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SoX(1)				 Sound eXchange 			  SoX(1)

NAME
     SoX - Sound eXchange, the Swiss Army knife of audio manipulation

SYNOPSIS
     sox [global-options] [format-options] infile1
	  [[format-options] infile2] ... [format-options] outfile
	  [effect [effect-options]] ...

     play [global-options] [format-options] infile1
	  [[format-options] infile2] ... [format-options]
	  [effect [effect-options]] ...

     rec [global-options] [format-options] outfile
	  [effect [effect-options]] ...

DESCRIPTION
   Introduction
     SoX reads and writes audio files in most popular formats and can optionally
     apply  effects  to  them. It can combine multiple input sources, synthesise
     audio, and, on many systems, act as a general purpose  audio  player  or  a
     multi-track  audio recorder. It also has limited ability to split the input
     into multiple output files.

     All SoX functionality is available using just the sox command.  To simplify
     playing and recording audio, if SoX is invoked as play, the output file  is
     automatically  set  to  be the default sound device, and if invoked as rec,
     the default sound device is used as an  input  source.   Additionally,  the
     soxi(1)  command  provides a convenient way to just query audio file header
     information.

     The heart of SoX is a library called libSoX.  Those interested in extending
     SoX or using it in other programs should refer to the libSoX  manual  page:
     libsox(3).

     SoX  is a command-line audio processing tool, particularly suited to making
     quick, simple edits and to batch processing.  If you need	an  interactive,
     graphical audio editor, use audacity(1).
				 *	  *	   *

     The overall SoX processing chain can be summarised as follows:
		    Input(s) -> Combiner -> Effects -> Output(s)

     Note  however, that on the SoX command line, the positions of the Output(s)
     and the Effects are swapped w.r.t. the logical flow just shown.  Note  also
     that  whilst options pertaining to files are placed before their respective
     file name, the opposite is true for effects.  To show  how  this  works  in
     practice,	here  is  a selection of examples of how SoX might be used.  The
     simple

	sox recital.au recital.wav

     translates an audio file in Sun AU format to a Microsoft WAV file, whilst

	sox recital.au -b 16 recital.wav channels 1 rate 16k fade 3 norm

     performs the same format translation, but also applies four effects  (down-
     mix  to one channel, sample rate change, fade-in, nomalize), and stores the
     result at a bit-depth of 16.

	sox -r 16k -e signed -b 8 -c 1 voice-memo.raw voice-memo.wav

     converts `raw' (a.k.a. `headerless') audio to a self-describing  file  for-
     mat,

	sox slow.aiff fixed.aiff speed 1.027

     adjusts audio speed,

	sox short.wav long.wav longer.wav

     concatenates two audio files, and

	sox -m music.mp3 voice.wav mixed.flac

     mixes together two audio files.

	play "The Moonbeams/Greatest/*.ogg" bass +3

     plays a collection of audio files whilst applying a bass boosting effect,

	play -n -c1 synth sin %-12 sin %-9 sin %-5 sin %-2 fade h 0.1 1 0.1

     plays a synthesised `A minor seventh' chord with a pipe-organ sound,

	rec -c 2 radio.aiff trim 0 30:00

     records half an hour of stereo audio, and

	play -q take1.aiff & rec -M take1.aiff take1-dub.aiff

     (with POSIX shell and where supported by hardware) records a new track in a
     multi-track recording.  Finally,

	rec -r 44100 -b 16 -e signed-integer -p \
	  silence 1 0.50 0.1% 1 10:00 0.1% | \
	  sox -p song.ogg silence 1 0.50 0.1% 1 2.0 0.1% : \
	  newfile : restart

     records a stream of audio such as LP/cassette and splits in to multiple au-
     dio  files  at  points  with 2 seconds of silence.  Also, it does not start
     recording until it detects audio is playing and stops after it sees 10 min-
     utes of silence.

     N.B.  The above is just an overview of SoX's capabilities; detailed  expla-
     nations  of how to use all SoX parameters, file formats, and effects can be
     found below in this manual, in soxformat(7), and in soxi(1).

   File Format Types
     SoX can work with `self-describing' and `raw' audio files.   `self-describ-
     ing'  formats (e.g. WAV, FLAC, MP3) have a header that completely describes
     the signal and encoding attributes of the audio data that follows. `raw' or
     `headerless' formats do not contain this information, so the audio  charac-
     teristics	of  these  must be described on the SoX command line or inferred
     from those of the input file.

     The following four characteristics are used to describe the format of audio
     data such that it can be processed with SoX:

     sample rate
	    The sample rate in samples per second (`Hertz'  or	`Hz').	 Digital
	    telephony  traditionally  uses  a  sample  rate  of 8000 Hz (8 kHz),
	    though these days, 16 and even 32 kHz are becoming more common.  Au-
	    dio  Compact  Discs  use 44100 Hz (44.1 kHz). Digital Audio Tape and
	    many computer systems use 48 kHz. Professional audio  systems  often
	    use 96 kHz.

     sample size
	    The number of bits used to store each sample.  Today, 16-bit is com-
	    monly  used.  8-bit was popular in the early days of computer audio.
	    24-bit is used in the professional audio arena. Other sizes are also
	    used.

     data encoding
	    The way in which each audio sample is  represented	(or  `encoded').
	    Some  encodings  have variants with different byte-orderings or bit-
	    orderings.	Some compress the audio data so that  the  stored  audio
	    data takes up less space (i.e. disk space or transmission bandwidth)
	    than the other format parameters and the number of samples would im-
	    ply.  Commonly-used encoding types include floating-point, <mu>-law,
	    ADPCM, signed-integer PCM, MP3, and FLAC.

     channels
	    The  number  of  audio channels contained in the file.  One (`mono')
	    and two (`stereo') are widely used.  `Surround  sound'  audio  typi-
	    cally contains six or more channels.

     The  term	`bit-rate'  is a measure of the amount of storage occupied by an
     encoded audio signal over a unit of time.	It can	depend	on  all  of  the
     above  and is typically denoted as a number of kilo-bits per second (kbps).
     An A-law telephony signal has a bit-rate of 64 kbps. MP3-encoded stereo mu-
     sic typically has a bit-rate of 128-196  kbps.  FLAC-encoded  stereo  music
     typically has a bit-rate of 550-760 kbps.

     Most  self-describing  formats also allow textual `comments' to be embedded
     in the file that can be used to describe the audio in some  way,  e.g.  for
     music, the title, the author, etc.

     One  important use of audio file comments is to convey `Replay Gain' infor-
     mation.  SoX supports applying Replay Gain information (for  certain  input
     file formats only; currently, at least FLAC and Ogg Vorbis), but not gener-
     ating  it.   Note that by default, SoX copies input file comments to output
     files that support comments, so output files may contain Replay Gain infor-
     mation if some was present in the input file.  In this  case,  if	anything
     other  than  a  simple format conversion was performed then the output file
     Replay Gain information is likely to be incorrect and so should be recalcu-
     lated using a tool that supports this (not SoX).

     The soxi(1) command can be used to  display  information  from  audio  file
     headers.

   Determining & Setting The File Format
     There  are  several mechanisms available for SoX to use to determine or set
     the format characteristics of an audio  file.   Depending	on  the  circum-
     stances,  individual characteristics may be determined or set using differ-
     ent mechanisms.

     To determine the format of an input file, SoX will use, in order of  prece-
     dence and as given or available:

     1.  Command-line format options.

     2.  The contents of the file header.

     3.  The filename extension.

     To  set the output file format, SoX will use, in order of precedence and as
     given or available:

     1.  Command-line format options.

     2.  The filename extension.

     3.  The input file format characteristics, or the closest that is supported
	 by the output file type.

     For all files, SoX will exit with an error if the file type cannot  be  de-
     termined.	Command-line  format  options may need to be added or changed to
     resolve the problem.

   Playing & Recording Audio
     The play and rec commands are provided so that basic playing and  recording
     is as simple as

	play existing-file.wav

     and

	rec new-file.wav

     These two commands are functionally equivalent to

	sox existing-file.wav -d

     and

	sox -d new-file.wav

     Of course, further options and effects (as described below) can be added to
     the commands in either form.
				 *	  *	   *

     Some  systems  provide more than one type of (SoX-compatible) audio driver,
     e.g. ALSA & OSS, or SUNAU & AO.  Systems can also have more than one  audio
     device  (a.k.a.  `sound  card').	If  more  than one audio driver has been
     built-in to SoX, and the default selected by SoX when recording or  playing
     is  not  the  one that is wanted, then the AUDIODRIVER environment variable
     can be used to override the default.  For example (on many systems):

	set AUDIODRIVER=oss
	play ...

     The AUDIODEV environment variable can be used to override the default audio
     device, e.g.

	set AUDIODEV=/dev/dsp2
	play ...
	sox ... -t oss

     or

	set AUDIODEV=hw:soundwave,1,2
	play ...
	sox ... -t alsa

     Note that the way of setting environment variables varies	from  system  to
     system - for some specific examples, see `SOX_OPTS' below.

     When  playing  a file with a sample rate that is not supported by the audio
     output device, SoX will automatically invoke the rate effect to perform the
     necessary sample rate conversion.	For compatibility with old hardware, the
     default rate quality level is set to `low'. This can be changed by  explic-
     itly specifying the rate effect with a different quality level, e.g.

	play ... rate -m

     or by using the --play-rate-arg option (see below).
				 *	  *	   *

     To  help with setting a suitable recording level, SoX includes a peak-level
     meter which can be invoked (before making the actual recording) as follows:

	rec -n

     The recording level should be adjusted  (using  the  system-provided  mixer
     program, not SoX) so that the meter is at most occasionally full scale, and
     never `in the red' (an exclamation mark is shown).  See also -S below.

   Accuracy
     Many  file formats that compress audio discard some of the audio signal in-
     formation whilst doing so. Converting to such a format and then  converting
     back  again  will not produce an exact copy of the original audio.  This is
     the case for many formats used in telephony (e.g.	A-law,	GSM)  where  low
     signal  bandwidth	is more important than high audio fidelity, and for many
     formats used in portable music players (e.g. MP3,	Vorbis)  where	adequate
     fidelity  can  be	retained even with the large compression ratios that are
     needed to make portable players practical.

     Formats that discard audio signal information are called `lossy'.	 Formats
     that do not are called `lossless'.  The term `quality' is used as a measure
     of  how  closely  the  original audio signal can be reproduced when using a
     lossy format.

     Audio file conversion with SoX is lossless when it can be,  i.e.  when  not
     using  lossy  compression, when not reducing the sampling rate or number of
     channels, and when the number of bits used in the destination format is not
     less than in the source format.  E.g.  converting from an 8-bit PCM  format
     to  a 16-bit PCM format is lossless but converting from an 8-bit PCM format
     to (8-bit) A-law isn't.

     N.B.  SoX converts all audio files to an internal uncompressed  format  be-
     fore  performing  any audio processing. This means that manipulating a file
     that is stored in a lossy format can cause  further  losses  in  audio  fi-
     delity.  E.g. with

	sox long.mp3 short.mp3 trim 10

     SoX  first  decompresses  the input MP3 file, then applies the trim effect,
     and finally creates the output MP3 file by re-compressing the audio -  with
     a	possible  reduction in fidelity above that which occurred when the input
     file was created.	Hence, if what is ultimately  desired  is  lossily  com-
     pressed audio, it is highly recommended to perform all audio processing us-
     ing  lossless file formats and then convert to the lossy format only at the
     final stage.

     N.B.  Applying multiple effects with a single SoX invocation will, in  gen-
     eral,  produce more accurate results than those produced using multiple SoX
     invocations.

   Dithering
     Dithering is a technique used to maximise the dynamic range of audio stored
     at a particular bit-depth. Any distortion	introduced  by	quantisation  is
     decorrelated  by  adding  a  small amount of white noise to the signal.  In
     most cases, SoX can determine  whether  the  selected  processing	requires
     dither and will add it during output formatting if appropriate.

     Specifically,  by default, SoX automatically adds TPDF dither when the out-
     put bit-depth is less than 24 and any of the following are true:

     *	 bit-depth reduction has been specified explicitly using a  command-line
	 option

     *	 the  output file format supports only bit-depths lower than that of the
	 input file format

     *	 an effect has increased effective bit-depth within  the  internal  pro-
	 cessing chain

     For example, adjusting volume with vol 0.25 requires two additional bits in
     which  to	losslessly store its results (since 0.25 decimal equals 0.01 bi-
     nary).  So if the input file bit-depth is 16, then SoX's internal represen-
     tation will utilise 18 bits after processing this volume change.  In  order
     to  store	the  output at the same depth as the input, dithering is used to
     remove the additional bits.

     Use the -V option to see what processing SoX has automatically  added.  The
     -D  option may be given to override automatic dithering.  To invoke dither-
     ing manually (e.g. to select a noise-shaping curve), see the dither effect.

   Clipping
     Clipping is distortion that occurs when an audio signal level (or `volume')
     exceeds the range of the chosen representation.  In most cases, clipping is
     undesirable and so should be corrected by adjusting the level prior to  the
     point (in the processing chain) at which it occurs.

     In  SoX,  clipping  could occur, as you might expect, when using the vol or
     gain effects to increase the audio volume. Clipping could also  occur  with
     many  other  effects,  when converting one format to another, and even when
     simply playing the audio.

     Playing an audio file often involves resampling, and processing by analogue
     components can introduce a small DC offset  and/or  amplification,  all  of
     which  can  produce  distortion if the audio signal level was initially too
     close to the clipping point.

     For these reasons, it is usual to make sure that  an  audio  file's  signal
     level has some `headroom', i.e. it does not exceed a particular level below
     the  maximum  possible  level for the given representation.  Some standards
     bodies recommend as much as 9dB headroom, but in most cases,  3dB	(~~  70%
     linear) is enough.  Note that this wisdom seems to have been lost in modern
     music production; in fact, many CDs, MP3s, etc.  are now mastered at levels
     above 0dBFS i.e. the audio is clipped as delivered.

     SoX's  stat and stats effects can assist in determining the signal level in
     an audio file. The gain or vol effect can be used to prevent clipping, e.g.

	sox dull.wav bright.wav gain -6 treble +6

     guarantees that the treble boost will not clip.

     If clipping occurs at any point during processing, SoX will display a warn-
     ing message to that effect.

     See also -G and the gain and norm effects.

   Input File Combining
     SoX's input combiner can be configured (see OPTIONS below) to combine  mul-
     tiple  files using any of the following methods: `concatenate', `sequence',
     `mix', `mix-power', `merge', or `multiply'.  The  default	method	is  `se-
     quence' for play, and `concatenate' for rec and sox.

     For  all  methods other than `sequence', multiple input files must have the
     same sampling rate. If necessary, separate SoX invocations can be	used  to
     make sampling rate adjustments prior to combining.

     If the `concatenate' combining method is selected (usually, this will be by
     default)  then  the input files must also have the same number of channels.
     The audio from each input will be concatenated in the order given	to  form
     the output file.

     The  `sequence' combining method is selected automatically for play.  It is
     similar to `concatenate' in that the audio from each input file is sent se-
     rially to the output file. However, here the output file may be closed  and
     reopened  at  the corresponding transition between input files. This may be
     just what is needed when sending different types of audio to an output  de-
     vice, but is not generally useful when the output is a normal file.

     If either the `mix' or `mix-power' combining method is selected then two or
     more  input files must be given and will be mixed together to form the out-
     put file.	The number of channels in each input file need not be the  same,
     but  SoX will issue a warning if they are not and some channels in the out-
     put file will not contain audio from every input file.  A mixed audio  file
     cannot be un-mixed without reference to the original input files.

     If  the  `merge'  combining method is selected then two or more input files
     must be given and will be merged together to form	the  output  file.   The
     number of channels in each input file need not be the same.  A merged audio
     file  comprises all of the channels from all of the input files. Un-merging
     is possible using multiple invocations of SoX with the remix  effect.   For
     example,  two mono files could be merged to form one stereo file. The first
     and second mono files would become the  left  and	right  channels  of  the
     stereo file.

     The `multiply' combining method multiplies the sample values of correspond-
     ing  channels (treated as numbers in the interval -1 to +1).  If the number
     of channels in the input files is not the same, the  missing  channels  are
     considered to contain all zero.

     When  combining  input files, SoX applies any specified effects (including,
     for example, the vol volume adjustment effect) after  the	audio  has  been
     combined. However, it is often useful to be able to set the volume of (i.e.
     `balance') the inputs individually, before combining takes place.

     For  all combining methods, input file volume adjustments can be made manu-
     ally using the -v option (below) which can be given for one or  more  input
     files.  If it is given for only some of the input files then the others re-
     ceive no volume adjustment.  In some circumstances,  automatic  volume  ad-
     justments may be applied (see below).

     The -V option (below) can be used to show the input file volume adjustments
     that have been selected (either manually or automatically).

     There  are  some special considerations that need to made when mixing input
     files:

     Unlike the other methods, `mix' combining has the potential to cause  clip-
     ping in the combiner if no balancing is performed.  In this case, if manual
     volume adjustments are not given, SoX will try to ensure that clipping does
     not  occur  by automatically adjusting the volume (amplitude) of each input
     signal by a factor of ^1/n, where n is the number of input files.	If  this
     results  in  audio that is too quiet or otherwise unbalanced then the input
     file volumes can be set manually as described above. Using the norm  effect
     on the mix is another alternative.

