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XDINO(6)			 Games Manual			      XDINO(6)

NAME
       xdino - Dino X widgets

SYNOPSIS
       /usr/games/xdino						    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}    {color}]	 [-frame   {color}]   [-delay	msecs]
       [-[no]sound] [-moveSound	 {filename}]  [-{font|fn}  {fontname}]	[-view
       {int}]  [-{mode {int} | both}] [-[no]orient] [-[no]practice] [-userName
       {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION
       The physical puzzle has period 3	turning	(i.e. the points turn with 120
       degree intervals) is called a Triangle -	4 Cube - Dinosaur with colored
       dinosaurs on it,	(or Triangle - 4 Cube -	6 Colors with solid colors, (a
       4 color and a 2 color are also available	with point oriented coloring))
       manufactured by The International Puzzle	& Games	(Great	Animation  In-
       ternational  Corporation).   The	 period	2 turning (i.e.	the edges turn
       with   180   degree   intervals)	  was	suggested   by	 Derek	 Bosch
       <bosch@sgi.com>.

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left"	button
       on  a  piece on the same	face.  The pieces will then turn towards where
       the mouse button	was released.

       Click "mouse-center", or	press "P" or "p" keys to toggle	 the  practice
       mode (in	practice mode the record should	say "practice").  This is good
       for learning moves and experimenting.

       Click  "mouse-right", or	press "Z" or "z" keys, to randomize the	puzzle
       (this must be done first	to set a new record).

       Press "G" or "g"	keys to	read (get) a saved puzzle.

       Press "W" or "w"	keys to	save (write) a puzzle.

       Press "U" or "u"	keys to	undo a move.

       Press "R" or "r"	keys to	redo a move.

       Press "C" or "c"	keys to	clear the puzzle.

       Press "S" or "s"	keys to	start auto-solver.

       Press "O" or "o"	keys to	toggle the orient mode.	 One has to orient the
       faces in	orient mode, besides getting all the  faces  to	 be  the  same
       color.	To do this one has to get the lines to be oriented in the same
       direction.  This	does add complexity, (ever so slightly,	there are only
       2 possibilities), so there are 2	sets of	records.

       Press "2", "3", "B", or "b" keys	(not the keypad	2, 3) to change	 modes
       to Period 2, Period 3, or Both.

       Press "V" or "v"	keys to	change the view	of the puzzle.

       Press  ">"  or  "." keys	to speed up the	movement of pieces (not	imple-
       mented).

       Press "<" or ","	keys to	slow down the movement of pieces  (not	imple-
       mented).

       Press "@" key to	toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad or arrow	keys to	move without the mouse.
       Key pad is defined for the Dino2d as:
	/      Counterclockwise

       7 8 9   Upper Left, Up, Upper Right
	 ^
       4<5>6   Left, Clockwise,	Right
	 v
       1 2 3   Lower Left, Down, Lower Right

       Key  pad	 for other than	Dino2d,	use must use your intuition (is	this a
       cop out or what?).  The key pad is  defined  differently	 depending  on
       which side of the cube your mouse is pointing at.

       Use  the	 alt  key  and the left	mouse button, keypad, or arrow keys to
       move the	center of the cube.  The 2 opposite corners do not move.

       Use the shift keys and the left mouse button, keypad, or	arrow  key  to
       access  "Period 2" turns	from "Both" mode, otherwise it assumes "Period
       3" turning.  Edges turn in "Period 2" and corners turn in  "Period  3".
       The "Period 2" mode has extra cuts around the faces.

       Use the control key and the left	mouse button, keypad, or arrow keys to
       move the	whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
	      xdino{2|3}d<dimension>.{2|3|both<turning	modes>}:  (<Number  of
	      moves>/{<Record  number  of  moves>  <user  name>|"NEVER	 noac-
	      cess"|"practice"}) - <Comment>
       If  there  is no	record of the current puzzle, it displays "NEVER noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets	the initial position of	the dino  window  (re-
	       source name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you to display the	dino window on a color
	       screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the dino window in	reverse	 video
	       (resource name "reverseVideo").

       -{foreground|fg}	color
	       This  option  specifies	the foreground of the dino window (re-
	       source name "foreground").

       -{background|bg}	color
	       This option specifies the background of the  dino  window  (re-
	       source name "background").

