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OpenCity(6)		   The 3D city simulator game		     OpenCity(6)

NAME
     opencity -- a 3D city simulator game

SYNOPSIS
     opencity [-fs | --full-screen] [-glv | --gl-version] [-dd | --data-dir new-
     DataPath]	[-cd  |  --conf-dir newConfigPath] [-na | --no-audio] [--genera-
     tor-height-map heightMapPicture | (--generator-seed  seed	[--generator-map
     MAP-TYPE]	   [--generator-water	  WATER-TYPE]	  [--generator-map-shape
     MAP-SHAPE-TYPE] [--generator-tree-density TREE-DENSITY-TYPE])]

DESCRIPTION
     This manual page documents opencity command.

OPTIONS
	       -fs | --fullscreen
	       Enable fullscreen mode

	       -glv | --gl-version
	       Show the informations of the current available OpenGL implementa-
	       tion on your machine then quit

	       -dd | --data-dir newDataPath
	       Specify to new path to OpenCity's data. For  example:  --data-dir
	       /home/foo/bar/share/opencity/

	       -cd | --conf-dir newConfigPath
	       Specify	to  new  path  to OpenCity's configuration. For example:
	       --conf-dir /home/foo/bar/etc/opencity/

	       -na | --no-audio
	       Disable the audio system

	       --generator-height-map heightMapPicture
	       Load a gray-level picture as height map (PNG). The water level is
	       gray level 128, each map level is one gray level. That's why  the
	       whole  picture seems to be in a medium gray, because there's only
	       a minor difference between the pixels. You can draw yourself  the
	       height-map or generate from any map sources. The interesting data
	       for  this  work	are the DEM satellite data. The map generator in
	       OpenCity will crop the picture if it's too big.

	       --generator-seed seed
	       The seed is the random integer seed used by the map generator

	       --generator-map MAP-TYPE
	       MAP-TYPE: 0=plain (default), 1=hill, 2=mountain

	       --generator-water WATER-TYPE
	       WATER-TYPE: 0=dry, 1=lake (default), 2=coast

	       --generator-map-shape MAP-SHAPE-TYPE
	       MAP-SHAPE-TYPE: 0=none (default), 1=island, 2=volcano, 3=crater

	       --generator-tree-density TREE-DENSITY-TYPE
	       TREE-DENSITY-TYPE: 0=sparse (default), 1=normal, 2=dense

KEYBOARD CONTROL
     Hotkey:
	     n: "Blank" tool
	     r: Zone Residential tool
	     c: Zone Commercial tool
	     i: Zone Industrial tool
	     p: Lay Paths tool
	     l: Lay electric Lines tool
	     x: Destroy tool
	     q: Query tool
	     e: Build a coal power plant
	     ctrl: cancel the zoning tool action

	     u / d: raise / lower cells tool

     Navigation:
	     up / down / left / right: move the map
	     pageup / pagedown: rotate the map
	     insert / delete: zoom in/out
	     alt: multiply the effects of the buttons above by 10

	     h: as Home
	     escape: toggle the main menu

     Option:
	     b: Toggle building display on/off
	     g: Toggle grid display on/off
	     k: Toggle the main status bar display on/off
	     f: Toggle wire frame mode display on/off
	     o: Toggle perspective/orthogonal projection
	     t: Toggle terrain display on/off
	     w: Toggle water display on/off

     Sound & music:
	     z / b: play previous / next music
	     m: music on / off
	     s: sound on / off

     Experimental:
	     F2: Save
	     F6: Load

AUTHORS
     This manual page was written by OpenCity team. It is distributed under same
     license as OpenCity application. See the AUTHORS file for the full list  of
     other contributors.

The 3D city simulator game     September 5th, 2008		     OpenCity(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=opencity&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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