     If  mixed	audio  seems  loud enough at some points but too quiet in others
     then dynamic range compression should be applied to correct this - see  the
     compand effect.

     With  the	`mix-power'  combine  method,  the mixed volume is approximately
     equal to that of one of the input signals.  This is achieved  by  balancing
     using  a  factor  of  ^1/<sqrt>n instead of ^1/n.	Note that this balancing
     factor does not guarantee that clipping will not occur, but the  number  of
     clips  will usually be low and the resultant distortion is generally imper-
     ceptible.

   Output Files
     SoX's default behaviour is to take one or more input files and  write  them
     to a single output file.

     This  behaviour  can  be  changed by specifying the pseudo-effect `newfile'
     within the effects list.  SoX will then enter multiple output mode.

     In multiple output mode, a new file is created when the  effects  prior  to
     the `newfile' indicate they are done.  The effects chain listed after `new-
     file' is then started up and its output is saved to the new file.

     In  multiple output mode, a unique number will automatically be appended to
     the end of all filenames.	If the filename has an extension then the number
     is inserted before the extension.	This  behaviour  can  be  customized  by
     placing  a  %n  anywhere in the filename where the number should be substi-
     tuted.  An optional number can be placed after the % to indicate a  minimum
     fixed width for the number.

     Multiple output mode is not very useful unless an effect that will stop the
     effects  chain  early  is specified before the `newfile'. If end of file is
     reached before the effects chain stops itself then no new file will be cre-
     ated as it would be empty.

     The following is an example of splitting the first 60 seconds of  an  input
     file into two 30 second files and ignoring the rest.

	sox song.wav ringtone%1n.wav trim 0 30 : newfile : trim 0 30

   Stopping SoX
     Usually SoX will complete its processing and exit automatically once it has
     read all available audio data from the input files.

     If  desired, it can be terminated earlier by sending an interrupt signal to
     the process (usually by pressing the keyboard interrupt key which	is  nor-
     mally  Ctrl-C).   This is a natural requirement in some circumstances, e.g.
     when using SoX to make a recording.  Note that when using SoX to play  mul-
     tiple  files,  Ctrl-C behaves slightly differently: pressing it once causes
     SoX to skip to the next file; pressing it twice in quick succession  causes
     SoX to exit.

     Another option to stop processing early is to use an effect that has a time
     period  or sample count to determine the stopping point. The trim effect is
     an example of this.  Once all effects chains have	stopped  then  SoX  will
     also stop.

FILENAMES
     Filenames	can  be  simple  file names, absolute or relative path names, or
     URLs (input files only).  Note that URL support requires  that  wget(1)  is
     available.

     Note:  Giving SoX an input or output filename that is the same as a SoX ef-
     fect-name will not work since SoX will treat it as an effect specification.
     The only work-around to this is to avoid such filenames. This is  generally
     not  difficult  since  most  audio  filenames  have a filename `extension',
     whilst effect-names do not.

   Special Filenames
     The following special filenames may be used  in  certain  circumstances  in
     place of a normal filename on the command line:

     -	    SoX  can  be used in simple pipeline operations by using the special
	    filename `-' which, if used as an input  filename,	will  cause  SoX
	    will  read	audio  data from `standard input' (stdin), and which, if
	    used as the output filename, will cause SoX will send audio data  to
	    `standard  output'	(stdout).   Note that when using this option for
	    the output file, and sometimes when using it for an input file,  the
	    file-type (see -t below) must also be given.

     "|program [options] ..."
	    This  can  be  used in place of an input filename to specify the the
	    given program's standard output (stdout) be used as an  input  file.
	    Unlike  -  (above),  this  can be used for several inputs to one SoX
	    command.  For example, if `genw' generates mono WAV  formatted  sig-
	    nals  to  its  standard  output,  then the following command makes a
	    stereo file from two generated signals:

	       sox -M "|genw --imd -" "|genw --thd -" out.wav

	    For headerless (raw) audio, -t (and perhaps  other	format	options)
	    will need to be given, preceding the input command.

     "wildcard-filename"
	    Specifies  that  filename  `globbing' (wild-card matching) should be
	    performed by SoX instead of by the shell.  This allows a single  set
	    of	file options to be applied to a group of files.  For example, if
	    the  current  directory  contains  three  `vox'  files,   file1.vox,
	    file2.vox, and file3.vox, then

	       play --rate 6k *.vox

	    will be expanded by the `shell' (in most environments) to

	       play --rate 6k file1.vox file2.vox file3.vox

	    which  will treat only the first vox file as having a sample rate of
	    6k.  With

	       play --rate 6k "*.vox"

	    the given sample rate option will be applied to all three vox files.

     -p, --sox-pipe
	    This can be used in place of an output filename to specify that  the
	    SoX  command should be used as in input pipe to another SoX command.
	    For example, the command:

	       play "|sox -n -p synth 2" "|sox -n -p synth 2 tremolo 10" stat

	    plays two `files' in succession, each with different effects.

	    -p is in fact an alias for `-t sox -'.

     -d, --default-device
	    This can be used in place of an input or output filename to  specify
	    that the default audio device (if one has been built into SoX) is to
	    be used.  This is akin to invoking rec or play (as described above).

     -n, --null
	    This  can be used in place of an input or output filename to specify
	    that a `null file' is to be  used.	 Note  that  here,  `null  file'
	    refers to a SoX-specific mechanism and is not related to any operat-
	    ing-system mechanism with a similar name.

	    Using a null file to input audio is equivalent to using a normal au-
	    dio file that contains an infinite amount of silence, and as such is
	    not generally useful unless used with an effect that specifies a fi-
	    nite time length (such as trim or synth).

	    Using  a  null  file to output audio amounts to discarding the audio
	    and is useful mainly with effects that produce information about the
	    audio instead of affecting it (such as noiseprof or stat).

	    The sampling rate associated with a null file is by default  48 kHz,
	    but,  as with a normal file, this can be overridden if desired using
	    command-line format options (see below).

   Supported File & Audio Device Types
     See soxformat(7) for a list and description of the supported  file  formats
     and audio device drivers.

OPTIONS
   Global Options
     These  options can be specified on the command line at any point before the
     first effect name.

     The SOX_OPTS environment variable can be used to  provide	alternative  de-
     fault values for SoX's global options.  For example:

	SOX_OPTS="--buffer 20000 --play-rate-arg -hs --temp /mnt/temp"

     Note  that  setting SOX_OPTS can potentially create unwanted changes in the
     behaviour of scripts or other programs that  invoke  SoX.	 SOX_OPTS  might
     best be used for things (such as in the given example) that reflect the en-
     vironment in which SoX is being run.  Enabling options such as --no-clobber
     as  default might be handled better using a shell alias since a shell alias
     will not affect operation in scripts etc.

     One way to ensure that a script cannot be affected by SOX_OPTS is to  clear
     SOX_OPTS  at  the start of the script, but this of course loses the benefit
     of SOX_OPTS carrying some system-wide default options.  An alternative  ap-
     proach is to explicitly invoke SoX with default option values, e.g.

	SOX_OPTS="-V --no-clobber"
	...
	sox -V2 --clobber $input $output ...

     Note  that  the way to set environment variables varies from system to sys-
     tem. Here are some examples:

     Unix bash:

	export SOX_OPTS="-V --no-clobber"

     Unix csh:

	setenv SOX_OPTS "-V --no-clobber"

     MS-DOS/MS-Windows:

	set SOX_OPTS=-V --no-clobber

     MS-Windows GUI: via Control Panel : System : Advanced :  Environment  Vari-
     ables

     Mac OS X GUI: Refer to Apple's Technical Q&A QA1067 document.

     --buffer BYTES, --input-buffer BYTES
	    Set  the size in bytes of the buffers used for processing audio (de-
	    fault 8192).  --buffer applies to input, effects,  and  output  pro-
	    cessing;  --input-buffer applies only to input processing (for which
	    it overrides --buffer if both are given).

	    Be aware that large values for --buffer will cause SoX to be  become
	    slow  to respond to requests to terminate or to skip the current in-
	    put file.

     --clobber
	    Don't prompt before overwriting an existing file with the same  name
	    as that given for the output file.	This is the default behaviour.

     --combine concatenate|merge|mix|mix-power|multiply|sequence
	    Select the input file combining method; for some of these, short op-
	    tions  are	available:  -m selects `mix', -M selects `merge', and -T
	    selects `multiply'.

	    See Input File Combining above for a description  of  the  different
	    combining methods.

     -D, --no-dither
	    Disable automatic dither - see `Dithering' above.  An example of why
	    this  might  occasionally  be useful is if a file has been converted
	    from 16 to 24 bit with the intention of doing some processing on it,
	    but in fact no processing is needed after all and  the  original  16
	    bit file has been lost, then, strictly speaking, no dither is needed
	    if	converting  the  file back to 16 bit.  See also the stats effect
	    for how to determine the actual bit depth  of  the	audio  within  a
	    file.

     --effects-file FILENAME
	    Use FILENAME to obtain all effects and their arguments.  The file is
	    parsed  as	if the values were specified on the command line.  A new
	    line can be used in place of the special : marker to separate effect
	    chains.  For convenience, such markers at the end of  the  file  are
	    normally  ignored;	if  you  want  to  specify an empty last effects
	    chain, use an explicit : by itself on the last  line  of  the  file.
	    This  option  causes any effects specified on the command line to be
	    discarded.

     -G, --guard
	    Automatically invoke the gain effect to guard against clipping. E.g.

	       sox -G infile -b 16 outfile rate 44100 dither -s

	    is shorthand for

	       sox infile -b 16 outfile gain -h rate 44100 gain -rh dither -s

	    See also -V, --norm, and the gain effect.

     -h, --help
	    Show version number and usage information.

     --help-effect NAME
	    Show usage information on the specified effect.  The name all can be
	    used to show usage on all effects.

     --help-format NAME
	    Show information about the specified file format.  The name all  can
	    be used to show information on all formats.

     --i, --info
	    Only if given as the first parameter to sox, behave as soxi(1).

     -m|-M  Equivalent to --combine mix and --combine merge, respectively.

     --magic
	    If SoX has been built with the optional `libmagic' library then this
	    option  can  be  given  to enable its use in helping to detect audio
	    file types.

     --multi-threaded | --single-threaded
	    By default, SoX is `single threaded'.  If the  --multi-threaded  op-
	    tion  is given however then SoX will process audio channels for most
	    multi-channel effects in parallel on hyper-threading/multi-core  ar-
	    chitectures.  This	may  reduce processing time, though sometimes it
	    may be necessary to use this option in  conjunction  with  a  larger
	    buffer  size  than	is  the  default to gain any benefit from multi-
	    threaded processing (e.g. 131072; see --buffer above).

     --no-clobber
	    Prompt before overwriting an existing file with  the  same	name  as
	    that given for the output file.

	    N.B.   Unintentionally  overwriting  a file is easier than you might
	    think, for example, if you accidentally enter

	       sox file1 file2 effect1 effect2 ...

	    when what you really meant was

	       play file1 file2 effect1 effect2 ...

	    then, without this option, file2 will be overwritten.  Hence,  using
	    this  option  is  recommended.  SOX_OPTS  (above),	a `shell' alias,
	    script, or batch file may be an appropriate way of	permanently  en-
	    abling it.

     --norm[=dB-level]
	    Automatically  invoke  the gain effect to guard against clipping and
	    to normalise the audio. E.g.

	       sox --norm infile -b 16 outfile rate 44100 dither -s

	    is shorthand for

	       sox infile -b 16 outfile gain -h rate 44100 gain -nh dither -s

	    Optionally, the audio can be normalized to a given	level  (usually)
	    below 0 dBFS:

	       sox --norm=-3 infile outfile

	    See also -V, -G, and the gain effect.

     --play-rate-arg ARG
	    Selects  a quality option to be used when the `rate' effect is auto-
	    matically invoked whilst playing audio.  This  option  is  typically
	    set via the SOX_OPTS environment variable (see above).

     --plot gnuplot|octave|off
	    If	not  set  to  off (the default if --plot is not given), run in a
	    mode that can be used, in conjunction with the  gnuplot  program  or
	    the  GNU Octave program, to assist with the selection and configura-
	    tion of many of the transfer-function based effects.  For the  first
	    given  effect  that supports the selected plotting program, SoX will
	    output commands to plot the effect's  transfer  function,  and  then
	    exit without actually processing any audio.  E.g.

	       sox --plot octave input-file -n highpass 1320 > highpass.plt
	       octave highpass.plt

     -q, --no-show-progress
	    Run  in  quiet  mode when SoX wouldn't otherwise do so.  This is the
	    opposite of the -S option.

     -R     Run in `repeatable' mode.  When this option is given, where applica-
	    ble, SoX will embed a fixed time-stamp  in	the  output  file  (e.g.
	    AIFF) and will `seed' pseudo random number generators (e.g.  dither)
	    with  a  fixed number, thus ensuring that successive SoX invocations
	    with the same inputs and the same parameters yield the same output.

     --replay-gain track|album|off
	    Select whether or not  to  apply  replay-gain  adjustment  to  input
	    files.  The default is off for sox and rec, album for play where (at
	    least) the first two input files are tagged with the same Artist and
	    Album names, and track for play otherwise.

     -S, --show-progress
	    Display   input   file  format/header  information,  and  processing
	    progress as input file(s) percentage complete, elapsed time, and re-
	    maining time (if known; shown in brackets), and the number	of  sam-
	    ples  written to the output file.  Also shown is a peak-level meter,
	    and an indication if clipping has occurred.   The  peak-level  meter
	    shows up to two channels and is calibrated for digital audio as fol-
	    lows (right channel shown):
			    dB FSD   Display   dB FSD	Display
			     -25     -		-11	====
			     -23     =		 -9	====-
			     -21     =- 	 -7	=====
			     -19     == 	 -5	=====-
			     -17     ==-	 -3	======
			     -15     ===	 -1	=====!
			     -13     ===-

	    A  three-second  peak-held value of headroom in dBs will be shown to
	    the right of the meter if this is below 6dB.

	    This option is enabled by default when using SoX to play  or  record
	    audio.

     -T     Equivalent to --combine multiply.

     --temp DIRECTORY
	    Specify  that any temporary files should be created in the given DI-
	    RECTORY.  This can be useful if there are permission  or  free-space
	    problems  with  the default location. In this case, using `--temp .'
	    (to use the current directory) is often a good solution.

     --version
	    Show SoX's version number and exit.

     -V[level]
	    Set verbosity. This is particularly useful for seeing how any  auto-
	    matic effects have been invoked by SoX.

	    SoX  displays messages on the console (stderr) according to the fol-
	    lowing verbosity levels:

	    0	   No messages are shown at all; use the exit status  to  deter-
		   mine if an error has occurred.

	    1	   Only  error	messages  are shown.  These are generated if SoX
		   cannot complete the requested commands.

	    2	   Warning messages are also shown.  These are generated if  SoX
		   can	complete the requested commands, but not exactly accord-
		   ing to the requested command parameters, or if  clipping  oc-
		   curs.

	    3	   Descriptions of SoX's processing phases are also shown.  Use-
		   ful for seeing exactly how SoX is processing your audio.

	    4 and above
		   Messages to help with debugging SoX are also shown.

	    By	default, the verbosity level is set to 2 (shows errors and warn-
	    ings). Each occurrence of the  -V  option  increases  the  verbosity
	    level by 1.  Alternatively, the verbosity level can be set to an ab-
	    solute  number  by specifying it immediately after the -V, e.g.  -V0
	    sets it to 0.

   Input File Options
     These options apply only to input files and may precede  only  input  file-
     names on the command line.

     --ignore-length
	    Override  an  (incorrect)  audio  length  given  in  an audio file's
	    header. If this option is given then SoX will keep reading audio un-
	    til it reaches the end of the input file.

     -v, --volume FACTOR
	    Intended for use when combining multiple input  files,  this  option
	    adjusts  the  volume of the file that follows it on the command line
	    by a factor of FACTOR. This allows it to be  `balanced'  w.r.t.  the
	    other  input  files.   This is a linear (amplitude) adjustment, so a
	    number less than 1 decreases the volume and a number greater than  1
	    increases it.  If a negative number is given then in addition to the
	    volume adjustment, the audio signal will be inverted.

	    See also the norm, vol, and gain effects, and see Input File Combin-
	    ing above.

   Input & Output File Format Options
     These options apply to the input or output file whose name they immediately
     precede  on  the command line and are used mainly when working with header-
     less file formats or when specifying a format for the output file	that  is
     different to that of the input file.

     -b BITS, --bits BITS
	    The  number  of  bits (a.k.a. bit-depth or sometimes word-length) in
	    each encoded sample.  Not applicable to complex  encodings	such  as
	    MP3  or  GSM.  Not necessary with encodings that have a fixed number
	    of bits, e.g.  A/<mu>-law, ADPCM.

	    For an input file, the most common use for this option is to  inform
	    SoX of the number of bits per sample in a `raw' (`headerless') audio
	    file.  For example

	       sox -r 16k -e signed -b 8 input.raw output.wav

	    converts a particular `raw' file to a self-describing `WAV' file.

