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WAND(6) 			  Games Manual				 WAND(6)

NAME
     wand - Runs the game "Wanderer".

SYNOPSIS
     wand [ -s | -e file | -m | -c | [ -f ] [ -r file ] | -v | -t file ]

DESCRIPTION
     Wanderer  is  a game similar to Boulderdash, Repton, XOR and others. A full
     description of how to play the game is given upon	execution.  The  hiscore
     table  holds only 15 scores, and the name displayed is taken from the envi-
     ronment variable NAME. If you wish to have a different alias without chang-
     ing this variable, you can set  the  variable  NEWNAME  before  playing  by
     putting the command

     setenv NEWNAME "My name"

     and  then	typing	update.  Also,	the keys may be redefined by setting the
     variable NEWKEYS in the same way - eg

     setenv NEWKEYS 'aznm'

     in your .cshrc to get the keys a,z,n,m. Note that the order  is  important.
     As  well  as these keys, '!' will show the whole map, '~' will jump levels,
     and '?' will provide help.

     By using the -r option you can record the moves you make  in  a  game.  Use
     this  facility  to  make  solution files to mail to me with any screens you
     send.

     The hiscore table editor is RESTRICTED under a password to prevent you  all
     deleting  each  others hiscores. If you can get into it, type the number of
     the entry to delete it, and 0 to exit.

     You can save games with the 'S' key, and restore with 'R'. If you	want  to
     put  the  files  in  a specific place, you can set the environment variable
     SAVENAME to the file - eg

     setenv SAVENAME ~/.wanderersave

     The help screen can be accessed by pressing '?'.

THE GAME
     The game consists of a number of screens which must be solved in succession
     unless the password for a later screen is known. Passwords for the  screens
     are  given  on  completion.  To complete a screen, you must collect all the
     'treasure', including all 'baby monsters', and then walk into the 'exit'. A
     full description of the objects in  the  game  is	available  on  the  help
     screen, by pressing '?' during the game.

     Also in the game are arrows, boulders and balloons, which move in different
     directions,  off  of  one	another  and  slopes, and sometimes through each
     other. These can sometimes be pushed, but more often than	not  they  block
     your  way	to the treasures.  By careful manipulation you should be able to
     make it to the exit after collecting all of the treasure.

     The 'thingys' can be pushed in any direction by either you or by the  boul-
     ders, arrows, and balloons. They will remain stationary if not pushed.

     Points are awarded for collecting treasure or earth or for caging baby mon-
     sters  or killing big monsters. Also for using the teleport and a bonus for
     completing the screen. If you use the password to jump levels, you  do  not
     recieve the bonus.

     By  pressing 'W' you can redraw the screen, and '#' will switch between the
     icon style and single character. '!' wil display the map in icon mode,  and
     '?'   will display the help screen. Finally, '~' will prompt for a password
     to jump levels. The masterpassword will give  a  prompt  for  the	required
     level number, and then respond with the correct password before jumping. If
     the  file cause a request for the required screen number. On no account may
     anyone who has not given the masterpassword jump back a level.

THE EDITOR
     The argument give is the file used for editing. If this cannot be read,  it
     is  created.  If it cannot be created, a file in /tmp is used. Also, if the
     file  can	be  read  but  not  written,  a  file  in  /tmp  of   the   form
     '/tmp/screen.XXXX' is used where 'XXXX' is the current process id.

      The wanderer keys move the cursor about the edit window, where you can add
     any  symbols  requirse to the map. Pressing '"' will take the next keypress
     literally, so this method may be used to add certain lower case letters.  A
     list  of  active  characters  is  displayed  down the righthand side of the
     screen with their meanings.

     To play the game, press either 'p' to play with the iconic screen,  or  'n'
     to play with the full screen. When you are in the game, you will recieve an
     extra  'memory' option on the righthand side of the screen. This allows you
     to

     Pressing '(' will start recording from the beginning of the memory, and ')'
     will stop recording. At any point during recording, '-' will add a playback
     when it reaches this point, without moving the  memory  pointer.	Pressing
     '+'  will	then  continue	playing,  or  '&' will start recording from this
     point, leaving the previous data unaffected.

     The play key is '*'. This will cause the recorded moves to be  played  back
     until  either (1) you reach a checkpoint ( press '+' to continue ), (2) you
     reach the end of the recording, or (3) you die.  To extend the recording in
     memory, play through to the end and then press '&'.

     When in the editor, C-W will save the moves memory and C-R will load a file
     into the memory. The number of moves available can be changed with 'm', and
     the name of the screen with 'c'.

     Pressing C will run a check on the screen file to find any errors or possi-
     ble mistakes. Error messages starting '****' are  fatal,  and  should  cer-
     tainly  be  fixed. Errors starting '++++' are only warnings about non-stan-
     dard design.  After each message press any key to see the next.  This  test
     facility can be used directly via the -t option.

     When  editing is finished, you can exit with 'q' to save the screen, or 'x'
     to leave without a save. This will prompt for confirmation.

AUTHOR
     Steven Shipway. maujp@uk.ac.warwick.cu

     Later  additions:	editor	added  by  play@nl.cwi,  help  command	by   ja-
     son@uucp.aeras

FLAGS
     -s flag lists high-score chart.

     -e flag enters editor.

     -m flag enters hiscore table editor.

     -c flag reads credits.

     -f flag starts game with full screen play.

     -v flag prints version.

     -t flag tests screen.

     -r flag records keypresses into given file.

SEE ALSO
     dungeon,  slay,  adv,  omega,  hack,  larn, moria, phantasia, /usr/games/*,
     /use/local/games/*

Newwords+ Manual		  4 March 1988				 WAND(6)

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<https://man.freebsd.org/cgi/man.cgi?query=wanderer&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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