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GLUUNPROJECT()							  GLUUNPROJECT()

NAME
     gluUnProject - map window coordinates to object coordinates

C SPECIFICATION
     GLint gluUnProject( GLdouble winX,
			 GLdouble winY,
			 GLdouble winZ,
			 const GLdouble *model,
			 const GLdouble *proj,
			 const GLint *view,
			 GLdouble* objX,
			 GLdouble* objY,
			 GLdouble* objZ )

     delim $$

PARAMETERS
     winX, winY, winZ
		     Specify the window coordinates to be mapped.

     model	     Specifies	the  modelview	matrix	(as  from a glGetDoublev
		     call).

     proj	     Specifies the projection matrix  (as  from  a  glGetDoublev
		     call).

     view	     Specifies the viewport (as from a glGetIntegerv call).

     objX, objY, objZ
		     Returns the computed object coordinates.

DESCRIPTION
     gluUnProject  maps the specified window coordinates into object coordinates
     using model, proj, and view.  The result is stored in objX, objY, and objZ.
     A return value of GL_TRUE indicates success; a return value of GL_FALSE in-
     dicates failure.

     To compute the coordinates (objX, objY, and objZ), gluUnProject  multiplies
     the normalized device coordinates by the inverse of model*proj as follows:

	     left ( down 70 {cpile { ~"objX" above ~"objY" above ~"objZ"
     above ~W}} ~~ right ) ~=~ INV(P M) left ( down 140 {cpile { { {2("winX" ~-~
     "view"[0])}  over	{"view"  [2]}  ~-~ 1 } above { {2("winY" ~-~ "view"[1])}
     over {"view"[3]} ~-~ 1 } above { 2("winZ") ~-~ 1 } above 1}} ~~ right )

     $INV()$ denotes matrix inversion.	W is an unused	variable,  included  for
     consistent matrix notation.

SEE ALSO
     glGet, gluProject

								  GLUUNPROJECT()

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<https://man.freebsd.org/cgi/man.cgi?query=gluUnProject&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

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