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MAME(6) 	    MAME - Multi-purpose emulation framework		 MAME(6)

NAME
     MAME - Multi-purpose emulation framework

SYNOPSIS
     mame [options] gamename

DESCRIPTION
     Started  in  1997 by Nicola Salmoria, MAME was originally intended as a se-
     ries of emulators for individual games, which were later  combined  into  a
     single multi-game emulator. In the following years, MAME grew over and over
     up to the actual size, with more than 100 contributors to the project.

OPTIONS
   Core commands
     -help, -?
	    Displays current MAME version and copyright notice.

     -validate, -valid
	    Performs internal validation on every driver in the system. Run this
	    before submitting changes to ensure that you haven't violated any of
	    the core system rules.

   Configuration commands
     -createconfig, -cc
	    Creates  the default mame.ini file in the current directory. All the
	    configuration options (not commands) described below can  be  perma-
	    nently changed by editing this configuration file.

     -showconfig, -sc
	    Displays the current configuration settings.

     -showusage, -su
	    Displays a summary of all the command line options. For options that
	    are  not  mentioned  here,	the short summary given by -showusage is
	    usually sufficient.

   Frontend commands
     All the list commands below write info to the screen.  If you wish to write
     the info to  a  textfile  instead,  use  redirection.   For  example,  mame
     -listxml  >  ~/mamelist.xml  writes the full list of supported game to file
     mamelist.xml in your home directory.

     -listxml, -lx [gamename|wildcard]
	    List comprehensive details for all of the supported games. The  out-
	    put  is  quite long, so it is usually better to redirect this into a
	    file.  The output is in XML format. By default all games are listed;
	    however, you can limit this list by  specifying  a	driver	name  or
	    wildcard after the -listxml command.

     -listfull, -ll [gamename|wildcard]
	    Displays  a  list  of game driver names and descriptions. By default
	    all games are listed; however, you can limit this list by specifying
	    a driver name or wildcard after the -listfull command.

     -listsource, -ls [gamename|wildcard]
	    Displays a list of drivers and the names of the source  files  their
	    game drivers live in. Useful for finding which driver a game runs on
	    in	order to fix bugs. By default all games are listed; however, you
	    can limit this list by specifying a driver name  or  wildcard  after
	    the -listsource command.

     -listclones, -lc [gamename|wildcard]
	    Displays  a  list  of clones. By default all clones are listed; how-
	    ever, you can limit this list by specifying a driver name  or  wild-
	    card after the -listclones command.

     -listbrothers, -lb [gamename|wildcard]
	    Displays a list of "brothers" or other drivers from same sourcefile.
	    By default all games are listed; however, you can limit this list by
	    specifying	a  driver  name or wildcard after the -listbrothers com-
	    mand.

     -listcrc
	    Displays a full list of CRCs of all ROM  images  referenced  by  all
	    drivers within MAME code.

     -listroms, -lr gamename
	    Displays a list of ROM images referenced by the specified game.

     -listsamples gamename
	    Displays a list of samples referenced by the specified game.

     -verifyroms [gamename|wildcard]
	    Checks  for  invalid  or  missing ROM images. By default all drivers
	    that have valid ZIP files or directories in the rom path  are  veri-
	    fied;  however,  you can limit this list by specifying a driver name
	    or wildcard after the -verifyroms command.

     -verifysamples [gamename|wildcard]
	    Checks for invalid or missing samples. By default all  drivers  that
	    have  valid ZIP files or directories in the samplepath are verified;
	    however, you can limit this list by  specifying  a	driver	name  or
	    wildcard after the -verifyroms command.

     -romident
	    Attempts  to  identify  ROM files, if they are known to MAME, in the
	    specified .zip file or directory. This command can be  used  to  try
	    and identify ROM sets taken from unknown boards. On exit, the error-
	    level is returned as one of the following:
	    0  all files were identified
	    7  all files were identified except for some "non-ROM" files
	    8  some files were identified
	    9  no files were identified

     -listdevices, -ld
	    Output  the  list  of  devices  referenced by a given game or set of
	    games.

     -listslots, -lslot
	    Output the list of available slots and slot devices for the system.

     -listmedia, -lm
	    Output the list of available media for the system.

     -listsoftware, -lsoft
	    Output the list of known software for the system.

     -verifysoftware, -vsoft [gamename|wildcard]
	    Checks for invalid or missing ROM images in your software lists.  By
	    default all drivers that have valid ZIP files or directories in  the
	    rompath are verified; however, you can limit this list by specifying
	    a specific driver name or wildcard.

     -getsoftlist, -glist
	    Retrieve software list by name.

     -verifysoftlist, -vlist [softwarelistname]
	    Checks a specified software list for missing ROM images if files ex-
	    ist  for  issued softwarelistname. By default, all drivers that have
	    valid ZIP files or directories in the rompath are verified; however,
	    you can limit this list by specifying  a  specific	softwarelistname
	    (without .XML).

     -listmidi, -mlist
	    Create a list of list available MIDI I/O devices for use with emula-
	    tion.

     -listnetwork, -nlist
	    List available network adapters.

   Configuration options
     -[no]readconfig, -[no]rc
	    Enables  or  disables  the reading of the config files. When enabled
	    (which is the default), MAME reads the following config files in or-
	    der:
	    1. mame.ini
	    the main configuration file
	    2. name.ini
	    where name is your executable name, i.e. mame unless you changed  it
	    (e.g.  if  you  renamed  mame  to  mame0137, the parsed file will be
	    mame0137.ini)
	    3. debug.ini, if the debugger is enabled
	    4. vector.ini, for vector games only
	    5. [driver].ini
	    based on the source filename of the game driver
	    6. [parent].ini
	    for clones only, may be called recursively
	    7. [gamename].ini
	    note this sometimes resolves to the same of the source driver
	    The settings in the later ini's override those in the earlier ini's.
	    So, for example, if you wanted to disable  overlay	effects  in  the
	    vector  games,  you  can  create a vector.ini with the "effect none"
	    line in it, and it will override whatever effect value you	have  in
	    your mame.ini. The default is ON (-readconfig).

