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XLOCK(1)		     General Commands Manual			XLOCK(1)

NAME
     xlock - Locks the local X display until a password is entered.

SYNOPSIS
     xlock [ -help ] [ -version ] [ -resources ] [ -display displayname ] [ -vi-
     sual  visualname ] [ -name resourcename ] [ -mode modename ] [ -delay usecs
     ] [ -batchcount num ] [ -count num ] [ -cycles num ] [  -ncolors  num  ]  [
     -size  num  ]  [  -saturation value ] [ -erasemode modename ] [ -erasedelay
     usecs ] [ -/+allowaccess ] [ -vtlock modename ] [ -/+nolock ] [ -/+inwindow
     ] [ -/+inroot ] [ -/+remote ] [ -/+mono ] [ -/+allowroot ] [ -/+debug  ]  [
     -/+description  ] [ -/+echokeys ] [ -echokey echokey ] [ -/+enablesaver ] [
     -/+resetsaver ] [ -/+grabmouse  ]	[  -/+grabserver  ]  [	-/+install  ]  [
     -/+mousemotion  ] [ -/+sound ] [ -/+showdate ] [ -/+timeelapsed ] [ -/+use-
     first ] [ -/+verbose ] [ -nice level ] [ -lockdelay seconds  ]  [	-timeout
     seconds  ] [ -xkblockgroup layout ] [ -font fontname ] [ -planfont fontname
     ] [ -bg color ] [ -fg color ] [ -background color ] [ -foreground color ] [
     -username string ] [ -password string ] [ -info string ] [ -validate string
     ] [ -invalid string ] [ -geometry geom ] [ -icongeometry geom ] [ -glgeome-
     try geom ] [ -/+wireframe ] [ -/+showfps ] [ -fpsfont fontname ]  [  -/+fp-
     stop ] [ -/+use3d ] [ -delta3d value ] [ -none3d color ] [ -right3d color ]
     [	-left3d  color ] [ -both3d color ] [ -program programname ] [ -messages-
     file formatted-filename ] [ -messagefile filename ] [ -message string  ]  [
     -messagefont  fontname ] [ -bitmap filename ] [ -cpasswd crypted-password ]
     [ -forceLogout minutes ] [ -logoutButton  minutes	]  [  -logoutButtonLabel
     textstring   ]  [	-logoutButtonHelp  textstring  ]  [  -logoutFailedString
     textstring ] [ -/+dtsaver ] [ -/+xinerama ] [ -modulepath path ]  [  -lock-
     sound string ] [ -infosound string ] [ -validsound string ] [ -invalidsound
     string  ] [ -startCmd string ] [ -endCmd string ] [ -pipepassCmd string ] [
     -logoutCmd string ]

DESCRIPTION
     xlock locks the X server till the user enters their password  at  the  key-
     board.   While  xlock  is	running, all new server connections are refused.
     The screen saver is disabled.  The mouse cursor is turned off.  The  screen
     is  blanked  and  a  changing  pattern is put on the screen.  If a key or a
     mouse button is pressed then the user is prompted for the password  of  the
     user who started xlock.

     If  the  correct  password  is typed, then the screen is unlocked and the X
     server is restored.  When typing the password Control-U and  Control-H  are
     active  as  kill  and  erase respectively.  To return to the locked screen,
     click in the small icon version of the changing pattern.

     In the lower part of the password screen a text is displayed.  This message
     is taken from the first file of the following  that  exists:  $HOME/.xlock-
     text, $HOME/.plan, or $HOME/.signature.

     On  systems which support new BSD style authentication, the password may be
     prefixed by an authentication style followed by a colon (i.e.  "style:pass-
     word").   See  the  login.conf(5)	for  more  information on authentication
     styles.

NOTE ON ETIQUETTE
     Xlock should not be used on public terminals when there is  a  high  demand
     for them.

     If  you  find  a  public  terminal that has been locked by another user and
     there are no other terminals available, and the terminal  appears	to  have
     been  left  idle for a while (normally more than 15 minutes), it is fair to
     try to reset the session in some manner.

OPTIONS
     -help
	  Print options and a brief description to standard output.

     -version
	  Print version number (if >= 4.00) to standard output.

     -resources
	  Print default resource file to standard output.

     -display displayname
	  The display option sets the X11 display  to  lock.   xlock  locks  all
	  available screens on a given server, and restricts you to locking only
	  a  local  server such as unix:0, localhost:0, or :0 unless you set the
	  -remote option.

     -visual visualname
	  visualname which is one of "StaticGray",  "GrayScale",  "StaticColor",
	  "PseudoColor", "TrueColor", "DirectColor", or "default".  default used
	  to set the screen's default visual (the visual of the root window).

     -name resourcename
	  resourcename	is  used  instead of XLock when looking for resources to
	  configure xlock.

