Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
MORIA(6)			  Games Manual				MORIA(6)

NAME
     moria - a dungeon game

SYNOPSIS
     moria [ -o ] [ -r ] [ -s ] [ -S ] [ -n ] [ -w ] [ savefile ]

DESCRIPTION
     Moria  plays  a  dungeon  game with you.  It lets you generate a character,
     lets you buy equipment, and lets you wander in a fathomless  dungeon  while
     finding  treasure	and  being  attacked by monsters and fellow adventurers.
     Typing ?  gives you a list of commands.

     The ultimate object of moria is to kill the Balrog,  which  dwells  on  the
     50th level of the dungeon, 2,500 feet underground.  Most players never even
     reach the Balrog, and those that do seldom live to tell about it.

     For a more complete description of the game, read the document The Dungeons
     of Moria.

     By default, moria will save and restore games from a file called moria.save
     in  your home directory.  If the environment variable MORIA_SAV is defined,
     then moria will use that file name instead of the default.  If MORIA_SAV is
     not a complete path name, then the savefile will  be  created  or	restored
     from  the current directory.  You can also explicitly specify a savefile on
     the command line.

     If you use the -n option, moria will create a new game, ignoring any  save-
     file  which  may  already	exist.	 This works best when a savefile name is
     specified on the command line, as this will prevent moria	from  trying  to
     overwrite	the  default  savefile	(if it exists) when you try to save your
     game.

     You move in various directions by pressing the numeric  keypad  keys,  VMS-
     style.   If  you specify -r, you move the same way you do in rogue(6).  You
     can also specify -o to force the VMS-style command set.  These options will
     override defaults stored in the savefile.	If these options are given  mul-
     tiple times, only the last one will take effect.

     If you specify -s, moria prints all of the scores in the score file and ex-
     its.   On	a  multiuser system, if you specify -S, moria prints prints only
     those scores belonging to you and then exits.

     If you specify -w, moria will start up in wizard mode.  You can resurrect a
     dead character by using this option when starting	the  game.   Resurrected
     characters are teleported to the town level and given zero hitpoints.  Wiz-
     ard mode is intended for debugging the game, and for experimenting with new
     features.	 Any other use is considered cheating.	Games played with wizard
     mode are not scored.

AUTHORS
     The original version of Moria was written	in  VMS/Pascal	by  Robert  Alan
     Koeneke,  Jimmey  Wayne  Todd, Gary McAdoo, and others at the University of
     Oklahoma.	This version was written by Jim Wilson at the University of Cal-
     ifornia, Berkeley, and released with minor revisions by David  Grabiner  at
     Harvard University.

BUGS
     A suspended game that gets a hangup signal will die without creating a save
     file.

     Rerolling with a % at the class prompt not implemented.

     For  a more comprehensive list, see the ERRORS file in the source distribu-
     tion.

Local									MORIA(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=moria&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

home | help