     -[no]writeconfig, -[no]wc
	    Write  configuration  to  [driver].ini  on	exit.	Default  is  OFF
	    (-nowriteconfig).

   Search path options
     Be careful to use the path, directory and file options  in  mame.ini  ONLY.
     Otherwise,  the  outcome may be unpredictable and not consistent across re-
     leases.

     -rompath, -rp, -biospath, -bp pathname
	    Specifies a list of paths within which to find ROM or hard disk  im-
	    ages.  Multiple paths can be specified by separating them with semi-
	    colons.   The  default is 'roms' (that is, a directory "roms" in the
	    same directory as the MAME executable).

     -hashpath pathname
	    Specifies a list of paths within which to search for  software  hash
	    files.   Multiple  paths  can  be  specified by separating them with
	    semicolons.  The default is 'hash' (that is, a directory  'hash'  in
	    the same directory as the MAME executable).

     -samplepath, -sp pathname
	    Specifies  a list of paths within which to find sample files. Multi-
	    ple paths can be specified by separating them with	semicolons.  The
	    default is 'samples' (that is, a directory "samples" in the same di-
	    rectory as the MAME executable).

     -artpath, -artwork_directory pathname
	    Specifies a list of paths within which to find artwork files. Multi-
	    ple  paths	can be specified by separating them with semicolons. The
	    default is 'artwork' (that is, a directory "artwork" in the same di-
	    rectory as the MAME executable).

     -ctrlrpath, -ctrlr_directory pathname
	    Specifies a list of paths within which to  find  controller-specific
	    configuration  files.  Multiple paths can be specified by separating
	    them with semicolons. The default is 'ctrlr' (that is,  a  directory
	    "ctrlr" in the same directory as the MAME executable).

     -inipath pathname
	    Specifies  a list of paths within which to find .INI files. Multiple
	    paths can be specified by separating them with semicolons.	The  de-
	    fault is '/etc/mame/'.

     -fontpath pathname
	    Specifies a list of paths within which to find .BDF font files. Mul-
	    tiple paths can be specified by separating them with semicolons. The
	    default  is  '.'  (that is, search in the same directory as the MAME
	    executable).

     -cheatpath pathname
	    Specifies a list of paths within which to find cheat files. Multiple
	    paths can be specified by separating them with semicolons.	The  de-
	    fault is 'cheat' (that is, a directory 'cheat' in the same directory
	    as the MAME executable).

     -crosshairpath pathname
	    Specifies a list of paths within which to find crosshair files. Mul-
	    tiple paths can be specified by separating them with semicolons. The
	    default is 'crosshair' (that is, a directory "crosshair" in the same
	    directory  as  the MAME executable).  If the Crosshair is set to de-
	    fault in the menu, MAME will look for  gamenamespecified  crosshair-
	    path,  where  #  is  the player number.  Failing that, MAME will use
	    built-in default crosshairs.

     -pluginspath pathname
	    Specifies a single path within which to find plugins. The default is
	    'plugins' (that is, a directory 'plugins' in the same  directory  as
	    the MAME executable).

     -languagepath pathname
	    Specifies a single path within which to find language files. The de-
	    fault is 'language' (that is, a directory 'language' in the same di-
	    rectory as the MAME executable).

   Output Directory Options
     -cfg_directory pathname
	    Specifies  a  single directory where configuration files are stored.
	    Configuration files store user configurable settings that  are  read
	    at	startup  and written when MAME exits. The default is 'cfg' (that
	    is, a directory "cfg" in the same directory as the MAME executable).
	    If this directory does not exist, it will be automatically created.

     -nvram_directory pathname
	    Specifies a single directory where NVRAM  files  are  stored.  NVRAM
	    files  store the contents of EEPROM and non-volatile RAM (NVRAM) for
	    games which used this type of hardware. This data is read at startup
	    and written when MAME exits. The default is 'nvram' (that is, a  di-
	    rectory  "nvram"  in  the same directory as the MAME executable). If
	    this directory does not exist, it will be automatically created.

     -input_directory pathname
	    Specifies a single directory where input recording files are stored.
	    Input recordings are created via the -record option and played  back
	    via the -playback option. The default is 'inp' (that is, a directory
	    "inp"  in the same directory as the MAME executable). If this direc-
	    tory does not exist, it will be automatically created.

     -state_directory pathname
	    Specifies a single directory where save state files are stored. Save
	    state files are read and written either upon user request,	or  when
	    using  the -autosave option. The default is 'sta' (that is, a direc-
	    tory "sta" in the same directory as the MAME  executable).	If  this
	    directory does not exist, it will be automatically created.

     -snapshot_directory pathname
	    Specifies a single directory where screen snapshots are stored, when
	    requested  by  the user. The default is 'snap' (that is, a directory
	    "snap" in the same directory as the MAME executable). If this direc-
	    tory does not exist, it will be automatically created.

     -diff_directory pathname
	    Specifies a single directory where hard drive differencing files are
	    stored. Hard drive differencing files store any data that is written
	    back to a hard disk image, in order to preserve the original  image.
	    The  differencing  files  are  created at startup when a game with a
	    hard disk image. The default is 'diff' (that is, a directory  "diff"
	    in	the  same  directory  as the MAME executable). If this directory
	    does not exist, it will be automatically created.

     -comment_directory pathname
	    Specifies a  single  directory  where  debugger  comment  files  are
	    stored.   Debugger	comment  files	are written by the debugger when
	    comments are added to the disassembly for a  game.	The  default  is
	    'comments' (that is, a directory "comments" in the same directory as
	    the  MAME executable).  If this directory does not exist, it will be
	    automatically created.

   State/playback options
     -state slot
	    Immediately after starting the specified game, will cause  the  save
	    state in the specified slot to be loaded.