     -mode modename
	  As of this writing there are over 90 display modes supported (plus one
	  more for random selection of one of these).

     anemone
	     Shows wiggling tentacles.

     ant     Shows Langton's and Turk's generalized ants.

     ant3d   Shows 3D ants.

     apollonian
	     Shows Apollonian circles.

     atlantis
	     Shows moving sharks/whales/dolphin.  May not be available depending
	     on how it was configured.

     atunnels
	     Advance GL tunnels screensaver.  May not be available depending  on
	     how it was configured.

     ball    Shows bouncing balls.

     bat     Shows bouncing flying bats.

     bevel   Shows  an auto-solving Bevel or Helicopter Cube.  May not be avail-
	     able depending on how it was configured.

     blot    Shows Rorschach's ink blot test.

     bouboule
	     Shows Mimi's bouboule of moving stars.

     bounce  Shows bouncing footballs.

     boxed   Shows GL's boxed balls.

     braid   Shows random braids and knots.

     bubble  Shows popping bubbles.

     bubble3d
	     Shows Richard Jones's GL bubbles.	May not be  available  depending
	     on how it was configured.

     bug     Shows Palmiter's bug evolution and a garden of Eden.

     clock   Shows Packard's oclock.

     coral   Shows a coral reef.

     crystal
	     Shows polygons in 2D plane groups.

     daisy   Shows a meadow of daisies.

     dclock  Shows a floating digital clock or message.

     deco    Shows art as ugly as sin.

     demon   Shows Griffeath's cellular automata.

     dilemma
	     Shows Lloyd's Prisoner's Dilemma simulation.

     dino    Shows  an auto-solving Dinosaur Cube.  May not be available depend-
	     ing on how it was configured.

     discrete
	     Shows various discrete maps.

     dragon  Shows Deventer's Hexagonal Dragons Maze.

     drift   Shows cosmic drifting flame fractals.

     cage    Shows the Impossible Cage, an Escher-like GL  scene.   May  not  be
	     available depending on how it was configured.

     epicycle
	     Shows points moving around a circles recursively.

     euler2d
	     Shows a simulation of 2D incompressible inviscid fluid.

     eyes    Shows eyes following a bouncing grelb.

     fadeplot
	     Shows a fading plot of sine squared.

     fiberlamp
	     Shows a Fiber Optic Lamp.

     fire    Shows  a 3D fire-like image.  May not be available depending on how
	     it was configured.

     flag    Shows a waving flag image.  This may be text or  a  graphic  image.
	     Default text is the hostname and operating system.

     flame   Shows cosmic flame fractals.

     flow    Shows dynamic strange attractors.

     forest  Shows binary trees of a fractal forest.

     fzort   Shows a metallic-looking fzort.

     galaxy  Shows crashing spiral galaxies.

     gears   Shows  GL's  gears.   May	not be available depending on how it was
	     configured.

     glplanet
	     Animates texture mapped sphere (planet)

     goop    Shows goop from a lava lamp.

     grav    Shows orbiting planets.

     helix   Shows string art.

     hop     Shows real plane iterated fractals.

     hyper   Shows spinning n-dimensional hypercubes.

     ico     Shows a bouncing polyhedron.

     ifs     Shows a modified iterated function system.

     image   Shows randomly appearing logos.

     juggle  Shows a Juggler, juggling.

     juggle  Shows a 3D Juggler, juggling.

     julia   Shows the Julia set.

     kaleid  Shows Brewster's Kaleidoscope.

     kumppa  Shows kumppa.

     laser   Shows spinning lasers.

     life    Shows Conway's game of life.

     life1d  Shows Wolfram's game of 1D life.

     life3d  Shows Bays' game of 3D life.

     lightning
	     Shows Keith's fractal lightning bolts.

     lisa    Shows animated lissajous loops.

     lissie  Shows lissajous worms.

     loop    Shows Langton's self-producing loops.

     mandelbrot
	     Shows mandelbrot sets.

     marquee
	     Shows text.

     matrix  Shows the matrix.

     maze    Shows a random maze and a depth first search solution.  mball Shows
	     an auto-solving Masterball puzzle.  May not be available  depending
	     on how it was configured.

     moebius
	     Shows the Moebius Strip II, an Escher-like GL scene with ants.  May
	     not be available depending on how it was configured.

     molecule
	     Draws  molecules, based on coordinates from PDB (Protein Data Base)
	     files.

     morph3d
	     Shows GL morphing polyhedra.  May not be available depending on how
	     it was configured.

     mountain
	     Shows Papo's mountain range.

     munch   Shows munching squares.

     noof    Shows SGI Diatoms.

     nose    Shows a man with a big nose runs around spewing out text.

     oct     Shows an auto-solving octahedron puzzle.  May not be available  de-
	     pending on how it was configured.

     pacman  Shows Pacman(tm).

     paterson
	     Shows Paterson's Worm Paths.

     penrose
	     Shows Penrose's quasiperiodic tilings.

     petal   Shows various GCD Flowers.

     petri   Shows a mold simultation in a petri dish

     pipes   Shows  a self-building pipe system.  May not be available depending
	     on how it was configured.

     polyominoes
	     Shows attempts to place polyominoes into a rectangle.

     puzzle  Shows a puzzle being scrambled and then solved.

     pyraminx
	     Shows an auto-solving Pyraminx puzzle.  May not  be  available  de-
	     pending on how it was configured.

     pyro    Shows fireworks.

     pyro2   Shows other fireworks.

     qix     Shows spinning lines a la Qix(tm).

     roll    Shows a rolling ball.

     rain    Shows rain.

