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init_dialog(3)			 Allegro manual 		  init_dialog(3)

NAME
     init_dialog  -  Low level initialisation of a dialog. Allegro game program-
     ming library.

SYNOPSIS
     #include <allegro.h>

     DIALOG_PLAYER *init_dialog(DIALOG *dialog, int focus_obj);

DESCRIPTION
     This function provides lower level access	to  the  same  functionality  as
     do_dialog(),  but	allows you to combine a dialog box with your own program
     control structures. It initialises a  dialog,  returning  a  pointer  to  a
     player  object that can be used with update_dialog() and shutdown_dialog().
     With these functions, you could implement your own version  of  do_dialog()
     with the lines:

	DIALOG_PLAYER *player = init_dialog(dialog, focus_obj);

	while (update_dialog(player))
	   ;

	return shutdown_dialog(player);

     Note  that  you  are  responsible	for showing and hiding the mouse cursor,
     which do_dialog would otherwise do for you, or  saving  and  restoring  the
     screen contents, as popup_dialog would do for you.

SEE ALSO
     update_dialog(3), shutdown_dialog(3), do_dialog(3)

Allegro 			  version 4.4.3 		  init_dialog(3)

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