     -[no]autosave
	    When  enabled,  automatically creates a save state file when exiting
	    MAME and automatically attempts to reload  it  when  later	starting
	    MAME with the same game. This only works for games that have explic-
	    itly  enabled save state support in their driver. The default is OFF
	    (-noautosave).

     -playback, -pb filename
	    Specifies a file from which to play back a series  of  game  inputs.
	    This  feature  does not work reliably for all games, but can be used
	    to watch a previously recorded game session from start to finish. In
	    order to make things consistent, you should only record and playback
	    with all configuration (.cfg), NVRAM (.nv), and  memory  card  files
	    deleted. The default is NULL (no playback).

     -[no]exit_after_playback
	    If	play  back  is	enabled (see -playback option) the program exits
	    when end of file is reached. Otherwise the machine will continue  to
	    run.  Default is OFF (-noexit_after_playback).

     -record, -rec filename
	    Specifies  a  file to record all input from a game session. This can
	    be used to record a game session for later	playback.  This  feature
	    does  not  work  reliably  for all games, but can be used to watch a
	    previously recorded game session from start to finish. In  order  to
	    make things consistent, you should only record and playback with all
	    configuration  (.cfg),  NVRAM  (.nv), and memory card files deleted.
	    The default is NULL (no recording).

     -[no]record_timecode
	    Specify whether to create a timecode file. It contains a  line  with
	    elapsed  times  on	each  press of timecode shortcut key (default is
	    F12).  This  option  works	only  when  recording  mode  is  enabled
	    (-record  option).	The file is saved on inp folder.  Default is OFF
	    (-norecord_timecode).

     -mngwrite filename
	    Writes each video frame to the given filename in MNG format, produc-
	    ing an animation of  the game  session.  Note  that  -mngwrite  only
	    writes  video frames; it does not save any audio data. Use -wavwrite
	    for that, and reassemble the audio/video using  offline  tools.  The
	    default is NULL (no recording).

     -aviwrite filename
	    Stream  video  and	sound  data to the given filename in AVI format,
	    producing an animation of the game session complete with sound.  The
	    default is NULL (no recording).

     -wavwrite filename
	    Writes  the  final mixer output to the given filename in WAV format,
	    producing an audio recording of the    game session. The default  is
	    NULL (no recording).

     -snapname string
	    Describes  how MAME should name files for snapshots. string provides
	    a template that is used to generate a filename. Three simple substi-
	    tutions are provided: the / character represents the path  separator
	    on any target platform (even Windows); the literal %g represents the
	    driver  name  of  the current game; and the literal %i represents an
	    incrementing index. If %i is omitted, then each snapshot taken  will
	    overwrite the previous one; otherwise, MAME will find the next empty
	    value  for	%i  and  use  that for a filename. The default is %g/%i,
	    which creates a separate folder for each game, and names  the  snap-
	    shots  under  it starting with 0000 and increasing from there. Exam-
	    ple: if you use mame robby	-snapname  foo/%g%i  snapshots	will  be
	    saved as snaps/foo/robby0000.png, snaps/foo/robby0001.png and so on.

     -snapsize widthxheight
	    Hard-codes	the  size for snapshots and movie recording. By default,
	    MAME will create snapshots at the game's current resolution  in  raw
	    pixels,  and will create movies at the game's starting resolution in
	    raw pixels. If you specify this option, then MAME will  create  both
	    snapshots and movies at the size specified, and will bilinear filter
	    the result. Note that this size does not automatically rotate if the
	    game is vertically oriented. The default is 'auto'.

     -snapview internal|auto|viewname
	    Specifies  the  view  to use when rendering snapshots and movies. By
	    default, both use a special 'internal' view, which renders	a  sepa-
	    rate snapshot per screen or renders movies only of the first screen.
	    By	specifying  this  option, you can override this default behavior
	    and select a single view  that  will  apply  to  all  snapshots  and
	    movies.   Note  that  viewname  does not need to be a perfect match;
	    rather, it will select the first view whose  name  matches	all  the
	    characters specified by viewname. For example, -snapview native will
	    match  the	"Native  (15:14)"  view  even though it is not a perfect
	    match.  viewname can also be 'auto', which selects	the  first  view
	    with all screens present. The default value is 'internal'.

     -[no]snapbilinear
	    Specify  whether  snapshot/movie  should have bilinear filtering ap-
	    plied.  Default is ON (-snapbilinear).

     -statename string
	    Describes how MAME should store save state files,  relative  to  the
	    state_directory  path.  string  provides  a template that is used to
	    generate a relative path. Two simple substitutions are provided: the
	    / character represents the path separator  on  any	target	platform
	    (even  Windows);  the  literal  %g represents the driver name of the
	    current game. The default is '%g', which creates a	separate  folder
	    for each game. Example: if you use mame robby -statename foo/%g save
	    states will be stored inside sta/foo/robby/.

     -[no]burnin
	    Tracks brightness of the screen during play and at the end of emula-
	    tion generates a PNG that can be used to simulate burn-in effects on
	    other  games.  The resulting PNG is created such that the least-used
	    areas of the screen are  fully  white  (since  burned-in  areas  are
	    darker,  all  other  areas of the screen must be lightened a touch).
	    The intention is that this PNG can be loaded  via  an  artwork  file
	    with  a low alpha (e.g, 0.1-0.2 seems to work well) and blended over
	    the entire screen. The PNG files are saved in the snap directory un-
	    der  the  gamename\burnin-<screen.name>.png.  The  default	is   OFF
	    (-noburnin).

   Performance options
     -[no]autoframeskip, -[no]afs
	    Automatically  determines  the  frameskip level while you're playing
	    the game, adjusting it constantly in a frantic attempt to  keep  the
	    game  running at full speed. Turning this on overrides the value you
	    have  set  for  -frameskip	below.	The  default  is  OFF	(-noaut-
	    oframeskip).