     rotor   Shows Tom's Roto-Rooter.

     rubik   Shows an auto-solving Rubik's Cube.  May not be available depending
	     on how it was configured.

     sballs  Shows  balls  spinning  like crazy in GL.	May not be available de-
	     pending on how it was configured.

     scooter
	     Shows a journey through space tunnel and stars.

     shape   Shows stippled rectangles, ellipses, and triangles.

     sierpinski
	     Shows a Sierpinski's triangle.

     sierpinski3d
	     Shows a Sierpinski's gasket.

     skewb   Shows an auto-solving Skewb.  May not be available depending on how
	     it was configured.

     slip    Shows slipping blits.

     solitaire
	     Shows Klondike's game of solitaire.

     space   Shows a journey into deep space.

     sphere  Shows a bunch of shaded spheres.

     spiral  Shows a helical locus of points.

     spirolateral
	     Shows Odds' Spirolaterals.

     spline  Shows colorful moving splines.

     sproingies
	     Shows Sproingies!	Nontoxic.  Safe for  pets  and	small  children.
	     May not be available depending on how it was configured.

     squiral
	     Shows spiral-producing automata.

     stairs  Shows  Infinite Stairs, an Escher-like GL scene.  May not be avail-
	     able depending on how it was configured.

     star    Shows a star field with a twist.

     starfish
	     Shows starfish.

     strange
	     Shows strange attractors.

     superquadrics
	     Shows 3D mathematical shapes.  May not be	available  depending  on
	     how it was configured.

     swarm   Shows a swarm of bees following a wasp.

     swirl   Shows animated swirling patterns.

     t3d     Shows a Flying Balls Clock Demo.

     tetris  Shows an autoplaying tetris game.

     text3d | text3d2
	     Shows 3D moving texts.

     thornbird
	     Shows an animated Bird in a Thorn Bush fractal map.

     tik_tak
	     Shows rotating polygons.

     toneclock
	     Shows Peter Schat's toneclock.

     triangle
	     Shows a triangular mountain range.

     tube    Shows an animated tube.

     turtle  Shows turtle fractals.

     vines   Shows fractal-like vines.

     voters  Shows Dewdney's Voters.

     wator   Shows Dewdney's Water-Torus planet of fish and sharks.

     wire    Shows a random circuit with 2 electrons.

     world   Shows spinning Earths.

     worm    Shows wiggly worms.

     xjack   Shows Jack having one of those days.

     xcl     Shows a Control Line combat model race

     blank   Shows nothing but a black screen.	Does not show up in random mode.

     bomb    Shows a bomb and will autologout after a time.  Does not show up in
	     random  mode  and	may be available depending on how it was config-
	     ured.

     random  Shows a random mode from above except blank (and bomb).

     -delay usecs
	  The delay option sets the speed at which a mode will operate.  It sim-
	  ply sets the number of microseconds to delay between batches of anima-
	  tions.  In blank mode, it is important to set this to some small  num-
	  ber  of seconds, because the keyboard and mouse are only checked after
	  each delay, so you cannot set the delay too high, but a delay of  zero
	  would  needlessly consume cpu checking for mouse and keyboard input in
	  a tight loop, since blank mode has no work to do.

     -count num
	  The batchcount option sets number of things to do per batch to num .

	  In anenome mode it is means nothing.

	  In ant and ant3d modes this refers the number of ants.

	  In apollonian mode it is the number of possible ways to embed  circles
	  within a circle, all of integer curvature.

	  In atlantis mode it is the number of sharks.

	  In atunnels mode it is means nothing.

	  In ball mode it is the number of balls.

	  In  bat  mode  it is the number of bats, could be less because of con-
	  flicts.

	  In bevel mode it is the number of moves.

	  In blot mode this refers to the number of pixels rendered in the  same
	  color.

	  In bouboule mode it is the number of stars.

	  In  bounce  mode  it	is the number of balls, could be less because of
	  conflicts.

	  In braid mode it is the upper bound number of strands.

	  In bubble mode it is the number of bubbles.

	  In bubble3d mode it is the number of bubbles.

	  In bug mode it is the number of bugs, could be less  because	of  con-
	  flicts.

	  In cage mode it is means nothing.

	  In clock mode it is the percentage of the screen, but less than 100%.

	  In coral mode it is the number of seeds.

	  In crystal mode it is the number of polygons.

	  In daisy mode it is the number flowers that make a meadow.

	  In dclock mode it means nothing.

	  In deco mode it is the depth.

	  In demon mode this refers the number of colors.

	  In dilemma mode this refers the number of initial defectors.

	  In dino mode it is the number of moves.

	  In discrete mode it is the number of points.

	  In  drift  mode  it  is the number of levels to recurse (larger = more
	  complex).

	  In dragon mode it means nothing.

	  In epicycle mode it is the recursive depth.

	  In euler2d mode it is the number of segments.

	  In eyes mode it is the number of eyes.

	  In fadeplot mode it is the number of steps.

	  In fiberlamp it is the number of fibers.

	  In fire mode it is the number of fire particles (set it to 0	to  have
	  rain).

	  In flag mode it means nothing.

	  In  flame  mode  it  is the number of levels to recurse (larger = more
	  complex).

	  In flow mode it is the number of bees.