	    For  an output file, this option can be used (perhaps along with -e)
	    to set the output encoding size.  By default (i.e. if this option is
	    not given), the output encoding size will (providing it is supported
	    by the output file type) be set to the input encoding size.  For ex-
	    ample

	       sox input.cdda -b 24 output.wav

	    converts raw CD digital audio (16-bit, signed-integer) to  a  24-bit
	    (signed-integer) `WAV' file.

     -c CHANNELS, --channels CHANNELS
	    The number of audio channels in the audio file. This can be any num-
	    ber greater than zero.

	    For  an input file, the most common use for this option is to inform
	    SoX of the number of channels in a `raw' (`headerless') audio  file.
	    Occasionally,  it may be useful to use this option with a `headered'
	    file, in order to override the (presumably incorrect) value  in  the
	    header  -  note that this is only supported with certain file types.
	    Examples:

	       sox -r 48k -e float -b 32 -c 2 input.raw output.wav

	    converts a particular `raw' file to a self-describing `WAV' file.

	       play -c 1 music.wav

	    interprets the file data as belonging to a single channel regardless
	    of what is indicated in the file header.  Note that if the file does
	    in fact have two channels, this will result in the file  playing  at
	    half speed.

	    For  an output file, this option provides a shorthand for specifying
	    that the channels effect should be invoked in order  to  change  (if
	    necessary)	the number of channels in the audio signal to the number
	    given.  For example, the following two commands are equivalent:

	       sox input.wav -c 1 output.wav bass -b 24
	       sox input.wav	  output.wav bass -b 24 channels 1

	    though the second form is more flexible as it allows the effects  to
	    be ordered arbitrarily.

     -e ENCODING, --encoding ENCODING
	    The audio encoding type.  Sometimes needed with file-types that sup-
	    port  more than one encoding type. For example, with raw, WAV, or AU
	    (but not, for example, with MP3 or FLAC).	The  available	encoding
	    types are as follows:

	    signed-integer
		   PCM	data  stored  as  signed  (`two's complement') integers.
		   Commonly used with a 16 or 24 -bit encoding size.  A value of
		   0 represents minimum signal power.

	    unsigned-integer
		   PCM data stored as unsigned integers.  Commonly used with  an
		   8-bit  encoding size.  A value of 0 represents maximum signal
		   power.

	    floating-point
		   PCM data stored as IEEE 753 single precision (32-bit) or dou-
		   ble precision (64-bit) floating-point  (`real')  numbers.   A
		   value of 0 represents minimum signal power.

	    a-law  International  telephony standard for logarithmic encoding to
		   8 bits per sample.  It has a precision equivalent to  roughly
		   13-bit  PCM and is sometimes encoded with reversed bit-order-
		   ing (see the -X option).

	    u-law, mu-law
		   North American telephony standard for logarithmic encoding to
		   8 bits per sample.  A.k.a.  <mu>-law.   It  has  a  precision
		   equivalent  to  roughly  14-bit  PCM and is sometimes encoded
		   with reversed bit-ordering (see the -X option).

	    oki-adpcm
		   OKI (a.k.a. VOX, Dialogic, or Intel) 4-bit ADPCM;  it  has  a
		   precision  equivalent to roughly 12-bit PCM.  ADPCM is a form
		   of audio compression that has a good compromise between audio
		   quality and encoding/decoding speed.

	    ima-adpcm
		   IMA (a.k.a. DVI) 4-bit ADPCM; it has a  precision  equivalent
		   to roughly 13-bit PCM.

	    ms-adpcm
		   Microsoft  4-bit  ADPCM;  it  has  a  precision equivalent to
		   roughly 14-bit PCM.

	    gsm-full-rate
		   GSM is currently used for the vast majority	of  the  world's
		   digital  wireless telephone calls.  It utilises several audio
		   formats with different bit-rates and associated speech  qual-
		   ity.   SoX  has support for GSM's original 13kbps `Full Rate'
		   audio format.  It is usually CPU-intensive to work  with  GSM
		   audio.

	    Encoding names can be abbreviated where this would not be ambiguous;
	    e.g. `unsigned-integer' can be given as `un', but not `u' (ambiguous
	    with `u-law').

	    For  an input file, the most common use for this option is to inform
	    SoX of the encoding of a `raw' (`headerless') audio  file  (see  the
	    examples in -b and -c above).

	    For  an output file, this option can be used (perhaps along with -b)
	    to set the output encoding type  For example

	       sox input.cdda -e float output1.wav

	       sox input.cdda -b 64 -e float output2.wav

	    convert raw CD digital audio (16-bit, signed-integer)  to  floating-
	    point `WAV' files (single & double precision respectively).

	    By	default  (i.e. if this option is not given), the output encoding
	    type will (providing it is supported by the output file type) be set
	    to the input encoding type.

     --no-glob
	    Specifies that filename `globbing' (wild-card matching)  should  not
	    be	performed by SoX on the following filename.  For example, if the
	    current directory contains	the  two  files  `five-seconds.wav'  and
	    `five*.wav', then

	       play --no-glob "five*.wav"

	    can be used to play just the single file `five*.wav'.

     -r, --rate RATE[k]
	    Gives  the	sample	rate  in Hz (or kHz if appended with `k') of the
	    file.

	    For an input file, the most common use for this option is to  inform
	    SoX of the sample rate of a `raw' (`headerless') audio file (see the
	    examples  in -b and -c above).  Occasionally it may be useful to use
	    this option with a `headered' file, in order to override  the  (pre-
	    sumably incorrect) value in the header - note that this is only sup-
	    ported  with certain file types.  For example, if audio was recorded
	    with a sample-rate of say 48k from a source that played back a  lit-
	    tle, say 1.5%, too slowly, then

	       sox -r 48720 input.wav output.wav

	    effectively corrects the speed by changing only the file header (but
	    see  also the speed effect for the more usual solution to this prob-
	    lem).

	    For an output file, this option provides a shorthand for  specifying
	    that the rate effect should be invoked in order to change (if neces-
	    sary)  the	sample rate of the audio signal to the given value.  For
	    example, the following two commands are equivalent:

	       sox input.wav -r 48k output.wav bass -b 24
	       sox input.wav	    output.wav bass -b 24 rate 48k

	    though the second form is more flexible as it allows rate options to
	    be given, and allows the effects to be ordered arbitrarily.

     -t, --type FILE-TYPE
	    Gives the type of the audio file.  For both input and output  files,
	    this  option  is  commonly used to inform SoX of the type a `header-
	    less' audio file (e.g. raw, mp3) where the actual/desired type  can-
	    not be determined from a given filename extension.	For example:

	       another-command | sox -t mp3 - output.wav

	       sox input.wav -t raw output.bin

	    It	can  also be used to override the type implied by an input file-
	    name extension, but if overriding with a type that has a header, SoX
	    will exit with an appropriate error message if such a header is  not
	    actually present.

	    See soxformat(7) for a list of supported file types.

     -L, --endian little
     -B, --endian big
     -x, --endian swap
	    These  options  specify whether the byte-order of the audio data is,
	    respectively, `little endian', `big endian', or the opposite to that
	    of the system on which SoX is being used.  Endianness  applies  only
	    to data encoded as floating-point, or as signed or unsigned integers
	    of	16  or more bits.  It is often necessary to specify one of these
	    options for headerless files, and sometimes  necessary  for  (other-
	    wise)  self-describing  files.  A given endian-setting option may be
	    ignored for an input file whose header contains a  specific  endian-
	    ness identifier, or for an output file that is actually an audio de-
	    vice.

	    N.B.   Unlike  other  format  characteristics, the endianness (byte,
	    nibble, & bit ordering) of the input file is not automatically  used
	    for the output file; so, for example, when the following is run on a
	    little-endian system:

	       sox -B audio.s16 trimmed.s16 trim 2

	    trimmed.s16 will be created as little-endian;

	       sox -B audio.s16 -B trimmed.s16 trim 2

	    must be used to preserve big-endianness in the output file.

	    The -V option can be used to check the selected orderings.

     -N, --reverse-nibbles
	    Specifies  that the nibble ordering (i.e. the 2 halves of a byte) of
	    the samples should be reversed; sometimes  useful  with  ADPCM-based
	    formats.

	    N.B.  See also N.B. in section on -x above.

     -X, --reverse-bits
	    Specifies  that  the bit ordering of the samples should be reversed;
	    sometimes useful with a few (mostly headerless) formats.

	    N.B.  See also N.B. in section on -x above.

   Output File Format Options
     These options apply only to the output file and may precede only the output
     filename on the command line.

     --add-comment TEXT
	    Append a comment in the output file header (where applicable).

     --comment TEXT
	    Specify the comment text to store in the output file  header  (where
	    applicable).

	    SoX  will  provide	a  default  comment  if  this  option (or --com-
	    ment-file) is not given. To specify that no comment should be stored
	    in the output file, use --comment "" .

     --comment-file FILENAME
	    Specify a file containing the comment text to store  in  the  output
	    file header (where applicable).

     -C, --compression FACTOR
	    The compression factor for variably compressing output file formats.
	    If	this  option is not given then a default compression factor will
	    apply.  The compression factor is interpreted differently  for  dif-
	    ferent  compressing  file  formats.  See the description of the file
	    formats that use this option in soxformat(7) for more information.

EFFECTS
     In addition to converting, playing and recording audio files,  SoX  can  be
     used  to  invoke  a number of audio `effects'.  Multiple effects may be ap-
     plied by specifying them one after another at the end of  the  SoX  command
     line,  forming  an `effects chain'.  Note that applying multiple effects in
     real-time (i.e. when playing audio) is likely to require a high performance
     computer. Stopping other  applications  may  alleviate  performance  issues
     should they occur.

     Some  of  the  SoX effects are primarily intended to be applied to a single
     instrument or `voice'.  To facilitate this, the remix effect and the global
     SoX option -M can be used to isolate then recombine tracks  from  a  multi-
     track recording.

   Multiple Effects Chains
     A	single	effects chain is made up of one or more effects.  Audio from the
     input runs through the chain until either the end	of  the  input	file  is
     reached or an effect in the chain requests to terminate the chain.

     SoX supports running multiple effects chains over the input audio.  In this
     case,  when one chain indicates it is done processing audio, the audio data
     is then sent through the next effects chain.  This continues  until  either
     no more effects chains exist or the input has reached the end of the file.

     An effects chain is terminated by placing a : (colon) after an effect.  Any
     following effects are a part of a new effects chain.

     It  is  important to place the effect that will stop the chain as the first
     effect in the chain.  This is because any samples that are buffered by  ef-
     fects  to the left of the terminating effect will be discarded.  The amount
     of samples discarded is related to the --buffer option  and  it  should  be
     kept  small,  relative to the sample rate, if the terminating effect cannot
     be first.	Further information on stopping effects  can  be  found  in  the
     Stopping SoX section.

     There  are  a  few  pseudo-effects  that aid using multiple effects chains.
     These include newfile which will start writing to a new output file  before
     moving  to  the  next effects chain and restart which will move back to the
     first effects chain.  Pseudo-effects must be specified as the first  effect
     in a chain and as the only effect in a chain (they must have a : before and
     after they are specified).

     The  following is an example of multiple effects chains.  It will split the
     input file into multiple files of 30 seconds in length.  Each output  file-
     name  will have unique number in its name as documented in the Output Files
     section.

	sox infile.wav output.wav trim 0 30 : newfile : restart

   Common Notation And Parameters
     In the descriptions that follow, brackets [ ] are used to denote parameters
     that are optional, braces { } to denote those that are  both  optional  and
     repeatable,  and angle brackets < > to denote those that are repeatable but
     not optional.  Where applicable, default values for optional parameters are
     shown in parenthesis ( ).

     The following parameters are used with, and have the same meaning for, sev-
     eral effects:

     center[k]
	    See frequency.

     frequency[k]
	    A frequency in Hz, or, if appended with `k', kHz.

     gain   A power gain in dB.  Zero gives no gain; less than zero gives an at-
	    tenuation.

     position
	    A position within the audio stream; the syntax  is	[=|+|-]timespec,
	    where  timespec  is  a time specification (see below).  The optional
	    first character indicates whether the timespec is to be  interpreted
	    relative  to  the  start (=) or end (-) of audio, or to the previous
	    position if the effect accepts multiple position arguments (+).  The
	    audio length must be known for end-relative locations to work;  some
	    effects do accept -0 for end-of-audio, though, even if the length is
	    unknown.   Which of =, +, - is the default depends on the effect and
	    is shown in its syntax as, e.g., position(+).

	    Examples: =2:00 (two minutes into the audio stream), -100s (one hun-
	    dred samples before the end of audio), +0:12+10s (twelve seconds and
	    ten samples after the previous position), -0.5+1s (one  sample  less
	    than half a second before the end of audio).

     width[h|k|o|q]
	    Used  to  specify the band-width of a filter.  A number of different
	    methods to specify the width are available (though not all for every
	    effect).  One of the characters shown may be appended to select  the
	    desired method as follows:
					Method	  Notes
				   h	  Hz
				   k	 kHz
				   o   Octaves
				   q   Q-factor   See [2]

	    For  each  effect that uses this parameter, the default method (i.e.
	    if no character is appended) is the one that it listed first in  the
	    first line of the effect's description.

     Most effects that expect an audio position or duration in a parameter, i.e.
     a time specification, accept either of the following two forms:

     [[hours:]minutes:]seconds[.frac][t]
	    A  specification  of  `1:30.5' corresponds to one minute, thirty and
	    1/2 seconds.  The t suffix is entirely optional  (however,	see  the
	    silence effect for an exception).  Note that the component values do
	    not  have  to  be  normalized;  e.g., `1:23:45', `83:45', `79:0285',
	    `1:0:1425', `1::1425' and `5025' all are  legal  and  equivalent  to
	    each other.

     sampless
	    Specifies  the number of samples directly, as in `8000s'.  For large
	    sample counts, e notation is supported:  `1.7e6s'  is  the	same  as
	    `1700000s'.

     Time  specifications can also be chained with + or - into a new time speci-
     fication where the right part is added to or subtracted from the left,  re-
     spectively: `3:00-200s' means two hundred samples less than three minutes.

     To see if SoX has support for an optional effect, enter sox -h and look for
     its name under the list: `EFFECTS'.

   Supported Effects
     Note:  a  categorised  list of the effects can be found in the accompanying
     `README' file.

     allpass frequency[k] width[h|k|o|q]
	    Apply a two-pole all-pass filter with central frequency (in Hz) fre-
	    quency, and filter-width width.  An all-pass filter changes the  au-
	    dio's frequency to phase relationship without changing its frequency
	    to	amplitude  relationship.   The	filter is described in detail in
	    [1].

	    This effect supports the --plot global option.

     band [-n] center[k] [width[h|k|o|q]]
	    Apply a band-pass filter.  The frequency response drops  logarithmi-
	    cally  around  the	center frequency.  The width parameter gives the
	    slope of the drop.	The frequencies at center + width and  center  -
	    width will be half of their original amplitudes.  band defaults to a
	    mode oriented to pitched audio, i.e. voice, singing, or instrumental
	    music.   The  -n  (for noise) option uses the alternate mode for un-
	    pitched audio (e.g. percussion).  Warning: -n  introduces  a  power-
	    gain  of  about  11dB  in  the filter, so beware of output clipping.
	    band introduces noise in the shape of the filter,  i.e.  peaking  at
	    the center frequency and settling around it.

	    This effect supports the --plot global option.

	    See also sinc for a bandpass filter with steeper shoulders.

     bandpass|bandreject [-c] frequency[k] width[h|k|o|q]
	    Apply  a  two-pole	Butterworth band-pass or band-reject filter with
	    central frequency frequency, and (3dB-point) band-width width.   The
	    -c option applies only to bandpass and selects a constant skirt gain
	    (peak gain = Q) instead of the default: constant 0dB peak gain.  The
	    filters  roll  off	at  6dB per octave (20dB per decade) and are de-
	    scribed in detail in [1].

	    These effects support the --plot global option.

	    See also sinc for a bandpass filter with steeper shoulders.

     bandreject frequency[k] width[h|k|o|q]
	    Apply a band-reject filter.  See the description of the bandpass ef-
	    fect for details.

     bass|treble gain [frequency[k] [width[s|h|k|o|q]]]
	    Boost or cut the bass (lower) or treble (upper) frequencies  of  the
	    audio  using  a  two-pole shelving filter with a response similar to
	    that of a standard hi-fi's tone-controls.  This  is  also  known  as
	    shelving equalisation (EQ).

	    gain gives the gain at 0 Hz (for bass), or whichever is the lower of
	    ~22 kHz and the Nyquist frequency (for treble).  Its useful range is
	    about  -20	(for a large cut) to +20 (for a large boost).  Beware of
	    Clipping when using a positive gain.

	    If desired, the filter can be fine-tuned  using  the  following  op-
	    tional parameters:

	    frequency  sets the filter's central frequency and so can be used to
	    extend or reduce the frequency range to be boosted or cut.	The  de-
	    fault value is 100 Hz (for bass) or 3 kHz (for treble).

	    width determines how steep is the filter's shelf transition.  In ad-
	    dition  to	the  common width specification methods described above,
	    `slope' (the default, or if appended with `s')  may  be  used.   The
	    useful  range of `slope' is about 0.3, for a gentle slope, to 1 (the
	    maximum), for a steep slope; the default value is 0.5.

	    The filters are described in detail in [1].

