Skip site navigation (1)Skip section navigation (2)

FreeBSD Manual Pages

  
 
  

home | help
XHEXAGONS(6)			  Games Manual			    XHEXAGONS(6)

NAME
     xhexagons - Hexagons X widget

SYNOPSIS
     /usr/games/xhexagons					      [-geometry
     [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]  [-display	[{host}]:[{vs}]]
     [-[no]mono]   [-[no]{reverse|rv}]	 [-{foreground|fg}   {color}]	[-{back-
     ground|bg}  {color}]  [-tile  {color}]  [-text  {color}]  [-frame	{color}]
     [-[no]stippleFrame]  [-delay  msecs]  [-[no]sound]  [-bumpSound {filename}]
     [-{font|fn} {fontname}] [-size{X|Y}  {int}]  [-[no]corners]  [-base  {int}]
     [-userName {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION
     A	sliding tile puzzle.  A hexagonal version of the 15 puzzle.  The 17 puz-
     zle was conceived of by Alwin Vietor and marketed in  1885  in  Germany  as
     "Trilemma"  with round pieces.  Sam Cornwell rediscovered this in 1989 with
     "Clockblocks" of which 12 were numbered using hexagonal  pieces.	Also  he
     produced  a smaller 12 block puzzle with 9 that were numbered called "Nine-
     field".  Also Bernhard Wiezorke came up with the similar 17 puzzle,  "Hexa-
     fax,  the	New Fifteen Puzzle", in 1991 and a smaller 11 piece "Counterfax"
     of which 8 were numbered.

FEATURES
     If corners mode on: Press "mouse-left" button to move a tile, then  release
     "mouse-left" button on a space.  It will not move if blocked.  One can only
     move  one	tile  at  a time. The only tiles that can be moved are the tiles
     next to both spaces.
     If corners mode off: Click "mouse-left" button to move a tile.  Notice that
     one can move more than one tile at a time by clicking on the tile	farthest
     from  the space but in line with the space.  Clicks on the space, or clicks
     on tiles that are not in line with the space, will not move tiles.

     Click "mouse-right" button, or press "C" or "c" keys, to clear the puzzle.

     Press "G" or "g" keys to read (get) a saved puzzle.

     Press "W" or "w" keys to save (write) a puzzle.

     Press "U" or "u" keys to undo a move.

     Press "R" or "r" keys to redo a move.

     Press "Z" or "z" keys to randomize the puzzle.  New records can only be set
     from a cleared state.

     "S" or "s" keys reserved for the auto-solver (not implemented).

     Press "M" or "m" keys to toggle corners mode.  (Default is on).

     Press ">" or "." keys to speed up the movement of tiles.

     Press "<" or "," keys to slow down the movement of tiles.

     Press "@" key to toggle the sound.

     Press "Esc" key to hide program.

     Press "Q", "q", or "CTRL-C" keys to kill program.

     Use the key pad or arrow keys to move without the mouse.
     Key pad is defined for Hexagons as:
     7	 9   Upper Left, Upper Right

       ^

     4< >6   Left, Right

       v

     1	 3   Lower Left, Lower Right

     The control key allows you to change the  complexity  of  xhexagons.   Hold
     down control key and use the keypad or arrow keys to reduce or enlarge puz-
     zle complexity.

     The title is in the following format (non-motif version):
	    xhexagons:	<size>	@  (<Number  of moves>/{<Record number of moves>
	    <user name>|"NEVER noaccess"}) - <Comment>
     If there is no record of the current puzzle, it displays "NEVER noaccess".

OPTIONS
     -geometry {+|-}X{+|-}Y
	     This option sets the initial position of the hexagons  window  (re-
	     source name "geometry").

     -display host:dpy
	     This option specifies the X server to contact.

     -[no]mono
	     This  option  allows  you to display the hexagons window on a color
	     screen as if it were monochrome (resource name "mono").

     -[no]{reverse|rv}
	     This option allows you to see the hexagons window in reverse  video
	     (resource name "reverseVideo").

