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GLUSPHERE()							     GLUSPHERE()

NAME
     gluSphere - draw a sphere

C SPECIFICATION
     void gluSphere( GLUquadric* quad,
		     GLdouble radius,
		     GLint slices,
		     GLint stacks )

     delim $$

PARAMETERS
     quad    Specifies the quadrics object (created with gluNewQuadric).

     radius  Specifies the radius of the sphere.

     slices  Specifies	the number of subdivisions around the z axis (similar to
	     lines of longitude).

     stacks  Specifies the number of subdivisions along the z axis  (similar  to
	     lines of latitude).

DESCRIPTION
     gluSphere	draws  a  sphere of the given radius centered around the origin.
     The sphere is subdivided around the z axis into slices and along the z axis
     into stacks (similar to lines of longitude and latitude).

     If the orientation is set to GLU_OUTSIDE (with gluQuadricOrientation), then
     any normals generated point away from the center of the sphere.  Otherwise,
     they point toward the center of the sphere.

     If texturing is turned on (with gluQuadricTexture),  then	texture  coordi-
     nates  are  generated so that t ranges from 0.0 at $ z = -"radius" $ to 1.0
     at $ z = "radius" $ (t increases linearly along longitudinal lines), and  s
     ranges  from  0.0	at the +y axis, to 0.25 at the +x axis, to 0.5 at the -y
     axis, to 0.75 at the -x axis, and back to 1.0 at the +y axis.

SEE ALSO
     gluCylinder, gluDisk, gluNewQuadric, gluPartialDisk, gluQuadricOrientation,
     gluQuadricTexture

								     GLUSPHERE()

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<https://man.freebsd.org/cgi/man.cgi?query=gluSphere&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

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