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load_txt_font(3)		 Allegro manual 		load_txt_font(3)

NAME
     load_txt_font - Loads a font script. Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     FONT *load_txt_font(const char *filename, RGB *pal, void *param)

DESCRIPTION
     This  function can be used to load scripted fonts. The script file contains
     a number of lines in the format "filename start  end",  which  specify  the
     source  file  for	that range of characters, the Unicode value of the first
     character in the range, and the end character in the  range  (optional,  if
     left  out,  the  entire input file will be grabbed). If the filename is re-
     placed by a hyphen, more characters will be grabbed from the previous input
     file.  For example, the script:

	ascii.fnt 0x20 0x7F
	- 0xA0 0xFF
	dingbats.fnt 0x1000

     would import the first 96 characters from ascii.fnt as the range 0x20-0x7F,
     the next 96 characters from ascii.fnt as the range 0xA0-0xFF, and	the  en-
     tire contents of dingbats.fnt starting at Unicode position 0x1000.

RETURN VALUE
     Returns  a  pointer to the font or NULL on error. Remember that you are re-
     sponsible for destroying the font when you are finished with  it  to  avoid
     memory leaks.

SEE ALSO
     register_font_file_type(3), load_font(3)

Allegro 			  version 4.4.3 		load_txt_font(3)

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