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sopwith(6)			  Games Manual			      sopwith(6)

NAME
     sopwith - classic aerial combat shoot em up game

SYNOPSIS
     sopwith [ -n | -s | -c | -l | -j host ] [-f] [-glevel] [-m filename] [-q]

DESCRIPTION
     Sopwith is a modern port of the classic 1980s shoot 'em up game of the same
     name.  The  game has a World War I aviation theme. The object of Sopwith is
     to destroy all enemy targets with a somewhat limited airforce.

     It can be played both in single player and multiplayer mode over  a  TCP/IP
     network.

     Sopwith  looks  for  a  configuration  file in the user's home directory at
     ~/.local/share/SDL Sopwith/sopwith.cfg; the configuration file is only gen-
     erated after the user changes one of the settings from the in-game  options
     menu.  Details  about  the  contents  of  this  file  can	be found in sop-
     with.cfg(5).

OPTIONS
     -n     Start a single player game in novice mode. In novice mode there  are
	    no	oxen  or  birds, you have infinite ammo and bombs, and it is not
	    possible to stall the plane. This is a good option if you are new to
	    the game, or if you're just interested in more casual gameplay with-
	    out so much of a challenge.

     -s     Start a single player game in expert mode

     -c     Start a single player vs. computer game

     -l     Start a network game listening for a network  connection.	See  the
	    section "MULTIPLAYER SERVERS" below for more details.

     -p     Use  a  different  TCP  port  for multiplayer games than the default
	    (3847).

     -j host:port
	    Start a network game, connecting to another listening host as speci-
	    fied by host:port. If the port number is not specified then TCP port
	    3847 is used.

     -f     Start in full screen mode if possible.

     -glevel
	    Start the game on the indicated difficulty level. For instance,  use
	    -g2 to start the game on level 2. The default is level 0.

     -q     Turn off sound (quiet)

     -m filename
	    Load  new  mission (level) from the given filename. See sopwith-mis-
	    sion(5) for details of the level format.

     -v or --version
	    Show version number and exit.

EXAMPLES
     sopwith -c -q
	    Start a single player game vs. the computer with sound disabled.

     sopwith -g3 -p 9999 -l
	    Start a game server, listening on TCP port 9999,  playing  on  level
	    three difficulty.

     sopwith -j example.com:9999
	    Connect to a game server at example.com on TCP port 9999.

CONTROLS
     The standard controls on a US layout keyboard are as follows:

     comma  pull up

     slash  pull down

     period
	    flip plane

     Z	    decrease speed

     X	    increase speed

     space  fire machine gun

     B	    drop bomb

     H	    autopilot plane to home base

     S	    turn on sound effects

     Ctrl+R
	    restart the current game, only works in single player mode

     Ctrl+Q
	    quit the current game, only works in single player mode

     Ctrl+C
	    quit

     Ctrl+C Ctrl+C Ctrl+C
	    quit immediately

SCORING
     Playing  the  game, you can rack up a score based on targets destroyed. You
     lose the same number of points if your own targets get destroyed. The scor-
     ing is as follows:

     Enemy Plane
	    50 points

     Ground target
	    100 points

     Oil tank
	    200 points

     Planes left over when completing a level
	    25 points each

     If you do very well, you may obtain a high score! The high score  is  shown
     on the title screen of the game after 10 seconds. High scores are stored in
     the high score file: ~/.local/share/SDL Sopwith/hiscores.txt

DASHBOARD
     At  the bottom of the screen, the plane's dashboard is shown. This consists
     of several components:

     Score  Your current score, which is accumulated from the enemy targets  and
	    planes  you have successfully destroyed (see SCORING above). In mul-
	    tiplayer two scores are shown, so that both  players  can  see  each
	    others' scores.

     Lives (Cyan)
	    Number of lives remaining. You have five lives.

     Fuel (Cyan)
	    Amount  of fuel remaining in your aircraft. Once this becomes empty,
	    you need to return to your home base to refuel, or your  plane  will
	    crash.

     Bombs (Magenta)
	    Number  of	bombs  remaining. You can carry a maximum of five bombs.
	    Once you have dropped all of them, you must return to your home base
	    to get more.

