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matrix_mul(3)			 Allegro manual 		   matrix_mul(3)

NAME
     matrix_mul,  matrix_mul_f	- Multiplies two matrices. Allegro game program-
     ming library.

SYNOPSIS
     #include <allegro.h>

     void matrix_mul(const MATRIX *m1, const MATRIX *m2, MATRIX *out);

     void matrix_mul_f(const MATRIX_f *m1, const MATRIX_f *m2, MATRIX_f *out);

DESCRIPTION
     Multiplies two matrices, storing the result in out (this may be a duplicate
     of one of the input matrices, but it is faster when the inputs  and  output
     are  all  different). The resulting matrix will have the same effect as the
     combination of m1 and m2, ie. when applied to a point p, (p * out) = ((p  *
     m1)  *  m2). Any number of transformations can be concatenated in this way.
     Note that matrix multiplication is not commutative, ie. matrix_mul(m1,  m2)
     != matrix_mul(m2, m1).

SEE ALSO
     apply_matrix(3), exquat(3), exscn3d(3)

Allegro 			  version 4.4.3 		   matrix_mul(3)

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