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vpGeti(3)		    Library Functions Manual		       vpGeti(3)

NAME
     vpGeti, vpGetd, vpGetp - get the value of an option

SYNOPSIS
     #include <volpack.h>

     vpResult
     vpGeti(vpc, option, iptr)
	 vpContext *vpc;
	 int option;
	 int *iptr;

     vpResult
     vpGetd(vpc, option, dptr)
	 vpContext *vpc;
	 int option;
	 double *dptr;

     vpResult
     vpGetp(vpc, option, pptr)
	 vpContext *vpc;
	 int option;
	 void *pptr;

ARGUMENTS
     vpc    VolPack context from vpCreateContext.

     option Constant that specifies the option to be retrieved.

     iptr   Location to store an integer result.

     dptr   Location to store a double result.

     pptr   Location to store a pointer result.

DESCRIPTION
     These  functions  are  used  the  get  the  values  of integer-, double- or
     pointer-valued state variables in a rendering context.  The following  list
     summarizes  the  integer-valued  options that can be retrieved with vpGeti.
     The value of the option is stored in the location given by iptr; the return
     value of vpGeti is not the value of the option.   Unless  otherwise  noted,
     the  result  is  a single integer and iptr should point to a single integer
     location.

     VP_XLENGet the length of the X dimension of the volume in voxels.

     VP_YLENGet the length of the Y dimension of the volume in voxels.

     VP_ZLENGet the length of the Y dimension of the volume in voxels.

     VP_BYTES_PER_VOXEL
	    Get the size of a voxel in bytes.

     VP_VOXEL_FIELD_COUNT
	    Get the number of fields in a voxel.

     VP_SHADE_FIELD_COUNT
	    Get the number of fields in a voxel used as parameters  for  shading
	    the voxel.

     VP_FIELD_SIZES
	    Get  the  size  of each voxel field in bytes.  iptr must point to an
	    array of integers containing one entry for	each  voxel  field  (use
	    VP_VOXEL_FIELD_COUNT to determine the number of fields).

     VP_FIELD_OFFSETS
	    Get  the  byte  offset  from the beginning of a voxel for each voxel
	    field.  iptr must point to an array of integers containing one entry
	    for each voxel field (use VP_VOXEL_FIELD_COUNT to determine the num-
	    ber of fields).

     VP_FIELD_MAXES
	    Get the maximum value of the quantity stored in  each  voxel  field.
	    iptr  must	point  to  an array of integers containing one entry for
	    each voxel field (use VP_VOXEL_FIELD_COUNT to determine  the  number
	    of fields).

     VP_VOXEL_DATA_SIZE
	    Get the size (in bytes) of the 3D voxel array.

     VP_VOXEL_XSTRIDE
	    Get the stride (in bytes) for the X dimension of the 3D voxel array.

     VP_VOXEL_YSTRIDE
	    Get the stride (in bytes) for the Y dimension of the 3D voxel array.

     VP_VOXEL_ZSTRIDE
	    Get the stride (in bytes) for the Z dimension of the 3D voxel array.

     VP_CLASSIFY_FIELD_COUNT
	    Get the number of fields in a voxel used as parameters for classify-
	    ing the voxel (the number of arguments to the opacity transfer func-
	    tion).

     VP_CLASSIFY_FIELDS
	    Get  the  field  numbers  for  the arguments to the opacity transfer
	    function.  iptr must point to an array of  integers  containing  one
	    entry  for	each  argument (use VP_CLASSIFY_FIELD_COUNT to determine
	    the number of arguments).

     VP_CLASSIFY_TABLE_SIZES
	    Get the size (in bytes) of each lookup table used  for  the  opacity
	    transfer function.	iptr must point to an array of integers contain-
	    ing  one entry for each lookup table (use VP_CLASSIFY_FIELD_COUNT to
	    determine the number of lookup tables, which equals  the  number  of
	    arguments to the opacity transfer function).

     VP_COLOR_CHANNELS
	    Get the number of color channels that the current shading lookup ta-
	    bles or shading callback function will produce.

     VP_SHADE_COLOR_SIZE
	    Get  the  size  of	the  shading  lookup table for color values (see
	    vpSetLookupShader(3)).

     VP_SHADE_WEIGHT_SIZE
	    Get the size of the shading lookup	table  for  weight  values  (see
	    vpSetLookupShader(3)).

     VP_MATERIAL_COUNT
	    Get  the  number of material types used by the current lookup shader
	    (see vpSetLookupShader(3)).

