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PCRE2UNICODE(3) 	    Library Functions Manual		 PCRE2UNICODE(3)

NAME
     PCRE2 - Perl-compatible regular expressions (revised API)

UNICODE AND UTF SUPPORT

     PCRE2 is normally built with Unicode support, though if you do not need it,
     you  can  build it without, in which case the library will be smaller. With
     Unicode support, PCRE2 has knowledge of Unicode  character  properties  and
     can  process strings of text in UTF-8, UTF-16, and UTF-32 format (depending
     on the code unit width), but this is not the default.  Unless  specifically
     requested, PCRE2 treats each code unit in a string as one character.

     There are two ways of telling PCRE2 to switch to UTF mode, where characters
     may  consist  of  more  than  one code unit and the range of values is con-
     strained. The program can call pcre2_compile() with the  PCRE2_UTF  option,
     or the pattern may start with the sequence (*UTF).  However, the latter fa-
     cility  can be locked out by the PCRE2_NEVER_UTF option.  That is, the pro-
     grammer can prevent the supplier of the pattern from switching to UTF mode.

     Note that the PCRE2_MATCH_INVALID_UTF option (see below)  forces  PCRE2_UTF
     to be set.

     In  UTF  mode,  both  the	pattern and any subject strings that are matched
     against it are treated as UTF strings instead of strings of individual one-
     code-unit characters. There are also some other changes to the way  charac-
     ters are handled, as documented below.

UNICODE PROPERTY SUPPORT

     When  PCRE2  is  built  with  Unicode support, the escape sequences \p{..},
     \P{..}, and \X can be used. This is not dependent on the PCRE2_UTF setting.
     The Unicode properties that can be tested are a subset of those  that  Perl
     supports.	Currently  they  are  limited to the general category properties
     such as Lu for an upper case letter or Nd for a decimal number, the derived
     properties Any and Lc (synonym L&), the Unicode script names such as Arabic
     or Han, Bidi_Class, Bidi_Control, and a few binary properties.

     The full lists are given in the pcre2pattern and pcre2syntax documentation.
     In general, only the short names for properties are supported.   For  exam-
     ple,  \p{L}  matches  a letter. Its longer synonym, \p{Letter}, is not sup-
     ported. Furthermore, in Perl, many properties may optionally be prefixed by
     "Is", for compatibility with Perl 5.6. PCRE2 does not support this.

WIDE CHARACTERS AND UTF MODES

     Code points less than 256 can be specified in patterns by either braced  or
     unbraced hexadecimal escape sequences (for example, \x{b3} or \xb3). Larger
     values  have to use braced sequences. Unbraced octal code points up to \777
     are also recognized; larger ones can be coded using \o{...}.

     The escape sequence \N{U+<hex digits>} is	recognized  as	another  way  of
     specifying  a  Unicode character by code point in a UTF mode. It is not al-
     lowed in non-UTF mode.

     In UTF mode, repeat quantifiers apply to complete UTF  characters,  not  to
     individual code units.

     In  UTF  mode, the dot metacharacter matches one UTF character instead of a
     single code unit.

     In UTF mode, capture group names are not restricted to ASCII, and may  con-
     tain any Unicode letters and decimal digits, as well as underscore.

     The escape sequence \C can be used to match a single code unit in UTF mode,
     but  its  use  can lead to some strange effects because it breaks up multi-
     unit characters (see the description of \C in the	pcre2pattern  documenta-
     tion).  For this reason, there is a build-time option that disables support
     for \C completely. There is also a less draconian compile-time  option  for
     locking out the use of \C when a pattern is compiled.

     The  use  of  \C  is  not	supported  by  the alternative matching function
     pcre2_dfa_match() when in UTF-8 or UTF-16 mode, that is, when  a  character
     may  consist  of more than one code unit. The use of \C in these modes pro-
     vokes a match-time error. Also, the JIT optimization does not support \C in
     these modes. If JIT optimization is requested for a UTF-8 or UTF-16 pattern
     that contains \C, it will not succeed, and so when pcre2_match() is called,
     the matching will be carried out by the interpretive function.

     The character escapes \b, \B, \d, \D, \s, \S, \w,	and  \W  correctly  test
     characters  of  any  code value, but, by default, the characters that PCRE2
     recognizes as digits, spaces, or word characters remain the same set as  in
     non-UTF  mode,  all  with code points less than 256. This remains true even
     when PCRE2 is built to include Unicode support,  because  to  do  otherwise
     would  slow down matching in many common cases. Note that this also applies
     to \b and \B, because they are defined in terms of \w and \W. If  you  want
     to  test  for  a wider sense of, say, "digit", you can use explicit Unicode
     property tests such as \p{Nd}. Alternatively, if you set the PCRE2_UCP  op-
     tion,  the  way  that the character escapes work is changed so that Unicode
     properties are used to determine which characters match, though  there  are
     some options that suppress this for individual escapes. For details see the
     section on generic character types in the pcre2pattern documentation.

