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KOBODL(6)			  Games Manual			       KOBODL(6)

NAME
     kobodl - Kobo Deluxe, an enhanced version of the scrolling game XKobo

SYNOPSIS
     kobodl [ options ]

DESCRIPTION
     Kobo Deluxe is a 3'rd person scrolling 2D shooter with a simple and respon-
     sive  control  system - which you'll need to tackle the tons of enemy ships
     that shoot at you, chase you, circle around you shooting,	or  even  launch
     other  ships  at  you,  while you're trying to destroy the labyrinth shaped
     bases. There are 50 action packed levels with  smoothly  increasing  diffi-
     culty, and different combinations of enemies that require different tactics
     to be dealt with successfully.

     Kobo  Deluxe  has an improved graphics engine that delivers smoother anima-
     tion, while keeping the game logic totally accurate and predictable regard-
     less of frame rate. It also adds sound effects,  new  graphics,  fullscreen
     mode, four extra skill levels with smoother gameplay and various other fea-
     tures  expected  from  a  modern game. (There is still a "Clasic" mode that
     plays exactly like the original XKobo.)

     Kobo Deluxe uses SDL for sound, graphics and input, and builds and runs  on
     all major operating systems, as well as some more unusual platforms. It can
     also use OpenGL for accelerated rendering, through glSDL.

     In short, Kobo Deluxe is loads of classical arcade style fun for just about
     any machine with graphics and sound!

CONTROLS
     The ship can be controlled with the keyboard, or optionally a mouse or joy-
     stick. With the keyboard, the arrow keys move the ship (two keys for diago-
     nals),  and the shift and ctrl keys shoots. The numeric key pad can also be
     used; the usual 2/4/6/8 (arrows), and also 1/3/7/9 for  single  key  diago-
     nals.   Escape  enters the meny system, from where it is possible to change
     settings, start a new game or exit the game.

OPTIONS
     Note that all relevant options can be also configured in the  config  file,
     which can be edited directly, or using the options menus in the game.

     -[no]logfile
	    Log To File. Default: Off.

     -logformat
	    Log File Format. Default: 0.

     -logverbosity
	    Log Verbosity Level. Default: 2.

     -[no]joystick
	    Use Joystick. Default: Off.

     -joystick_no
	    Joystick Number. Default: 0.

     -[no]mouse
	    Use Mouse. Default: Off.

     -mousemode
	    Mouse Control Mode. Default: 1.

     -[no]broken_numdia
	    Broken NumPad Diagonals. Default: Off.

     -dia_emphasis
	    Diagonals Emphasis Filter. Default: 0.

     -[no]always_fire
	    Always Fire. Default: Off.

     -[no]mousecapture
	    In-game Mouse Capture. Default: On.

     -scrollradar
	    Radar Scroll Mode. Default: 2.

     -[no]filter
	    Enable/disable motion interpolation. Interpolation is what makes an-
	    imation smooth at high frame rates despite the game logic running at
	    33.33 fps.	However, it also adds some input latency! Default: On.

     -timefilter
	    Time  filter, for smoothing out timing jitter induced by the operat-
	    ing system.  Default: 50.

     -countdown
	    Get Ready Countdown. Default: 5.

     -starfield
	    Starfield Style. Default: 2.

     -stars
	    Number of Parallax Stars. Default: 500.

     -overheatloud
	    Overheat Warning Loudness. Default: 100.

     -cannonloud
	    Player Cannons Loudness. Default: 100.

     -[no]sound
	    Enable Sound. Default: On.

     -[no]music
	    Enable Music. Default: On.

     -[no]cached_sounds
	    Use Cached Sounds. Default: Off.

     -[no]oss
	    Use OSS Sound Driver. Default: Off.

     -samplerate
	    Sample Rate. Default: 44100.

     -latency
	    Sound Latency. Default: 50.

     -mixquality
	    Mixing Quality. Default: 3.

     -vol   Master Volume. Default: 100.

     -intro_vol
	    Intro Music Volume. Default: 100.

     -sfx_vol
	    Sound Effects Volume. Default: 100.

     -music_vol
	    In-Game Music Volume. Default: 30.

     -reverb
	    Reverb Level. Default: 100.

     -vol_boost
	    Volume Boost. Default: 0.

     -[no]fullscreen
	    Fullscreen Display. Default: Off.

     -videodriver
	    Display Driver. Default: 0.

     -width
	    Horizontal Resolution. Default: 640.

     -height
	    Vertical Resolution. Default: 480.

     -aspect
	    Pixel Aspect Ratio. Default: 1000.

     -depth
	    Display Depth. Default: 0.

     -maxfps
	    Limit the framerate (fps). Saves power on laptops (75  works  well),
	    and  can  also  avoid  long stalls due to timesharing and background
	    processes. Default: 100.

     -maxfpsstrict
	    Strictly Regulated fps. Default: 0.

     -buffer
	    Display Buffer Mode. Default: 1.

     -[no]shadow
	    Use Software Shadow Buffer. Default: On.

     -videomode
	    Video Mode. Default: 17200.

