Skip site navigation (1)Skip section navigation (2)

  
 
  

home | help
SLASHEM(6)			  Games Manual			      SLASHEM(6)

NAME
     slashem - Exploring The Mazes of Menace

SYNOPSIS
     slashem [ -d directory ] [ -n ] [ -p profession (role) ] [ -r race ] [ -g
     gender ] [ -a alignment ] [ -[DX] ] [ -u playername ] [ -dec ] [ -ibm ]

     slashem  [  -d directory ] -s [ -v ] [ -p profession (role) ] [ -r race ] [
     -g gender ] [ -a alignment ] [ maxrank ] [ playernames ]

DESCRIPTION
     SLASH'EM is a display oriented Dungeons & Dragons(tm)  -  like  game.   The
     standard tty display and command structure resemble rogue.  It is an exten-
     sion of SLASH which is an extension of NetHack.

     Other,  more  graphical display options exist if you are using either a PC,
     or an X11 interface.

     To get started you really only need to know two commands.	 The  command  ?
     will  give  you a list of the available commands (as well as other informa-
     tion) and the command / will identify the things you see on the screen.

     To win the game (as opposed to merely playing to beat other  people's  high
     scores)  you  must locate the Amulet of Yendor which is somewhere below the
     20th level of the dungeon and get it out.	Nobody has  achieved  this  yet;
     anybody who does will probably go down in history as a hero among heros.

     When  the	game ends, whether by your dying, quitting, or escaping from the
     caves, SLASH'EM will give you (a fragment of) the list of top scorers.  The
     scoring is based on many aspects of your behavior, but a rough estimate  is
     obtained  by  taking  the amount of gold you've found in the cave plus four
     times your (real) experience.  Precious stones may be worth a lot	of  gold
     when  brought  to	the  exit.   There is a 10% penalty for getting yourself
     killed.

     The environment variable SLASHEMOPTIONS can be used to initialize many run-
     time options.  The ? command provides a description of  these  options  and
     syntax.  (The -dec and -ibm command line options are equivalent to the dec-
     graphics and ibmgraphics run-time options described there, and are provided
     purely for convenience on systems supporting multiple types of terminals.)

     Because  the  option  list  can  be very long (particularly when specifying
     graphics characters), options may also be included in a configuration file.
     The default is located in your home directory and named .slashemrc on  Unix
     systems.	 On  other  systems,  the  default  may  be  different,  usually
     SLASHEM.cnf.  On DOS or Windows, the name is defaults.nh, while on the Mac-
     intosh or BeOS, it is SlashEM Defaults.  The configuration file's	location
     may  be  specified by setting SLASHEMOPTIONS to a string consisting of an @
     character followed by the filename.

     The -u playername option supplies the  answer  to	the  question  "Who  are
     you?".  It overrides any name from the options or configuration file, USER,
     LOGNAME, or getlogin(), which will otherwise be tried in order.  If none of
     these  provides  a  useful  name, the player will be asked for one.  Player
     names (in conjunction with uids) are used to identify save  files,  so  you
     can  have	several saved games under different names.  Conversely, you must
     use the appropriate player name to restore a saved game.

     A playername suffix can be used to specify the profession, race,  alignment
     and/or gender of the character.  The full syntax of the playername that in-
     cludes  a	suffix	is "name-ppp-rrr-aaa-ggg".  "ppp" are at least the first
     three letters of the profession (this can also be specified using	a  sepa-
     rate  -p profession option).  "rrr" are at least the first three letters of
     the character's race (this can also be specified using a separate	-r  race
     option).	"aaa"  are  at	last  the first three letters of the character's
     alignment, and "ggg" are at least the first three letters	of  the  charac-
     ter's gender.  Any of the parts of the suffix may be left out.

     -p profession can be used to determine the character role.  You can specify
     either  the  male or female name for the character role, or the first three
     characters of the role as an abbreviation.  -p @ has been retained  to  ex-
     plicitly  request	that  a random role be chosen.	It may need to be quoted
     with a backslash (\@) if @ is the "kill" character  (see  "stty")	for  the
     terminal, in order to prevent the current input line from being cleared.

