Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
glutSolidSphere(3GLUT)		      GLUT		  glutSolidSphere(3GLUT)

NAME
     glutSolidSphere,  glutWireSphere  -  render a solid or wireframe sphere re-
     spectively.

SYNTAX
     void glutSolidSphere(GLdouble radius,
			  GLint slices, GLint stacks);
     void glutWireSphere(GLdouble radius,
			 GLint slices, GLint stacks);

ARGUMENTS
     radius    The radius of the sphere.

     slices    The number of subdivisions around the Z axis (similar to lines of
	       longitude).

     stacks    The number of subdivisions along the Z axis (similar to lines  of
	       latitude).

DESCRIPTION
     Renders  a sphere centered at the modeling coordinates origin of the speci-
     fied radius. The sphere is subdivided around the Z  axis  into  slices  and
     along the Z axis into stacks.

SEE ALSO
     glutSolidCube,  glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glut-
     SolidOctahedron,	 glutSolidTetrahedron,	  glutSolidIcosahedron,    glut-
     SolidTeapot

AUTHOR
     Mark J. Kilgard (mjk@nvidia.com)

GLUT				       3.7		  glutSolidSphere(3GLUT)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=glutSolidSphere&sektion=3&manpath=FreeBSD+Ports+15.1.quarterly>

home | help