     -{foreground|fg} color
	     This  option  specifies  the foreground of the hexagons window (re-
	     source name "foreground").

     -{background|bg} color
	     This option specifies the background of the  hexagons  window  (re-
	     source name "background").

     -tile color
	     This  option  specifies the tile color of the tiles in the hexagons
	     window (resource name "tileColor").

     -text color
	     This option specifies the text color of the tiles in  the	hexagons
	     window (resource name "textColor").

     -frame color
	     This option specifies the color of the frame (resource name "frame-
	     Color").

     -[no]stippleFrame
	     This option allows you to toggle the frame stippling (resource name
	     "stippleFrame").

     -delay msecs
	     This option specifies the number of milliseconds it takes to move a
	     tile or a group of tiles one space (1-50) (resource name "delay").

     -[no]sound
	     This  option specifies if a sliding tile should make a sound or not
	     (resource name "sound").

     -bumpSound filename
	     This option specifies the file for the bump sound for  the  sliding
	     of the tiles (resource name "bumpSound").

     -{font|fn} ontname
	     This  option  specifies  the  font that will be used (resource name
	     "font").

     -size{X|Y} <int>
	     This option allows you to change the number of hexagons in a row or
	     column (resource names "sizeX", "sizeY").

     -corners
	     This option specifies the mode where movement is  very  restrictive
	     (resource name "corners").

     -nocorners
	     This  option  specifies  the  mode where movement is very easy (re-
	     source name
	      "corners").

     -base int
	     This option specifies the base used (default is base 10)  (resource
	     name "base").

     -userName string
	     This option specifies the user name for any records made or else it
	     will get your login name (resource name "userName").

     -scoreFile filename
	     Specify an alternative score file (resource name "scoreFile").

     -scores
	     This option lists all the recorded scores and then exits.

     -version
	     This option tells you what version of xhexagons you have.

RECORDS
     You must randomize or clear the puzzle before a record is set, otherwise an
     assumption of cheating is made if it is solved after a get.

SAVE FORMAT
     Here  is the format for the xhexagons configuration, starting position, and
     the movement of its pieces.

	    corners: 0-1 <0 false, 1 true; if 0 then  hexagon  corners	are  all
	    snipped>
	    sizeX: 1-10 <number of columns of tiles>
	    sizeY: 1-10 <number of rows of tiles>
	    moves: 0-MAXINT <total number of moves>

	    startingPosition:  <array  of  tile  positions  where 0 is the empty
	    space for the HIGH hexagon and -1 is the empty  space  for	the  LOW
	    hexagon (if present)>

     This is then followed by the moves, starting from 1.
	    move #: <direction>
     Direction	is represented as 0 upper right, 1 right, 2 lower right, 3 lower
     left, 4 left, and 5 upper left.

REFERENCES
     Dieter Gebhardt, "From Trilemma to Counterfax", CFF 53,  October  2000,  pp
     8-10.

     Sam  Cornwell,  "Ninefield: a Sliding Block Puzzle", CFF 57, March 2002, pp
     4-5.

     Dieter Gebhardt, "Ninefield Revisited", CFF 58, July 2002, p 21.

     Bernhard Wiezorke, "Hexafax, the New Fifteen Puzzle" brochure

SEE ALSO
     X(1),  xcubes(6),	xtriangles(6),	xmlink(6),  xbarrel(6),  xpanex(6),  xm-
     ball(6),  xpyraminx(6), xoct(6), xrubik(6), xskewb(6), xdino(6), xbevel(6),
     xabacus(6)

COPYRIGHTS
     (R) Copyright 1994-2024, David A. Bagley

BUG REPORTS AND PROGRAM UPDATES
     Send bugs (or their reports, or fixes) to the author:
	    David A. Bagley, <bagleyd AT verizon.net>

     The latest version is currently at:
	    https://www.sillycycle.com/puzzles.html
	    http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				   15 Aug 2024			    XHEXAGONS(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xhexagons&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

home | help