	    These effects support the --plot global option.

	    See also equalizer for a peaking equalisation effect.

     bend [-f frame-rate(25)] [-o over-sample(16)] { start-posi-
     tion(+),cents,end-position(+) }
	    Changes pitch by specified amounts at specified times.   Each  given
	    triple: start-position,cents,end-position specifies one bend.  cents
	    is the number of cents (100 cents = 1 semitone) by which to bend the
	    pitch. The other values specify the points in time at which to start
	    and end bending the pitch, respectively.

	    The  pitch-bending algorithm utilises the Discrete Fourier Transform
	    (DFT) at a particular frame rate and over-sampling rate.  The -f and
	    -o parameters may be used to adjust these parameters and  thus  con-
	    trol the smoothness of the changes in pitch.

	    For  example,  an  initial tone is generated, then bent three times,
	    yielding four different notes in total:

	       play -n synth 2.5 sin 667 gain 1 \
		 bend .35,180,.25  .15,740,.53	0,-520,.3

	    Here, the first bend runs from 0.35 to 0.6, and the second one  from
	    0.75  to  1.28  seconds.  Note that the clipping that is produced in
	    this example is deliberate; to remove it, use gain -5  in  place  of
	    gain 1.

	    See also pitch.

     biquad b0 b1 b2 a0 a1 a2
	    Apply  a biquad IIR filter with the given coefficients. Where b* and
	    a* are the numerator and denominator coefficients respectively.

	    See http://en.wikipedia.org/wiki/Digital_biquad_filter (where  a0  =
	    1).

	    This effect supports the --plot global option.

     channels CHANNELS
	    Invoke  a  simple  algorithm to change the number of channels in the
	    audio signal to the given number CHANNELS: mixing if decreasing  the
	    number  of channels or duplicating if increasing the number of chan-
	    nels.

	    The channels effect is invoked  automatically  if  SoX's  -c  option
	    specifies  a number of channels that is different to that of the in-
	    put file(s).  Alternatively, if this  effect  is  given  explicitly,
	    then  SoX's -c option need not be given.  For example, the following
	    two commands are equivalent:

	       sox input.wav -c 1 output.wav bass -b 24
	       sox input.wav	  output.wav bass -b 24 channels 1

	    though the second form is more flexible as it allows the effects  to
	    be ordered arbitrarily.

	    See  also  remix  for an effect that allows channels to be mixed/se-
	    lected arbitrarily.

     chorus gain-in gain-out <delay decay speed depth -s|-t>
	    Add a chorus effect to the audio.  This  can  make	a  single  vocal
	    sound like a chorus, but can also be applied to instrumentation.

	    Chorus resembles an echo effect with a short delay, but whereas with
	    echo  the  delay  is constant, with chorus, it is varied using sinu-
	    soidal or triangular modulation.  The modulation depth  defines  the
	    range the modulated delay is played before or after the delay. Hence
	    the  delayed  sound will sound slower or faster, that is the delayed
	    sound tuned around the original one, like in a chorus where some vo-
	    cals are slightly off key.	See [3] for more discussion of the  cho-
	    rus effect.

	    Each four-tuple parameter delay/decay/speed/depth gives the delay in
	    milliseconds  and  the decay (relative to gain-in) with a modulation
	    speed in Hz using depth in milliseconds.  The modulation  is  either
	    sinusoidal	(-s)  or triangular (-t).  Gain-out is the volume of the
	    output.

	    A typical delay is around 40ms to 60ms; the modulation speed is best
	    near 0.25Hz and the modulation depth around  2ms.	For  example,  a
	    single delay:

	       play guitar1.wav chorus 0.7 0.9 55 0.4 0.25 2 -t

	    Two delays of the original samples:

	       play guitar1.wav chorus 0.6 0.9 50 0.4 0.25 2 -t \
		  60 0.32 0.4 1.3 -s

	    A fuller sounding chorus (with three additional delays):

	       play guitar1.wav chorus 0.5 0.9 50 0.4 0.25 2 -t \
		  60 0.32 0.4 2.3 -t 40 0.3 0.3 1.3 -s

     compand attack1,decay1{,attack2,decay2}
	    [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
	    [gain [initial-volume-dB [delay]]]

	    Compand (compress or expand) the dynamic range of the audio.

	    The attack and decay parameters (in seconds) determine the time over
	    which the instantaneous level of the input signal is averaged to de-
	    termine  its volume; attacks refer to increases in volume and decays
	    refer to decreases.  For most situations, the attack time  (response
	    to	the  music getting louder) should be shorter than the decay time
	    because the human ear is more sensitive to sudden  loud  music  than
	    sudden soft music.	Where more than one pair of attack/decay parame-
	    ters  are  specified, each input channel is companded separately and
	    the number of pairs must agree with the number  of	input  channels.
	    Typical values are 0.3,0.8 seconds.

	    The second parameter is a list of points on the compander's transfer
	    function specified in dB relative to the maximum possible signal am-
	    plitude.   The  input  values must be in a strictly increasing order
	    but the transfer function does not have to be monotonically  rising.
	    If	omitted,  the value of out-dB1 defaults to the same value as in-
	    dB1; levels below in-dB1 are not companded (but may  have  gain  ap-
	    plied  to them).  The point 0,0 is assumed but may be overridden (by
	    0,out-dBn).  If the list is preceded by a soft-knee-dB  value,  then
	    the  points at where adjacent line segments on the transfer function
	    meet will be rounded by the amount given.  Typical	values	for  the
	    transfer function are 6:-70,-60,-20.

	    The third (optional) parameter is an additional gain in dB to be ap-
	    plied at all points on the transfer function and allows easy adjust-
	    ment of the overall gain.

	    The  fourth  (optional)  parameter is an initial level to be assumed
	    for each channel when companding starts.  This permits the	user  to
	    supply a nominal level initially, so that, for example, a very large
	    gain  is  not applied to initial signal levels before the companding
	    action has begun to operate: it is quite probable that  in	such  an
	    event, the output would be severely clipped while the compander gain
	    properly  adjusts  itself.	A typical value (for audio which is ini-
	    tially quiet) is -90 dB.

	    The fifth (optional) parameter is a delay  in  seconds.   The  input
	    signal  is	analysed immediately to control the compander, but it is
	    delayed before being fed to the volume adjuster.  Specifying a delay
	    approximately equal to the attack/decay times allows  the  compander
	    to	effectively  operate  in  a  `predictive' rather than a reactive
	    mode.  A typical value is 0.2 seconds.
				    *	     *	      *

	    The following example might be used to make a piece  of  music  with
	    both  quiet  and  loud passages suitable for listening to in a noisy
	    environment such as a moving vehicle:

	       sox asz.wav asz-car.wav compand 0.3,1 6:-70,-60,-20 -5 -90 0.2

	    The transfer function (`6:-70,...') says that very soft sounds  (be-
	    low -70dB) will remain unchanged.  This will stop the compander from
	    boosting  the volume on `silent' passages such as between movements.
	    However, sounds in the range -60dB to 0dB (maximum volume)	will  be
	    boosted so that the 60dB dynamic range of the original music will be
	    compressed	3-to-1	into a 20dB range, which is wide enough to enjoy
	    the music but narrow enough to get around the road noise.  The  `6:'
	    selects 6dB soft-knee companding.  The -5 (dB) output gain is needed
	    to avoid clipping (the number is inexact, and was derived by experi-
	    mentation).   The -90 (dB) for the initial volume will work fine for
	    a clip that starts with near silence, and the delay of 0.2 (seconds)
	    has the effect of causing the compander to react a bit more  quickly
	    to sudden volume changes.

	    In	the next example, compand is being used as a noise-gate for when
	    the noise is at a lower level than the signal:

	       play infile compand .1,.2 -inf,-50.1,-inf,-50,-50 0 -90 .1

	    Here is another noise-gate, this time for when the	noise  is  at  a
	    higher  level  than  the signal (making it, in some ways, similar to
	    squelch):

	       play infile compand .1,.1 -45.1,-45,-inf,0,-inf 45 -90 .1

	    This effect supports the --plot  global  option  (for  the	transfer
	    function).

	    See also mcompand for a multiple-band companding effect.

     contrast [enhancement-amount(75)]
	    Comparable with compression, this effect modifies an audio signal to
	    make it sound louder.  enhancement-amount controls the amount of the
	    enhancement  and is a number in the range 0-100.  Note that enhance-
	    ment-amount = 0 still gives a significant contrast enhancement.

	    See also the compand and mcompand effects.

     dcshift shift [limitergain]
	    Apply a DC shift to the audio.  This can be useful to  remove  a  DC
	    offset (caused perhaps by a hardware problem in the recording chain)
	    from  the  audio.  The effect of a DC offset is reduced headroom and
	    hence volume.  The stat or stats effect can be used to determine  if
	    a signal has a DC offset.

	    The  given	dcshift value is a floating point number in the range of
	    +/-2 that indicates the amount to shift the audio (which is  in  the
	    range of +/-1).

	    An	optional limitergain can be specified as well.	It should have a
	    value much less than 1 (e.g. 0.05 or 0.02) and is used only on peaks
	    to prevent clipping.
				    *	     *	      *

	    An alternative approach to removing a DC offset (albeit with a short
	    delay) is to use the highpass filter effect at a  frequency  of  say
	    10Hz, as illustrated in the following example:

	       sox -n dc.wav synth 5 sin %0 50
	       sox dc.wav fixed.wav highpass 10

     deemph
	    Apply  Compact  Disc  (IEC	60908) de-emphasis (a treble attenuation
	    shelving filter).

	    Pre-emphasis was applied in the mastering of some CDs issued in  the
	    early 1980s.  These included many classical music albums, as well as
	    now  sought-after  issues  of  albums by The Beatles, Pink Floyd and
	    others.  Pre-emphasis should be removed at playback time by a de-em-
	    phasis filter in the playback device.  However, not  all  modern  CD
	    players have this filter, and very few PC CD drives have it; playing
	    pre-emphasised  audio without the correct de-emphasis filter results
	    in audio that sounds harsh and is far from	what  its  creators  in-
	    tended.

	    With the deemph effect, it is possible to apply the necessary de-em-
	    phasis  to	audio  that has been extracted from a pre-emphasised CD,
	    and then either burn the de-emphasised audio to a new CD (which will
	    then play correctly on any CD player), or simply play the  correctly
	    de-emphasised audio files on the PC.  For example:

	       sox track1.wav track1-deemph.wav deemph

	    and then burn track1-deemph.wav to CD, or

	       play track1-deemph.wav

	    or simply

	       play track1.wav deemph

	    The  de-emphasis  filter is implemented as a biquad and requires the
	    input audio sample rate to be either 44.1kHz or 48kHz.  Maximum  de-
	    viation from the ideal response is only 0.06dB (up to 20kHz).

	    This effect supports the --plot global option.

	    See also the bass and treble shelving equalisation effects.

     delay {position(=)}
	    Delay  one	or more audio channels such that they start at the given
	    position.  For example, delay 1.5 +1 3000s delays the first  channel
	    by	1.5  seconds, the second channel by 2.5 seconds (one second more
	    than the previous channel), the third channel by 3000  samples,  and
	    leaves  any other channels that may be present un-delayed.	The fol-
	    lowing (one long) command plays a chime sound:

	       play -n synth -j 3 sin %3 sin %-2 sin %-5 sin %-9 \
		 sin %-14 sin %-21 fade h .01 2 1.5 delay \
		 1.3 1 .76 .54 .27 remix - fade h 0 2.7 2.5 norm -1

	    and this plays a guitar chord:

	       play -n synth pl G2 pl B2 pl D3 pl G3 pl D4 pl G4 \
		 delay 0 .05 .1 .15 .2 .25 remix - fade 0 4 .1 norm -1

     dither [-S|-s|-f filter] [-a] [-p precision]
	    Apply dithering to the audio.  Dithering deliberately adds	a  small
	    amount  of noise to the signal in order to mask audible quantization
	    effects that can occur if the output sample size  is  less	than  24
	    bits.  With no options, this effect will add triangular (TPDF) white
	    noise.   Noise-shaping  (only  for	certain sample rates) can be se-
	    lected with -s.  With the -f option, it is possible to select a par-
	    ticular noise-shaping filter from the following list:  lipshitz,  f-
	    weighted,  modified-e-weighted,  improved-e-weighted, gesemann, shi-
	    bata, low-shibata, high-shibata.  Note that most  filter  types  are
	    available  only with 44100Hz sample rate.  The filter types are dis-
	    tinguished by the following properties: audibility of  noise,  level
	    of	(inaudible,  but  in  some circumstances, otherwise problematic)
	    shaped high frequency noise, and processing speed.
	    See http://sox.sourceforge.net/SoX/NoiseShaping for  graphs  of  the
	    different noise-shaping curves.

	    The  -S  option  selects  a  slightly  `sloped' TPDF, biased towards
	    higher frequencies.  It can be used at any sampling rate  but  below
	    ~~22k,  plain TPDF is probably better, and above ~~ 37k, noise-shap-
	    ing (if available) is probably better.

	    The -a option enables a mode where dithering (and  noise-shaping  if
	    applicable)  are  automatically  enabled only when needed.	The most
	    likely use for this is when applying fade in or out  to  an  already
	    dithered  file,  so  that  the redithering applies only to the faded
	    portions.  However, auto dithering is not fool-proof, so  the  fades
	    should  be	carefully  checked for any noise modulation; if this oc-
	    curs, then either re-dither the whole file, or use trim,  fade,  and
	    concatencate.

	    The -p option allows overriding the target precision.

	    If	the  SoX  global option -R option is not given, then the pseudo-
	    random number generator used to generate the  white  noise	will  be
	    `reseeded', i.e. the generated noise will be different between invo-
	    cations.

	    This  effect should not be followed by any other effect that affects
	    the audio.

	    See also the `Dithering' section above.

     downsample [factor(2)]
	    Downsample the signal by an integer factor: Only the  first  out  of
	    each factor samples is retained, the others are discarded.

	    No	decimation  filter  is	applied.  If the input is not a properly
	    bandlimited baseband signal, aliasing will occur.  This may  be  de-
	    sirable, e.g., for frequency translation.

	    For  a  general resampling effect with anti-aliasing, see rate.  See
	    also upsample.

     earwax
	    Makes audio easier to listen  to  on  headphones.	Adds  `cues'  to
	    44.1kHz stereo (i.e. audio CD format) audio so that when listened to
	    on headphones the stereo image is moved from inside your head (stan-
	    dard  for headphones) to outside and in front of the listener (stan-
	    dard for speakers).

     echo gain-in gain-out <delay decay>
	    Add echoing to the audio.  Echoes are reflected sound and can  occur
	    naturally  amongst	mountains  (and  sometimes large buildings) when
	    talking or shouting; digital echo effects emulate this behaviour and
	    are often used to help fill out the sound of a single instrument  or
	    vocal.   The time difference between the original signal and the re-
	    flection is the `delay' (time), and the loudness  of  the  reflected
	    signal  is	the  `decay'.  Multiple echoes can have different delays
	    and decays.

	    Each given delay decay pair gives the delay in milliseconds and  the
	    decay (relative to gain-in) of that echo.  Gain-out is the volume of
	    the  output.   For	example: This will make it sound as if there are
	    twice as many instruments as are actually playing:

	       play lead.aiff echo 0.8 0.88 60 0.4

	    If the delay is very short, then it sound like  a  (metallic)  robot
	    playing music:

	       play lead.aiff echo 0.8 0.88 6 0.4

	    A longer delay will sound like an open air concert in the mountains:

	       play lead.aiff echo 0.8 0.9 1000 0.3

	    One mountain more, and:

	       play lead.aiff echo 0.8 0.9 1000 0.3 1800 0.25

     echos gain-in gain-out <delay decay>
	    Add  a sequence of echoes to the audio.  Each delay decay pair gives
	    the delay in milliseconds and the decay  (relative	to  gain-in)  of
	    that echo.	Gain-out is the volume of the output.

	    Like  the echo effect, echos stand for `ECHO in Sequel', that is the
	    first echos takes the input, the second  the  input  and  the  first
	    echos,  the  third the input and the first and the second echos, ...
	    and so on.	Care should be taken using many echos;	a  single  echos
	    has the same effect as a single echo.

	    The sample will be bounced twice in symmetric echos:

	       play lead.aiff echos 0.8 0.7 700 0.25 700 0.3

	    The sample will be bounced twice in asymmetric echos:

	       play lead.aiff echos 0.8 0.7 700 0.25 900 0.3

	    The sample will sound as if played in a garage:

	       play lead.aiff echos 0.8 0.7 40 0.25 63 0.3

     equalizer frequency[k] width[q|o|h|k] gain
	    Apply  a  two-pole peaking equalisation (EQ) filter.  With this fil-
	    ter, the signal-level at and around a selected frequency can be  in-
	    creased  or decreased, whilst (unlike band-pass and band-reject fil-
	    ters) that at all other frequencies is unchanged.

	    frequency gives the filter's central frequency  in	Hz,  width,  the
	    band-width, and gain the required gain or attenuation in dB.  Beware
	    of Clipping when using a positive gain.

	    In	order to produce complex equalisation curves, this effect can be
	    given several times, each with a different central frequency.

	    The filter is described in detail in [1].

	    This effect supports the --plot global option.