     -frameskip, -fs value
	    Specifies the frameskip value (autoframeskip must be disabled). This
	    is	the  number  of frames out of every 12 to drop when running. For
	    example, if you say -frameskip 2, then MAME will display 10  out  of
	    every  12  frames.	By skipping those frames, you may be able to get
	    full speed in a game that requires more horsepower	than  your  com-
	    puter has. The default value is 0, which skips no frames.

     -seconds_to_run, -str value
	    This  option  can be used for benchmarking and automated testing. It
	    tells MAME to stop execution after a fixed	number	of  seconds.  By
	    combining  this  with a fixed set of other command line options, you
	    can set up a consistent environment for  benchmarking  MAME  perfor-
	    mance.  In addition, upon exit, the -str option will write a screen-
	    shot called final.png to the game's snapshot directory.

     -[no]throttle
	    Configures the default throttling setting. When  throttling  is  on,
	    MAME attempts to keep the game running at the game's intended speed.
	    When  throttling  is off, MAME runs the game as fast as it can. Note
	    that the fastest speed is more often than not limited by your graph-
	    ics card, especially for older games. The default is ON (-throttle).

     -[no]sleep
	    Allows MAME to give time  back  to	the  system  when  running  with
	    -throttle.	This allows other programs to have some CPU time, assum-
	    ing  that the game isn't taxing 100% of your CPU resources. This op-
	    tion can potentially cause hiccups in performance if other demanding
	    programs are running.  The default is ON (-sleep).

     -speed value
	    Controls the speed of gameplay, relative to realtime;  smaller  num-
	    bers are slower. Default is 1.00.

     -[no]refreshspeed, -[no]rs
	    Automatically adjusts the -speed parameter to keep the effective re-
	    fresh rate below that of the lowest screen refresh rate.  Default is
	    OFF (-norefreshspeed).

     -numprocessors, -np value
	    Set  number  of processors; this overrides the number the system re-
	    ports.

     -bench value
	    Benchmark for the given number of emulated seconds;  implies  -video
	    none -sound none -nothrottle.

     -[no]sdlvideofps
	    Show SDL video performance. Default is OFF (-nosdlvideofps).

   Rotation options
     -[no]rotate
	    Rotate  the  game  to  match its normal state (horizontal/vertical).
	    This ensures that both vertically and  horizontally  oriented  games
	    show  up  correctly  without the need to rotate your monitor. If you
	    want to keep the game displaying 'raw' on  the  screen  the  way  it
	    would  have  in  the arcade, turn this option OFF. The default is ON
	    (-rotate).

     -[no]ror | -[no]rol
	    Rotate the game screen to the right (clockwise)  or  left  (counter-
	    clockwise) relative to either its normal state (if -rotate is speci-
	    fied)  or its native state (if -norotate is specified).  Default for
	    both is OFF (-noror -norol).

     -[no]autoror | -[no]autorol
	    These options are designed for use with pivoting screens  that  only
	    pivot  in  a single direction. If your screen only pivots clockwise,
	    use -autorol to ensure that the game will  fill  the  screen  either
	    horizontally  or vertically in one of the directions you can handle.
	    If your screen only pivots counter-clockwise, use -autoror.  Default
	    for both is OFF (-noautoror -noautorol).

     -[no]flipx -[no]flipy
	    Flip (mirror) the game screen either horizontally (-flipx) or verti-
	    cally  (-flipy).  The  flips  are  applied	after  the  -rotate  and
	    -ror/-rol  options	are  applied.  Default for both is OFF (-noflipx
	    -noflipy).

   Artwork options
     -[no]artwork_crop, -[no]artcrop
	    Enable cropping of artwork to the game screen area only. This option
	    can also be controlled via the Video Options menu in the user inter-
	    face. The default is OFF (-noartwork_crop).

     -fallback_artwork artworkname
	    Specifies fallback artwork if no external artwork or internal driver
	    layout is defined. If external artwork for the system is present  or
	    a  layout  is  included in the driver for the system, then that will
	    take precedence.

     -override_artwork artworkname
	    Specifies override artwork for external artwork and internal  driver
	    layout.

     -artwork_font, -artfont fontname
	    Specifies  the name of a font file to use for artwork text elements.
	    The specifics are the same as the -uifont option.

   Screen options
     -brightness value
	    Controls the  default  brightness,	or  black  level,  of  the  game
	    screens.   This option does not affect the artwork or other parts of
	    the display.  Using the  MAME  UI,	you  can  individually	set  the
	    brightness	for  each  game screen; this option controls the initial
	    value for all visible game screens. The standard value is  1.0.  Se-
	    lecting  lower values (down to 0.1) will produce a darkened display,
	    while selecting higher values (up to 2.0) will give a brighter  dis-
	    play. The default is 1.0.

     -contrast value
	    Controls the contrast, or white level, of the game screens. This op-
	    tion  does not affect the artwork or other parts of the display. Us-
	    ing the MAME UI, you can individually set the contrast for each game
	    screen; this option controls the initial value for all visible  game
	    screens.  The standard value is 1.0. Selecting lower values (down to
	    0.1) will produce a dimmer display, while  selecting  higher  values
	    (up to 2.0) will give a more saturated display. The default is 1.0.

     -gamma value
	    Controls  the gamma, which produces a potentially nonlinear black to
	    white ramp, for the game screens. This option does	not  affect  the
	    artwork  or  other	parts of the display. Using the MAME UI, you can
	    individually set the gamma for each game screen;  this  option  con-
	    trols  the	initial value for all visible game screens. The standard
	    value is 1.0, which gives a linear ramp from black to white. Select-
	    ing lower values (down to 0.1) will increase the nonlinearity toward
	    black, while selecting higher values (up to 3.0) will push the  non-
	    linearity toward white. The default is 1.0.

     -pause_brightness value
	    This  controls the brightness level when MAME is paused. The default
	    value is 0.65.