	  In forest mode it is the number trees that make a forest.

	  In fzort mode it means nothing.

	  In galaxy mode it means the number of galaxies.

	  In gears mode it is the number of degrees to rotate the set  of  gears
	  by.

	  In  glplanet	mode  it  is the number of hundredth degrees to roll the
	  planet by.

	  In goop mode it is the number of blobs per plane.

	  In grav mode it is the number of planets.

	  In helix mode it means nothing.

	  In hop mode this refers to the number of pixels rendered in  the  same
	  color.

	  In hyper mode it the number of dimensions.

	  In ico mode it is the ith platonic solid.

	  In ifs mode it means nothing.

	  In image mode it means it is the number of logos on screen at once.

	  In juggle mode it is time in milliseconds between a throw and the next
	  catch.

	  In  juggler3d  mode it is time in milliseconds between a throw and the
	  next catch.

	  In julia mode it is the depth of recursion.

	  In kaleid mode it is the number of pens.

	  In kumppa mode it means nothing.

	  In lament mode it means nothing.

	  In laser mode it is the number lasers.

	  In life and life3d modes it is the  number  of  generations  before  a
	  glider is introduced.

	  In life1d mode it means nothing.

	  In lisa mode it is the number of loops.

	  In lissie mode it is the number of worms.

	  In loop mode it is the number of flaws.

	  In mandelbrot mode it is the order.

	  In marquee mode it means nothing.

	  In matrix mode it means nothing.

	  In maze mode it means nothing.

	  In mball mode it is the number of moves.

	  In moebius mode it is means nothing.

	  In molecule mode it means nothing.

	  In morph3d mode it is the ith platonic solid.

	  In mountain mode it is the number of mountains.

	  In munch mode it means nothing.

	  In noof mode it means nothing.

	  In nose mode it means nothing.

	  In qix mode it is the number of points.

	  In oct mode it is the number of moves.

	  In pacman mode it means the number of ghosts.

	  In paterson mode it means the number of worms.

	  In penrose mode it means nothing.

	  In petal mode it the greatest random number of petals.

	  In petri mode it means nothing.

	  In  pipes  mode  it  shows  different joints, 0 random, 1 spherical, 2
	  bolted elbow, 3 elbow, and 4 alternating.

	  In polyominoes mode it means nothing.

	  In puzzle mode it the number of moves.

	  In pyraminx mode it is the number of moves.

	  In pyro mode it is the maximum number flying rockets at one time.

	  In pyro2 mode it is means nothing.

	  In rain mode it is means nothing.

	  In roll mode it is the number of points.

	  In rotor mode it is the number of rotor thingys which whirr...

	  In rubik mode it is the number of moves.

	  In sballs mode it is the number of spheres.

	  In scooter mode it is the number of doors.

	  In shape mode it means nothing.

	  In sierpinski mode it is the number of points.

	  In skewb mode it is the number of moves.

	  In slip mode it means nothing.

	  In solitaire mode it means nothing.

	  In space mode it is the number of stars.

	  In sphere mode it means nothing.

	  In spiral mode it is the number of spirals.

	  In spirolateral mode it is the number of angle divisions.

	  In spline mode it is the number of points "splined".

	  In sproingies mode it is the number of sproingies.

	  In siral mode it is the number of spirals.

	  In stairs mode it is means nothing.

	  In star mode it is the number of stars on the screen at once.

	  In starfish mode it means nothing.

	  In strange mode it means nothing.

	  In superquadrics mode its the number of horizontal and vertical  lines
	  in the superquadric.

	  In swirl mode it means the number of "knots".

	  In swarm mode it is the number of bees.

	  In t3d mode it means nothing.

	  In tetris mode it means nothing.

	  In text3d mode it means nothing.

	  In thornbird mode it is the number of points.

	  In triangular mode it is the number of mountains.

	  In  tube  mode it is a rectangle (= 1), an ellipse (= 2), or a polygon
	  if greater.

	  In turtle mode it means nothing.

	  In vines mode it is draw a complete vine (= 0) or a portion (= 1).

	  In voters mode it means the number of parties, 2 or 3.

	  In wator mode it means the breed time for the fish.

	  In wire mode it means the length of the circuit.

	  In world mode it is the number of worlds.

	  In worm mode it is the number of worms.

	  In xcl mode it represents the number of planes.

	  In xjack mode it means nothing.

	  In blank mode it means nothing.

	  In bomb mode it means the number of minutes to autologout.

	  A negative count allows for randomness.  The range  from  the  minimum
	  allowed  nonnegative	count  for a particular mode to the ABS( count )
	  (or maximum allowed count , whichever is less).

     -batchcount num
	  The batchcount option is deprecated but should still work as count.

