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BARREL(6)			  Games Manual			       BARREL(6)

NAME
     xbarrel - Barrel X widget

SYNOPSIS
     /usr/games/xbarrel [-geometry [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]
     [-display	 [{host}]:[{vs}]]   [-[no]mono]   [-[no]{reverse|rv}]	[-{fore-
     ground|fg}  {color}]  [-{background|bg}  {color}]	[-{border|bd}	{color}]
     [-face{0|1|2|3|4|5} {color}] [-tile {color}] [-frame {color}] [-no]stipple-
     Frame]  [-[no]install]  [-picture	{filename}]  [-delay msecs] [-[no]sound]
     [-bumpSound {filename}]  [-moveSound  {filename}]	[-{font|fn}  {fontname}]
     [-[no]orient]   [-[no]pairs]   [-[no]practice]   [-base  {int}]  [-userName
     {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION
     The Barrel, the Billion Barrel, or Wonderful Barrel also seen as the Cylin-
     der Puzzle is of Japanese origin.	The puzzle contains 23 beads of  6  dif-
     ferent colors.  4 each of 5 different colors arranged in 5 rows and 3 black
     beads  making 3 rows one unit longer.  A system of plungers slide all three
     of the long rows left and right.  Two of the plungers sit together and  the
     other  (the  middle  plunger)  is separate from the other two.  There are 2
     separate wheels or disks that rotate about the center axis.

FEATURES
     Press "mouse-left" button to move a tile.	Release "mouse-left"  button  in
     the  same	row  would  move  the tile towards the space (unless there is no
     space in that row).  Release on a different row will move the tiles  up  or
     down.

     Click  "mouse-center", or press "P" or "p" keys to toggle the practice mode
     (in practice mode the record should say  "practice").   This  is  good  for
     learning moves and experimenting.

     Click  "mouse-right",  or	press  "Z"  or "z" keys, to randomize the puzzle
     (this must be done first to set a new record).

     Press "G" or "g" keys to read (get) a saved puzzle.

     Press "W" or "w" keys to save (write) a puzzle.

     Press "U" or "u" keys to undo a move.

     Press "R" or "r" keys to redo a move.

     Press "C" or "c" keys to clear the puzzle.

     Press "S" or "s" keys to start the auto-solver.  Only works where	oriented
     is off.

     Press "O" or "o" keys to toggle the orient mode.  Slightly more challenging
     on (default is off).

     Press  "I"  or  "i" keys to toggle the pairs mode.  All the tiles rotate in
     pairs.  This is considerably more challenging on (default is on).

     Press ">" or "." keys to speed up the movement of tiles.

     Press "<" or "," keys to slow down the movement of tiles.

     Press "@" key to toggle the sound.

     Press "Esc" key to hide program.

     Press "Q", "q", or "CTRL-C" keys to kill program.

     Use the key pad or arrow keys to move without the mouse.
     Key pad is defined for Barrel as:
       8     Up
       ^
     4< >6   Left, Right
       v
       2     Down

     Use the shift key and the up or down arrow keys to rotate all the tiles.

     Use the control key and the keypad or arrow keys to reduce or  enlarge  the
     complexity of the puzzle.

     The title is in the following format (non-motif version):
	    xbarrel:  {norm|ind<control  of movement of pairs tiles>} @ (<Number
	    of	moves>/{<Record  number  of  moves>  <user  name>|"NEVER   noac-
	    cess"|"practice"}) - <Comment>
     Movement of tile pairs are either move together or independent.
     If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS
     -geometry {+|-}X{+|-}Y
	     This  option  sets  the  initial position of the barrel window (re-
	     source name "geometry").

     -display host:dpy
	     This option specifies the X server to contact.

     -[no]mono
	     This option allows you to display the  barrel  window  on	a  color
	     screen as if it were monochrome (resource name "mono").

     -[no]{reverse|rv}
	     This  option  allows  you to see the barrel window in reverse video
	     (resource name "reverseVideo").

     -{foreground|fg} color
	     This option specifies the foreground of the barrel window (resource
	     name "foreground").

     -{background|bg} color
	     This option specifies the background of the barrel window (resource
	     name "background").