     Like  the	escapes, characters that match the POSIX named character classes
     are all low-valued characters unless the PCRE2_UCP option is set, but there
     is an option to override this.

     In contrast to the character escapes and  character  classes,  the  special
     horizontal  and  vertical white space escapes (\h, \H, \v, and \V) do match
     all the appropriate Unicode characters, whether or not PCRE2_UCP is set.

UNICODE CASE-EQUIVALENCE

     If either PCRE2_UTF or PCRE2_UCP is set, upper/lower case processing  makes
     use  of Unicode properties except for characters whose code points are less
     than 128 and that have at most two case-equivalent values. For these, a di-
     rect table lookup is used for speed. A few Unicode characters such as Greek
     sigma have more than two code points that are  case-equivalent,  and  these
     are  treated specially. Setting PCRE2_UCP without PCRE2_UTF allows Unicode-
     style case processing for non-UTF character encodings such as UCS-2.

     There are two ASCII characters (S and K) that, in addition to  their  ASCII
     lower  case  equivalents,	have  a non-ASCII one as well (long S and Kelvin
     sign).  Recognition of these non-ASCII  characters  as  case-equivalent  to
     their  ASCII  counterparts can be disabled by setting the PCRE2_EXTRA_CASE-
     LESS_RESTRICT option. When this is set, all characters in	a  case  equiva-
     lence must either be ASCII or non-ASCII; there can be no mixing.

	 Without PCRE2_EXTRA_CASELESS_RESTRICT:
	   'k' = 'K' = U+212A (Kelvin sign)
	   's' = 'S' = U+017F (long S)
	 With PCRE2_EXTRA_CASELESS_RESTRICT:
	   'k' = 'K'
	   U+212A (Kelvin sign)  only case-equivalent to itself
	   's' = 'S'
	   U+017F (long S)	 only case-equivalent to itself

     One  language  family,  Turkish  and  Azeri, has its own case-insensitivity
     rules, which can be selected by  setting  PCRE2_EXTRA_TURKISH_CASING.  This
     alters  the  behaviour  of the 'i', 'I', U+0130 (capital I with dot above),
     and U+0131 (small dotless i) characters.

	 Without PCRE2_EXTRA_TURKISH_CASING:
	   'i' = 'I'
	   U+0130 (capital I with dot above)  only case-equivalent to itself
	   U+0131 (small dotless i)	      only case-equivalent to itself
	 With PCRE2_EXTRA_TURKISH_CASING:
	   'i' = U+0130 (capital I with dot above)
	   U+0131 (small dotless i) = 'I'

     It  is  not  allowed  to  specify	both  PCRE2_EXTRA_CASELESS_RESTRICT  and
     PCRE2_EXTRA_TURKISH_CASING together.

     From release 10.45 the Unicode letter properties Lu (upper case), Ll (lower
     case),  and Lt (title case) are all treated as Lc (cased letter) when case-
     less matching is set by the PCRE2_CASELESS option or (?i) within  the  pat-
     tern.

SCRIPT RUNS

     The pattern constructs (*script_run:...) and (*atomic_script_run:...), with
     synonyms  (*sr:...)  and  (*asr:...), verify that the string matched within
     the parentheses is a script run. In concept, a script run is a sequence  of
     characters that are all from the same Unicode script. However, because some
     scripts  are commonly used together, and because some diacritical and other
     marks are used with multiple scripts, it is not that simple.

     Every Unicode character has a Script property, mostly with a  value  corre-
     sponding  to the name of a script, such as Latin, Greek, or Cyrillic. There
     are also three special values:

     "Unknown" is used for code points that have not been assigned, and also for
     the surrogate code points. In the PCRE2 32-bit  library,  characters  whose
     code  points are greater than the Unicode maximum (U+10FFFF), which are ac-
     cessible only in non-UTF mode, are assigned the Unknown script.

     "Common" is used for characters that are used with many scripts. These  in-
     clude  punctuation, emoji, mathematical, musical, and currency symbols, and
     the ASCII digits 0 to 9.

     "Inherited" is used for characters such as diacritical marks that modify  a
     previous character. These are considered to take on the script of the char-
     acter that they modify.

