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render_scene(3) 		 Allegro manual 		 render_scene(3)

NAME
     render_scene - Renders all the queued scene polygons. Allegro game program-
     ming library.

SYNOPSIS
     #include <allegro.h>

     void render_scene();

DESCRIPTION
     Renders  all  the	specified  scene_polygon3d()'s	on  the bitmap passed to
     clear_scene(). Rendering is done one scanline at a time, with no pixel  be-
     ing processed more than once.

     Note that between clear_scene() and render_scene() you shouldn't change the
     clip rectangle of the destination bitmap. For speed reasons, you should set
     the clip rectangle to the minimum.

     Note  also  that all the textures passed to scene_polygon3d() are stored as
     pointers only and actually used in render_scene().

SEE ALSO
     create_scene(3),	 clear_scene(3),     destroy_scene(3),	   scene_gap(3),
     scene_polygon3d(3), exscn3d(3)

Allegro 			  version 4.4.3 		 render_scene(3)

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