     VP_SHADE_COLOR_FIELD
	    Get the field number used for indexing the shading lookup table  for
	    color values (see vpSetLookupShader(3)).

     VP_SHADE_WEIGHT_FIELD
	    Get  the field number used for indexing the shading lookup table for
	    weight values (see vpSetLookupShader(3)).

     VP_LIGHT0
     VP_LIGHT1
     VP_LIGHT2
     VP_LIGHT3
     VP_LIGHT4
     VP_LIGHT5
	    The retrieved value is nonzero if the  corresponding  light  is  en-
	    abled, or 0 if it is disabled.

     VP_LIGHT_BOTH_SIDES
	    The retrieved value is nonzero if two-sided lighting is enabled (see
	    vpSetLight(3)), or 0 if it is disabled.

     VP_REVERSE_SURFACE_SIDES
	    The  retrieved  value  is nonzero if the definitions of interior and
	    exterior surfaces have been reversed (see vpSetMaterial(3)), or 0 if
	    they have not.

     VP_DEPTH_CUE
	    The retrieved value is nonzero if depth cueing is enabled, or  0  if
	    it is disabled.

     VP_DEPTH_CUE_TABLE_SIZE
	    Get  the  current  number  of entries in the depth cueing table (see
	    vpSetDepthCueing(3)).

     VP_DEPTH_CUE_SIZE_HINT
	    Get the current hint for the number of entries in the  depth  cueing
	    table (see vpSetDepthCueing(3)).

     VP_CURRENT_MATRIX
	    Get  the identifier for the current transformation matrix (VP_MODEL,
	    VP_VIEW or VP_PROJECT).

     VP_CONCAT_MODE
	    Get  the  identifier  for  the  current  matrix  concatenation  mode
	    (VP_CONCAT_LEFT or VP_CONCAT_RIGHT).

     VP_IMAGE_WIDTH
	    Get the width (in pixels) of the output image array.

     VP_IMAGE_HEIGHT
	    Get the height (in pixels) of the output image array.

     VP_IMAGE_SCAN_SIZE
	    Get the number bytes per scanline in the output image array.

     VP_VIEW_AXIS
	    Get  the identifier for the current major viewing axis in the object
	    coordinate system (VP_X_AXIS, VP_Y_AXIS or VP_Z_AXIS).  The axis de-
	    pends on the viewing transformation.

     VP_INTERMEDIATE_WIDTH
	    Get the width (in pixels) of the intermediate image required to ren-
	    der the current volume with the current viewing transformation  (see
	    vpRenderRawVolume(3)).

     VP_INTERMEDIATE_HEIGHT
	    Get  the  height  (in  pixels) of the intermediate image required to
	    render the current volume with the	current  viewing  transformation
	    (see vpRenderRawVolume(3)).

     VP_INTERMEDIATE_COLOR
	    Get  the  number  of  color  channels in the intermediate image (see
	    vpRenderRawVolume(3)).

     VP_INT_WIDTH_HINT
	    Get the current hint for the width (in pixels) of  the  intermediate
	    image (see vpRenderRawVolume(3)).

     VP_INT_HEIGHT_HINT
	    Get  the current hint for the height (in pixels) of the intermediate
	    image (see vpRenderRawVolume(3)).

     VP_VIEW_X_AXIS
     VP_VIEW_Y_AXIS
     VP_VIEW_Z_AXIS
	    The retrieved value is non-zero if computing a preclassified  volume
	    for  the  corresponding major viewing axis is enabled (see vpClassi-
	    fyVolume(3)).

     VP_VIEW_X_SIZE
     VP_VIEW_Y_SIZE
     VP_VIEW_Z_SIZE
	    Get the size (in bytes) of the preclassified volume for  the  corre-
	    sponding major viewing axis.

     VP_MMOCTREE_THRESHOLDS
	    Get the current min-max octree range thresholds.  iptr must point to
	    an	array  of  integers containing one entry for each threshold (use
	    VP_CLASSIFY_FIELD_COUNT to determine the number of thresholds, which
	    equals the number of arguments to the opacity transfer function).

     VP_MMOCTREE_SIZE
	    Get the size (in bytes) of the min-max octree.

     VP_SHADOW
	    The retrieved value is nonzero if shadows are  enabled  (see  vpSet-
	    ShadowLookupShader(3)).

     VP_SHADOW_LIGHT
	    Get the constant (e.g. VP_LIGHT0) associated with the current shadow
	    light (see vpSetShadowLookupShader(3)).

