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OPENRA(6)			  Games Manual			       OPENRA(6)

NAME
     openra  -	An  Open  Source modernization of the early 2D Command & Conquer
     games.

SYNOPSIS
     openra [Game.Mod=ra]

DESCRIPTION
     openra starts the game.

OPTIONS
     Debug.PerfText=False
	    Display average FPS and tick/render times

     Debug.PerfGraph=False
	    Display a graph with various profiling traces

     Debug.Samples=25
	    Numer of samples to average over when calculating  tick  and  render
	    times.

     Debug.CheckVersion=True
	    Check whether a newer version is available online.

     Debug.SendSystemInformation=True
	    Allow  the	collection  of	anonymous data such as Operating System,
	    .NET runtime, OpenGL version and language settings.

     Debug.SystemInformationVersionPrompt=0
	    Version of sysinfo that the player last opted in or out of.

     Debug.UUID=d446b6d7-1476-471b-9451-d58b48667a0d
	    Sysinfo anonymous user identifier.

     Debug.DisplayDeveloperSettings=False
	    Enable hidden developer settings in the Advanced settings tab.

     Debug.BotDebug=False
	    Display bot debug messages in the game chat.

     Debug.LuaDebug=False
	    Display Lua debug messages in the game chat.

     Debug.EnableDebugCommandsInReplays=False
	    Enable the chat field during replays to allow use  of  console  com-
	    mands.

     Debug.LongTickThresholdMs=1
	    Amount of time required for triggering perf.log output.

     Debug.SyncCheckUnsyncedCode=False
	    Throw  an  exception if the world sync hash changes while evaluating
	    user input.

     Debug.SyncCheckBotModuleCode=False
	    Throw an exception if the world sync hash changes  while  evaluating
	    BotModules.

     Game.AuthProfile=player.oraid
	    Filename of the authentication profile to use.

     Game.IntroductionPromptVersion=0
	    Version of introduction prompt that the player last viewed.

     Graphics.Mode=PseudoFullscreen
	    This can be set to Windowed, Fullscreen or PseudoFullscreen.

     Graphics.VSync=True
	    Enable VSync.

     Graphics.FullscreenSize=0,0
	    Screen resolution in fullscreen mode.

     Graphics.WindowedSize=1024,768
	    Screen resolution in windowed mode.

     Graphics.CapFramerate=False
	    Add a frame rate limiter.

     Graphics.MaxFramerate=60
	    At which frames per second to cap the framerate.

     Graphics.DisableWindowsRenderThread=True
	    Disable separate OpenGL render thread on Windows operating systems.

     Graphics.DisableGLDebugMessageCallback=False
	    Disable the OpenGL debug message callback feature.

     Graphics.DisableHardwareCursors=False
	    Disable operating-system provided cursor rendering.

     Graphics.DisableLegacyGL=True
	    Disable legacy OpenGL 2.1 support.

     Graphics.VideoDisplay=0
	    Display index to use in a multi-monitor fullscreen setup.

     Graphics.GLProfile=Automatic
	    Preferred OpenGL profile to use.  Modern: OpenGL Core Profile 3.2 or
	    greater.   Embedded:  OpenGL  ES 3.0 or greater.  Legacy: OpenGL 2.1
	    with framebuffer_object extension (requires DisableLegacyGL:  False)
	    Automatic: Use the first supported profile.

     Launch.Connect=
	    Connect to the following server given as IP:PORT on startup.

     Launch.URI=
	    Connect  to  the  unified  resource  identifier  openra://IP:PORT on
	    startup.

     Launch.Replay=
	    Automatically start playing the given replay file.

     Launch.Benchmark=
	    Dump performance data into cpu.csv and render.csv in the logs folder
	    with the given prefix.

     Launch.Map=
	    Automatically start playing the given map.

     Player.Name=Commander
	    Sets the player nickname.

     Server.Name=OpenRAGame
	    Sets the server name.

     Server.ListenPort=1234
	    Sets the internal port.

     Server.AdvertiseOnline=True
	    Reports the game to the master server list.

     Server.Password=
	    Locks the game with a password.

     Server.DiscoverNatDevices=False
	    Allow users to enable NAT discovery for external  IP  detection  and
	    automatic port forwarding.

     Server.NatDiscoveryTimeout=5000
	    Time in milliseconds to search for UPnP enabled NAT devices.

     Server.Map=
	    Starts  the  game  with a default map. Input as hash that can be ob-
	    tained by the utility.

     Server.Ban=
	    Takes a comma separated list of IP addresses that are not allowed to
	    join.

     Server.RequireAuthentication=False
	    For dedicated servers only, allow anonymous clients to join.

     Server.ProfileIDWhitelist=
	    For dedicated servers only, if non-empty, only  allow  authenticated
	    players with these profile IDs to join.

     Server.ProfileIDBlacklist=
	    For dedicated servers only, if non-empty, always reject players with
	    these user IDs from joining.

     Server.EnableSingleplayer=False
	    For  dedicated  servers only, controls whether a game can be started
	    with just one human player in the lobby.

     Server.QueryMapRepository=True
	    Query map information from the  Resource  Center  if  they	are  not
	    available locally.

     Server.EnableSyncReports=False
	    Enable client-side report generation to help debug desync errors.

     Server.TimestampFormat=yyyy-MM-ddTHH:mm:ss
	    Sets the timestamp format. Defaults to the ISO 8601 standard.

     Server.ShareAnonymizedIPs=True
	    Allow clients to see anonymised IPs for other clients.

     Server.EnableGeoIP=True
	    Allow clients to see the country of other clients.

     Server.RecordReplays=False
	    For dedicated servers only, save replays for all games played.

FILES
     Settings are stored in the ~/.openra user folder.

BUGS
     Known issues are tracked at http://bugs.openra.net

COPYRIGHT
     Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This manual is part
     of  OpenRA,  which is free software. It is GNU GPL v3 licensed. See COPYING
     for details.

								       OPENRA(6)

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