     -effect [none|filename[.png]]
	    Name of a PNG file to use for visual effects, or 'none'. Default  is
	    'none'.

   Vector rendering options
     -beam_width_min value

     -beam_width_max value
	    Sets the minimum and maximum width of the vectors. This is a scaling
	    factor  against the standard vector width, which is interpolated be-
	    tween minimum and maximum according to the beam's intensity. A value
	    of 1.0 will keep the default vector line width. Smaller values  will
	    reduce the width, and larger values will increase the width. The de-
	    fault is 1.0.

     -beam_intensity_weight value
	    Applies an exponential weight to the minimum and maximum beam width.
	    For  positive  values  the	interpolated  scaling factor will affect
	    lines with higher intensity more than lines  with  lower  intensity.
	    The default is 0.0.

     -flicker value
	    Simulates  a  vector  "flicker"  effect, similar to a vector monitor
	    that needs adjustment. This option requires a float argument in  the
	    range of 0.00-100.00 (0=none, 100=maximum). The default is 0.

   Video options
     -video [soft|opengl|bgfx|none]
	    Specifies which video subsystem to use for drawing:
	    soft  uses software rendering, which is slower but more compatible.
	    opengl   uses  OpenGL and your graphics accelerator to speed up many
	    aspects of drawing MAME including compositing artwork, overlays, and
	    bezels, as well as stretching the image to fit your screen.
	    bgfx  uses the bgfx renderer which	supports  portable  shaders  and
	    multiple graphics APIs including OpenGL, OpenGL ES and DirectX.
	    none  does no drawing and is intended for CPU benchmarking.
	    Default is 'soft' on Linux or 'opengl' on macOS.

     -numscreens [1-4]
	    Number  of screens to create; usually, you want just one. Default is
	    '1'.

     -[no]window, -[no]w
	    Run MAME in either full screen or a window. This is a fully-featured
	    window mode where the window resizes as necessary to track what  the
	    game  does.  And you can resize it	yourself with your OS's standard
	    window controls.  The default is OFF (-nowindow).

     -[no]maximize, -[no]max
	    Controls initial window size in windowed mode. If it is set on,  the
	    window  will initially be set to the maximum supported size when you
	    start MAME. If it is turned off, the window will start  out  at  the
	    smallest  supported  size.	This  option only has an effect when the
	    -window option is used. The default is ON (-maximize).

     -[no]keepaspect, -[no]ka
	    Forces the correct aspect ratio. This means when you're resizing the
	    window in windowed mode the actual game image will	resize	in  dis-
	    crete  steps  to  maintain the proper shape of the game graphics. If
	    you turn this off you can resize the window to anything you like and
	    get  funny	squishing  and	stretching.   The   same   applies   for
	    full-screen. Default is ON (-keepaspect).

     -[no]unevenstretch, -[no]ues
	    Allow  non-integer	stretch  factors. Video purists should stay far,
	    far away from this option, while everyone else will be happy to know
	    that it lets you fill the screen properly in full-screen  mode.  De-
	    fault is ON (-unevenstretch).

     -[no]unevenstretchx, -[no]uesx
	    Act as -[no]unevenstretch on horizontal basis only.

     -[no]intoverscan, -[no]ios
	    Allow overscan on integer scaled targets.

     -intscalex, -sx
	    Set horizontal integer scale factor.

     -intscaley, -sy
	    Set vertical integer scale factor.

     -[no]centerh
	    Center horizontally within the view area. Default is ON (-centerh).

     -[no]centerv
	    Center vertically within the view area. Default is ON (-centerv).

     -[no]waitvsync, -[no]vs
	    Enable  waiting for the start of VBLANK before flipping screens; re-
	    duces tearing effects. Default is OFF (-nowaitvsync).

     -[no]syncrefresh, -[no]srf
	    Enable using the start of VBLANK for throttling instead of the  game
	    time.  Default is OFF (-nosyncrefresh).

   Software video rendering subsystem options
     NOTE:  All the options in this group are available only with software video
     rendering subsystem, i.e -video soft.

     -prescale [value]
	    Scale screen rendering by this amount in software. Default is 1.

     -scalemode, -sm [none|async|yv12|yuy2|yv12x2|yuy2x2]
	    Hardware scaling mode.
	    none    use software rendering.
	    async   async overlay.
	    yv12    yv12 overlay.
	    yuy2    yuy2 overlay.
	    yv12x2  yv12 overlay using x2 prescaling.
	    yuy2x2  yuy2 overlay using x2 prescaling.
	    Default is NONE.

   OpenGL video rendering subsystem options
     NOTE: All the options in this group are available only  with  OpenGL  video
     rendering subsystem, i.e -video opengl.

     -[no]filter, -[no]glfilter, -[no]flt
	    Enable bilinear filtering on screen output. Default is ON (-filter).

     -prescale [value]
	    Scale screen rendering by this amount in software. Default is 1.

     -[no]gl_forcepow2texture
	    Force  power  of  two  textures. Default is OFF (-nogl_forcepow2tex-
	    ture).

     -[no]gl_notexturerect
	    Don't use OpenGL GL_ARB_texture_rectangle. Turn  off  if  corruption
	    occurs  in OpenGL mode, at cost of some performance loss. Default is
	    ON (-gl_notexturerect).

     -[no]gl_vbo
	    Enable OpenGL VBO, if available, for a performance	increase.   Turn
	    off if corruption occurs. Default is ON (-gl_vbo).

     -[no]gl_pbo
	    Enable  OpenGL  PBO, if available, for a performance increase.  Turn
	    off if corruption occurs. Default is ON (-gl_pbo).

     -[no]gl_glsl
	    Enable OpenGL GLSL, if available, for a performance  increase.   De-
	    fault is OFF (-nogl_glsl).

     -gl_glsl_filter value
	    Enable  OpenGL GLSL filtering instead of FF filtering 0=plain, 1=bi-
	    linear.  Default is 1: bilinear.