     Bullets (White)
	    Number of bullets left for your machine gun. Once you have	used  up
	    all your ammunition, you mut return to your home base to get more.

     Map    Shows  the contents of the level. Cyan and magenta dots indicate the
	    positions of allied and enemy planes and ground targets.

TIPS
     The following are some tips for playing the game:

     *	    Start off by playing in single player mode	before	playing  against
	    the  computer.   This  will allow you to "get the feel of the stick"
	    without being attacked by enemy planes. Practice dropping  bombs  on
	    ground targets, as this is a key skill.

     *	    Accelerate	to maximum speed on takeoff, otherwise you may stall the
	    plane.  Moving at  speed  is  particularly	important  when  playing
	    against  the  computer, as you are otherwise likely to be outmanuev-
	    ered by the enemy planes.

     *	    Bombs can be used against planes as well as ground targets.  It  can
	    sometimes  be  easier  to hit a plane with a bomb instead of the ma-
	    chine gun.

     *	    The machine gun can be used to destroy ground  targets  as	well  as
	    planes. This can save time if you run out of bombs, and some targets
	    at	the  edges of the map are even easier to destroy this way. Since
	    the machine gun has a limited range, reducing your	speed  when  at-
	    tacking a ground target can give you more time to aim and attack be-
	    fore  you  have to pull away. But don't reduce the speed too much or
	    the plane may stall.

     *	    Computer planes will try to tail you so  that  they  can  shoot  you
	    down.  Don't allow them to get a clear shot. "Wiggling" the plane by
	    repeatedly pulling up and down can be an effective evasive maneuver.

     *	    Firing your machine gun through a flock  of  birds	will  cause  the
	    birds to disperse, and the computer planes will sometimes hit a bird
	    and  crash.  However, this tactic can also backfire for obvious rea-
	    sons.

     *	    Each computer plane has a "territory" and if you escape that  terri-
	    tory they will break off their pursuit. At the boundary between ter-
	    ritories  you can sometimes trick two planes into crashing into each
	    other.

     *	    When your plane is crashing, the pull  up/down  keys  still  have  a
	    small  effect  on  your trajectory. You can use this to try to crash
	    your plane into an enemy ground target.

     *	    Hitting the top of your screen stalls your plane. Hold down the pull
	    up key to break out of the stall before your plane crashes into  the
	    ground.

     *	    The  autopilot  can make mistakes that lead to a crash. This is par-
	    ticularly a risk in higher levels if  you're  flying  at  very  high
	    speed. To avoid crashing, make sure that you're as close as possible
	    to	your  home base before hitting the home key, and that you have a
	    clear path to the runway.

     *	    It's possible to fly upside down, but trying to drop bombs while in-
	    verted is usually unwise.

MEDALS
     If the "medals" game option is turned on, the player is rewarded with  rib-
     bons and medals for the following:

     Flying Ace Ribbon (cyan with a single white stripe)
	    Shooting down 5 planes

     Top Flying Ace Ribbon (cyan with two white stripes)
	    Shooting down 25 planes (difficult!)

     Service Ribbon (cyan with white edges)
	    Three successful raids

     Perfect Ribbon (white with two magenta stripes)
	    Finishing a level with no planes lost

     Competence Medal (white medal on a cyan ribbon)
	    Gaining 25 points in a single flight, where 3 points are awarded per
	    plane and 4 per building

     Ribbon of Competence (white with magenta stripe)
	    As above, a second time

     Purple Heart (magenta heart on a cyan ribbon)
	    Returning  to base after having been damaged. This medal is impossi-
	    ble to attain if wounded planes are turned off.

     Ribbon of Valour (magenta with white stripe)
	    Gaining a certain number of points for destroyed planes  and  build-
	    ings;  the	points	depend on whether the player was damaged at that
	    point in time, and how far away the destroyed object  was  from  the
	    player's base

     Victoria Cross (cyan cross on a magenta ribbon)
	    As above, but a few more points

     Medals are only awarded if you get back to base safely. For example, if you
     destroy  some  targets but then crash, or if you shoot down a plane but get
     shot down yourself, it doesn't count.