	    See also bass and treble for shelving equalisation effects.

     fade [type] fade-in-length [stop-position(=) [fade-out-length]]
	    Apply a fade effect to the beginning, end, or both of the audio.

	    An optional type can be specified to select the shape  of  the  fade
	    curve:  q  for quarter of a sine wave, h for half a sine wave, t for
	    linear (`triangular') slope, l for logarithmic, and p  for	inverted
	    parabola.  The default is logarithmic.

	    A  fade-in	starts	from the first sample and ramps the signal level
	    from 0 to full volume over the time given as fade-in-length.   Spec-
	    ify 0 if no fade-in is wanted.

	    For  fade-outs, the audio will be truncated at stop-position and the
	    signal level will be ramped from full volume down to 0 over  an  in-
	    terval  of	fade-out-length  before the stop-position.  If fade-out-
	    length is not specified, it defaults to the same value  as	fade-in-
	    length.  No fade-out is performed if stop-position is not specified.
	    If the audio length can be determined from the input file header and
	    any previous effects, then -0 (or, for historical reasons, 0) may be
	    specified for stop-position to indicate the usual case of a fade-out
	    that ends at the end of the input audio stream.

	    Any  time specification may be used for fade-in-length and fade-out-
	    length.

	    See also the splice effect.

     fir [coefs-file|coefs]
	    Use SoX's FFT convolution engine with given FIR filter coefficients.
	    If a single argument is given then this is treated as the name of  a
	    file  containing the filter coefficients (white-space separated; may
	    contain `#' comments).  If the given filename is `-', or if no argu-
	    ment is given, then the coefficients are read from the `standard in-
	    put' (stdin); otherwise, coefficients may be given	on  the  command
	    line.  Examples:

	       sox infile outfile fir 0.0195 -0.082 0.234 0.891 -0.145 0.043

	       sox infile outfile fir coefs.txt

	    with coefs.txt containing

	       # HP filter
	       # freq=10000
		 1.2311233052619888e-01
		-4.4777096106211783e-01
		 5.1031563346705155e-01
		-6.6502926320995331e-02
	       ...

	    This effect supports the --plot global option.

     flanger [delay depth regen width speed shape phase interp]
	    Apply  a  flanging	effect to the audio.  See [3] for a detailed de-
	    scription of flanging.

	    All parameters are optional (right to left).
			Range	  Default   Description
	      delay	0 - 30	     0	    Base delay in milliseconds.
	      depth	0 - 10	     2	    Added swept delay in milliseconds.
	      regen    -95 - 95      0	    Percentage regeneration (delayed
					    signal feedback).
	      width    0 - 100	    71	    Percentage of delayed signal mixed
					    with original.
	      speed    0.1 - 10     0.5     Sweeps per second (Hz).
	      shape		    sin     Swept wave shape: sine|triangle.
	      phase    0 - 100	    25	    Swept wave percentage phase-shift
					    for multi-channel (e.g. stereo)
					    flange; 0 = 100 = same phase on
					    each channel.
	      interp		    lin     Digital delay-line interpolation:
					    linear|quadratic.

     gain [-e|-B|-b|-r] [-n] [-l|-h] [gain-dB]
	    Apply amplification or attenuation to the audio signal, or, in  some
	    cases, to some of its channels.  Note that use of any of -e, -B, -b,
	    -r,  or  -n  requires  temporary file space to store the audio to be
	    processed, so may be unsuitable for use with `streamed' audio.

	    Without other options, gain-dB is used to adjust  the  signal  power
	    level by the given number of dB: positive amplifies (beware of Clip-
	    ping),  negative attenuates.  With other options, the gain-dB ampli-
	    fication or attenuation is (logically) applied after the  processing
	    due to those options.

	    Given  the	-e  option, the levels of the audio channels of a multi-
	    channel file are `equalised', i.e.	gain is applied to all	channels
	    other  than that with the highest peak level, such that all channels
	    attain the same peak level (but, without also giving -n,  the  audio
	    is not `normalised').

	    The -B (balance) option is similar to -e, but with -B, the RMS level
	    is	used  instead  of  the	peak level.  -B might be used to correct
	    stereo imbalance caused by an imperfect record turntable  cartridge.
	    Note that unlike -e, -B might cause some clipping.

	    -b	is similar to -B but has clipping protection, i.e.  if necessary
	    to prevent clipping whilst balancing, attenuation is applied to  all
	    channels.  Note, however, that in conjunction with -n, -B and -b are
	    synonymous.

	    The -r option is used in conjunction with a prior invocation of gain
	    with the -h option - see below for details.

	    The  -n  option normalises the audio to 0dB FSD; it is often used in
	    conjunction with a negative gain-dB to the effect that the audio  is
	    normalised to a given level below 0dB.  For example,

	       sox infile outfile gain -n

	    normalises to 0dB, and

	       sox infile outfile gain -n -3

	    normalises to -3dB.

	    The -l option invokes a simple limiter, e.g.

	       sox infile outfile gain -l 6

	    will apply 6dB of gain but never clip.  Note that limiting more than
	    a few dBs more than occasionally (in a piece of audio) is not recom-
	    mended  as	it can cause audible distortion.  See the compand effect
	    for a more capable limiter.

	    The -h option is used to apply gain to provide head-room for  subse-
	    quent processing.  For example, with

	       sox infile outfile gain -h bass +6

	    6dB of attenuation will be applied prior to the bass boosting effect
	    thus  ensuring  that  it will not clip.  Of course, with bass, it is
	    obvious how much headroom will be needed,  but  with  other  effects
	    (e.g.   rate,  dither) it is not always as clear.  Another advantage
	    of using gain -h rather than an explicit attenuation, is that if the
	    headroom is not used by subsequent effects, it can be reclaimed with
	    gain -r, for example:

	       sox infile outfile gain -h bass +6 rate 44100 gain -r

	    The above effects chain guarantees never to clip nor amplify; it at-
	    tenuates if necessary to prevent clipping, but by only as much as is
	    needed to do so.

	    Output formatting (dithering and bit-depth reduction) also	requires
	    headroom (which cannot be `reclaimed'), e.g.

	       sox infile outfile gain -h bass +6 rate 44100 gain -rh dither

	    Here,  the	second gain invocation, reclaims as much of the headroom
	    as it can from the preceding effects, but retains as  much	headroom
	    as	is  needed  for subsequent processing.	The SoX global option -G
	    can be given to automatically invoke gain -h and gain -r.

	    See also the norm and vol effects.

     highpass|lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
	    Apply a high-pass or low-pass filter with 3dB point frequency.   The
	    filter  can be either single-pole (with -1), or double-pole (the de-
	    fault, or with -2).  width applies only to double-pole filters;  the
	    default  is Q = 0.707 and gives a Butterworth response.  The filters
	    roll off at 6dB per pole per octave (20dB per pole per decade).  The
	    double-pole filters are described in detail in [1].

	    These effects support the --plot global option.

	    See also sinc for filters with a steeper roll-off.

     hilbert [-n taps]
	    Apply an odd-tap Hilbert transform filter, phase-shifting the signal
	    by 90 degrees.

	    This is used in many matrix coding schemes and for	analytic  signal
	    generation.   The  process is often written as a multiplication by i
	    (or j), the imaginary unit.

	    An odd-tap Hilbert transform filter has a  bandpass  characteristic,
	    attenuating  the  lowest and highest frequencies.  Its bandwidth can
	    be controlled by the number of filter taps, which can  be  specified
	    with -n.  By default, the number of taps is chosen for a cutoff fre-
	    quency of about 75 Hz.

	    This effect supports the --plot global option.

     ladspa [-l|-r] module [plugin] [argument ...]
	    Apply  a LADSPA [5] (Linux Audio Developer's Simple Plugin API) plu-
	    gin.  Despite the name, LADSPA is not  Linux-specific,  and  a  wide
	    range  of  effects	is  available as LADSPA plugins, such as cmt [6]
	    (the Computer Music Toolkit) and Steve  Harris's  plugin  collection
	    [7]. The first argument is the plugin module, the second the name of
	    the  plugin  (a  module  can  contain more than one plugin), and any
	    other arguments are for the control ports of the plugin. Missing ar-
	    guments are supplied by default values if possible.

	    Normally, the number of input ports of the	plugin	must  match  the
	    number  of input channels, and the number of output ports determines
	    the output channel count.  However, the -r (replicate) option allows
	    cloning a mono plugin to handle multi-channel input.

	    Some plugins introduce latency which SoX may  optionally  compensate
	    for.  The -l (latency compensation) option automatically compensates
	    for  latency  as  reported	by the plugin via an output control port
	    named "latency".

	    If found, the environment  variable  LADSPA_PATH  will  be	used  as
	    search path for plugins.

     loudness [gain [reference]]
	    Loudness  control - similar to the gain effect, but provides equali-
	    sation     for     the     human	 auditory      system.	     See
	    http://en.wikipedia.org/wiki/Loudness  for a detailed description of
	    loudness.  The gain is adjusted by the given gain parameter (usually
	    negative) and the signal equalised according to  ISO  226  w.r.t.  a
	    reference  level  of 65dB, though an alternative reference level may
	    be given if the original audio has been equalised for some other op-
	    timal level.  A default gain of -10dB is used if a gain value is not
	    given.

	    See also the gain effect.

     lowpass [-1|-2] frequency[k] [width[q|o|h|k]]
	    Apply a low-pass filter.  See the description of the highpass effect
	    for details.

     mcompand "attack1,decay1{,attack2,decay2}
	    [soft-knee-dB:]in-dB1[,out-dB1]{,in-dB2,out-dB2}
	    [gain   [initial-volume-dB	 [delay]]]"   {crossover-freq[k]    "at-
	    tack1,..."}

	    The multi-band compander is similar to the single-band compander but
	    the  audio	is  first divided into bands using Linkwitz-Riley cross-
	    over filters and a separately  specifiable	compander  run	on  each
	    band.   See the compand effect for the definition of its parameters.
	    Compand parameters are  specified  between	double	quotes	and  the
	    crossover  frequency for that band is given by crossover-freq; these
	    can be repeated to create multiple bands.

	    For example, the following (one long) command shows  how  multi-band
	    companding is typically used in FM radio:

	       play track1.wav gain -3 sinc -n 29 -b 100 8000 mcompand \
		 "0.005,0.1 -47,-40,-34,-34,-17,-33" 100 \
		 "0.003,0.05 -47,-40,-34,-34,-17,-33" 400 \
		 "0.000625,0.0125 -47,-40,-34,-34,-15,-33" 1600 \
		 "0.0001,0.025 -47,-40,-34,-34,-31,-31,-0,-30" 6400 \
		 "0,0.025 -38,-31,-28,-28,-0,-25" \
		 gain 15 highpass 22 highpass 22 sinc -n 255 -b 16 -17500 \
		 gain 9 lowpass -1 17801

	    The  audio file is played with a simulated FM radio sound (or broad-
	    cast signal condition if the lowpass filter at the end is  skipped).
	    Note that the pipeline is set up with US-style 75us pre-emphasis.

	    See also compand for a single-band companding effect.

     noiseprof [profile-file]
	    Calculate  a  profile  of the audio for use in noise reduction.  See
	    the description of the noisered effect for details.

     noisered [profile-file [amount]]
	    Reduce noise in the audio signal by profiling and  filtering.   This
	    effect  is	moderately  effective  at removing consistent background
	    noise such as hiss or hum.	To use it, first run SoX with the noise-
	    prof effect on a section of audio that ideally would contain silence
	    but in fact contains noise - such sections are  typically  found  at
	    the beginning or the end of a recording.  noiseprof will write out a
	    noise profile to profile-file, or to stdout if no profile-file or if
	    `-' is given.  E.g.

	       sox speech.wav -n trim 0 1.5 noiseprof speech.noise-profile

	    To	actually  remove  the  noise,  run SoX again, this time with the
	    noisered effect; noisered will reduce noise  according  to	a  noise
	    profile  (which  was  generated by noiseprof), from profile-file, or
	    from stdin if no profile-file or if `-' is given.  E.g.

	       sox speech.wav cleaned.wav noisered speech.noise-profile 0.3

	    How much noise should be removed is specified by amount-a number be-
	    tween 0 and 1 with a default of 0.5.   Higher  numbers  will  remove
	    more  noise but present a greater likelihood of removing wanted com-
	    ponents of the audio signal.  Before replacing an original recording
	    with a noise-reduced version, experiment with different amount  val-
	    ues  to find the optimal one for your audio; use headphones to check
	    that you are happy with the results, paying particular attention  to
	    quieter sections of the audio.

	    On	most  systems, the two stages - profiling and reduction - can be
	    combined using a pipe, e.g.

	       sox noisy.wav -n trim 0 1 noiseprof | play noisy.wav noisered

     norm [dB-level]
	    Normalise the audio.  norm is just an alias for  gain  -n;	see  the
	    gain effect for details.

     oops   Out  Of  Phase  Stereo effect.  Mixes stereo to twin-mono where each
	    mono channel contains the difference  between  the	left  and  right
	    stereo channels.  This is sometimes known as the `karaoke' effect as
	    it often has the effect of removing most or all of the vocals from a
	    recording.	It is equivalent to remix 1,2i 1,2i.

     overdrive [gain(20) [colour(20)]]
	    Non  linear distortion.  The colour parameter controls the amount of
	    even harmonic content in the over-driven output.

     pad { length[@position(=)] }
	    Pad the audio with silence, at the beginning, the end, or any speci-
	    fied points through the audio.  length is the amount of  silence  to
	    insert  and position the position in the input audio stream at which
	    to insert it.  Any number of lengths and positions may be specified,
	    provided that a specified position is not  less  that  the	previous
	    one,  and  any time specification may be used for them.  position is
	    optional for the first and last lengths  specified	and  if  omitted
	    correspond	to  the beginning and the end of the audio respectively.
	    For example, pad 1.5 1.5 adds 1.5 seconds of silence padding at each
	    end of the audio, whilst pad 4000s@3:00 inserts 4000 samples of  si-
	    lence  3  minutes  into the audio.	If silence is wanted only at the
	    end of the audio, specify either the end position or specify a zero-
	    length pad at the start.

	    See also delay for an effect that can add silence at  the  beginning
	    of the audio on a channel-by-channel basis.

     phaser gain-in gain-out delay decay speed [-s|-t]
	    Add  a phasing effect to the audio.  See [3] for a detailed descrip-
	    tion of phasing.

	    delay/decay/speed gives the delay  in  milliseconds  and  the  decay
	    (relative to gain-in) with a modulation speed in Hz.  The modulation
	    is either sinusoidal (-s)  - preferable for multiple instruments, or
	    triangular	(-t)   -  gives single instruments a sharper phasing ef-
	    fect.  The decay should be less than 0.5 to avoid feedback, and usu-
	    ally no less than 0.1.  Gain-out is the volume of the output.

	    For example:

	       play snare.flac phaser 0.8 0.74 3 0.4 0.5 -t

	    Gentler:

	       play snare.flac phaser 0.9 0.85 4 0.23 1.3 -s

	    A popular sound:

	       play snare.flac phaser 0.89 0.85 1 0.24 2 -t

	    More severe:

	       play snare.flac phaser 0.6 0.66 3 0.6 2 -t

     pitch [-q] shift [segment [search [overlap]]]
	    Change the audio pitch (but not tempo).

	    shift gives the pitch shift as positive or	negative  `cents'  (i.e.
	    100ths  of	a  semitone).  See the tempo effect for a description of
	    the other parameters.

	    See also the bend, speed, and tempo effects.

     rate [-q|-l|-m|-h|-v] [override-options] RATE[k]
	    Change the audio sampling rate (i.e.  resample  the  audio)  to  any
	    given RATE (even non-integer if this is supported by the output file
	    format) using a quality level defined as follows:
			   Quality   Band-   Rej dB   Typical Use
				     width
		     -q     quick     n/a    ~=30 @   playback on an-
					      Fs/4    cient hardware
		     -l      low      80%     100     playback on old
						      hardware
		     -m    medium     95%     100     audio playback
		     -h     high      95%     125     16-bit mastering
						      (use with dither)
		     -v   very high   95%     175     24-bit mastering

	    where  Band-width is the percentage of the audio frequency band that
	    is preserved and Rej dB is the level of noise rejection.  Increasing
	    levels of resampling quality  come	at  the  expense  of  increasing
	    amounts  of  time  to  process  the  audio.  If no quality option is
	    given, the quality level used is `high' (but see `Playing &  Record-
	    ing Audio' above regarding playback).

	    The `quick' algorithm uses cubic interpolation; all others use band-
	    limited  interpolation.   By default, all algorithms have a `linear'
	    phase response; for `medium', `high' and `very high', the phase  re-
	    sponse is configurable (see below).

	    The  rate  effect is invoked automatically if SoX's -r option speci-
	    fies a rate that is different to that of the input file(s).   Alter-
	    natively,  if  this effect is given explicitly, then SoX's -r option
	    need not be given.	For example,  the  following  two  commands  are
	    equivalent:

	       sox input.wav -r 48k output.wav bass -b 24
	       sox input.wav	    output.wav bass -b 24 rate 48k

	    though the second command is more flexible as it allows rate options
	    to be given, and allows the effects to be ordered arbitrarily.
				    *	     *	      *

	    Warning: technically detailed discussion follows.