     -glsl_shader_mame[0-9]
	    Preferred custom OpenGL GLSL shader set mame bitmap (from 0 to 9).

     -glsl_shader_screen[0-9]
	    Preferred custom OpenGL GLSL shader screen bitmap (from 0 to 9).

     -screen
	    Explicit name for all screens; 'auto' here will try to make  a  best
	    guess.

     -aspect, -screen_aspect
	    Aspect  ratio  for	all screens; 'auto' here will try to make a best
	    guess.

     -resolution, -r
	    Preferred resolution for all screens;  format  is  widthxheight[@re-
	    freshrate] or 'auto'.

     -view  Preferred view for all screens

     -screen[0-3]
	    Explicit  name  of the first|second|third|fourth screen; 'auto' here
	    will try to make a best guess.

     -aspect[0-3]
	    Aspect ratio of the first|second|third|fourth  screen;  'auto'  here
	    will try to make a best guess.

     -resolution[0-3], -r[0-3]
	    Preferred  resolution for the first|second|third|fourth screen; for-
	    mat is widthxheight[@refreshrate] or 'auto'.

     -view[0-3]
	    Preferred view for the first|second|third|fourth screen.

   BGFX post-processing options
     NOTE: All the options in this group are  available  only  when  BGFX  video
     post-processing  is  enabled, i.e -video bgfx. For full info on BGFX please
     visit official MAME documentation page:
     http://docs.mamedev.org/advanced/bgfx.html

     -bgfx_path pathname
	    This is where your BGFX shader files are  stored.	The  default  is
	    'bgfx'  (that  is,	a  directory "bgfx" in the same directory as the
	    MAME executable).

     -bgfx_backend auto|opengl
	    Selects a rendering backend for BGFX to use. The default is  'auto',
	    which will let MAME choose the best selection for you.

     -bgfx_debug
	    Enables  BGFX  debugging  features.  Most users will not need to use
	    this.

     -bgfx_screen_chains default|unfiltered|hlsl[,...]
	    This dictates how to handle BGFX rendering on a  per-display  basis.
	    For each display specify one of the possible choices:
	    default	default bilinear filterered output
	    unfiltered	nearest neighbor unfiltered output
	    hlsl	HLSL display simulation through shaders
	    Separate  directives  for  each window with a comma (,) and for each
	    physical screen with a colon (:). For example, for an emulated  game
	    with   3   displays   emulated   on   3  windows  on  your	monitor,
	    -bgfx_screen_chains default,unfiltered,default  specifies  to  apply
	    default  filter on what is been rendered on the first and third win-
	    dow and leave the content of the second window unfiltered.

     -bgfx_shadow_mask filename
	    This specifies the shadow mask effect PNG file.  Default  is  'slot-
	    mask.png'.

     -bgfx_avi_name filename
	    This specifies a filename for BGFX output logging.

   Full screen options
     -[no]switchres
	    Affects full screen mode only. Chooses if MAME can try to change the
	    screen  resolution	(color	depth  is  normally  left alone) when in
	    full-screen mode. If it's off, you always get your	desktop  resolu-
	    tion  in full-screen mode (which can be useful for LCDs). Default is
	    OFF (-noswitchres).

     -[no]useallheads
	    Split full screen image across monitors. Default is OFF  (-nouseall-
	    heads).

   Sound options
     -sound [sdl|portaudio|coreaudio|wasapi|xaudio2|none]
	    Specifies which sound subsystem to use for audio output:
	    sdl   uses	the  Simple  DirectMedia  Layer audio output system (not
	    available on Windows by default).
	    portaudio  uses the PortAudio  library  which  supports  low-latency
	    output and multiple audio APIs.
	    coreaudio	uses the CoreAudio API (supports AudioUnit effects, only
	    available on macOS).
	    wasapi  uses the Windows Audio Session API (WASAPI) (only  available
	    on Windows).
	    xaudio2   uses  the  XAudio2 API (does not support sound input, only
	    available on Windows).
	    none  produces no audio output.
	    Default is 'wasapi' on Windows, 'coreaudio' on  macOS  or  'sdl'  on
	    other platforms.

     -samplerate, -srf value
	    Sets  the audio sample rate. Smaller values (e.g. 11025) cause lower
	    audio quality but faster emulation speed. Higher values (e.g. 48000)
	    cause higher audio quality but slower emulation speed.  The  default
	    is 48000.

     -[no]samples
	    Use samples if available. The default is ON (-samples).

     -volume, -vol value
	    Sets  the  startup volume. It can later be changed with the user in-
	    terface (see Keys section). The volume is in dB: e.g., "-volume -12"
	    will start with -12dB attenuation. The default is 0.

     -audio_latency, -alat value
	    This controls the amount of latency built into the audio  streaming.
	    Smaller  values provide less audio delay while requiring better sys-
	    tem performance.  Higher values increase audio delay  but  may  help
	    avoid  buffer  under-runs and audio interruptions.	The default is 0
	    and will pick a sane duration.

   Input options
     -[no]coin_lockout, -[no]coinlock
	    Enables simulation of the "coin lockout" feature that is implemented
	    on a number of game PCBs. It was up to the operator whether  or  not
	    the  coin lockout outputs were actually connected to the coin mecha-
	    nisms. If this feature is enabled, then attempts  to  enter  a  coin
	    while  the lockout is active will fail and will display a popup mes-
	    sage in the user interface. If this feature is  disabled,  the  coin
	    lockout signal will be ignored. The default is ON (-coin_lockout).

     -ctrlr controller
	    Enables  support  for  special  controllers. Configuration files are
	    loaded from the ctrlrpath. They are in the same format as  the  .cfg
	    files  that  are  saved, but only control configuration data is read
	    from the file. The default is NULL (no controller file).

