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STARLANES(6)			  Games Manual			    STARLANES(6)

NAME
     starlanes - the game of starlanes

SYNOPSIS
     starlanes [-v|c|m]

DESCRIPTION
     Starlanes	is  a game of interstellar commerce for 1 to 4 players.  Players
     take two-phase turns: the first phase is movement, the second is trading.

     The object of the game is to become as wealthy as possible by  trading  and
     merging companies whilst out-smarting your friends and enemies.

OPTIONS
     -v   Print version information

     -c   Force the game to play in color mode

     -m   Force the game to play in mono mode

PLAYING STARLANES
   The Starlanes User Interface
     Starlanes is written using color ncurses, but will detect a black and white
     screen and will modify its output accordingly.  On Linux, setting TERM=con-
     sole  or  TERM=linux either on a virtual console or in a color_xterm window
     works well.

     After the initial player determination screen, you will be  presented  with
     the main Starlanes screen.  This screen is split into three individual win-
     dows: the map window, the company window, and the general info window.

     The map window shows the terrain of the universe.	The legend is:

	    * - Star
	    @ - Black hole
	    + - Infant company
	    . - Empty space
	    A - Company A (Altair Starways)

     The  companies  are Altair Starways, Beetlejuice Ltd., Capella Freight Co.,
     Denebola Shippers, and Eridani Expediters.  On the map, the  companies  are
     represented by the first letter of their name.

     The company window shows information concerning the currently existing com-
     panies,  including  the  company name, its price per share, and the current
     player's holdings.

     The general info window will prompt the user for input  if  the  player  is
     waiting  to  move	or trade, but will also display special announcements as
     they come up.  During a player's turn, that player's name is  displayed  in
     the title bar of the window, along with his cash holdings.

     Also,  mention  should  be  made of two other windows: the player standings
     window and the company detail window (not to be confused with  the  company
     info window.)

     The  player  standings window can be brought up during the player's move by
     pressing the 's' key.  This window shows  all  the  player's  names,  stock
     holdings,	cash, and total worth, sorted by total worth.  It also shows the
     number of sectors that remain to be filled by  companies  before  the  game
     ends.

     The  company detail window is invoked with the 'c' key.  It shows, for each
     active company, its name, price per  share,  size,  and  total  worth  (all
     player's  shares  * price per share).  The company size and total worth are
     useful in determining the result of a merger (see below.)

     If a screen redraw is necessary, pressing '^L' at almost any of the prompts
     will accomplish that.

     Finally, if the players want to quit before the game before is over,  press
     'q' or '^C' and a quit verification window will pop up.  If 'y' is pressed,
     the final game standings will be displayed, and the program will end.

   Player Movement
     During  the  first phase of a player's turn, the computer will prompt for a
     move from a choice of 5.  These moves are chosen  randomly  (for  the  most
     part).   Upon making your move, there are several things that might happen.
     (NOTE: it is important to remember that two objects on the map are adjacent
     only if they are orthogonally adjacent.  Diagonals don't count!)

     If you move into a sector that is completely surrounded by empty space (.),
     that sector will then contain an infant company (+).

     If you move next to an existing company (A-E),  that  company  will  expand
     into  that  sector of the map.  If the new extension of the company touches
     an infant company (+), that infant company will also be assimilated.

     Given that you're not moving next to an existing company, if you move  next
     to a star (*) or an infant company (+), a new company will be formed.  You,
     as  company  founder,  will  receive 5 shares in the company for free.  For
     calculating how much a company will be worth, see Company Pricing, below.

     If you happen to move next to a black hole (@), one of  many  things  could
     happen, depending on the circumstances.  See Black Holes, below.

   Company Pricing
     Determining a company's price per share is fairly simple.	Generally speak-
     ing,  a company is worth $100 for every sector it occupies (as given on the
     company info window under ``Size''), plus $500 for every sector it occupies
     which is adjacent to a star (*), minus $500 for every  sector  it	occupies
     which  is	adjacent  to  a  black hole (@).  If a company's price per share
     drops to 0 or less, the company vanishes (see Black  Holes,  below.)   Also
     note  that  you will not be able to visually estimate a company's price per
     share if that company has undergone a stock split (see  Stock  Splits,  be-
     low.)

   Holding Bonus
     Immediately  after  a player's move, he is awarded a cash bonus equal to 5%
     of the total worth of his complete holdings.  This bonus is awarded even if
     the game ends directly following the move (see Game's End, below.)  This is
     the cash that the player will then use during the trading phase (see  Trad-
     ing, below.)

   Trading
     If any companies exist after a player moves on the map, that player will be
     given  the  chance to buy and sell stock.	This is where the game is really
     played.  One must determine which companies are going to earn  the  highest
     profits  in  the next round and invest in those companies more heavily than
     ones that only have a small chance of turning a profit.  (See Strategy, be-
     low.)  The current player's cash value is printed next to his name  in  the
     general info window title.

     Use  the  arrow  keys  to select a company you wish to trade stock in, then
     press return.  You will be asked for an amount to trade.  Enter the  number
     of  shares  you wish to purchase in this company.	(Just press return again
     or enter ``0'' if you don't  really  want	to  trade  with  this  company.)
     Choose  a	negative  amount  if  you  want to sell shares (at 100% of their
     value.)  At this point, the user can also press the 'm' key to purchase the
     maximum number of shares possible, or press the 'n' key to sell all of  his
     holdings in this company.

     Once the player has completed trading, he can press escape to end his turn,
     thereby transferring control to the next player.

   Mergers
     When a player chooses a sector of the map that would cause two or more com-
     panies to touch, a merger occurs.

     First, the companies sizes are checked and the company with the larger size
     absorbs the smaller.