     VP_SHADOW_WIDTH_HINT
	    Get  the current hint for the width (in pixels) of the shadow buffer
	    (see vpSetShadowLookupShader(3)).

     VP_SHADOW_HEIGHT_HINT
	    Get the current hint for the height (in pixels) of the shadow buffer
	    (see vpSetShadowLookupShader(3)).

     VP_SHADOW_COLOR_SIZE
	    Get the size of the shading lookup table for shadowed  color  values
	    (see vpSetShadowLookupShader(3)).

     VP_SHADOW_BIAS
	    Get the current shadow bias value (see vpSetShadowLookupShader(3)).

     VP_PIXEL_TYPE
	    Get the current image pixel type (see vpSetImage(3)).

     VP_CLAMP_SHADE_TABLE
	    The  retrieved value is nonzero if clamping is enabled for shade ta-
	    ble entries, or 0 if it is disabled (see vpShadeTable(3)).

     VP_COMPOSITE_ORDER
	    This value is used for debugging only.  It returns 1 if the  current
	    major  viewing  axis  (VP_VIEW_AXIS) points in the same direction as
	    the viewing direction, or -1 if they point in opposite directions.

     The following list summarizes the double-valued options  that  can  be  re-
     trieved  with vpGetd.  The result is always a single double and dptr should
     point to a single double location.

     VP_MIN_VOXEL_OPACITY
	    Get the minimum opacity threshold (see vpSeti(3)).

     VP_DEPTH_CUE_FRONT
	    Get the front depth cueing factor (see vpSetDepthCueing(3)).

     VP_DEPTH_CUE_DENSITY
	    Get the depth cueing density (see vpSetDepthCueing(3)).

     VP_DEPTH_CUE_QUANTIZATION
	    Get the depth cueing quantization (see vpSetDepthCueing(3)).

     VP_MAX_RAY_OPACITY
	    Get the maximum opacity threshold (see vpSeti(3)).

     The following list summarizes the pointer-valued options that  can  be  re-
     trieved  with  vpGetp.   Unless  otherwise  noted,  the  result is a single
     pointer and pptr should point to a single pointer location.

     VP_VOXEL_DATA
	    Get a pointer to the 3D voxel array.

     VP_CLASSIFY_TABLES
	    Get pointers to each of the lookup tables for the  opacity	transfer
	    function.	pptr  must  point to an array of pointers containing one
	    entry for each table (use VP_CLASSIFY_FIELD_COUNT to  determine  the
	    number  of	tables, which is equal to the number of arguments to the
	    opacity transfer function).

     VP_SHADE_FUNC
	    Get the shading callback function (see vpSetLookupShader(3)).

     VP_SHADE_COLOR_TABLE
	    Get a pointer to the shading lookup table  for  colors  (see  vpSet-
	    LookupShader(3)).

     VP_SHADE_WEIGHT_TABLE
	    Get  a  pointer  to the shading lookup table for weights (see vpSet-
	    LookupShader(3)).

     VP_IMAGE
	    Get a pointer to the output image array (see vpSetImage(3)).

     VP_LOG_ALLOC_FUNC
	    Get a pointer to the memory allocator logging function  (see  vpSet-
	    Callback(3)).

     VP_LOG_FREE_FUNC
	    Get a pointer to the memory deallocator logging function (see vpSet-
	    Callback(3)).

     VP_STATUS_FUNC
	    Get  a  pointer  to  the  status  reporting function (see vpSetCall-
	    back(3)).

     VP_READ_FUNC
	    Get a pointer to the file I/O read function (see vpSetCallback(3)).

     VP_WRITE_FUNC
	    Get a pointer to the file I/O write function (see vpSetCallback(3)).

     VP_MMAP_FUNC
	    Get a pointer to the file I/O memory mapping  function  (see  vpSet-
	    Callback(3)).

     VP_CLIENT_DATA
	    Get a pointer to the client data (see vpSetClientData(3)).

     VP_SHADOW_COLOR_TABLE
	    Get  a pointer to the shading lookup table for shadowed color values
	    (see vpSetShadowLookupShader(3)).

ERRORS
     The normal return value is VP_OK.	The following error  return  values  are
     possible:

     VPERROR_BAD_OPTION
	    The option argument is invalid.

     VPERROR_SINGULAR
	    One  of the current view transformation matrices is singular.  (Only
	    possible for options that depend on  the  current  view  transforma-
	    tion).

SEE ALSO
     VolPack(3), vpCreateContext(3), vpSeti(3)

VolPack 							       vpGeti(3)

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