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XHEXAGONS(6)			 Games Manual			  XHEXAGONS(6)

NAME
       xhexagons - Hexagons X widget

SYNOPSIS
       /usr/games/xhexagons					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	[-{background|bg} {color}]  [-tile  {color}]  [-text  {color}]
       [-frame	 {color}]   [-[no]stippleFrame]	 [-delay  msecs]  [-[no]sound]
       [-bumpSound  {filename}]	 [-{font|fn}  {fontname}]  [-size{X|Y}	{int}]
       [-[no]corners]  [-base  {int}]  [-userName {string}] [-scoreFile	{file-
       name}] [-scores]	[-version]

DESCRIPTION
       A sliding tile puzzle.  A hexagonal version of the 15 puzzle.   The  17
       puzzle was conceived of by Alwin	Vietor and marketed in 1885 in Germany
       as  "Trilemma"  with  round  pieces.  Sam Cornwell rediscovered this in
       1989 with "Clockblocks" of  which  12  were  numbered  using  hexagonal
       pieces.	 Also  he  produced a smaller 12 block puzzle with 9 that were
       numbered	called "Ninefield".  Also Bernhard Wiezorke came up  with  the
       similar	17  puzzle,  "Hexafax,	the New	Fifteen	Puzzle", in 1991 and a
       smaller 11 piece	"Counterfax" of	which 8	were numbered.

FEATURES
       If corners mode on: Press "mouse-left" button to	move a tile, then  re-
       lease  "mouse-left"  button  on	a space.  It will not move if blocked.
       One can only move one tile at a time. The only tiles that can be	 moved
       are the tiles next to both spaces.
       If  corners mode	off: Click "mouse-left"	button to move a tile.	Notice
       that one	can move more than one tile at a time by clicking on the  tile
       farthest	 from  the  space  but	in line	with the space.	 Clicks	on the
       space, or clicks	on tiles that are not in line with the space, will not
       move tiles.

       Click "mouse-right" button, or press "C"	or "c" keys, to	clear the puz-
       zle.

       Press "G" or "g"	keys to	read (get) a saved puzzle.

       Press "W" or "w"	keys to	save (write) a puzzle.

       Press "U" or "u"	keys to	undo a move.

       Press "R" or "r"	keys to	redo a move.

       Press "Z" or "z"	keys to	randomize the puzzle.  New records can only be
       set from	a cleared state.

       "S" or "s" keys reserved	for the	auto-solver (not implemented).

       Press "M" or "m"	keys to	toggle corners mode.  (Default is on).

       Press ">" or "."	keys to	speed up the movement of tiles.

       Press "<" or ","	keys to	slow down the movement of tiles.

       Press "@" key to	toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad or arrow	keys to	move without the mouse.
       Key pad is defined for Hexagons as:
       7   9   Upper Left, Upper Right

	 ^

       4< >6   Left, Right

	 v

       1   3   Lower Left, Lower Right

       The control key allows you to change the	complexity of xhexagons.  Hold
       down control key	and use	the keypad or arrow keys to reduce or  enlarge
       puzzle complexity.

       The title is in the following format (non-motif version):
	      xhexagons: <size>	@ (<Number of moves>/{<Record number of	moves>
	      <user name>|"NEVER noaccess"}) - <Comment>
       If  there  is no	record of the current puzzle, it displays "NEVER noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This option sets	the initial position of	 the  hexagons	window
	       (resource name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This  option  allows  you  to  display the hexagons window on a
	       color screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the hexagons  window  in  reverse
	       video (resource name "reverseVideo").

       -{foreground|fg}	color
	       This  option  specifies	the  foreground	of the hexagons	window
	       (resource name "foreground").

       -{background|bg}	color
	       This option specifies the background  of	 the  hexagons	window
	       (resource name "background").

       -tile color
	       This  option specifies the tile color of	the tiles in the hexa-
	       gons window (resource name "tileColor").

       -text color
	       This option specifies the text color of the tiles in the	 hexa-
	       gons window (resource name "textColor").

       -frame color
	       This  option  specifies	the  color of the frame	(resource name
	       "frameColor").

       -[no]stippleFrame
	       This option allows you to toggle	the frame stippling  (resource
	       name "stippleFrame").

       -delay msecs
	       This  option  specifies	the number of milliseconds it takes to
	       move a tile or a	group of tiles one space (1-50)	(resource name
	       "delay").

       -[no]sound
	       This option specifies if	a sliding tile should make a sound  or
	       not (resource name "sound").

       -bumpSound filename
	       This option specifies the file for the bump sound for the slid-
	       ing of the tiles	(resource name "bumpSound").

       -{font|fn} ontname
	       This option specifies the font that will	be used	(resource name
	       "font").

       -size{X|Y} <int>
	       This  option  allows  you to change the number of hexagons in a
	       row or column (resource names "sizeX", "sizeY").

       -corners
	       This option specifies the mode where movement is	very  restric-
	       tive (resource name "corners").

       -nocorners
	       This option specifies the mode where movement is	very easy (re-
	       source name
		"corners").

       -base int
	       This  option  specifies the base	used (default is base 10) (re-
	       source name "base").

       -userName string
	       This option specifies the user name for	any  records  made  or
	       else it will get	your login name	(resource name "userName").

       -scoreFile filename
	       Specify an alternative score file (resource name	"scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
	       This option tells you what version of xhexagons you have.

RECORDS
       You  must  randomize or clear the puzzle	before a record	is set,	other-
       wise an assumption of cheating is made if it is solved after a get.

SAVE FORMAT
       Here is the format for the xhexagons configuration, starting  position,
       and the movement	of its pieces.

	      corners: 0-1 <0 false, 1 true; if	0 then hexagon corners are all
	      snipped>
	      sizeX: 1-10 <number of columns of	tiles>
	      sizeY: 1-10 <number of rows of tiles>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	 <array	of tile	positions where	0 is the empty
	      space for	the HIGH hexagon and -1	is the empty space for the LOW
	      hexagon (if present)>

       This is then followed by	the moves, starting from 1.
	      move #: <direction>
       Direction is represented	as 0 upper right, 1 right, 2  lower  right,  3
       lower left, 4 left, and 5 upper left.

REFERENCES
       Dieter  Gebhardt,  "From	Trilemma to Counterfax", CFF 53, October 2000,
       pp 8-10.

       Sam Cornwell, "Ninefield: a Sliding Block Puzzle", CFF 57, March	 2002,
       pp 4-5.

       Dieter Gebhardt,	"Ninefield Revisited", CFF 58, July 2002, p 21.

       Bernhard	Wiezorke, "Hexafax, the	New Fifteen Puzzle" brochure

SEE ALSO
       X(1),  xcubes(6),  xtriangles(6), xmlink(6), xbarrel(6),	xpanex(6), xm-
       ball(6),	 xpyraminx(6),	xoct(6),   xrubik(6),	xskewb(6),   xdino(6),
       xbevel(6), xabacus(6)

COPYRIGHTS
       (R) Copyright 1994-2024,	David A. Bagley

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author:
	      David A. Bagley, <bagleyd	AT verizon.net>

       The latest version is currently at:
	      https://www.sillycycle.com/puzzles.html
	      http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				  15 Aug 2024			  XHEXAGONS(6)

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