     Some  Inherited characters are used with many scripts, but many of them are
     only normally used with a small number of	scripts.  For  example,  U+102E0
     (Coptic Epact thousands mark) is used only with Arabic and Coptic. In order
     to  make it possible to check this, a Unicode property called Script Exten-
     sion exists. Its value is a list of scripts that apply  to  the  character.
     For the majority of characters, the list contains just one script, the same
     one  as  the  Script property. However, for characters such as U+102E0 more
     than one Script is listed. There are also some Common characters that  have
     a single, non-Common script in their Script Extension list.

     The  next	section  describes  the basic rules for deciding whether a given
     string of characters is a script run. Note, however, that	there  are  some
     special  cases  involving	the  Chinese  Han script, and an additional con-
     straint for decimal digits. These are covered in subsequent sections.

   Basic script run rules

     A string that is less than two characters long is a script run. This is the
     only case in which an Unknown character can be part of a script run. Longer
     strings are checked using only the Script Extensions property, not the  ba-
     sic Script property.

     If a character's Script Extension property is the single value "Inherited",
     it  is  always  accepted as part of a script run. This is also true for the
     property "Common", subject to the checking of decimal digits described  be-
     low.  All	the  remaining characters in a script run must have at least one
     script in common in their Script Extension lists. In  set-theoretic  termi-
     nology, the intersection of all the sets of scripts must not be empty.

     A	simple example is an Internet name such as "google.com". The letters are
     all in the Latin script, and the dot is Common, so this string is a  script
     run.   However, the Cyrillic letter "o" looks exactly the same as the Latin
     "o"; a string that looks the same, but with Cyrillic "o"s is not  a  script
     run.

     More  interesting	examples involve characters with more than one script in
     their Script Extension. Consider the following characters:

       U+060C  Arabic comma
       U+06D4  Arabic full stop

     The first has the Script Extension list Arabic,  Hanifi  Rohingya,  Syriac,
     and  Thaana;  the	second has just Arabic and Hanifi Rohingya. Both of them
     could appear in script runs of either Arabic or Hanifi Rohingya. The  first
     could  also  appear  in  Syriac or Thaana script runs, but the second could
     not.

   The Chinese Han script

     The Chinese Han script is commonly used in conjunction with  other  scripts
     for  writing  certain  languages.	Japanese  uses the Hiragana and Katakana
     scripts together with Han; Korean uses Hangul and Han;  Taiwanese	Mandarin
     uses  Bopomofo  and  Han.	These  three combinations are treated as special
     cases when checking script runs and  are,	in  effect,  "virtual  scripts".
     Thus, a script run may contain a mixture of Hiragana, Katakana, and Han, or
     a mixture of Hangul and Han, or a mixture of Bopomofo and Han, but not, for
     example,  a  mixture of Hangul and Bopomofo and Han. PCRE2 (like Perl) fol-
     lows  Unicode's  Technical  Standard  39  ("Unicode  Security  Mechanisms",
     http://unicode.org/reports/tr39/) in allowing such mixtures.

   Decimal digits

     Unicode  contains	many sets of 10 decimal digits in different scripts, and
     some scripts (including the Common script) contain more than one set.  Some
     of these decimal digits them are visually indistinguishable from the common
     ASCII  digits.  In  addition  to  the script checking described above, if a
     script run contains any decimal digits, they must all come  from  the  same
     set of 10 adjacent characters.

VALIDITY OF UTF STRINGS

     When  the	PCRE2_UTF option is set, the strings passed as patterns and sub-
     jects are (by default) checked for validity on entry to the relevant  func-
     tions.  If  an  invalid  UTF string is passed, a negative error code is re-
     turned. The code unit offset to the offending character  can  be  extracted
     from  the	match data block by calling pcre2_get_startchar(), which is used
     for this purpose after a UTF error.

     In some situations, you may already know that your strings are  valid,  and
     therefore	want  to  skip these checks in order to improve performance, for
     example in the case of a long subject string that is being scanned  repeat-
     edly.  If you set the PCRE2_NO_UTF_CHECK option at compile time or at match
     time,  PCRE2 assumes that the pattern or subject it is given (respectively)
     contains only valid UTF code unit sequences.

     If you pass an invalid UTF string when PCRE2_NO_UTF_CHECK is set,	the  re-
     sult  is  undefined and your program may crash or loop indefinitely or give
     incorrect results. There is, however, one mode of matching that can  handle
     invalid  UTF  subject  strings.  This is enabled by passing PCRE2_MATCH_IN-
     VALID_UTF to pcre2_compile() and is discussed below in  the  next	section.
     The  rest	of  this section covers the case when PCRE2_MATCH_INVALID_UTF is
     not set.

