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set_write_alpha_blender(3)	 Allegro manual       set_write_alpha_blender(3)

NAME
     set_write_alpha_blender  -  Enables the special alpha-channel editing mode.
     Allegro game programming library.

SYNOPSIS
     #include <allegro.h>

     void set_write_alpha_blender();

DESCRIPTION
     Enables the special alpha-channel editing mode, which is used  for  drawing
     alpha  channels  over  the top of an existing 32-bit RGB sprite, to turn it
     into an RGBA format image. After calling this function,  you  can	set  the
     drawing  mode  to	DRAW_MODE_TRANS and then write draw color values (0-255)
     onto a 32-bit image. This will leave the color values unchanged, but  alter
     the  alpha to whatever values you are writing. After enabling this mode you
     can also use draw_trans_sprite() to superimpose an 8-bit  alpha  mask  over
     the top of an existing 32-bit sprite.

SEE ALSO
     set_alpha_blender(3),  draw_trans_sprite(3),  drawing_mode(3),  exalpha(3),
     extrans(3)

Allegro 			  version 4.4.3       set_write_alpha_blender(3)

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