     -[no]mouse
	    Controls whether or not MAME looks for a mouse  controller	to  use.
	    Note  that in many cases, lightguns are treated as mice by the oper-
	    ating system, so you may need to enable this to enable lightgun sup-
	    port. When this is enabled, you will not be able to use  your  mouse
	    while  playing  a  game. If you want to get control of your computer
	    back, you will need to either pause the game or quit. The default is
	    OFF (-nomouse).

     -[no]joystick, -[no]joy
	    Controls whether or not MAME looks for joystick/gamepad controllers.
	    The default is ON (-joystick).

     -[no]lightgun, -[no]gun
	    Controls whether or not MAME  makes  use  of  lightgun  controllers.
	    Note  that	most  lightguns map to the mouse, so using -lightgun and
	    -mouse together may produce strange  results.  The	default  is  OFF
	    (-nolightgun).

     -[no]multikeyboard, -[no]multikey
	    Determines	whether  MAME differentiates between multiple keyboards.
	    Some systems may report more than one keyboard; by default, the data
	    from all of these keyboards is combined so that it looks like a sin-
	    gle keyboard. Turning this option on will enable MAME to report key-
	    presses on different keyboards independently.  The	default  is  OFF
	    (-nomultikeyboard).

     -[no]multimouse
	    Determines	whether  MAME differentiates between multiple mice. Some
	    systems may report more than one mouse device; by default, the  data
	    from  all  of  these mice is combined so that it looks like a single
	    mouse. Turning this option on will enable MAME to report mouse move-
	    ment and button presses on different mice independently. The default
	    is OFF (-nomultimouse).

     -[no]steadykey, -[no]steady
	    Some games require two or more buttons to be pressed at exactly  the
	    same  time	to make special moves. Due to limitations in the PC key-
	    board hardware, it can be difficult or even impossible to accomplish
	    that using the standard keyboard handling.	This  option  selects  a
	    different  handling  that  makes  it easier to register simultaneous
	    button presses, but has the disadvantage of making controls less re-
	    sponsive. The default is OFF (-nosteadykey).

     -[no]ui_active
	    Enable MAME user interface on top of emulated keyboard (if present).
	    User interface may be toggled during execution by pressing	the  key
	    defined with -ui_modekey.  Default is OFF (-noui_active).

     -[no]offscreen_reload, -[no]reload
	    Controls  whether  or  not	MAME treats a second button input from a
	    lightgun as a reload signal. In this  case,  MAME  will  report  the
	    gun's position as (0,MAX) with the trigger held, which is equivalent
	    to	an offscreen reload. This is only needed for games that required
	    you to shoot offscreen to reload, and then only if your gun does not
	    support off screen reloads. The  default  is  OFF  (-nooffscreen_re-
	    load).

     -joystick_map, -joymap map
	    Controls  how joystick values map to digital joystick controls.  See
	    /usr/share/doc/mame/config.txt for full details on map format.

     -joystick_deadzone, -joy_deadzone, -jdz value
	    If you play with an analog joystick, the center can drift a  little.
	    joystick_deadzone  tells  how far along an axis you must move before
	    the axis starts to change. This option expects a float in the  range
	    of	0.0  to  1.0. Where 0 is the center of the joystick and 1 is the
	    outer limit. The default is 0.3.

     -joystick_saturation, -joy_saturation, -jsat value
	    If you play with an analog joystick, the ends can  drift  a  little,
	    and  may  not match in the +/- directions. joystick_saturation tells
	    how far along an axis movement change will	be  accepted  before  it
	    reaches  the maximum range. This option expects a float in the range
	    of 0.0 to 1.0, where 0 is the center of the joystick and  1  is  the
	    outer limit.  The default is 0.85.

     -[no]natural, -[no]nat
	    Allows  user  to  specify  whether or not to use a natural keyboard.
	    This allows you to start your game or system in a 'native' mode, de-
	    pending on your  region,  allowing	compatibility  for  non-"QWERTY"
	    style keyboards.  The default is OFF (-nonatural).

     -[no]joystick_contradictory, -[no]joy_contradictory
	    Enable  contradictory  direction  digital joystick input at the same
	    time.  Default is OFF (-nojoystick_contradictory).

     -coin_impulse time
	    Set coin impulse time. A negative value for time  disables	the  im-
	    pulse;  set time to 0 to obey driver or give a positive value to set
	    impulse time.

     -uimodekey, -umk value
	    Specifies the key used to toggle between full and partial UI mode.

     -uifontprovider auto|sdl|none
	    Provider for ui font.

     -output console|network|none
	    Provider for output.

     -keyboardprovider auto|sdl|none
	    Provider for keyboard input.

     -mouseprovider auto|sdl|none
	    Provider for mouse input.

     -lightgunprovider auto|none
	    Provider for lightgun input.

     -joystickprovider auto|sdl|none
	    Provider for joystick input.

     -[no]keymap
	    Enable keymap for non-QWERTY keyboards.  Used  in  conjunction  with
	    -keymap_file. Default is OFF (-nokeymap).

     -keymap_file keymap_file
	    Specifies  the full path to the keymap file to be used. A few keymap
	    files are available in /usr/share/games/mess/keymaps.

     -joy_idx[0-8] joystick
	    With these options you can assign a joystick to a specific index  in
	    MAME.  Even if the kernel will list the joysticks in a different or-
	    der on the next boot, MAME will still see the joystick as e.g. "Joy-
	    stick 2". Use mame -v to see which joysticks  are  recognized.   De-
	    fault is 'auto'.

     -[no]sixaxis
	    Use  special  handling  for PS3 Sixaxis controllers.  Default is OFF
	    (-nosixaxis).

     -mouse_index[1-8]
	    Map mouse to specific index in MAME.

     -keyb_idx[0-8] keyboard
	    With these options you can assign a keyboard to a specific index  in
	    MAME.

     -videodriver, -vd auto|x11|directfb
	    SDL video driver to use; 'auto' selects SDL default.

     -renderdriver, -rd auto|software|opengl|directfb
	    SDL render driver to use; 'auto' selects SDL default.

