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PRBOOM-GAME-SERVER(6)		  Games Manual		   PRBOOM-GAME-SERVER(6)

NAME
     prboom-game-server - Server for network games of PrBoom.

SYNOPSIS
     prboom-game-server  [ -adfnrv ] [ -e epis ] [ -l level ] [ -t ticdup ] [ -x
     xtics ] [ -p port ] [ -s skill ] [ -N players ] [ -c conffilename	]  [  -w
     wadname[,dl_url ]]

DESCRIPTION
     PrBoom  is a version of the 3D shoot'em'up Doom, originally by id software.
     It includes, amongst other things, the ability to play with several players
     connected by a tcp/ip network. prboom-game-server is the `server', that  is
     the program that passes data between the different players in the game.

     To  start a network game (often abbreviated to `netgame'), first the server
     is started. prboom-game-server accepts various parameters	to  control  the
     type  of  game (the skill level, number of players, level to play, optional
     WAD file(s) to load, etc).

     Then each player that wishes to  participate  runs  prboom  -net  hostname,
     where  hostname  is the name of the machine on which the server is running.
     Each copy of prboom retrieves information about the game from  the  server,
     and when the specified number of players have joined, the game begins.

Options
     -N players
	    Specifies  the number of players in the game (default 2). The server
	    will wait for this many players to join before starting the game.

     -e epis
	    The episode to play (default 1).  Unless you are playing Doom  1  or
	    Ultimate  Doom,  and  wish to play one of the later episodes, you do
	    not need to change this.

     -l level
	    The level to play (default 1).

     -s skill
	    Specify the skill level to play (1-5).

     -d     Set game mode to (old) deathmatch (default is cooperative). See  the
	    original  Doom docs for information about the different network game
	    modes.

     -a     Set game mode to `altdeath' (v2  deathmatch)  (default  is	coopera-
	    tive).  See the original Doom docs for information about the differ-
	    ent network game modes.

     -f     Select fast mode (monsters move faster).

     -n     Selects nomonsters mode, i.e. there are no monsters in the game.

     -r     Respawn mode. If you don't know what this is, you don't want to ;-).

     -c conffilename
	    Specifies a configuration file to read which sets parameters for the
	    game. This is in the same format as the  PrBoom  configuration  file
	    (in  fact,	you  can ask it to read your normal PrBoom configuration
	    file if you want).	Only  certain  settings  are  acknowledged:  de-
	    fault_skill,  default_compatibility_level, the compatibility options
	    and some of the game settings (use -v to have the server  print  the
	    options as it recognises them).

     -w wadname[,dl_url]
	    Specifies  a  WAD  file  to play. This is added to the internal list
	    that the server keeps. When a client connects, the server sends  the
	    list  of  WADs; PrBoom will then add this to the list of WADs speci-
	    fied on its command line.  Optionally, an url to  the  file  can  be
	    given  too; if when PrBoom connects it cannot find the named WAD, it
	    will attempt to retrieve the file from the given url, extracting  it
	    if	necessary. See prboom(1) for information about the supported url
	    types and compression formats.

     -t ticdup
	    Reserved.

     -x xtics
	    This causes extra information to be sent with each	network  packet;
	    this  will help on networks with high packet loss, but will use more
	    bandwidth.

     -p port
	    Tells prboom-game-server what port number to  communicate  via  (de-
	    fault  5030).   Note  that if you change this from the default, then
	    all the clients will also need to specify this number when they  try
	    to connect (the default programmed into prboom is also 5030).

     -v     Increases  verbosity  level;  causes more diagnostics to be printed,
	    the more times -v is specified.

More Information
     prboom(6), boom.cfg(5)

     For more information, see the README that came with PrBoom.

     Doom is a registered trademark of id software (http://www.idsoftware.com/).

Author
     See the file AUTHORS included with the PrBoom distribution.  This man  page
     was written by Colin Phipps (cph@moria.org.uk).

				      local		   PRBOOM-GAME-SERVER(6)

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