glutGameModeGet(3GLUT) GLUT glutGameModeGet(3GLUT) NAME glutGameModeGet - retrieves GLUT device information represented by inte- gers. SYNTAX int glutGameModeGet(GLenum info); ARGUMENTS info Name of game mode information to retrieve. GLUT_GAME_MODE_ACTIVE Non-zero if GLUT's game mode is active; zero if not active. Game mode is not active initially. Game mode becomes active when glu- tEnterGameMode is called. Game mode becomes inactive when glut- LeaveGameMode is called. GLUT_GAME_MODE_POSSIBLE Non-zero if the game mode string last specified to glutGameMode- String is a possible game mode configuration; zero otherwise. Be- ing "possible" does not guarantee that if game mode is entered with glutEnterGameMode that the display settings will actually changed. GLUT_GAME_MODE_DISPLAY_CHANGED should be called once game mode is entered to determine if the display mode is actually changed. GLUT_GAME_MODE_WIDTH Width in pixels of the screen when game mode is activated. GLUT_GAME_MODE_HEIGHT Height in pixels of the screen when game mode is activated. GLUT_GAME_MODE_PIXEL_DEPTH Pixel depth of the screen when game mode is activiated. GLUT_GAME_MODE_REFRESH_RATE Screen refresh rate in cyles per second (hertz) when game mode is activated. Zero is returned if the refresh rate is unknown or can- not be queried. GLUT_GAME_MODE_DISPLAY_CHANGED Non-zero if entering game mode actually changed the display set- tings. If the game mode string is not possible or the display mode could not be changed for any other reason, zero is returned. DESCRIPTION glutGameModeGet retrieves GLUT game mode information represented by inte- gers. The info parameter determines what type of game mode information to return. Requesting game mode information for an invalid GLUT game mode in- formation name returns negative one. SEE ALSO glutGet, glutDeviceGet, glutLayerGet, glutGameModeString, glutEnterGameM- ode, glutLeaveGameMode AUTHOR Mark J. Kilgard (mjk@nvidia.com) GLUT 3.7 glutGameModeGet(3GLUT)
NAME | SYNTAX | ARGUMENTS | DESCRIPTION | SEE ALSO | AUTHOR
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