     -audiodriver, -ad auto|alsa|arts
	    SDL audio driver to use; 'auto' selects SDL default.

     -gl_lib auto|alsa|arts
	    Alternative libGL.so to use; 'auto' selects SDL default.

   Input automatic enable options
     -paddle_device, -paddle [none|keyboard|mouse|lightgun|joystick]

     -adstick_device, -adstick [none|keyboard|mouse|lightgun|joystick]

     -pedal_device, -pedal [none|keyboard|mouse|lightgun|joystick]

     -dial_device, -dial [none|keyboard|mouse|lightgun|joystick]

     -trackball_device, -trackball [none|keyboard|mouse|lightgun|joystick]

     -lightgun_device [none|keyboard|mouse|lightgun|joystick]

     -positional_device [none|keyboard|mouse|lightgun|joystick]

     -mouse_device [none|keyboard|mouse|lightgun|joystick]
	    Each  of these options controls automatically enabling the mouse, or
	    joystick depending on the presence of a particular class  of  analog
	    control  for  a particular game. For example, if you specify the op-
	    tion -paddle mouse, then any game that has a paddle control will au-
	    tomatically enable mouse controls just  as	if  you  had  explicitly
	    specified  -mouse.	 Note that these controls override the values of
	    -[no]mouse, -[no]joystick, etc.

   Debugging options
     -[no]log
	    Creates a file called error.log which contains all of  the	internal
	    log  messages  generated  by the MAME core and game drivers. The de-
	    fault is OFF (-nolog).

     -[no]verbose, -[no]v
	    Displays internal diagnostic information. This information	is  very
	    useful  for  debugging  problems with your configuration. IMPORTANT:
	    when reporting bugs, please run with mame -verbose and  include  the
	    resulting information. The default is OFF (-noverbose).

     -[no]update_in_pause
	    Enables updating the screen bitmap while the game is paused. This is
	    useful  for debugging in some scenarios (and gets in the way in oth-
	    ers).  Default is OFF (-noupdate_in_pause).

     -[no]debug, -[no]d
	    Activates the integrated debugger. By default, the debugger  is  en-
	    tered by pressing the tilde (~) key during emulation. It is also en-
	    tered immediately at startup. The default is OFF (-nodebug).

     -debugscript filename
	    Specifies  a  file that contains a list of debugger commands to exe-
	    cute immediately upon startup. The default is NULL (no commands).

     -debugger debugger_name
	    Name of the debugger to use. Default is AUTO.

     -debugger_font, -dfont font_name
	    Specifies the font to use for debugging. Default is AUTO.

     -debugger_font_size, -dfontsize size
	    Specifies the font size to use for debugging.

     -[no]oslog
	    Outputs the error.log data to the system debugger. This can be  used
	    at	the  same time as -log to output the log data to both targets as
	    well.  Default is OFF (-nooslog).

   Communication options
     -comm_localhost
	    Local address to bind to.

     -comm_localport
	    Local port to bind to.

     -comm_remotehost
	    Remote address to connect to.

     -comm_remoteport
	    Remote port to connect to.

   Misc options
     -[no]drc
	    Enable DRC cpu core if available. Default is ON (-drc).

     -[no]drc_use_c
	    Force DRC use C backend. Default is OFF (-nodrc_use_c).

     -[no]drc_log_uml
	    Write DRC UML disassembly log. Default is OFF (-nodrc_log_uml).

     -[no]drc_log_native
	    Write DRC native disassembly log. Default  is  OFF	(-no_drc_log_na-
	    tive).

     -bios biosname
	    Specifies  the  specific BIOS to use with the current game, for game
	    systems that make use of a BIOS. The -listxml output will  list  all
	    of the possible BIOS names for a game. The default is 'default'.

     -[no]cheat, -[no]c
	    Activates the cheat menu with autofire options and other tricks from
	    the cheat database, if present.  The default is OFF (-nocheat).

     -[no]skip_gameinfo
	    Forces  MAME to skip displaying the game info screen. The default is
	    OFF (-noskip_gameinfo).

     -uifont fontname
	    Specifies the name of a BDF font file to use for  the  UI  font.  If
	    this  font cannot be found or cannot be loaded, the system will fall
	    back to its built-in UI font. On some platforms fontname  can  be  a
	    system  font  name	instead  of a BDF font file. The default is 'de-
	    fault' (use the OSD-determined default font).

     -ui simple|cabinet
	    Type of UI.

     -ramsize, -ram value
	    Size of RAM (if supported by driver).

     -[no]confirm_quit
	    Display confirm quit screen on exit. Default is ON (-confirm_quit).

     -[no]ui_mouse
	    Display UI mouse cursor. Default is OFF (-noui_mouse).

     -autoboot_command, -ab command
	    Command string to execute after machine boot (in quotes "").  To is-
	    sue a quote to the emulation, use """ in the string.  Using \n  will
	    issue  a  create  a new line, issuing what was typed prior as a com-
	    mand. Example: -autoboot_command "load """$""",8,1\n".

     -autoboot_delay [value]
	    Timer delay (in seconds) to trigger command execution  on  autoboot.
	    Default is 2.

     -autoboot_script, -script [filename.lua]
	    File containing scripting to execute after machine boot.

     -[no]console
	    Enable emulator LUA console. Default is OFF (-noconsole).

     -[no]plugins
	    Enable LUA plugin support. Default is ON (-plugins).

     -plugin value
	    List of plugins to enable.

     -noplugin value
	    List of plugins to disable.

     -language, -lang value
	    Display language. Default is 'English'.

     -watchdog value
	    Specifies  a number of seconds after which MAME should automatically
	    exit if it detects that the emulation has locked up.

SEE ALSO
     chdman(1), jedutil(1), ldresample(1), ldverify(1), romcmp(1)

LEGAL NOTICE
     Please visit the MAME website for some important legal information:

     http://mamedev.org/legal.html

0.176				   2016-07-21				 MAME(6)

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