     If  the  companies  are  the  same size, the company with the highest total
     worth absorbs the smaller.  (The user can view company size and company to-
     tal worth on the company detail window, see above.)

     Finally, if both company sizes and total worths match, the  companies  will
     merge at random.

     If  a  three or four-way merger occurs, the merges will take place one at a
     time, in an order that is somewhat clockwise.

     After a merger, each player will have half the number of shares of held  in
     the  vanquished company added to the number of shares held in the still-ex-
     isting company.  The value of the still-existing company's price per  share
     will increase by the vanquished company's price per share.

     Additionally, each player receives a cash bonus equal to

	    10 * stock price * holdings percentage,

     where  stock price is the old price per share of the vanquished company and
     holdings percentage is the percentage of total stock once owned in the van-
     quished company.  For example, imagine that Altair Starways (worth $500 per
     share) is merged into Denebola Shippers.	Also,  assume  that  the  player
     owned  50% of the total shares in Altair Starways.  Using the formula, that
     player would receive a bonus of

	    10 * $500 * 50% = $2,500.

     For more hints on how to deal with mergers, see Strategy, below.

   Stock Splits
     When a company's price per share climbs above $3,000, a stock split occurs.
     All player holdings in that company are doubled, and the price per share is
     halved.  See Strategy, below, for money making tips during and after  stock
     splits.

   Black Holes
     Since black holes drain $500 from any company that is in contact with them,
     it  is  possible that the company's price per share will drop to 0 or less.
     If this happens, the entire company is sucked out of space and  all  player
     holdings are lost.

     If  a player attempts to place an infant company (+) near a black hole (@),
     that infant company will be immediately sucked up, resulting  again  in  an
     empty sector.

     Likewise,	if  a player attempts to start a new company that would normally
     be worth $500 or less per share next to a black hole, the sectors that  the
     new company would have occupied all become empty space (.).

     For some ways to make black holes work to your advantage, see Strategy, be-
     low.

   Game's End
     The  game	ends when 54% of the map is filled with companies (about 70 sec-
     tors.)  The player who made the final move receives his 5%  holdings  bonus
     (see  Holding  Bonus,  above)  and the final standings window is displayed.
     The player with the highest total worth is the winner.

   Strategy
     In order to maximize your profits, you must wisely invent your  cash.   For
     instance, if a company is near a black hole, it is likely that it will lose
     $500  per	share  in the next few rounds.	Likewise, if a company is near a
     star, it might soon have a $500 gain.

     Also, the larger the company, the greater that chance that it will be added
     onto (just because it takes up more room on  the  map.)   If  you	own  300
     shares  in  a  company,  and  its value goes up by $100 per share, that's a
     $30,000 increase in your net worth.

     Another thing to watch for is when companies are about to merge.	Remember
     that the number of shares you own in the smaller company will be halved be-
     fore  being  added  to the bigger one when they merge.  This can be used to
     your advantage, especially if the smaller company	is  worth  significantly
     less  than  the  larger.  If the big company is worth $2,000 per share, and
     the small is worth $200 per share, you can buy 10 times as many  shares  in
     the smaller.  When the companies merge, the number of shares in the smaller
     company  is halved, but it's still 5 times the amount of stock you could've
     purchased in the larger company.

     Don't forget that when two companies merge,  the  players	receive  a  cash
     bonus  that  depends  on  the percentage of stock they owned in the smaller
     company (see Mergers, above.)  It is good to try to own a higher percentage
     than anyone else.

     A way to gain profit earning potential is to have a large number of  shares
     in  a  company when the stock splits two-for-one (see Stock Splits, above.)
     Even though your initial net worth remains the same after	a  stock  split,
     you'll  now increase your net worth by twice the value you used to whenever
     the company's price per share rises.  Also, if your opponent has 100 shares
     and you have 150 before the split, that'll change to  200	shares	and  300
     shares, effectively increasing your lead in shares by 100%.

     Black  holes  weren't  present in the original game, but were added to give
     players who have fallen behind a chance to shaft the leaders.  If your  op-
     ponent  owns 100 shares of Altair Starways and you only own 50, you can ex-
     tend the company against a black hole.  Your  opponent  will  lose  $50,000
     from his net worth, but you'll only lose $25,000.

     Finally,  a reminder to invest as much money as you possible can each round
     (unless it's too risky.)  The reason for this is  the  5%	cash  bonus  all
     players  receive  each  round  based on their holdings (see Holdings Bonus,
     above.)  Your cash earns you no interest.

FILES
     /usr/local/games/starlanes
     /usr/local/man/man6/starlanes.6

AUTHOR
     This version of Starlanes	was  written  and  is  Copyright  (C)  by  Brian
     ``Beej''	 Hall	 1995-1997.	The    author	 can   be   reached   at
     beej@ecst.csuchico.edu.  Starlanes comes with ABSOLUTELY NO WARRANTY.  This
     is free software, and you are welcome to redistribute it under certain con-
     ditions; read the file COPYING for details.

ACKNOWLEDGMENTS
     I'd like to thank the unnamed authors of the original Starlanes for  creat-
     ing  such	a  thought  provoking and fun to play text-based game.	I got my
     first copy on a First Osborne Group (FOG) disk in what must have been  1982
     or so, and used to spend endless hours playing against my friends.  For us,
     the game is just as fun as ever.  To the original authors, I salute you!

BUGS
     There are no computer controlled players.

     Doesn't respond if ^Z is pressed to suspend the game.

     If  only one person is playing, he or she will frequently make enough money
     to break the fixed-field-length windows  and/or  cause  the  variable  that
     holds  player cash to overflow.  Try to keep your earnings under $2 billion
     until I convert these variables to long doubles.  :-)

Starlanes V1.2.2		  29 March 1996 		    STARLANES(6)

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