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OLDRUNNER(6)			Oldrunner Manual		    OLDRUNNER(6)

NAME
     Oldrunner - Broderbund's Loderunner remake

SYNOPSIS
     oldrunner [-v] [-l<num>]

DESCRIPTION
     Oldrunner	is  a  remake  of Broderbund's Loderunner which contains the 150
     original game levels. In order to win a level, the player '@' must  collect
     all  gold	bags  '$'  without being touched by ennemies (same sprite '@' as
     player but in reverse video). Once all gold is collected an  escape  ladder
     usually  appears  and  the  player  must travel to the top of the screen to
     reach the next level. The player can dig holes into floors  to  temporarily
     trap  ennemies  and  may  then safely walk atop them. Over time, floors dug
     into will regenerate, filling in these holes. A trapped ennemy  who  cannot
     escape a hole before it fills is consumed, immediately respawning in a ran-
     dom location at the top of the level.

OPTIONS
     The following options are supported:

     -l <num>
	    Start the game at level number num.

     -v     Display oldrunner version and exit.

CONFIGURATION
     The  game	can  be configured by modifying the variables found in the cfg.h
     header file and recompiling. The default keys are the following  (^X  means
     control and X keys pressed simultaneously):

     h	    move left

     l	    move right

     k	    move up

     j	    move down

     s	    dig on the left

     d	    dig on the right

     ^g     commit suicide

     ^n     go to next level

     ^p     go back to previous level

     ^d     quit the game

SEE ALSO
     ncurses(3)
     oldrunner web page: http://culot.org/public/Code/oldrunner.html

AUTHOR
     Frederic Culot <frederic@culot.org>.

COPYRIGHT
     Copyright (c) 2010, 2012 by Frederic Culot.
     This software is released under the BSD License.

OLDRUNNER(6)			January 31, 2012		    OLDRUNNER(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=oldrunner&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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