     -cycles num
	  The cycles option sets the number of cycles until time  out  for  ant,
	  ant3d,  apollonian, blot, braid, bug, clock, crystal, daisy, deco, de-
	  mon, dilemma, discrete, dragon, epicycle, eyes, fiberlamp, flag, flow,
	  forest, galaxy, helix, hop,  hyper,  ico,  juggle,  juggler3d,  laser,
	  life, life1d, life3d, lisa, lissie, loop, mandelbrot, mountain, pater-
	  son,	petal,	sierpinski, shape, spline +erase, t3d, thornbird, trian-
	  gle, tube, voters, wator, and wire.  For  atlantis  it  is  the  shark
	  speed,  for  bevel  it  is the nuber of steps to complete a 180 degree
	  move, for dino it is the number of steps to complete a move of 120  or
	  180  degrees,  for euler2d and worm it is the length of the lines, for
	  fadeplot, julia and spiral it is the length of the trail of dots,  for
	  munch it is the minimum size of the squares, for kaleid it is the % of
	  black,  for  qix it is the number of lines, for spline -erase it means
	  the number of splines * 64 (for compatibility with +erase), for  gears
	  it is the number of degrees to increment the spin of each gear by, for
	  glplanet  it	is  the number of hundredth degrees to rotate the planet
	  by, for mball it is the number of steps to complete a turn, for  mole-
	  cule it is the time in seconds until timeout, for oct it is the number
	  of  steps to complete a move of 90 or 120 degrees, for pipes it is the
	  number of systems to draw before clearing the screen, for pyraminx  it
	  is  the  number of steps to complete a move of 120 or 180 degrees, for
	  rubik it is the number of steps to complete  a  90  degree  move,  for
	  sballs  it is the sphere speed value, for scooter it is the speed, for
	  skewb it is the number of steps to complete a  120  degree  move,  for
	  spirolateral	it is the incremental order, for superquadrics it is the
	  number of frames it takes to morph from one  shape  to  another.   for
	  text3d  it  is the number of times drawing a word before the next one,
	  For others it means nothing.

     -size num
	  The size option sets the size maximum size of a star in bouboule, pyro
	  and star, size of ball in ball and bounce, size of bat in bat, maximum
	  size of bubble in bubble, size of clock in clock, minimum size of rec-
	  tangles in deco,  size  of  the  polygons  in  crystal,  tik_tak,  and
	  toneclock,  size  of polyhedron in ico, size of lissie in lissie, size
	  of dots of flag, for kaleid it is the symmetry, width of maze hallway,
	  size of side of penrose tile, radius of loop in lisa, radius	of  ball
	  in  roll, number of corners in sierpinski, number of stars in scooter,
	  size of tube in tube, width of worm in worm, line width in rotor, size
	  of cells in ant, bug, dilemma, dragon, life,	life1d,  pacman,  petri,
	  tetris, voters, wator, and wire.  In pipes it is the maximum length of
	  a  system.   In  flow and swarm it is the length of the lines.  In at-
	  lantis it is the shark size.	In mball it is the number of bands.   In
	  pyraminx, oct, and rubik it is size the puzzle.  A negative number al-
	  lows	for  randomness,  similar  to  count.  In atunnels, fire, gears,
	  sballs and sproingies it is the size of the screen (default 400), this
	  is because on many slow systems it runs too slow when the picture cov-
	  ers the full screen.	Set to 0 for full screen on fast machines.

     -ncolors num
	  The ncolors option sets the maximum number of colors to be used.

     -saturation value
	  The saturation option sets saturation of the color ramp used to  value
	  .  0 is grayscale and 1 is very rich color.  0.4 is a nice pastel.

     -erasemode modename
	  As of this writing there are over 12 erase modes supported (if its not
	  chosen  its  assumed	random).  The erase modes are random_lines, ran-
	  dom_squares, venetian, triple_wipe, quad_wipe, circle_wipe, three_cir-
	  cle_wipe, squaretate, fizzle, spiral,  slide_lines,  losira,	no_fade.
	  modename is now similar to the option modelist where you can it can be
	  something  like  "all-losira" to get all erasemodes but losira.  Use a
	  "+" or a "," to add modes like "spiral+venetian".

     -erasedelay usecs
	  The erasedelay option sets the number of microseconds for steps of the
	  erasemode (a setting of 0 and the erasemode is bypassed).

     +/-nolock
	  The nolock option causes xlock to only draw the patterns and not  lock
	  the  display.   A key press or a mouse click will terminate the screen
	  saver.

     -/+inwindow
	  Runs xlock in a window, so that you can iconify, move,  or  resize  it
	  and  still use your screen for other stuff.  When running in a window,
	  xlock no longer locks your screen, it just looks good.

     -/+inroot
	  Runs xlock in your root window.  Like the inwindow option it no longer
	  locks the screen, it just looks good.

     -/+remote
	  The remote option tells xlock to not stop you from locking remote  X11
	  servers.   This option should be used with care and is intended mainly
	  to lock X11 terminals which cannot run xlock	locally.   If  you  lock
	  someone  else's  workstation,  they will have to know your password to
	  unlock it.  Using +remote overrides any resource  derived  values  for
	  remote  and  prevents xlock from being used to lock other X11 servers.
	  (Use `+' instead of `-' to override resources for other  options  that
	  can take the `+' modifier similarly.)

     -/+mono
	  The  mono option causes xlock to display monochrome, (black and white)
	  pixels rather than the default colored ones on color displays.

     -/+allowaccess
	  This option is required for servers which do not allow clients to mod-
	  ify the host access control list.  It is also useful if  you	need  to
	  run x clients on a server which is locked for some reason...	When al-
	  lowaccess  is  true, the X11 server is left open for clients to attach
	  and thus lowers the inherent security of this lock screen.  A side ef-
	  fect of using this option is that if xlock is killed -KILL, the access
	  control list is not lost.