     Likewise,	-r race can be used to explicitly request that a race be chosen,
     -g gender the gender of the chareacter and finally -a  alignment  to  chose
     the alignment of the character.

     Leaving  out any of these characteristics will result in you being prompted
     during the game startup for the information.

     Instead of chosing the above seperately you can add them as suffixes to the
     playername: -u playername-race-gender-alignment

     The -s option alone will print out the list of your scores on  the  current
     version.	An  immediately  following -v reports on all versions present in
     the score file.  The -s may be also be followed by player type arguments  (
     -p  ,  -r	, -g and -a ) to print the scores of particular types of players
     only.  It may also be followed by one or more player  names  to  print  the
     scores  of the players mentioned, by 'all' to print out all scores, or by a
     number to print that many top scores.

     The -n option suppresses printing of any news from the game administrator.

     The -D or -X option will start the game in a special non-scoring  discovery
     mode.  -D will, if the player is the game administrator, start in debugging
     (wizard) mode instead.

     The  -d  option, which must be the first argument if it appears, supplies a
     directory which is to serve as the playground.  It overrides the value from
     NETHACKDIR, HACKDIR, or the directory specified by the  game  administrator
     during compilation (usually /usr/local/slashemdir).  This option is usually
     only useful to the game administrator.  The playground must contain several
     auxiliary	files  such as help files, the list of top scorers, and a subdi-
     rectory save where games are saved.

AUTHORS
     Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the  origi-
     nal hack, very much like rogue (but full of bugs).

     Andries  Brouwer  continuously deformed their sources into an entirely dif-
     ferent game.

     Mike Stephenson has continued the perversion  of  sources,  adding  various
     warped  character	classes and sadistic traps with the help of many strange
     people who reside in that place between the worlds,  the  Usenet  Zone.   A
     number  of these miscreants are immortalized in the historical roll of dis-
     honor and various other places.

     The resulting mess is now called NetHack, to denote its development by  the
     Usenet.   Andries	Brouwer has made this request for the distinction, as he
     may eventually release a new version of his own.

     Tom Proudfoot took NetHack and rendered it into  SLASH  -	SuperLotsaAdded-
     StuffHack,   adding  more character classes, levels monsters and all manner
     of changes.

     Warren Cheung took SLASH and rendered it into  SLASHEM  -	SuperLotsaAdded-
     StuffHack	-  Extended  Magic,  with more improvements to the bloated behe-
     moth.

FILES
     All files are in the playground, normally	/usr/local/slashemdir.	 If  DLB
     was  defined  during the compile, the data files and special levels will be
     inside a larger file, normally nhdat, instead of being separate files.
     slashem			 The program itself.
     data, oracles, rumors	 Data files used by SLASH'EM.
     options, quest.dat 	 More data files.
     help, hh			 Help data files.
     cmdhelp, opthelp, wizhelp	 More help data files.
     *.lev			 Predefined special levels.
     dungeon			 Control file for special levels.
     history			 A short history of SLASH'EM.
     license			 Rules governing redistribution.
     record			 The list of top scorers.
     logfile			 An extended list of games
				 played.
     xlock.nnn			 Description of a dungeon level.
     perm			 Lock file for xlock.dd.
     bonesDD.nn 		 Descriptions of the ghost and
				 belongings of a deceased
				 adventurer.
     save			 A subdirectory containing the
				 saved games.

ENVIRONMENT
     USER or LOGNAME	  Your login name.
     HOME		  Your home directory.
     SHELL		  Your shell.
     TERM		  The type of your terminal.
     HACKPAGER or PAGER   Replacement for default pager.
     MAIL		  Mailbox file.
     MAILREADER 	  Replacement for default reader
			  (probably /bin/mail or /usr/ucb/mail).
     NETHACKDIR 	  Playground.
     SLASHEMOPTIONS	  String predefining several SLASH'EM
			  options.

     In addition, SHOPTYPE is used in debugging (wizard) mode.

SEE ALSO
     dgn_comp(6), lev_comp(6), recover(6)

BUGS
     Probably infinite.

     Dungeons & Dragons is a Trademark of Wizards of the Coast, Inc.

4th Berkeley Distribution	  24 March 2002 		      SLASHEM(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=slashem&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

home | help