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SOLARUS-RUN(6) Games SOLARUS-RUN(6) NAME solarus-run - manual page for solarus-run 1.6.2 SYNOPSIS solarus-run [options] [quest_path] DESCRIPTION The quest path is the name of a directory that contains either the data di- rectory or the data archive (data.solarus or data.solarus.zip) of the game to run. If the quest path is not specified, the default directory will be: '.'. OPTIONS -help shows this help message and exits -no-audio disables sounds and musics -no-video disables displaying -quest-size=<width>x<height> sets the size of the drawing area (if compatible with the quest) -lua-console=yes|no accepts standard input lines as Lua commands (default yes) -turbo=yes|no runs as fast as possible rather than simulating real time (default no) -lag=X slows down each frame of X milliseconds to simulate slower systems for debugging (default 0) -cursor-visible=yes|no sets the mouse cursor visibility on start (default leave unchanged) -fullscreen=yes|no sets fullscreen mode on start (default leave unchanged) -perf-sound-play=yes|no enables performance reporting of sound playing (default no) -perf-video-render=yes|no enables performance reporting of video rendering, i.e. FPS (default no) -joypad-deadzone=<value> sets the joypad axis deadzone between 0-32767 (default 10000) -quit-combo=<b1>+<b2>+... enables joypad buttons combo for quitting (default disabled) -s=<code> execute some Lua code before the main.lua script of the quest. -force-software-rendering force the engine to use SDL software rendering. Disabling opengl. AUTHOR solarus was written by Christopho and the Solarus Team. This manual page was written by Nathan Moore <natedevv@gmail.com>, for the Solarus project (feel free to use it). SEE ALSO solarus-launcher(6), solarus-editor(6) solarus-run 1.6.2 August 2019 SOLARUS-RUN(6)
NAME | SYNOPSIS | DESCRIPTION | OPTIONS | AUTHOR | SEE ALSO
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