     -vtlock modename
	  This option is used on a XFree86 system  to  manage  VT  switching  in
	  [off|noswitch|switch|restore] mode.

     off       means no VT switch locking.

     switch    means VT switch locking + switching to xlock VT when activated.

     restore   means  VT switch locking + switching to xlock VT when activated +
	       switching back to previous VT when deactivated.

     noswitch  means VT switch locking only when xlock VT is active.

     -/+allowroot
	  The allowroot option allows the root password to unlock the server  as
	  well	as  the user who started xlock.  May not be able to turn this on
	  and off depending on your system and how xlock was configured.

     -/+debug
	  Allows xlock to be debugged by doing all but locking the screen.

     -/+description
	  The description option causes xlock shows  a	mode  description  above
	  password window.  The default is to show this description.

     -/+echokeys
	  The  echokeys option causes xlock to echo '?' characters (default) for
	  each key typed into the password prompt.  Some consider this	a  secu-
	  rity risk, so the default is to not echo anything.

     -echokey echokey
	  The text character to use for echo key in echokeys .

     -/+enablesaver
	  By default xlock will disable the normal X server's screen saver since
	  it is in effect a replacement for it.  Since it is possible to set de-
	  lay  parameters  long  enough to cause phosphor burn on some displays,
	  this option will turn back on the default screen saver which	is  very
	  careful to keep most of the screen black.

     -/+resetsaver
	  By default xlock will call XResetScreenSaver.  This may be undesirable
	  with DPMS monitors.

     -/+grabmouse
	  The grabmouse option causes xlock to grab the mouse and keyboard, this
	  is the default.  xlock can not lock the screen without this.

     -/+grabserver
	  The  grabserver  option  causes xlock to grab the server.  This is not
	  usually needed but some unsecure X servers  can  be  defeated  without
	  this.

     -/+install
	  Allows  xlock to install its own colormap if xlock runs out of colors.
	  May not work on with some window managers (fvwm)  and  does  not  work
	  with the -inroot option.

     -/+mousemotion
	  Allows you to turn on and off the sensitivity to the mouse to bring up
	  the password window.

     -/+sound
	  Allows you to turn on and off sound if installed with the capability.

     -/+showdate
	  Allows  you to turn on and off the date on password window.  On by de-
	  fault.

     -/+timeelapsed
	  Allows you to find out how long a machine is locked so  you  can  com-
	  plain to an administrator that someone is hogging a machine.

     -/+usefirst
	  The usefirst option causes xlock to use the keystroke which got you to
	  the  password  screen as the first character in the password.  The de-
	  fault is to ignore the first key pressed.

     -/+verbose
	  Verbose mode, tells what options it is going to use.

     -nice nicelevel
	  The nice  option  sets  system  nicelevel  of  the  xlock  process  to
	  nicelevel .

     -lockdelay seconds
	  The  lockdelay  option  sets	the  number of seconds before the screen
	  needs a password to be unlocked.  Good for  use  with  an  autolocking
	  mechanism like xautolock(1).

     -timeout seconds
	  The  timeout	option	sets  the  number of seconds before the password
	  screen will time out.

     -font fontname
	  The font option sets the font to be used on the prompt screen.

     -planfont fontname
	  option sets the font to be used for the text that is displayed in  the
	  lower part of the password screen.

     -fg color
	  The  fg  option  sets  the color of the text on the password screen to
	  color .

     -bg color
	  The bg option sets the color of the background on the password  screen
	  to color .

     -foreground color
	  The  foreground  option  sets  the  color  of the text on the password
	  screen to color .

     -background color
	  The background option sets the color of the background on the password
	  screen to color .

     -username string
	  Text string is shown in front of user name, defaults to "Name: ".

     -password string
	  Text string is the password prompt string, defaults to "Password: ".

     -info string
	  Text string is an informational message to tell the user what  to  do,
	  defaults to "Enter password to unlock; select icon to lock.".

     -validate string
	  Text string is a message shown while validating the password, defaults
	  to "Validating login..."

     -invalid string
	  Text	string	is a message shown when password is invalid, defaults to
	  "Invalid login."

     -geometry geom
	  The geometry option sets geom the size and offset of the  lock  window
	  (normally  the entire screen).  The entire screen format is still used
	  for entering the password.  The purpose is  to  see  the  screen  even
	  though  it  is locked.  This should be used with caution since many of
	  the modes will fail if the windows are far  from  square  or	are  too
	  small  (size must be greater than 0x0).  This should also be used with
	  -enablesaver to protect screen from phosphor burn.

     -icongeometry geom
	  The icongeometry option sets geom the size of the iconic screen  (nor-
	  mally  64x64)  seen  when  entering the password.  This should be used
	  with caution since many of the modes will fail if the windows are  far
	  from	square	or  are  too small (size must be greater than 0x0).  The
	  greatest size is 256x256.  There should be some limit so  users  could
	  see  who  has  locked the screen.  Position information of icon is ig-
	  nored.