     -[no]vsync
	    Enable Vertical Sync. Default: On.

     -videopages
	    Number of Video Pages. Default: -1.

     -scalemode
	    Scaling Filter Mode. Default: 1.

     -[no]dither
	    Use Dithering. Default: On.

     -dither_type
	    Dither Type. Default: 0.

     -[no]broken_rgba8
	    Broken RGBA (OpenGL). Default: Off.

     -[no]alpha
	    Use Alpha Blending. Default: On.

     -brightness
	    Brightness. Default: 100.

     -contrast
	    Contrast. Default: 100.

     -files
	    Specify the root path of the game. Default: ""

     -gfx   Specify the path to the game's graphics data. Default: ""

     -sfx   Specify the path to the game's sound data. Default: ""

     -scores
	    Specify the path to the game's score files. Default: ""

     -size  (Not saved!) Screen Size (Obsolete). Default: 0.

     -wait  Game Speed (Obsolete). Default: 30.

     -bgm   (Not saved!) Background Music File (Obsolete). Default: ""

     -threshold
	    (Not saved!) Limiter Gain. Default: 200.

     -release
	    (Not saved!) Limiter Speed. Default: 50.

     -internalres
	    (Not saved!) Texture Resolution. Default: 1.

     -last_profile
	    Last used player profile. Default: 0.

     -number_of_joysticks
	    Number of Connected Joysticks. Default: 0.

     -[no]showcfg
	    (Not saved!) Show Configuration. Default: Off.

     -[no]hiscores
	    (Not saved!) List High Scores. Default: Off.

     -[no]highscores
	    (Not saved!) List High Scores. Default: Off.

     -[no]override
	    (Not saved!) Ignore Configuration File. Default: Off.

     -[no]debug
	    (Not saved!) Enable Debug Features. Default: Off.

     -[no]fps
	    (Not saved!) Display frames per second in game screen. Default: Off.

     -[no]noframe
	    (Not saved!) Do not render rounded corners	on  the  playfield.  De-
	    fault: Off.

     -[no]midi
	    (Not saved!) Enable MIDI Input. Default: Off.

     -[no]cheat
	    (Not  saved!) Enable/disable cheat mode. Cheat mode allows any level
	    to be played, but highscores are not saved! Default: Off.

     -[no]indicator
	    (Not saved!) Enable Collision Indicator Mode. Default: Off.

     -[no]pushmove
	    (Not saved!) Enable Push Move Mode. Default: Off.

     -[no]noparachute
	    (Not saved!) Disable SDL Parachute. Default: Off.

     -[no]pollaudio
	    (Not saved!) Use Polling Audio Output. Default: Off.

     -[no]autoshot
	    (Not saved!) Ingame screenshots/movie. Default: Off.

     -[no]help
	    (Not saved!) Print usage info and exit. Default: Off.

     -[no]options_man
	    (Not saved!) Print options for 'man'. Default: Off.

FILES
     ~/.kobodlrc
	    The per-user configuration file for Kobo Deluxe.

AUTHORS
     Originally written by Akira  Higuchi  (a-higuti@math.hokudai.ac.jp),  XKobo
     was turned into Kobo Deluxe by David Olofson <david@olofson.net>

THANKS
     Thanks, in no particular order, to...

     Akira Higuchi
	    Author of the Original XKobo.

     Masanao Izumo
	    Sound effects and original sound engine.

     Torsten Giebl
	    Slackware.

     David Andersson
	    Various Good Ideas.

     Max Horn
	    Mac OS X & Build Script Patches.

     Jeremy Sheeley
	    Player Profiles.

     Tsuyoshi Iguchi
	    FreeBSD, NetBSD.

     Samuel Hart
	    Joystick Support.

     G. Low
	    Solaris.

     Gerry Jo Trick Jellestad
	    Testing and ideas.

     Riki   Intel Compiler.

     Andreas Spaangberg
	    Sun Compiler & Bug Spotting.

     SixK   Amiga Port.

     Joey Hess
	    Debian.

     Martijn van Oosterhout
	    FPS limiter.

     Antonio Messina
	    Stage 1601+ difficulty wrap, Always Fire option.

     Hans de Goede
	    Audio buffer handling bug.

     Marianne Ibbotson
	    "Autopause" idea.

     Sam Palmer
	    MS Windows testing.

     Michael Sterrett
	    glSDL issues.

     Sam Lantinga & Others
	    SDL, the Simple DirectMedia library.

     Members of the SDL mailing list
	    Testing and ideas.

COPYRIGHT
     Copyright (c) 1995, 1996 Akira Higuchi

     Copyright (C) 1997 Masanao Izumo

     Copyright (C) 1999-2001 Simon Peter

     Copyright (C) 2002 Florian Schulze

     Copyright (C) 2002 Jeremy Sheeley

     Copyright (C) 2005 Erik Auerswald

     Copyright (c) 1999-2007 David Olofson

     Kobo  Deluxe is free software; you can redistribute it and/or modify it un-
     der the terms of the GNU General Public License.

				26 December 2007		       KOBODL(6)

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