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Jump 'n Bump(6) 		  Games Manual			 Jump 'n Bump(6)

NAME
     jumpnbump - Cute multiplayer platform game with bunnies

SYNOPSIS
     jumpnbump	 [-dat	levelname]  [-port  port  -net	player	hostname  rport]
     [-fullscreen] [-nosound]  [-musicnosound]	[-nogore]  [-noflies]  [-mirror]
     [-scaleup] [-v] [-h]

DESCRIPTION
     You,  as a bunny, have to jump on your opponents to make them explode. It's
     a true multiplayer game, you can't play this alone.  It  has  network  sup-
     port.

OPTIONS
     -dat levelname
	    Load levelname and use it as the level for this game.

     -port port
	    Use  port as the port to listen on for a network game. Use this with
	    -net.

     -net player hostname rport
	    Connect (using a network) to another person running Jump 'n Bump  on
	    hostname, and listening on rport. You will be player number player.

     -fullscreen
	    Run Jump 'n Bump in fullscreen mode.

     -nosound
	    Run Jump 'n Bump without sound.

     -musicnosound
	    Run Jump 'n Bump with music but no sound effects.

     -nogorePlay without blood, familymode.

     -noflies
	    Disable flies.

     -mirrorPlay with mirrored level.

     -scaleup
	    Play with doublesize resolution (800x512).

     -h     Print help.

     -v     Print version, compile time and if network code is compiled in.

USAGE
     The goal of the game is to jump on the other players. Each rabbit has three
     control keys.

     Player 1 (Dott)
	    Left - Left
	    Right - Right
	    Jump - Up

     Player 2 (Jiffy)
	    Left - A
	    Right - D
	    Jump - W

     Player 3 (Fizz)
	    Left - J
	    Right - L
	    Jump - I

     Player 4 (Mijji)
	    Left - 4
	    Right - 5
	    Jump - 8

     In the game
	    Turn on/off computer play (AI) of bunny 1 - 1
	    Turn on/off computer play (AI) of bunny 2 - 2
	    Turn on/off computer play (AI) of bunny 3 - 3
	    Turn on/off computer play (AI) of bunny 4 - 4

SECRET CODES
     You can type these while in the game
     jetpack - you can fly
     pogostick - the bunnies keep jumping
     bunniesinspace - gravity is lower, you can jump higher
     lordoftheflies - the flies are attracted
     bloodisthickerthanwater - water turns to blood

LEVELS
     There are two programs to help you make your own levels: jnbpack and jnbun-
     pack.

     jnbpack -o /tmp/newlevel.dat <file1> <file2> <file3> etc

     or you can just put all the files in a dir, cd to that dir and do

     jnbpack -o /tmp/newlevel.dat *

     and  it  will  put  all  the  files in the current dir inside the packfile.
     Don't try things like jnbpack -o stuff.dat ../file.c because  it  will  add
     "../file.c" as the filename in the packfile, which won't work.

     jnbunpack level.dat
     will unpack it in the current directory.

     With  gobpack  you  can convert .gob files (which are sprites, described in
     gob.txt) into .pcx files which you can edit with  gimp  for  example,  then
     convert back to a .gob and use it in your own level.

     gobpack -u font menu.pcx

     will  unpack  font.gob  using the color palette from menu.pcx and write the
     files font.pcx font.txt. The other gob files should use level.pcx	for  the
     correct palette.

     gobpack font

     will  generate  font.gob  from font.pcx and the specifications in font.txt.
     The .pcx files should be resaved with another  program,  as  they	are  not
     packed and are thus very large.

AUTHORS
     Chuck  Mason <cemason@users.sourceforge.net>, Jon Atkins <jcatki@home.com>,
     Philippe	Brochard   <phil.brochard@wanadoo.fr>,	  GA1/4rkan    SengA1/4n
     <gurkan@linuks.mine.nu>,  Florian	Schulze <crow@icculus.org>, Ricardo Cruz
     <rick2@aeiou.pt> and "timecop" <timecop@japan.co.jp>  are	the  authors  of
     Jump 'n Bump.

     This program is a UNIX port of the old DOS game by brainchilddesign.

     This  manual page was written for the Debian GNU/Linux distribution because
     the original program does not have a manual page.

     This manual page was written by Joe Wreschnig  <piman@sacredchao.net>,  for
     the Debian GNU/Linux system (but may be used by others). The manual page is
     kept up to date by GA1/4rkan SengA1/4n <gurkan@linuks.mine.nu>.

				August 25th, 2002		 Jump 'n Bump(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=jumpnbump&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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