	    The  simple quality selection described above provides settings that
	    satisfy the needs of the vast majority of resampling  tasks.   Occa-
	    sionally,  however, it may be desirable to fine-tune the resampler's
	    filter response; this can be achieved using override options, as de-
	    tailed in the following table:
	      -M/-I/-L	   Phase response = minimum/intermediate/linear
	      -s	   Steep filter (band-width = 99%)
	      -a	   Allow aliasing/imaging above the pass-band
	      -b 74-99.7   Any band-width %
	      -p 0-100	   Any phase response (0 = minimum, 25 = intermediate,
			   50 = linear, 100 = maximum)

	    N.B.  Override options cannot be used  with  the  `quick'  or  `low'
	    quality algorithms.

	    All  resamplers use filters that can sometimes create `echo' (a.k.a.
	    `ringing') artefacts with transient signals such as those that occur
	    with `finger snaps' or other highly percussive sounds.   Such  arte-
	    facts are much more noticeable to the human ear if they occur before
	    the  transient  (`pre-echo')  than	if  they  occur after it (`post-
	    echo').  Note that frequency of any such artefacts is related to the
	    smaller of the original and new sampling rates but that if	this  is
	    at	least  44.1kHz, then the artefacts will lie outside the range of
	    human hearing.

	    A phase response setting may be used to control the distribution  of
	    any  transient  echo  between  `pre' and `post': with minimum phase,
	    there is no pre-echo but the longest post-echo; with  linear  phase,
	    pre and post echo are in equal amounts (in signal terms, but not au-
	    dibility terms); the intermediate phase setting attempts to find the
	    best  compromise by selecting a small length (and level) of pre-echo
	    and a medium lengthed post-echo.

	    Minimum, intermediate, or linear phase response  is  selected  using
	    the  -M,  -I,  or  -L option; a custom phase response can be created
	    with the -p option.  Note that phase responses between `linear'  and
	    `maximum' (greater than 50) are rarely useful.

	    A  resampler's  band-width	setting  determines how much of the fre-
	    quency content of the original signal (w.r.t.  the	original  sample
	    rate when up-sampling, or the new sample rate when down-sampling) is
	    preserved  during conversion.  The term `pass-band' is used to refer
	    to all frequencies up to the band-width point (e.g. for 44.1kHz sam-
	    pling rate, and a resampling band-width of 95%, the pass-band repre-
	    sents frequencies from 0Hz (D.C.) to circa 21kHz).	 Increasing  the
	    resampler's  band-width  results  in a slower conversion and can in-
	    crease transient echo artefacts (and vice versa).

	    The -s `steep filter' option changes resampling band-width from  the
	    default  95% (based on the 3dB point), to 99%.  The -b option allows
	    the band-width to be set to any value in the range	74-99.7  %,  but
	    note that band-width values greater than 99% are not recommended for
	    normal use as they can cause excessive transient echo.

	    If the -a option is given, then aliasing/imaging above the pass-band
	    is	allowed.   For example, with 44.1kHz sampling rate, and a resam-
	    pling band-width of 95%, this means  that  frequency  content  above
	    21kHz  can	be distorted; however, since this is above the pass-band
	    (i.e.  above the highest frequency of interest/audibility), this may
	    not be a problem.  The benefits of allowing aliasing/imaging are re-
	    duced processing time, and reduced (by almost half)  transient  echo
	    artefacts.	 Note  that  if  this  option is given, then the minimum
	    band-width allowable with -b increases to 85%.

	    Examples:

	       sox input.wav -b 16 output.wav rate -s -a 44100 dither -s

	    default (high) quality resampling; overrides:  steep  filter,  allow
	    aliasing;  to 44.1kHz sample rate; noise-shaped dither to 16-bit WAV
	    file.

	       sox input.wav -b 24 output.aiff rate -v -I -b 90 48k

	    very high quality resampling; overrides: intermediate  phase,  band-
	    width 90%; to 48k sample rate; store output to 24-bit AIFF file.
				    *	     *	      *

	    The pitch and speed effects use the rate effect at their core.

     remix [-a|-m|-p] <out-spec>
	    out-spec  = in-spec{,in-spec} | 0
	    in-spec   = [in-chan][-[in-chan2]][vol-spec]
	    vol-spec  = p|i|v[volume]

	    Select  and  mix  input  audio  channels into output audio channels.
	    Each output channel is specified, in turn, by a  given  out-spec:  a
	    list of contributing input channels and volume specifications.

	    Note  that this effect operates on the audio channels within the SoX
	    effects processing chain; it should not  be  confused  with  the  -m
	    global option (where multiple files are mix-combined before entering
	    the effects chain).

	    An	out-spec  contains comma-separated input channel-numbers and hy-
	    phen-delimited channel-number ranges; alternatively, 0 may be  given
	    to create a silent output channel.	For example,

	       sox input.wav output.wav remix 6 7 8 0

	    creates  an output file with four channels, where channels 1, 2, and
	    3 are copies of channels 6, 7, and 8 in the input file, and  channel
	    4 is silent.  Whereas

	       sox input.wav output.wav remix 1-3,7 3

	    creates a (somewhat bizarre) stereo output file where the left chan-
	    nel  is  a	mix-down of input channels 1, 2, 3, and 7, and the right
	    channel is a copy of input channel 3.

	    Where a range of channels is specified, the channel numbers  to  the
	    left  and  right  of the hyphen are optional and default to 1 and to
	    the number of input channels respectively. Thus

	       sox input.wav output.wav remix -

	    performs a mix-down of all input channels to mono.

	    By default, where an output channel is mixed from multiple (n) input
	    channels, each input channel will be scaled by  a  factor  of  ^1/n.
	    Custom  mixing volumes can be set by following a given input channel
	    or range of input channels with a vol-spec	(volume  specification).
	    This  is one of the letters p, i, or v, followed by a volume number,
	    the meaning of which depends on the given letter and is  defined  as
	    follows:
		     Letter   Volume number	   Notes
		       p      power adjust in dB   0 = no change
		       i      power adjust in dB   As `p', but invert
						   the audio
		       v      voltage multiplier   1 = no change, 0.5
						   ~= 6dB attenuation,
						   2 ~= 6dB gain, -1 =
						   invert

	    If an out-spec includes at least one vol-spec then, by default, ^1/n
	    scaling  is  not  applied to any other channels in the same out-spec
	    (though may be in other out-specs).  The -a (automatic) option  how-
	    ever,  can	be  given  to retain the automatic scaling in this case.
	    For example,

	       sox input.wav output.wav remix 1,2 3,4v0.8

	    results in channel level multipliers of 0.5,0.5 1,0.8, whereas

	       sox input.wav output.wav remix -a 1,2 3,4v0.8

	    results in channel level multipliers of 0.5,0.5 0.5,0.8.

	    The -m (manual) option disables all automatic volume adjustments, so

	       sox input.wav output.wav remix -m 1,2 3,4v0.8

	    results in channel level multipliers of 1,1 1,0.8.

	    The volume number is optional and omitting it corresponds to no vol-
	    ume change; however, the only case in which this  is  useful  is  in
	    conjunction with i.  For example, if input.wav is stereo, then

	       sox input.wav output.wav remix 1,2i

	    is a mono equivalent of the oops effect.

	    If	the  -p  option is given, then any automatic ^1/n scaling is re-
	    placed by ^1/<sqrt>n (`power') scaling; this gives a louder mix  but
	    one that might occasionally clip.
				    *	     *	      *

	    One  use of the remix effect is to split an audio file into a set of
	    files, each containing one of the constituent channels (in order  to
	    perform  subsequent processing on individual audio channels).  Where
	    more than a few channels are involved, a script such as the  follow-
	    ing (Bourne shell script) is useful:

	    #!/bin/sh
	    chans=`soxi -c "$1"`
	    while [ $chans -ge 1 ]; do
	       chans0=`printf %02i $chans`   # 2 digits hence up to 99 chans
	       out=`echo "$1"|sed "s/\(.*\)\.\(.*\)/\1-$chans0.\2/"`
	       sox "$1" "$out" remix $chans
	       chans=`expr $chans - 1`
	    done

	    If	a  file  input.wav containing six audio channels were given, the
	    script would produce six output files:  input-01.wav,  input-02.wav,
	    ..., input-06.wav.

	    See also the swap effect.

     repeat [count(1)|-]
	    Repeat  the entire audio count times, or once if count is not given.
	    The special value - requests infinite repetition.	Requires  tempo-
	    rary  file	space  to store the audio to be repeated.  Note that re-
	    peating once yields two copies: the original audio and the	repeated
	    audio.

     reverb [-w|--wet-only] [reverberance (50%) [HF-damping (50%)
	    [room-scale (100%) [stereo-depth (100%)
	    [pre-delay (0ms) [wet-gain (0dB)]]]]]]

	    Add  reverberation	to  the audio using the `freeverb' algorithm.  A
	    reverberation effect is sometimes desirable for concert  halls  that
	    are  too small or contain so many people that the hall's natural re-
	    verberance is diminished.  Applying a small amount of stereo  reverb
	    to a (dry) mono signal will usually make it sound more natural.  See
	    [3] for a detailed description of reverberation.

	    Note  that	this  effect increases both the volume and the length of
	    the audio, so to prevent clipping in these domains, a typical  invo-
	    cation might be:

	       play dry.wav gain -3 pad 0 3 reverb

	    The -w option can be given to select only the `wet' signal, thus al-
	    lowing  it	to be processed further, independently of the `dry' sig-
	    nal.  E.g.

	       play -m voice.wav "|sox voice.wav -p reverse reverb -w reverse"

	    for a reverse reverb effect.

     reverse
	    Reverse the audio completely.   Requires  temporary  file  space  to
	    store the audio to be reversed.

     riaa   Apply  RIAA  vinyl playback equalisation.  The sampling rate must be
	    one of: 44.1, 48, 88.2, 96 kHz.

	    This effect supports the --plot global option.

     silence [-l] above-periods [duration threshold[d|%]
	    [below-periods duration threshold[d|%]]

	    Removes silence from the beginning, middle, or  end  of  the  audio.
	    `Silence' is determined by a specified threshold.

	    The  above-periods	value  is  used  to  indicate if audio should be
	    trimmed at the beginning of the audio. A value of zero indicates  no
	    silence should be trimmed from the beginning. When specifying a non-
	    zero  above-periods,  it  trims audio up until it finds non-silence.
	    Normally, when trimming silence from beginning of audio  the  above-
	    periods  will  be 1 but it can be increased to higher values to trim
	    all audio up to a specific count of non-silence periods.  For  exam-
	    ple,  if  you had an audio file with two songs that each contained 2
	    seconds of silence before the song, you could specify  an  above-pe-
	    riod of 2 to strip out both silence periods and the first song.

	    When above-periods is non-zero, you must also specify a duration and
	    threshold.	duration  indicates  the amount of time that non-silence
	    must be detected before it stops trimming audio. By  increasing  the
	    duration, burst of noise can be treated as silence and trimmed off.

	    threshold  is used to indicate what sample value you should treat as
	    silence.  For digital audio, a value of 0 may be fine but for  audio
	    recorded  from analog, you may wish to increase the value to account
	    for background noise.

	    When optionally trimming silence from the  end  of	the  audio,  you
	    specify  a below-periods count.  In this case, below-period means to
	    remove all audio after silence is detected.  Normally, this will  be
	    a value 1 of but it can be increased to skip over periods of silence
	    that  are wanted.  For example, if you have a song with 2 seconds of
	    silence in the middle and 2 second at the end, you could set  below-
	    period to a value of 2 to skip over the silence in the middle of the
	    audio.

	    For  below-periods, duration specifies a period of silence that must
	    exist before audio is not copied any more.	By specifying  a  higher
	    duration,  silence that is wanted can be left in the audio.  For ex-
	    ample, if you have a song with an expected 1 second  of  silence  in
	    the middle and 2 seconds of silence at the end, a duration of 2 sec-
	    onds could be used to skip over the middle silence.

	    Unfortunately, you must know the length of the silence at the end of
	    your  audio  file  to trim off silence reliably.  A workaround is to
	    use the silence effect in combination with the reverse  effect.   By
	    first reversing the audio, you can use the above-periods to reliably
	    trim all audio from what looks like the front of the file.	Then re-
	    verse the file again to get back to normal.

	    To remove silence from the middle of a file, specify a below-periods
	    that  is  negative.   This value is then treated as a positive value
	    and is also used to indicate that the effect should restart process-
	    ing as specified by the above-periods, making it suitable for remov-
	    ing periods of silence in the middle of the audio.

	    The option -l indicates that below-periods duration length of  audio
	    should  be	left  intact at the beginning of each period of silence.
	    For example, if you want to remove long pauses between words but  do
	    not want to remove the pauses completely.

	    duration  is  a  time specification with the peculiarity that a bare
	    number is interpreted as a sample count, not as a number of seconds.
	    For specifying seconds, either use the t  suffix  (as  in  `2t')  or
	    specify minutes, too (as in `0:02').

	    threshold numbers may be suffixed with d to indicate the value is in
	    decibels, or % to indicate a percentage of maximum value of the sam-
	    ple value (0% specifies pure digital silence).

	    The  following  example shows how this effect can be used to start a
	    recording that does not contain the delay at the start which usually
	    occurs between `pressing the record button' and  the  start  of  the
	    performance:

	       rec parameters filename other-effects silence 1 5 2%

     sinc [-a att|-b beta] [-p phase|-M|-I|-L] [-t tbw|-n taps] [freqHP][-freqLP
     [-t tbw|-n taps]]
	    Apply  a  sinc  kaiser-windowed  low-pass,	high-pass, band-pass, or
	    band-reject filter to the signal.  The freqHP and freqLP  parameters
	    give  the  frequencies of the 6dB points of a high-pass and low-pass
	    filter that may be invoked individually, or together.  If  both  are
	    given, then freqHP less than freqLP creates a band-pass filter, fre-
	    qHP  greater than freqLP creates a band-reject filter.  For example,
	    the invocations

	       sinc 3k
	       sinc -4k
	       sinc 3k-4k
	       sinc 4k-3k

	    create a high-pass, low-pass, band-pass, and band-reject filter  re-
	    spectively.

	    The  default  stop-band  attenuation of 120dB can be overridden with
	    -a; alternatively, the kaiser-window `beta' parameter can  be  given
	    directly with -b.

	    The  default  transition  band-width  of 5% of the total band can be
	    overridden with -t (and tbw in Hertz); alternatively, the number  of
	    filter taps can be given directly with -n.

	    If both freqHP and freqLP are given, then a -t or -n option given to
	    the  left  of  the	frequencies  applies to both frequencies; one of
	    these options given to the right of the frequencies applies only  to
	    freqLP.

	    The  -p, -M, -I, and -L options control the filter's phase response;
	    see the rate effect for details.

	    This effect supports the --plot global option.

     spectrogram [options]
	    Create a spectrogram of the audio; the audio  is  passed  unmodified
	    through  the  SoX  processing chain.  This effect is optional - type
	    sox --help and check the list of supported effects to see if it  has
	    been included.

	    The  spectrogram  is  rendered  in	a Portable Network Graphic (PNG)
	    file, and shows time in the X-axis, frequency in the Y-axis, and au-
	    dio signal magnitude in the Z-axis.  Z-axis values	are  represented
	    by the colour (or optionally the intensity) of the pixels in the X-Y
	    plane.   If  the  audio signal contains multiple channels then these
	    are shown from top to bottom starting from channel 1 (which  is  the
	    left channel for stereo audio).

	    For example, if `my.wav' is a stereo file, then with

	       sox my.wav -n spectrogram

	    a  spectrogram of the entire file will be created in the file `spec-
	    trogram.png'.  More often though, analysis of a smaller  portion  of
	    the audio is required; e.g. with

	       sox my.wav -n remix 2 trim 20 30 spectrogram

	    the spectrogram shows information only from the second (right) chan-
	    nel, and of thirty seconds of audio starting from twenty seconds in.
	    To	analyse a small portion of the frequency domain, the rate effect
	    may be used, e.g.

	       sox my.wav -n rate 6k spectrogram

	    allows detailed analysis of frequencies up to 3kHz	(half  the  sam-
	    pling  rate) i.e. where the human auditory system is most sensitive.
	    With

	       sox my.wav -n trim 0 10 spectrogram -x 600 -y 200 -z 100

	    the given options control the size of the spectrogram's  X,  Y  &  Z
	    axes  (in this case, the spectrogram area of the produced image will
	    be 600 by 200 pixels in size and the Z-axis range will be  100  dB).
	    Note  that the produced image includes axes legends etc. and so will
	    be a little larger than the specified spectrogram size.  In this ex-
	    ample:

	       sox -n -n synth 6 tri 10k:14k spectrogram -z 100 -w kaiser

	    an analysis `window' with high dynamic range  is  selected	to  best
	    display  the  spectrogram  of a swept triangular wave.  For a smilar
	    example, append the following to the `chime' command in the descrip-
	    tion of the delay effect (above):

	       rate 2k spectrogram -X 200 -Z -10 -w kaiser

	    Options are also available to control  the	appearance  (colour-set,
	    brightness,  contrast,  etc.)  and filename of the spectrogram; e.g.
	    with

	       sox my.wav -n spectrogram -m -l -o print.png

	    a spectrogram is created suitable  for  printing  on  a  `black  and
	    white' printer.

