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load_txt_font(3) Allegro manual load_txt_font(3) NAME load_txt_font - Loads a font script. Allegro game programming library. SYNOPSIS #include <allegro.h> FONT *load_txt_font(const char *filename, RGB *pal, void *param) DESCRIPTION This function can be used to load scripted fonts. The script file contains a number of lines in the format "filename start end", which specify the source file for that range of characters, the Unicode value of the first character in the range, and the end character in the range (optional, if left out, the entire input file will be grabbed). If the filename is re- placed by a hyphen, more characters will be grabbed from the previous input file. For example, the script: ascii.fnt 0x20 0x7F - 0xA0 0xFF dingbats.fnt 0x1000 would import the first 96 characters from ascii.fnt as the range 0x20-0x7F, the next 96 characters from ascii.fnt as the range 0xA0-0xFF, and the en- tire contents of dingbats.fnt starting at Unicode position 0x1000. RETURN VALUE Returns a pointer to the font or NULL on error. Remember that you are re- sponsible for destroying the font when you are finished with it to avoid memory leaks. SEE ALSO register_font_file_type(3), load_font(3) Allegro version 4.4.3 load_txt_font(3)
NAME | SYNOPSIS | DESCRIPTION | RETURN VALUE | SEE ALSO
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