     -glgeometry geom
	  The glgeometry option sets geom the size of the screen for  gl  modes.
	  Not normally available or needed.

     -/+wireframe
	  Turn	on/off wireframe, available on ant3d, atlantis, atunnels, daisy,
	  fire,  gears,  lament,  life3d,  mountain,  sballs,  sproingies,   su-
	  perquadrics, and triangle.

     -/+showfps
	  Turn	on/off	frame  per sec display, available on atlantis, atunnels,
	  bevel, dino, bubble3d, cage, fire,  gears,  invert,  lament,	moebius,
	  morph3d,  mball,  oct, pyraminx, rubik, sballs, skewb, stairs, and su-
	  perquadrics.

     -/+fpstop
	  Turn on/off frame per sec display on top of screen, used if showfps is
	  on.

     -fpsfont fontname
	  The fpsfont option sets the font to be used in the frame per sec  dis-
	  play, used if showfps is on.

     -/+use3d
	  Turn on/off 3d view, available on bouboule, pyro, star, and worm.

     -delta3d value
	  Space between the center of your 2 eyes for 3d mode.

     -none3d color
	  Color used for empty size in 3d mode.

     -right3d color
	  Color used for right eye in 3d mode.

     -left3d color
	  Color used for left eye in 3d mode.

     -both3d color
	  Color used for overlapping images for left and right eye in 3d mode.

     -program programname
	  The  program option sets the program to be used as the fortune genera-
	  tor.	Currently used only for marquee and nose modes.

     -messagesfile formatted-filename
	  The messagesfile option sets the file to be used as the fortune gener-
	  ator.  The first entry is the number of fortunes, the next  line  con-
	  tains  the first fortune.  Fortunes begin with a "%%" on a line by it-
	  self.  Currently used only for marquee and nose modes.  If one exists,
	  it takes precedence over the fortune program.

     -messagefile filename
	  The messagefile option sets the file	whose  contents  are  displayed.
	  Currently  used  only  for  marquee and nose modes.  If one exists, it
	  takes precedence over the fortune program and messagesfile.

     -message textstring
	  The message option sets the text to be displayed in a mode.  Currently
	  used only for flag, marquee and nose modes.  If one exists,  it  takes
	  precedence over the fortune program, messagesfile and message.

     -messagefont fontname
	  The  messagefont  option  sets  the font to be used in the mode.  Cur-
	  rently used only for flag, marquee, and nose modes.

     -bitmap filename
	  The bitmap option sets the xbm, xpm, or ras file to be displayed  with
	  flag,  image, life, life1d, maze, or puzzle mode.  For eyes and pacman
	  only a xbm file is accepted.	Certain modes reject the bitmap  if  too
	  big.	/

MORE OPTIONS (these may not be available)
     -cpasswd crypted-password
	  The cpasswd option sets the key to be this text string to unlock xlock
	  instead of password file.

     -forceLogout minutes
	  The forceLogout option sets minutes to auto-logout.

     -logoutButton minutes
	  The  logoutButton  option sets minutes to logoutButton is available on
	  password screen.

     -logoutButtonLabel string
	  Text string is a message shown inside logout button when logout button
	  is displayed.  Defaults to "Logout".

     -logoutButtonHelp string
	  Text string is a message shown outside logout button when logout  but-
	  ton is displayed.  Defaults to "Click the \"Logout\" button to log out
	  current\n user and make workstation available."

     -logoutFailedString string
	  Text	string	is a message shown when a logout is attempted and fails.
	  Defaults to "Logout attempt FAILED.\n Current user could not be  auto-
	  matically logged out."

     -/+dtsaver
	  Turn on/off CDE Saver Mode.  This option is only available if CDE sup-
	  port was compiled in.

     -/+xinerama
	  Turn	on/off Xinerama.  This option is only available if Xinerama sup-
	  port was compiled in.

     -modulepath path
	  The modulepath option sets the directories  that  xlock  searches  for
	  mode	modules to load.  It is a colon separated list of directories to
	  search. If "%S" is included in the path, it is replaced by the default
	  modulepath.  To add a private module directory to  the  default  path,
	  use  something  like	'%S:~/mymoduledir'  as the path.  This option is
	  only available if module support was compiled in.

     -locksound string
	  Text string references sound to use at lock time.  Default sound, male
	  voice: "Thank you, for your cooperation."

     -infosound string
	  Text string references sound to use for information.	 Default  sound,
	  male voice: "Identify please."

     -validsound string
	  Text	string	references  sound  to when a password is valid.  Default
	  sound, female voice: "Complete."

     -invalidsound string
	  Text string references sound to when a password is  invalid.	 Default
	  sound,  female  voice:  "I am not programmed to give you that informa-
	  tion."

     -startCmd string
	  Text string command to execute when the  screen  is  locked.	Commonly
	  used	instructions  include:	"zaway".  This command, if still running
	  when the screensaver exits, will be killed.

     -endCmd string
	  Text string command to execute when the screen is unlocked.

     -pipepassCmd string
	  Text string command into which to pipe the password when the screen is
	  unlocked.

     -logoutCmd string
	  Text string command to execute when the program logs the user out (ei-
	  ther via the autologout or by pressing the logout button).

     -mailCmd string
	  Text string command to execute when the program to check mail.