	    Options:

	    -x num Change  the	(maximum) width (X-axis) of the spectrogram from
		   its default value of 800 pixels to a given number between 100
		   and 200000.	See also -X and -d.

	    -X num X-axis pixels/second; the default is auto-calculated  to  fit
		   the	given or known audio duration to the X-axis size, or 100
		   otherwise.  If given in conjunction with -d, this option  af-
		   fects the width of the spectrogram; otherwise, it affects the
		   duration  of  the  spectrogram.   num can be from 1 (low time
		   resolution) to 5000 (high time resolution) and need not be an
		   integer.  SoX may make a slight adjustment to the given  num-
		   ber	for processing quantisation reasons; if so, SoX will re-
		   port the actual number used (viewable when the SoX global op-
		   tion -V is in effect).  See also -x and -d.

	    -y num Sets the Y-axis size in pixels (per	channel);  this  is  the
		   number  of frequency `bins' used in the Fourier analysis that
		   produces the spectrogram.  N.B. it can be slow to produce the
		   spectrogram if this number is not one more than  a  power  of
		   two	(e.g.  129).  By default the Y-axis size is chosen auto-
		   matically (depending on the number of channels).  See -Y  for
		   alternative way of setting spectrogram height.

	    -Y num Sets  the target total height of the spectrogram(s).  The de-
		   fault value is 550 pixels.  Using this  option  (and  by  de-
		   fault),  SoX  will choose a height for individual spectrogram
		   channels that is one more than a power of two, so the  actual
		   total  height  may  fall short of the given number.	However,
		   there is also a minimum height per channel so  if  there  are
		   many channels, the number may be exceeded.  See -y for alter-
		   native way of setting spectrogram height.

	    -z num Z-axis  (colour) range in dB, default 120.  This sets the dy-
		   namic-range of the spectrogram to  be  -num dBFS  to  0 dBFS.
		   Num	may  range from 20 to 180.  Decreasing dynamic-range ef-
		   fectively increases the `contrast' of  the  spectrogram  dis-
		   play, and vice versa.

	    -Z num Sets  the  upper limit of the Z-axis in dBFS.  A negative num
		   effectively increases the  `brightness'  of	the  spectrogram
		   display, and vice versa.

	    -n	   Sets the upper limit of the Z axis so that the loudest pixels
		   are	shown using the brightest colour in the palette - a kind
		   of automatic -Z flag.

	    -q num Sets the Z-axis quantisation, i.e. the  number  of  different
		   colours (or intensities) in which to render Z-axis values.  A
		   small number (e.g. 4) will give a `poster'-like effect making
		   it easier to discern magnitude bands of similar level.  Small
		   numbers  also  usually result in small PNG files.  The number
		   given specifies the number of colours to use  inside  the  Z-
		   axis  range;  two  colours  are reserved to represent out-of-
		   range values.

	    -w nameWindow:  Hann  (default),  Hamming,	Bartlett,   Rectangular,
		   Kaiser  or Dolph.  The spectrogram is produced using the Dis-
		   crete Fourier Transform (DFT) algorithm.  A significant para-
		   meter to this algorithm is the choice of  `window  function'.
		   By default, SoX uses the Hann window which has good all-round
		   frequency-resolution  and dynamic-range properties.	For bet-
		   ter frequency resolution (but lower dynamic-range), select  a
		   Hamming  window;  for  higher  dynamic-range (but poorer fre-
		   quency-resolution), select a Dolph window.  Kaiser,	Bartlett
		   and Rectangular windows are also available.

	    -W num Window  adjustment parameter.  This can be used to make small
		   adjustments to the Kaiser or Dolph window shape.  A	positive
		   number  (up	to  ten) increases its dynamic range, a negative
		   number decreases it.

	    -s	   Allow slack overlapping of DFT windows.  This  can,	in  some
		   cases, increase image sharpness and give greater adherence to
		   the -x value, but at the expense of a little spectral loss.

	    -m	   Creates a monochrome spectrogram (the default is colour).

	    -h	   Selects  a  high-colour palette - less visually pleasing than
		   the default colour palette, but it may make it easier to dif-
		   ferentiate different levels.  If this option is used in  con-
		   junction   with  -m,  the  result  will  be	a  hybrid  mono-
		   chrome/colour palette.

	    -p num Permute the colours in a colour or hybrid palette.	The  num
		   parameter,  from  1	(the default) to 6, selects the permuta-
		   tion.

	    -l	   Creates a `printer friendly' spectrogram with a  light  back-
		   ground (the default has a dark background).

	    -a	   Suppress  the  display  of the axis lines.  This is sometimes
		   useful in helping to discern  artefacts  at	the  spectrogram
		   edges.

	    -r	   Raw spectrogram: suppress the display of axes and legends.

	    -A	   Selects  an	alternative, fixed colour-set.	This is provided
		   only for compatibility with spectrograms produced by  another
		   package.  It should not normally be used as it has some prob-
		   lems,  not least, a lack of differentiation at the bottom end
		   which results in masking of low-level artefacts.

	    -t textSet the image title - text to display above the spectrogram.

	    -c textSet (or clear) the image comment - text to display below  and
		   to the left of the spectrogram.

	    -o fileName  of  the  spectrogram output PNG file, default `spectro-
		   gram.png'.  If `-' is given, the spectrogram will be sent  to
		   standard output (stdout).

	    Advanced Options:
	    In	order  to  process  a smaller section of audio without affecting
	    other effects or the output signal (unlike when the trim  effect  is
	    used), the following options may be used.

	    -d duration
		   This  option  sets the X-axis resolution such that audio with
		   the given duration (a time specification) fits  the	selected
		   (or default) X-axis width.  For example,

		      sox input.mp3 output.wav -n spectrogram -d 1:00 stats

		   creates  a spectrogram showing the first minute of the audio,
		   whilst

		   the stats effect is applied to the entire audio signal.

		   See also -X for an alternative way of setting the X-axis res-
		   olution.

	    -S position(=)
		   Start the spectrogram at the given point in the audio stream.
		   For example

		      sox input.aiff output.wav spectrogram -S 1:00

		   creates a spectrogram showing all but the first minute of the
		   audio (the output file, however, receives  the  entire  audio
		   stream).

	    For the ability to perform off-line processing of spectral data, see
	    the stat effect.

     speed factor[c]
	    Adjust the audio speed (pitch and tempo together).	factor is either
	    the  ratio	of the new speed to the old speed: greater than 1 speeds
	    up, less than 1 slows down, or, if appended with the letter `c', the
	    number of cents (i.e. 100ths of a semitone) by which the pitch  (and
	    tempo) should be adjusted: greater than 0 increases, less than 0 de-
	    creases.

	    Technically,  the speed effect only changes the sample rate informa-
	    tion, leaving the samples themselves untouched.  The rate effect  is
	    invoked  automatically  to resample to the output sample rate, using
	    its default quality/speed.	For higher quality or higher  speed  re-
	    sampling,  in  addition to the speed effect, specify the rate effect
	    with the desired quality option.

	    See also the bend, pitch, and tempo effects.

     splice  [-h|-t|-q] { position(=)[,excess[,leeway]] }
	    Splice together audio sections.  This  effect  provides  two  things
	    over simple audio concatenation: a (usually short) cross-fade is ap-
	    plied  at the join, and a wave similarity comparison is made to help
	    determine the best place at which to make the join.

	    One of the options -h, -t, or -q may be given to select the fade en-
	    velope as half-cosine wave (the default),  triangular  (a.k.a.  lin-
	    ear), or quarter-cosine wave respectively.
		     Type   Audio	   Fade level	    Transitions
		      t     correlated	   constant gain    abrupt
		      h     correlated	   constant gain    smooth
		      q     uncorrelated   constant power   smooth

	    To	perform  a splice, first use the trim effect to select the audio
	    sections to be joined together.  As when performing a  tape  splice,
	    the  end  of the section to be spliced onto should be trimmed with a
	    small excess (default 0.005 seconds) of audio after the ideal  join-
	    ing  point.   The beginning of the audio section to splice on should
	    be trimmed with the same excess (before the  ideal	joining  point),
	    plus  an additional leeway (default 0.005 seconds).  Any time speci-
	    fication may be used for these parameters.	SoX should then  be  in-
	    voked  with the two audio sections as input files and the splice ef-
	    fect given with the position at which to perform the splice  -  this
	    is length of the first audio section (including the excess).

	    The following diagram uses the tape analogy to illustrate the splice
	    operation.	The effect simulates the diagonal cuts and joins the two
	    pieces:

		  length1   excess
		-----------><--->
		_________   :	:  _________________
			 \  :	: :\	 `
			  \ :	: : \	  `
			   \:	: :  \	   `
			    *	: :   * - - *
			     \	: :   :\     `
			      \ : :   : \     `
		_______________\: :   :  \_____`____
				  :   :   :	:
				  <--->   <----->
				  excess  leeway

	    where * indicates the joining points.

	    For  example, a long song begins with two verses which start (as de-
	    termined e.g. by using the play command with the  trim  (start)  ef-
	    fect)  at  times  0:30.125 and 1:03.432.  The following commands cut
	    out the first verse:

	       sox too-long.wav part1.wav trim 0 30.130

	    (5 ms excess, after the first verse starts)

	       sox too-long.wav part2.wav trim 1:03.422

	    (5 ms excess plus 5 ms leeway, before the second verse starts)

	       sox part1.wav part2.wav just-right.wav splice 30.130

	    For another example, the SoX command

	       play "|sox -n -p synth 1 sin %1" "|sox -n -p synth 1 sin %3"

	    generates and plays two notes, but there is a  nasty  click  at  the
	    transition; the click can be removed by splicing instead of concate-
	    nating the audio, i.e. by appending splice 1 to the command. (Clicks
	    at	the  beginning	and end of the audio can be removed by preceding
	    the splice effect with fade q .01 2 .01).

	    Provided your arithmetic is good enough,  multiple	splices  can  be
	    performed with a single splice invocation.	For example:

	    #!/bin/sh
	    # Audio Copy and Paste Over
	    # acpo infile copy-start copy-stop paste-over-start outfile
	    # No chained time specifications allowed for the parameters
	    # (i.e. such that contain +/-).
	    e=0.005			 # Using default excess
	    l=$e			 # and leeway.
	    sox "$1" piece.wav trim $2-$e-$l =$3+$e
	    sox "$1" part1.wav trim 0 $4+$e
	    sox "$1" part2.wav trim $4+$3-$2-$e-$l
	    sox part1.wav piece.wav part2.wav "$5" \
	       splice $4+$e +$3-$2+$e+$l+$e

	    In	the above Bourne shell script, two splices are used to `copy and
	    paste' audio.
				    *	     *	      *

	    It is also possible to use this effect  to	perform  general  cross-
	    fades, e.g. to join two songs.  In this case, excess would typically
	    be	an number of seconds, the -q option would typically be given (to
	    select an `equal power'  cross-fade),  and	leeway	should	be  zero
	    (which  is	the default if -q is given).  For example, if f1.wav and
	    f2.wav are audio files to be cross-faded, then

	       sox f1.wav f2.wav out.wav splice -q $(soxi -D f1.wav),3

	    cross-fades the files where the point of equal loudness is 3 seconds
	    before the end of f1.wav, i.e. the total length of the cross-fade is
	    2 x 3 = 6 seconds (Note: the $(...) notation is POSIX shell).

     stat [-s scale] [-rms] [-freq] [-v] [-d]
	    Display time and frequency domain statistical information about  the
	    audio.  Audio is passed unmodified through the SoX processing chain.

	    The  information  is  output to the `standard error' (stderr) stream
	    and is calculated, where n is the duration of the audio in	samples,
	    c  is  the number of audio channels, r is the audio sample rate, and
	    xk represents the PCM value (in the range -1 to +1	by  default)  of
	    each successive sample in the audio, as follows:
	Samples read	    nxc
	Length (seconds)    n/r
	Scaled by					       See -s below.
	Maximum amplitude   max(xk)			       The  maximum  sample
							       value in the  audio;
							       usually this will be
							       a positive number.
	Minimum amplitude   min(xk)			       The  minimum  sample
							       value in the  audio;
							       usually this will be
							       a negative number.
	Midline amplitude   1/2min(xk)+1/2max(xk)
	Mean norm	    ^1/n<Sigma>|xk|		       The  average  of the
							       absolute  value	 of
							       each  sample  in the
							       audio.
	Mean amplitude	    ^1/n<Sigma>xk		       The average of  each
							       sample in the audio.
							       If  this  figure  is
							       non-zero,  then	 it
							       indicates  the pres-
							       ence of a D.C.  off-
							       set  (which could be
							       removed	using	the
							       dcshift effect).
	RMS amplitude	    <sqrt>(^1/n<Sigma>xk^2)	       The  level of a D.C.
							       signal  that   would
							       have  the same power
							       as the audio's aver-
							       age power.
	Maximum delta	    max(|xk-xk-1|)
	Minimum delta	    min(|xk-xk-1|)
	Mean delta	    ^1/n-1<Sigma>|xk-xk-1|
	RMS delta	    <sqrt>(^1/n-1<Sigma>(xk-xk-1)^2)
	Rough frequency 				       In Hz.
	Volume Adjustment				       The parameter to the
							       vol   effect   which
							       would make the audio
							       as  loud as possible
							       without	  clipping.
							       Note:  See  the dis-
							       cussion on  Clipping
							       above   for  reasons
							       why it is  rarely  a
							       good  idea  actually
							       to do this.

	    Note that the delta measurements are not applicable for  multi-chan-
	    nel audio.

	    The -s option can be used to scale the input data by a given factor.
	    The  default value of scale is 2147483647 (i.e. the maximum value of
	    a 32-bit signed integer).  Internal effects always work with  signed
	    long PCM data and so the value should relate to this fact.

	    The -rms option will convert all output average values to `root mean
	    square' format.

	    The -v option displays only the `Volume Adjustment' value.

	    The  -freq	option calculates the input's power spectrum (4096 point
	    DFT) instead of the statistics listed above.  This	should	only  be
	    used with a single channel audio file.

	    The  -d option displays a hex dump of the 32-bit signed PCM data au-
	    dio in SoX's internal buffer.  This is mainly  used  to  help  track
	    down endian problems that sometimes occur in cross-platform versions
	    of SoX.

	    See also the stats effect.

     stats [-b bits|-x bits|-s scale] [-w window-time]
	    Display  time  domain  statistical information about the audio chan-
	    nels; audio is passed unmodified through the SoX  processing  chain.
	    Statistics	are calculated and displayed for each audio channel and,
	    where applicable, an overall figure is also given.

	    For example, for a typical well-mastered stereo music file:
				       Overall	   Left      Right
			  DC offset   0.000803 -0.000391  0.000803
			  Min level  -0.750977 -0.750977 -0.653412
			  Max level   0.708801	0.708801  0.653534
			  Pk lev dB	 -2.49	   -2.49     -3.69
			  RMS lev dB	-19.41	  -19.13    -19.71
			  RMS Pk dB	-13.82	  -13.82    -14.38
			  RMS Tr dB	-85.25	  -85.25    -82.66
			  Crest factor	     -	    6.79      6.32
			  Flat factor	  0.00	    0.00      0.00
			  Pk count	     2	       2	 2
			  Bit-depth	 16/16	   16/16     16/16
			  Num samples	 7.72M
			  Length s     174.973
			  Scale max   1.000000
			  Window s	 0.050

	    DC offset, Min level, and Max level are shown, by  default,  in  the
	    range  +/-1.   If  the  -b (bits) options is given, then these three
	    measurements will be scaled to a signed integer with the given  num-
	    ber  of bits; for example, for 16 bits, the scale would be -32768 to
	    +32767.  The -x option behaves the same way as -b  except  that  the
	    signed  integer  values are displayed in hexadecimal.  The -s option
	    scales the three measurements by a given floating-point number.

	    Pk lev dB and RMS lev dB are standard peak and RMS level measured in
	    dBFS.  RMS Pk dB and RMS Tr dB are peak and trough	values	for  RMS
	    level measured over a short window (default 50ms).

	    Crest factor  is  the standard ratio of peak to RMS level (note: not
	    in dB).

	    Flat factor is a measure of the flatness (i.e.  consecutive  samples
	    with  the  same value) of the signal at its peak levels (i.e. either
	    Min level, or Max level).  Pk count is the number of occasions  (not
	    the number of samples) that the signal attained either Min level, or
	    Max level.

	    The  right-hand  Bit-depth figure is the standard definition of bit-
	    depth i.e. bits less significant than the given number are fixed  at
	    zero.   The  left-hand figure is the number of most significant bits
	    that are fixed at zero (or one for negative numbers) subtracted from
	    the right-hand figure (the number subtracted is directly related  to
	    Pk lev dB).

	    For  multi-channel	audio,	an  overall figure for each of the above
	    measurements is given and derived from the channel figures	as  fol-
	    lows: DC offset: maximum magnitude; Max level, Pk lev dB, RMS Pk dB,
	    Bit-depth:	 maximum;  Min level,  RMS Tr dB:  minimum;  RMS lev dB,
	    Flat factor, Pk count: average; Crest factor: not applicable.

	    Length s is the duration in seconds of the audio, and Num samples is
	    equal to the sample-rate multiplied by  Length.   Scale Max  is  the
	    scaling applied to the first three measurements; specifically, it is
	    the  maximum  value  that could apply to Max level.  Window s is the
	    length of the window used for the peak and trough RMS measurements.

