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load_font(3)			 Allegro manual 		    load_font(3)

NAME
     load_font - Loads a font from a file. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     FONT *load_font(const char *filename, RGB *pal, void *param);

DESCRIPTION
     Loads  a  font  from a file. At present, this supports loading fonts from a
     GRX format .fnt file, a 8x8 or 8x16 BIOS format .fnt file,  a  datafile  or
     any bitmap format that can be loaded by load_bitmap().

     If  the  font contains palette information, then the palette is returned in
     the second parameter, which should be an array of	256  RGB  structures  (a
     PALETTE).	The pal argument may be NULL. In this case, the palette data, if
     present, is simply not returned.

     The third parameter can be used to pass specific information  to  a  custom
     loader  routine.  Normally,  you can just leave this as NULL. Note that an-
     other way of loading fonts is embedding them into a datafile and using  the
     datafile related functions.

     Example:

	FONT *myfont;
	PALETTE palette;
	...
	myfont = load_font("my_font.pcx", palette, NULL);
	if (!myfont)
	   abort_on_error("Couldn't load font!");
	...
	textout_centre_ex(screen, myfont, "This is my own pretty font!",
			  SCREEN_W / 2, SCREEN_H / 2, white, black);
	...
	destroy_font(myfont);

RETURN VALUE
     Returns  a  pointer to the font or NULL on error. Remember that you are re-
     sponsible for destroying the font when you are finished with  it  to  avoid
     memory leaks.

SEE ALSO
     register_font_file_type(3),	load_bitmap(3),        load_dat_font(3),
     load_bios_font(3),       load_grx_font(3),        load_grx_or_bios_font(3),
     load_bitmap_font(3), load_txt_font(3), destroy_font(3), exfont(3)

Allegro 			  version 4.4.3 		    load_font(3)

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