentity();  gluPerspective(...); glMa-
     trixMode(GL_MODELVIEW); /* Draw the scene */

     a portion of the viewport can be selected as a pick region like this:

     glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPickMatrix(x,  y,  width,
     height, viewport); gluPerspective(...); glMatrixMode(GL_MODELVIEW); /* Draw
     the scene */

SEE ALSO
     glGet, glLoadIndentity, glMultMatrix, glRenderMode, gluPerspective

								 GLUPICKMATRIX()

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=gluPickMatrix&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

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