     Passing PCRE2_NO_UTF_CHECK to pcre2_compile() just disables the  UTF  check
     for  the pattern; it does not also apply to subject strings. If you want to
     disable the check for a subject string you must pass this	same  option  to
     pcre2_match() or pcre2_dfa_match().

     UTF-16  and  UTF-32  strings  can indicate their endianness by special code
     knows as a byte-order mark (BOM). The PCRE2 functions do not  handle  this,
     expecting strings to be in host byte order.

     Unless  PCRE2_NO_UTF_CHECK is set, a UTF string is checked before any other
     processing takes place. In the case of pcre2_match() and  pcre2_dfa_match()
     calls  with  a  non-zero starting offset, the check is applied only to that
     part of the subject that could be inspected during matching, and there is a
     check that the starting offset points to the first code unit of a character
     or to the end of the subject. If there are no lookbehind assertions in  the
     pattern,  the check starts at the starting offset.  Otherwise, it starts at
     the length of the longest lookbehind before the starting offset, or at  the
     start  of	the  subject  if  there  are not that many characters before the
     starting offset. Note that the sequences \b and \B are one-character  look-
     behinds.

     In  addition  to checking the format of the string, there is a check to en-
     sure that all code points lie in the range U+0 to U+10FFFF,  excluding  the
     surrogate	area. The so-called "non-character" code points are not excluded
     because Unicode corrigendum #9 makes it clear that they should not be.

     Characters in the "Surrogate Area" of  Unicode  are  reserved  for  use  by
     UTF-16,  where  they  are	used  in pairs to encode code points with values
     greater than 0xFFFF. The code points that are encoded by UTF-16  pairs  are
     available independently in the UTF-8 and UTF-32 encodings. (In other words,
     the  whole surrogate thing is a fudge for UTF-16 which unfortunately messes
     up UTF-8 and UTF-32.)

     Setting PCRE2_NO_UTF_CHECK at compile time does not disable the error  that
     is given if an escape sequence for an invalid Unicode code point is encoun-
     tered  in	the  pattern.  If  you	want  to  allow escape sequences such as
     \x{d800} (a surrogate code point) you can set the	PCRE2_EXTRA_ALLOW_SURRO-
     GATE_ESCAPES  extra  option.  However,  this  is possible only in UTF-8 and
     UTF-32 modes, because these values are not representable in UTF-16.

   Errors in UTF-8 strings

     The following negative error codes are given for invalid UTF-8 strings:

       PCRE2_ERROR_UTF8_ERR1
       PCRE2_ERROR_UTF8_ERR2
       PCRE2_ERROR_UTF8_ERR3
       PCRE2_ERROR_UTF8_ERR4
       PCRE2_ERROR_UTF8_ERR5

     The string ends with a truncated UTF-8 character; the  code  specifies  how
     many  bytes are missing (1 to 5). Although RFC 3629 restricts UTF-8 charac-
     ters to be no longer than 4 bytes, the encoding scheme (originally  defined
     by RFC 2279) allows for up to 6 bytes, and this is checked first; hence the
     possibility of 4 or 5 missing bytes.

       PCRE2_ERROR_UTF8_ERR6
       PCRE2_ERROR_UTF8_ERR7
       PCRE2_ERROR_UTF8_ERR8
       PCRE2_ERROR_UTF8_ERR9
       PCRE2_ERROR_UTF8_ERR10

     The two most significant bits of the 2nd, 3rd, 4th, 5th, or 6th byte of the
     character	do not have the binary value 0b10 (that is, either the most sig-
     nificant bit is 0, or the next bit is 1).

       PCRE2_ERROR_UTF8_ERR11
       PCRE2_ERROR_UTF8_ERR12

     A character that is valid by the RFC 2279 rules is  either  5  or	6  bytes
     long; these code points are excluded by RFC 3629.

       PCRE2_ERROR_UTF8_ERR13

     A 4-byte character has a value greater than 0x10ffff; these code points are
     excluded by RFC 3629.

       PCRE2_ERROR_UTF8_ERR14

     A 3-byte character has a value in the range 0xd800 to 0xdfff; this range of
     code  points  are	reserved by RFC 3629 for use with UTF-16, and so are ex-
     cluded from UTF-8.

       PCRE2_ERROR_UTF8_ERR15
       PCRE2_ERROR_UTF8_ERR16
       PCRE2_ERROR_UTF8_ERR17
       PCRE2_ERROR_UTF8_ERR18
       PCRE2_ERROR_UTF8_ERR19

     A 2-, 3-, 4-, 5-, or 6-byte character is "overlong", that is, it codes  for
     a value that can be represented by fewer bytes, which is invalid. For exam-
     ple,  the	two  bytes  0xc0, 0xae give the value 0x2e, whose correct coding
     uses just one byte.