	    See also the stat effect.

     swap   Swap stereo channels.  If the input is not stereo, pairs of channels
	    are swapped, and a possible odd last channel passed through.   E.g.,
	    for seven channels, the output order will be 2, 1, 4, 3, 6, 5, 7.

	    See also remix for an effect that allows arbitrary channel selection
	    and ordering (and mixing).

     stretch factor [window fade shift fading]
	    Change  the  audio	duration  (but	not  its pitch).  This effect is
	    broadly equivalent to the tempo effect with  (factor  inverted  and)
	    search  set  to  zero,  so in general, its results are comparatively
	    poor; it is retained as it can sometimes out-perform tempo for small
	    factors.

	    factor of stretching: >1 lengthen, <1 shorten duration.  window size
	    is in ms.  Default is 20ms.  The fade option, can be  `lin'.   shift
	    ratio,  in	[0 1].	Default depends on stretch factor. 1 to shorten,
	    0.8 to lengthen.  The fading ratio, in [0 0.5].   The  amount  of  a
	    fade's default depends on factor and shift.

	    See also the tempo effect.

     synth [-j KEY] [-n] [len [off [ph [p1 [p2 [p3]]]]]] {[type] [combine]
     [[%]freq[k][:|+|/|-[%]freq2[k]]] [off [ph [p1 [p2 [p3]]]]]}
	    This  effect  can be used to generate fixed or swept frequency audio
	    tones with various wave shapes, or to generate  wide-band  noise  of
	    various  `colours'.   Multiple synth effects can be cascaded to pro-
	    duce more complex waveforms; at each stage it is possible to  choose
	    whether the generated waveform will be mixed with, or modulated onto
	    the  output  from  the  previous stage.  Audio for each channel in a
	    multi-channel audio file can be synthesised independently.

	    Though this effect is used to generate audio,  an  input  file  must
	    still be given, the characteristics of which will be used to set the
	    synthesised  audio	length, the number of channels, and the sampling
	    rate; however, since the input file's audio is not normally  needed,
	    a `null file' (with the special name -n) is often given instead (and
	    the length specified as a parameter to synth or by another given ef-
	    fect that has an associated length).

	    For  example,  the	following produces a 3 second, 48kHz, audio file
	    containing a sine-wave swept from 300 to 3300 Hz:

	       sox -n output.wav synth 3 sine 300-3300

	    and this produces an 8 kHz version:

	       sox -r 8000 -n output.wav synth 3 sine 300-3300

	    Multiple channels can be synthesised by specifying the set of  para-
	    meters  shown  between braces multiple times; the following puts the
	    swept tone in the left channel and adds `brown' noise in the right:

	       sox -n output.wav synth 3 sine 300-3300 brownnoise

	    The following example shows how two synth effects can be cascaded to
	    create a more complex waveform:

	       play -n synth 0.5 sine 200-500 synth 0.5 sine fmod 700-100

	    Frequencies can also be given in `scientific' note notation, or,  by
	    prefixing  a  `%'  character,  as  a number of semitones relative to
	    `middle A' (440 Hz).  For example, the following could  be	used  to
	    help tune a guitar's low `E' string:

	       play -n synth 4 pluck %-29

	    or with a (Bourne shell) loop, the whole guitar:

	       for n in E2 A2 D3 G3 B3 E4; do
		 play -n synth 4 pluck $n repeat 2; done

	    See the delay effect (above) and the reference to `SoX scripting ex-
	    amples' (below) for more synth examples.

	    N.B.   This  effect generates audio at maximum volume (0dBFS), which
	    means that there is a high chance of clipping when using  the  audio
	    subsequently,  so in many cases, you will want to follow this effect
	    with the gain effect to prevent this from happening. (See also Clip-
	    ping above.)  Note that, by default, the synth  effect  incorporates
	    the  functionality	of  gain  -h  (see the gain effect for details);
	    synth's -n option may be given to disable this behaviour.

	    A detailed description of each synth parameter follows:

	    len is the length of audio to synthesise (any time specification); a
	    value of 0 indicated to use the input length, which is also the  de-
	    fault.

	    type  is  one  of  sine, square, triangle, sawtooth, trapezium, exp,
	    [white]noise, tpdfnoise, pinknoise, brownnoise, pluck; default=sine.

	    combine is one of create, mix,  amod  (amplitude  modulation),  fmod
	    (frequency modulation); default=create.

	    freq/freq2	are the frequencies at the beginning/end of synthesis in
	    Hz or, if preceded with `%', semitones relative to A  (440 Hz);  al-
	    ternatively,  `scientific' note notation (e.g. E2) may be used.  The
	    default frequency is 440Hz.  By default, the tuning  used  with  the
	    note  notations  is  `equal  temperament'; the -j KEY option selects
	    `just intonation', where KEY is an integer number of semitones rela-
	    tive to A (so for example, -9 or 3 selects the key of C), or a  note
	    in scientific notation.

	    If freq2 is given, then len must also have been given and the gener-
	    ated  tone	will  be  swept  between the given frequencies.  The two
	    given frequencies must be separated by one of  the	characters  `:',
	    `+', `/', or `-'.  This character is used to specify the sweep func-
	    tion as follows:

	    :	   Linear:  the  tone will change by a fixed number of hertz per
		   second.

	    +	   Square: a second-order function is used to change the tone.

	    /	   Exponential: the tone will change by a fixed number of  semi-
		   tones per second.

	    -	   Exponential:  as  `/',  but	initial  phase	always zero, and
		   stepped (less smooth) frequency changes.

	    Not used for noise.

	    off is the bias (DC-offset) of the signal in percent; default=0.

	    ph is the phase shift in percentage of 1 cycle; default=0.	Not used
	    for noise.

	    p1 is the percentage of each cycle that is `on' (square),  or  `ris-
	    ing' (triangle, exp, trapezium); default=50 (square, triangle, exp),
	    default=10 (trapezium), or sustain (pluck); default=40.

	    p2 (trapezium): the percentage through each cycle at which `falling'
	    begins;  default=50.  exp:	the  amplitude	in multiples of 2dB; de-
	    fault=50, or tone-1 (pluck); default=20.

	    p3 (trapezium): the percentage through each cycle at which `falling'
	    ends; default=60, or tone-2 (pluck); default=90.

     tempo [-q] [-m|-s|-l] factor [segment [search [overlap]]]
	    Change the audio playback speed but not its pitch. This effect  uses
	    the WSOLA algorithm. The audio is chopped up into segments which are
	    then  shifted  in  the  time  domain and overlapped (cross-faded) at
	    points where their waveforms are most similar as determined by  mea-
	    surement of `least squares'.

	    By	default,  linear  searches are used to find the best overlapping
	    points. If the optional -q parameter is  given,  tree  searches  are
	    used  instead.  This makes the effect work more quickly, but the re-
	    sult may not sound as good. However, if you must  improve  the  pro-
	    cessing  speed,  this  generally reduces the sound quality less than
	    reducing the search or overlap values.

	    The -m option is used to optimize default values of segment,  search
	    and overlap for music processing.

	    The  -s option is used to optimize default values of segment, search
	    and overlap for speech processing.

	    The -l option is used to optimize default values of segment,  search
	    and overlap for `linear' processing that tends to cause more notice-
	    able distortion but may be useful when factor is close to 1.

	    If	-m, -s, or -l is specified, the default value of segment will be
	    calculated based on factor, while default search and overlap  values
	    are  based	on  segment. Any values you provide still override these
	    default values.

	    factor gives the ratio of new tempo to the old tempo,  so  e.g.  1.1
	    speeds up the tempo by 10%, and 0.9 slows it down by 10%.

	    The  optional segment parameter selects the algorithm's segment size
	    in milliseconds.  If no other flags are specified, the default value
	    is 82 and is typically suited to making small changes to  the  tempo
	    of	music. For larger changes (e.g. a factor of 2), 41 ms may give a
	    better result.  The -m, -s, and -l flags will cause the segment  de-
	    fault to be automatically adjusted based on factor.  For example us-
	    ing  -s  (for  speech) with a tempo of 1.25 will calculate a default
	    segment value of 32.

	    The optional search parameter gives the audio length in milliseconds
	    over which the algorithm will search for overlapping points.  If  no
	    other  flags are specified, the default value is 14.68.  Larger val-
	    ues use more processing time and may or may not produce  better  re-
	    sults.  A practical maximum is half the value of segment. Search can
	    be	reduced  to  cut processing time at the risk of degrading output
	    quality. The -m, -s, and -l flags will cause the search  default  to
	    be automatically adjusted based on segment.

	    The  optional  overlap parameter gives the segment overlap length in
	    milliseconds.  Default value is 12, but -m, -s, or -l flags automat-
	    ically adjust overlap based on segment size. Increasing overlap  in-
	    creases  processing time and may increase quality. A practical maxi-
	    mum for overlap is the value of search, with overlap typically being
	    (at least) a little smaller then search.

	    See also speed for an effect that changes tempo and pitch  together,
	    pitch  and	bend for effects that change pitch only, and stretch for
	    an effect that changes tempo using a different algorithm.

     treble gain [frequency[k] [width[s|h|k|o|q]]]
	    Apply a treble tone-control effect.  See the description of the bass
	    effect for details.

     tremolo speed [depth]
	    Apply a tremolo (low frequency amplitude modulation) effect  to  the
	    audio.  The tremolo frequency in Hz is given by speed, and the depth
	    as a percentage by depth (default 40).

     trim {position(+)}
	    Cuts  portions  out  of  the  audio.  Any number of positions may be
	    given; audio is not sent to the output until the first  position  is
	    reached.   The effect then alternates between copying and discarding
	    audio at each position.  Using a value of 0 for the  first	position
	    parameter allows copying from the beginning of the audio.

	    For example,

	       sox infile outfile trim 0 10

	    will copy the first ten seconds, while

	       play infile trim 12:34 =15:00 -2:00

	    and

	       play infile trim 12:34 2:26 -2:00

	    will  both	play  from 12 minutes 34 seconds into the audio up to 15
	    minutes into the audio (i.e. 2 minutes and 26  seconds  long),  then
	    resume playing two minutes before the end of audio.

     upsample [factor]
	    Upsample  the  signal by an integer factor: factor-1 zero-value sam-
	    ples are inserted between each pair of input samples.  As a  result,
	    the  original  spectrum  is  replicated into the new frequency space
	    (imaging) and attenuated.  This attenuation can be	compensated  for
	    by adding vol factor after any further processing.	The upsample ef-
	    fect is typically used in combination with filtering effects.

	    For  a  general  resampling effect with anti-imaging, see rate.  See
	    also downsample.

     vad [options]
	    Voice Activity Detector.  Attempts to trim silence and  quiet  back-
	    ground  sounds from the ends of (fairly high resolution i.e. 16-bit,
	    44-48kHz) recordings of speech.  The algorithm currently uses a sim-
	    ple cepstral power measurement to detect voice, so may be fooled  by
	    other  things,  especially music.  The effect can trim only from the
	    front of the audio, so in order to trim from the back,  the  reverse
	    effect must also be used.  E.g.

	       play speech.wav norm vad

	    to trim from the front,

	       play speech.wav norm reverse vad reverse

	    to trim from the back, and

	       play speech.wav norm vad reverse vad reverse

	    to	trim from both ends.  The use of the norm effect is recommended,
	    but remember that neither reverse nor norm is suitable for use  with
	    streamed audio.

	    Options:
	    Default values are shown in parenthesis.

	    -t num (7)
		   The	measurement  level  used  to trigger activity detection.
		   This might need to be changed depending on the  noise  level,
		   signal level and other charactistics of the input audio.

	    -T num (0.25)
		   The	time  constant	(in  seconds)  used to help ignore short
		   bursts of sound.

	    -s num (1)
		   The	amount	of  audio  (in	seconds)  to  search  for   qui-
		   eter/shorter bursts of audio to include prior to the detected
		   trigger point.

	    -g num (0.25)
		   Allowed  gap  (in  seconds) between quieter/shorter bursts of
		   audio to include prior to the detected trigger point.

	    -p num (0)
		   The amount of audio (in seconds) to preserve before the trig-
		   ger point and any found quieter/shorter bursts.

	    Advanced Options:
	    These allow fine tuning of the algorithm's internal parameters.

	    -b num The algorithm (internally) uses adaptive noise estimation/re-
		   duction in order to detect the start  of  the  wanted  audio.
		   This option sets the time for the initial noise estimate.

	    -N num Time  constant  used by the adaptive noise estimator for when
		   the noise level is increasing.

	    -n num Time constant used by the adaptive noise estimator  for  when
		   the noise level is decreasing.

	    -r num Amount  of  noise reduction to use in the detection algorithm
		   (e.g. 0, 0.5, ...).

	    -f num Frequency of the algorithm's processing/measurements.

	    -m num Measurement duration; by default, twice the	measurement  pe-
		   riod; i.e.  with overlap.

	    -M num Time constant used to smooth spectral measurements.

	    -h num `Brick-wall' frequency of high-pass filter applied at the in-
		   put to the detector algorithm.

	    -l num `Brick-wall'  frequency of low-pass filter applied at the in-
		   put to the detector algorithm.

	    -H num `Brick-wall' frequency of high-pass lifter used in the detec-
		   tor algorithm.

	    -L num `Brick-wall' frequency of low-pass lifter used in the  detec-
		   tor algorithm.

	    See also the silence effect.

     vol gain [type [limitergain]]
	    Apply  an  amplification or an attenuation to the audio signal.  Un-
	    like the -v option (which is used for balancing multiple input files
	    as they enter the SoX effects processing chain), vol  is  an  effect
	    like any other so can be applied anywhere, and several times if nec-
	    essary, during the processing chain.

	    The  amount  to  change  the volume is given by gain which is inter-
	    preted, according to the given type, as follows: if type  is  ampli-
	    tude  (or  is  omitted),  then gain is an amplitude (i.e. voltage or
	    linear) ratio, if power, then a  power  (i.e.  wattage  or	voltage-
	    squared) ratio, and if dB, then a power change in dB.

	    When  type	is amplitude or power, a gain of 1 leaves the volume un-
	    changed, less than 1 decreases it, and greater than 1 increases  it;
	    a  negative  gain  inverts the audio signal in addition to adjusting
	    its volume.

	    When type is dB, a gain of 0 leaves the volume unchanged, less  than
	    0 decreases it, and greater than 0 increases it.

	    See  [4]  for  a  detailed discussion on electrical (and hence audio
	    signal) voltage and power ratios.

	    Beware of Clipping when the increasing the volume.

	    The gain and the type parameters can  be  concatenated  if	desired,
	    e.g.  vol 10dB.

	    An optional limitergain value can be specified and should be a value
	    much  less	than  1 (e.g. 0.05 or 0.02) and is used only on peaks to
	    prevent clipping.  Not specifying this parameter will cause no  lim-
	    iter to be used.  In verbose mode, this effect will display the per-
	    centage of the audio that needed to be limited.

	    See  also gain for a volume-changing effect with different capabili-
	    ties, and compand for a dynamic-range compression/expansion/limiting
	    effect.

DIAGNOSTICS
     Exit status is 0 for no error, 1 if there is a problem  with  the	command-
     line parameters, or 2 if an error occurs during file processing.

BUGS
     Please  report  any  bugs	found in this version of SoX to the mailing list
     (sox-users@lists.sourceforge.net).

SEE ALSO
     soxi(1), soxformat(7), libsox(3)
     audacity(1), gnuplot(1), octave(1), wget(1)
     The SoX web site at http://sox.sourceforge.net
     SoX scripting examples at http://sox.sourceforge.net/Docs/Scripts

   References
     [1]    R. Bristow-Johnson, Cookbook formulae for audio EQ biquad filter co-
	    efficients,   https://webaudio.github.io/Audio-EQ-Cookbook/audio-eq-
	    cookbook.html

     [2]    Wikipedia, Q-factor, http://en.wikipedia.org/wiki/Q_factor

     [3]    Scott	      Lehman,		  Effects	      Explained,
	    https://web.archive.org/web/20070320114719/http://www.harmony-cen-
	    tral.com/Effects/effects-explained.html

     [4]    Wikipedia, Decibel, http://en.wikipedia.org/wiki/Decibel

     [5]    Richard  Furse,  Linux  Audio   Developer's   Simple   Plugin   API,
	    http://www.ladspa.org

     [6]    Richard	    Furse,	   Computer	   Music	Toolkit,
	    https://www.ladspa.org/cmt/overview.html

     [7]    Steve Harris, LADSPA plugins, http://plugin.org.uk

LICENSE
     Copyright 1998-2013 Chris Bagwell and SoX Contributors.
     Copyright 1991 Lance Norskog and Sundry Contributors.

     This program is free software; you can redistribute it and/or modify it un-
     der the terms of the GNU General Public License as published  by  the  Free
     Software  Foundation;  either version 2, or (at your option) any later ver-
     sion.

     This program is distributed in the hope that it will be useful, but WITHOUT
     ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or  FIT-
     NESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
     details.

AUTHORS
     Chris Bagwell (cbagwell@users.sourceforge.net).  Other authors and contrib-
     utors  are listed in the ChangeLog file that is distributed with the source
     code.

sox				December 31, 2014			  SoX(1)

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