     -{border|bd} color
	     This option specifies the border color of the tiles in  the  barrel
	     window (resource name "orderColor").

     -face{0|1|2|3|4|5} <color>
	     This option allows you to change the color of a face (resource name
	     "faceColorN"). In mono-mode, color is represented as the first let-
	     ter  of the color name.  The 0th face is the last face face on bar-
	     rel because I wanted that one to remain white by default when there
	     are more or

     -tile color
	     This option specifies the tile color of the  tiles  in  the  barrel
	     window (resource name "tileColor").  less faces.

     -frame color
	     This option specifies the color of the frame (resource name "frame-
	     Color").

     -[no]stippleFrame
	     This option allows you to toggle the frame stippling (resource name
	     "stippleFrame").

     -[no]install
	     This  option  specifies  if the colormap should be installed or not
	     (resource name "install").

     -picture filename
	     This option specifies the file for the picture (resource name "pic-
	     ture").

     -delay msecs
	     This option specifies the number of milliseconds it takes to move a
	     tile or a group of tiles one space (1-50) (resource name "delay").

     -[no]sound
	     This option specifies if a sliding tile should make a sound or  not
	     (resource name "sound").

     -bumpSound filename
	     This  option  specifies the file for the bump sound for the sliding
	     of the tiles (resource name "bumpSound").

     -moveSound filename
	     This option specifies the file for the move sound for the	twisting
	     of the puzzle (resource name "moveSound").

     -{font|fn} ontname
	     This  option  specifies  the  font that will be used (resource name
	     "font").

     -[no]orient
	     This option allows you to access the oriented mode  (resource  name
	     "orient").

     -[no]pairs
	     This  option  allows  you	to access the pairs rigid mode (resource
	     name "pairs").

     -[no]practice
	     This option allows you to access the practice mode  (resource  name
	     "practice").

     -base int
	     This  option specifies the base used (default is base 10) (resource
	     name "base").

     -userName string
	     This option specifies the user name for any records made or else it
	     will get your login name (resource name "userName").

     -scoreFile filename
	     Specify an alternative score file (resource name "scoreFile").

     -scores
	     This option lists all the recorded scores and then exits.

     -version
	     This option tells you what version of xbarrel you have.

RECORDS
     You must randomize the puzzle before a record is set, otherwise an  assump-
     tion of cheating is made if it is solved after a get.

SAVE FORMAT
     Here  is  the  format for the xbarrel configuration, starting position, and
     the movement of its pieces.

	    pairs: 0-1 <0 false, 1 true; if 1 then pairs of rings move together>
	    orient: 0-1 <0 false, 1 true; if 1 then chain linked in order>
	    moves: 0-MAXINT <total number of moves>

	    startingPosition: <array of tile positions	where  0  is  the  empty
	    space>

     This is then followed by the moves, starting from 1.
	    move #: <direction> <tile> <shift>
     Direction is represented as 0 up, 1 right, 2 down, and 3 left.
     Tile is the column of tile.
     Shift  is	represented  as  0  or 1, 1 if the whole puzzle is moved at once
     (here Tile does not matter), 0 if not.  The xbarrel record keeper does  not
     count a control move as a move, but here we do.

REFERENCES
     L.  E.  Horden,  Sliding Piece Puzzles (Recreations in Mathematics Series),
     Oxford University Press 1986, Plate X.

     James G Nourse, The Simple Solutions to Cubic, Puzzles, Bantam  Books,  New
     York, November 1981, pp 25-42.

     John Ewing & Czes Kosniowski, Puzzle it Out: Cubes Groups and Puzzles, Cam-
     bridge University Press, New York, 1982, pp 50-54?

SEE ALSO
     X(1),  xcubes(6),	xtriangles(6),	xhexagons(6),  xmlink(6), xpanex(6), xm-
     ball(6), xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6),  xbevel(6),
     xabacus(6)

COPYRIGHTS
     (R) Copyright 1994-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES
     Send bugs (or their reports, or fixes) to the author:
	    David A. Bagley, <bagleyd AT verizon.net>

     The latest version is currently at:
	    https://www.sillycycle.com/puzzles.html
	    http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				   15 Aug 2024			       BARREL(6)

Want to link to this manual page? Use this URL:
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