MULTIPLAYER SERVERS
     When run in "listen" mode with the -l command line flag (see  above),  sop-
     with  runs  as  a	server that listens for an incoming connection.  To make
     this server available from a home Internet connection, you  will  typically
     have  to  set up a port forward from your Internet router. The port to for-
     ward is TCP port 3847. You will also need to find out your  public  IP  ad-
     dress so that the other player can connect.

     Alternatively,  if  you  have  access to a *nix-based server then it may be
     preferable to run something like a dedicated server that avoids the  hassle
     of  port forwarding and dynamic IPs. All that is needed in order to do this
     is to run a TCP server that forwards connections between two clients.  This
     can be done using nc(1); for example:
	    nc -l -p 3847 -c "nc -l -p 3847"
     Developing  the  above  command into a complete shell script for a continu-
     ally-active dedicated server is left as an exercise for the reader.

WWW
     https://fragglet.github.io/sdl-sopwith

BUGS
     *	    Multiplayer is currently very limited; only  two  player  games  are
	    supported.	 The  original	game allowed up to four players per game
	    when using the Imaginet network hardware.

     *	    Planes fly increasingly faster at higher levels and the game eventu-
	    ally becomes unplayable.

     *	    The plane AI (used for computer planes and for the autopilot)  some-
	    times does very stupid things.

     *	    There  is  only one level (although you can, at least, make your own
	    now!)

BUG REPORTS
     Bugs can be reported to the GitHub issue tracker:

     https://github.com/fragglet/sdl-sopwith

FILES
     ~/.local/share/SDL Sopwith/sopwith.cfg
	    Configuration file. See sopwith.cfg(5).

     /var/games/sopwith/hiscores.txt
	    High scores file. This is shared between all users	on  the  system.
	    However,  the  file is usually installed world-writable, so be aware
	    that it's possible for others to cheat and edit their names into the
	    list.

     ~/.local/share/SDL Sopwith/hiscores.txt
	    Alternate high scores file. If  the  system-wide  high  scores  file
	    doesn't exist, the game will save one here instead.

SEE ALSO
     sopwith.cfg(5), sopwith-mission(5), triplane(6), airstrike(6), piu-piu(1)

AUTHORS
     Originally written by David L. Clark for BMB Compuscience
     Modern SDL port By Simon Howard, Jesse Smith

HISTORY
     Sopwith  was originally developed by BMB Compuscience of Canada as a demon-
     stration game for their Imaginet Networking System. The system was not com-
     mercially successful but Sopwith became a popular game for the IBM  PC  and
     compatibles.  A sequel that is referred to by fans as "Sopwith 2" was actu-
     ally a newer version rather than a different game, but included extra  fea-
     tures, such as oxen and birds (the oxen being an in-joke reference to a BMB
     employee who was nicknamed "Ox").

     The  original author, David L. Clark, later released "Sopwith - The Network
     Edition" with several extra features including  comical  heads-up	"splats"
     and wounded planes; a follow-up titled "The Author's Edition" contained the
     same features. This version of Sopwith is based on the released source code
     to the Author's Edition.

     The  real	Sopwith  Camel	F.1 was one of the most famous fighter planes of
     World War I; Camel pilots shot down 1,294 enemy aircraft over the course of
     the war, more than any other aircraft. The plane gained  a  reputation  for
     being  agile  but difficult to fly; many novice pilots crashed the plane on
     takeoff. The Camel was designed and manufactured by  the  Sopwith	Aviation
     Company,  founded	by  aviation pioneer Thomas Sopwith; 5,490 aircraft were
     produced. In popular culture the Camel is known for being the biplane flown
     by the protagonist in the Biggles series of novels, and by  Snoopy  in  the
     Peanuts comic strip.

COPYRIGHT
     Copyright (C) 1984, 1985, 1987 BMB Compuscience Inc.
     Copyright (C) 1984-2000 David L. Clark
     Copyright (C) 2001-2024 Simon Howard, Jesse Smith

     This program is free software; you can redistribute it and/or modify it un-
     der  the  terms  of the GNU General Public License as published by the Free
     Software Foundation; either version 2 of the License, or (at  your  option)
     any later version.

     This program is distributed in the hope that it will be useful, but WITHOUT
     ANY  WARRANTY; without even the implied warranty of MERCHANTABILITY or FIT-
     NESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for  more
     details.

								      sopwith(6)

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