       -{border|bd} color
	       This  option  specifies	the  border color of the pieces	in the
	       dino window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
	       This option allows you to change	the color of a face  (resource
	       name  "faceColorN").  In	mono-mode, color is represented	as the
	       first letter of the color name. On the 2-D version,  the	 faces
	       are ordered top to bottom and left to right on the "t" configu-
	       ration.	The  "+-"  configuration is physically consistent with
	       the former, so it is ordered "0,	1, 2, 3, 5, 4".	  If  you  has
	       two  colors that	begin with the same letter you should have one
	       in uppercase and	 one  in  lowercase  to	 distinguish  them  in
	       mono-mode.  You	can  change  the colors	of the faces to	make a
	       stupid cube (i.e. all White or in mono-mode all "W").  Unfortu-
	       nately,	it  will  not normally say its solved when its random-
	       ized. This would	be cheating.

       -frame color
	       This option specifies the color of  the	frame  (resource  name
	       "frameColor").

       -delay msecs
	       This  option  specifies	the number of milliseconds it takes to
	       move pieces (1-50) (resource name "delay").

       -[no]sound
	       This option specifies if	sliding	pieces should make a sound  or
	       not (resource name "sound").

       -moveSound filename
	       This  option  specifies	the  file  for	the move sound for the
	       twisting	of the puzzle (resource	name "moveSound").

       -{font|fn} ontname
	       This option specifies the font that will	be used	(resource name
	       "font").

       -view <int>
	       This option allows you to change	 the  view  of	the  cube  for
	       OpenGL with choice of 4 views (resource name "int").

       -mode <int>
	       This  option  allows you	to set the turning mode	(resource name
	       "mode").

       -both   This option allows you to set the turning mode to both period 2
	       and period 3 (resource name "mode" set at 4).

       -[no]orient
	       This option allows you to access	the  oriented  mode  (resource
	       name "orient").

       -[no]practice
	       This  option  allows  you to access the practice	mode (resource
	       name "practice").

       -userName string
	       This option specifies the user name for	any  records  made  or
	       else it will get	your login name	(resource name "userName").

       -scoreFile filename
	       Specify an alternative score file (resource name	"scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
	       This option tells you what version of xdino you have.

RECORDS
       You  must randomize the puzzle before a record is set, otherwise	an as-
       sumption	of cheating is made  if	 it  is	 solved	 after	a  get	or  an
       auto-solve.

SAVE FORMAT
       Here  is	the format for the xdino configuration,	starting position, and
       the movement of its pieces.

       Dino2d with default colors, not randomized:
	 0	 R     Red
       1 2 3   B Y G   Blue, Yellow, Green
	 4	 W     White
	 5	 O     Orange

	      mode: 2-4	<period	2 turning, period 3 turning, or	both (4)>
	      orient: 0-1 <O false, 1 true; if 1 then lines on pieces  are  to
	      be oriented>
	      practice:	0-1 <0 false, 1	true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	 <2  dimensional  array	of face	and edge posi-
	      tion, each face 4	edge pieces, if	orient mode  then  orientation
	      number follows face number: 0 up,	1 right, 2 down, and 3 left>

       This is then followed by	the moves, starting from 1.
	      move #: <direction> <style> <control> <face> <edge>
       Each turn is with respect to a corner on	a face.
       The edges start at the top and work clockwise.
       Direction is represented	as 0 upper right, 1 lower right, 2 lower left,
       3  upper	left, 5	clockwise, 7 counterclockwise, 8 up, 9 right, 10 down,
       and 11 left.
       Style is	represented as 0, 1, or	2, 0 if	just a corner is rotated, 1 if
       the center of the cube is moved,	and 2 if a period 2 twist.
       Control is represented as 0 or 1, 1 if the whole	cube is	moved at  once
       (here  the  edge	 does  not matter), 0 if not.  The xdino record	keeper
       does not	count a	control	move as	a move,	but here we do.

REFERENCES
       International Puzzles & Games Catalog

SEE ALSO
       X(1), xcubes(6),	xtriangles(6),	xhexagons(6),  xmlink(6),  xbarrel(6),
       xpanex(6),  xmball(6),  xpyraminx(6),  xoct(6),	xrubik(6),  xskewb(6),
       xbevel(6), xabacus(6)

COPYRIGHTS
       (R) Copyright 1995-2024,	David A. Bagley

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author:
	      David A. Bagley, <bagleyd	AT verizon.net>

       The latest version is currently at:
	      https://www.sillycycle.com/puzzles.html
	      http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				  15 Aug 2024			      XDINO(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xdino&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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