       PCRE2_ERROR_UTF8_ERR20

     The two most significant bits of the first byte of a character have the bi-
     nary value 0b10 (that is, the most significant bit is 1 and the  second  is
     0).  Such a byte can only validly occur as the second or subsequent byte of
     a multi-byte character.

       PCRE2_ERROR_UTF8_ERR21

     The first byte of a character has the value 0xfe or 0xff. These values  can
     never occur in a valid UTF-8 string.

   Errors in UTF-16 strings

     The following negative error codes are given for invalid UTF-16 strings:

       PCRE2_ERROR_UTF16_ERR1  Missing low surrogate at end of string
       PCRE2_ERROR_UTF16_ERR2  Invalid low surrogate follows high surrogate
       PCRE2_ERROR_UTF16_ERR3  Isolated low surrogate

   Errors in UTF-32 strings

     The following negative error codes are given for invalid UTF-32 strings:

       PCRE2_ERROR_UTF32_ERR1  Surrogate character (0xd800 to 0xdfff)
       PCRE2_ERROR_UTF32_ERR2  Code point is greater than 0x10ffff

MATCHING IN INVALID UTF STRINGS

     You can run pattern matches on subject strings that may contain invalid UTF
     sequences	if you call pcre2_compile() with the PCRE2_MATCH_INVALID_UTF op-
     tion. This is supported by pcre2_match(), including JIT matching,	but  not
     by  pcre2_dfa_match().  When  PCRE2_MATCH_INVALID_UTF  is	set,  it  forces
     PCRE2_UTF to be set as well. Note, however, that the pattern itself must be
     a valid UTF string.

     If you do not set PCRE2_MATCH_INVALID_UTF when calling  pcre2_compile,  and
     you  are not certain that your subject strings are valid UTF sequences, you
     should not make use of the JIT "fast path" function  pcre2_jit_match()  be-
     cause it bypasses sanity checks, including the one for UTF validity. An in-
     valid string may cause undefined behaviour, including looping, crashing, or
     giving the wrong answer.

     Setting PCRE2_MATCH_INVALID_UTF does not affect what pcre2_compile() gener-
     ates,  but  if pcre2_jit_compile() is subsequently called, it does generate
     different code. If JIT is not used, the option affects the behaviour of the
     interpretive code in pcre2_match(). When PCRE2_MATCH_INVALID_UTF is set  at
     compile time, PCRE2_NO_UTF_CHECK is ignored at match time.

     In  this  mode,  an invalid code unit sequence in the subject never matches
     any pattern item. It does not match dot, it does not match \p{Any}, it does
     not even match negative items such as [^X]. A lookbehind assertion fails if
     it encounters an invalid sequence while moving the current point backwards.
     In other words, an invalid UTF code unit sequence acts as a  barrier  which
     no match can cross.

     You  can also think of this as the subject being split up into fragments of
     valid UTF, delimited internally by invalid code unit sequences. The pattern
     is matched fragment by fragment. The result of a successful match, however,
     is given as code unit offsets in the entire subject  string  in  the  usual
     way. There are a few points to consider:

     The  internal  boundaries	are not interpreted as the beginnings or ends of
     lines and so do not match circumflex or dollar characters in the pattern.

     If pcre2_match() is called with an offset that points to an invalid UTF-se-
     quence, that sequence is skipped, and the match starts at	the  next  valid
     UTF character, or the end of the subject.

     At internal fragment boundaries, \b and \B behave in the same way as at the
     beginning	and end of the subject. For example, a sequence such as \bWORD\b
     would match an instance of WORD that is  surrounded  by  invalid  UTF  code
     units.

     Using  PCRE2_MATCH_INVALID_UTF, an application can run matches on arbitrary
     data, knowing that any matched strings that are  returned	are  valid  UTF.
     This  can	be useful when searching for UTF text in executable or other bi-
     nary files.

     Note, however, that the 16-bit and 32-bit PCRE2 libraries	process  strings
     as  sequences  of	uint16_t or uint32_t code points. They cannot find valid
     UTF sequences within an arbitrary string of bytes unless such sequences are
     suitably aligned.

AUTHOR

     Philip Hazel
     Retired from University Computing Service
     Cambridge, England.

REVISION

     Last updated: 27 November 2024
     Copyright (c) 1997-2024 University of Cambridge.

PCRE2 10.47			27 November 2024		 PCRE2UNICODE(3)

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