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keypressed(3)			 Allegro manual 		   keypressed(3)

NAME
     keypressed - Tells if there are keypresses waiting in the input buffer. Al-
     legro game programming library.

SYNOPSIS
     #include <allegro.h>

     int keypressed();

DESCRIPTION
     Returns  TRUE  if there are keypresses waiting in the input buffer. You can
     use this to see if the next call to readkey() is going to block or to  sim-
     ply wait for the user to press a key while you still update the screen pos-
     sibly drawing some animation. Example:

	while (!keypressed()) {
	   /* Show cool animated logo. */
	}
	/* So he skipped our title screen. */

SEE ALSO
     install_keyboard(3),   readkey(3),   ureadkey(3),	 clear_keybuf(3),  simu-
     late_keypress(3), simulate_ukeypress(3)

Allegro 			  version 4.4.3 		   keypressed(3)

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