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ROBOTS(6)			   Games Manual 		       ROBOTS(6)

NAME
     robots -- fight off villainous robots

SYNOPSIS
     robots [-sjta] [scorefile]

DESCRIPTION
     The  robots  game	pits you against evil robots, who are trying to kill you
     (which is why they are evil).  Fortunately for you, even  though  they  are
     evil, they are not very bright and have a habit of bumping into each other,
     thus destroying themselves.  In order to survive, you must get them to kill
     each other off, since you have no offensive weaponry.

     Since  you  are  stuck without offensive weaponry, you are endowed with one
     piece of defensive weaponry: a teleportation device.  When two  robots  run
     into  each  other	or a junk pile, they die.  If a robot runs into you, you
     die.  When a robot dies, you get 10 points, and when all  the  robots  die,
     you start on the next field.  This keeps up until they finally get you.

     Robots  are  represented  on the screen by a `+', the junk heaps from their
     collisions by a `*', and you (the good guy) by a `@'.

     The commands are:
     h	     move one square left
     l	     move one square right
     k	     move one square up
     j	     move one square down
     y	     move one square up and left
     u	     move one square up and right
     b	     move one square down and left
     n	     move one square down and right
     .	     (also space) do nothing for one turn
     HLKJYUBN
	     run as far as possible in the given direction
     >	     do nothing for as long as possible
     t	     teleport to a random location
     w	     wait until you die or they all do
     q	     quit
     ^L      redraw the screen

     All commands can be preceded by a count.

     If you use the `w' command and survive to the next level, you  will  get  a
     bonus  of	10% for each robot which died after you decided to wait.  If you
     die, however, you get nothing.  For all other commands,  the  program  will
     save  you	from  typos by stopping short of being eaten.  However, with `w'
     you take the risk of dying by miscalculation.

     Only five scores are allowed per user on the score file.  If  you	make  it
     into the score file, you will be shown the list at the end of the game.  If
     an  alternate  score  file  is  specified, that will be used instead of the
     standard file for scores.

     The options are

     -s      Don't play, just show the score file.

     -j      Jump, i.e., when you run, don't show  any	intermediate  positions;
	     only show things at the end.  This is useful on slow terminals.

     -t      Teleport  automatically  when  you have no other option.  This is a
	     little disconcerting until you get used to it, and then it is  very
	     nice.

     -a      Advance into the higher levels directly, skipping the lower, easier
	     levels.

FILES
     /var/games/robots_roll  the score file

AUTHORS
     Ken Arnold

BUGS
     Bugs?  You crazy, man?!?

FreeBSD ports 15.quarterly	  May 31, 1993			       ROBOTS(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=robots&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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