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set_config_string(3)		 Allegro manual 	    set_config_string(3)

NAME
     set_config_string - Writes a string in the configuration file. Allegro game
     programming library.

SYNOPSIS
     #include <allegro.h>

     void  set_config_string(const  char  *section, const char *name, const char
     *val);

DESCRIPTION
     Writes a string variable to the current config file, replacing any existing
     value it may have, or removes the variable if `val' is  NULL.  The  section
     name  may	be set to NULL to write the variable to the root of the file, or
     used to control which section the variable is inserted  into.  The  altered
     file  will  be cached in memory, and not actually written to disk until you
     call allegro_exit(). Note that you can only write to files in this way,  so
     the function will have no effect if the current config source was specified
     with set_config_data() rather than set_config_file().

     As  a special case, variable or section names that begin with a '#' charac-
     ter are treated specially and will not be read from or written to the disk.
     Addon packages can use this to store version info or other status	informa-
     tion  into  the  config module, from where it can be read with the get_con-
     fig_string() function.

SEE ALSO
     set_config_file(3),  get_config_string(3),  set_config_float(3),	set_con-
     fig_hex(3), set_config_int(3), set_config_id(3)

Allegro 			  version 4.4.3 	    set_config_string(3)

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