     -mailIcon string
	  Text string of file for the "mail arrived" bitmap.

     -nomailIcon string
	  Text string of file for the "no mail" bitmap.

     -dpmsstandby  seconds
	  Allows one to set DPMS Standby for monitor (0 is defined as infinite).
	  (Horizontal sync on, Vertical sync off, RGB guns off, power supply on,
	  tube filaments  energized,  (screen  saver  mode).   Typical	17  inch
	  screen...  110 out of 120 watts with a 3 sec recovery time.)	This op-
	  tion is only available if DPMS support was compiled in.  Minimum time-
	  out is 5 seconds.

     -dpmssuspend  seconds
	  Allows one to set DPMS Suspend for monitor (0 is defined as infinite).
	  (Horizontal  sync  off,  Vertical  sync on, RGB guns off, power supply
	  off, tube filaments energized.  Typical 17 inch screen ...  15 out  of
	  120  watts with a 3 sec recovery time.)  This option is only available
	  if DPMS support was compiled in.  Minimum timeout is 5 seconds.

     -dpmsoff  seconds
	  Allows one to set DPMS Power Off for monitor (0 is  defined  as  infi-
	  nite).   (Horizontal sync off, Vertical sync off, Small auxiliary cir-
	  cuit stays on to monitor the HS/VS signals to  enable  power	on  when
	  data	needs to be displayed on the screen.  Typical 17 inch screen ...
	  5 out of 120 watts with a 10 sec recovery time.)  This option is  only
	  available  if DPMS support was compiled in.  Minimum timeout is 5 sec-
	  onds.

SPECIAL MODE DEPENDENT OPTIONS
     -neighbors num
	  The neighbors option sets the number of neighbors of a cell to  3,  4,
	  6,  9  (may not have real mathematical meaning), or 12 for several au-
	  tomata modes (ant, bug, demon, dilemma, life, loop, voters, wator, and
	  wire) (bug and loop do not span this full range).   Setting  it  to  0
	  typically  randomizes  this,	except	where bitmaps are used (dilemma,
	  life, voters, and wator).

     -/+eyes
	  Turn on and off eyes for ant, ant3d, and bug.

     -/+cycle
	  Turn on and off  colour  cycling  in	crystal,  lyapunov,  mandelbrot,
	  starfish, swirl, tetris, tik_tak, toneclock, and tube.

     -/+label
	  Turn	on  and  off  alternate space and number labeling in apollonian.
	  For ant and ant3d this turns on and off the labeling of the rule.  For
	  life and life3d this turns on and off the labeling of the pattern name
	  and rule.

     -/+serial
	  Turn on and off sequential allocation of colors in kaleid.   For  life
	  and  life3d  this  turns on and off the picking of sequential patterns
	  (to be used with middle button of the mouse).

     -/+trackmouse
	  Turn on and off mouse interaction in	eyes,  fire,  julia,  solitaire,
	  sballs,  swarm,  and	tetris.   For maze, pacman, solitaire and tetris
	  this may not be available depending on how xlock was configured.

     -/+texture
	  Turn on and off texturing in fire, lament and sballs.  This may not be
	  available depending on how xlock was configured.

     -rule <rule>
	  The rule string is defined as B<neighborhood>/S<neighborhood> for life
	  and life3d.  Special parameters: P, picks a random rule from all rules
	  that have known patterns; G, picks a random rule from all  rules  that
	  have known gliders.  For life a good example is Conway's rule which is
	  B3/S23.   Others  are B36/S23 and B3678/S34678.  For life3d good exam-
	  ples are Bay's rules which are B5/S45, B6/S567, B5/S56,  and	B67/S67.
	  The rule string is defined as a binary string (requires at least one 1
	  and  one 0) for ant and a base 4 (or quadranary) string (requires 3 of
	  4 digits to be represented) for ant3d.  Here a  special  parameter,  T
	  and then a number, will pick a specific table.

     -lifefile filename
	  The  lifefile option sets the life and life3d lifeform.  Only one for-
	  mat is currently supported, similar  to  the	#P  xlife  format.   For
	  life3d, 2 linefeeds in a row are assumed to advance the depth.

     -arms num
	  Allows one to set the number of arms in anemone.

     -finpoints num
	  Allows one to set the width of the arms in anemone.

     -width num
	  Allows one to set the final number of points in each array of anemone.

     -withdraws num
	  Allows one to set the withdraw frequency in

     anemone.
	  -turnspeed num Allows one to set the turning speed in

     -/+truchet
	  Turn on and off Truchet lines (trail) in ant.

     -/+altgeom
	  Turn on and off alternate geometries (off euclidean space, on includes
	  spherical and hyperbolic) in apollonian mode.

     -whalespeed num
	  Allows one to set the speed of the whales and dolphin in atlantis.

     -/+boil
	  Turn on and off having the bubbles bubble up in bubble.

     -nx num
	  Allows one to set the number of unit cells in x-direction in crystal.

     -ny num
	  Allows one to set the number of unit cells in y-direction in crystal.

     -/+centre
	  Turn on and off the centering on screen in crystal.

     -/+maxsize
	  Turn on and off the centering on screen in crystal.

     -/+cell
	  Turn on and off the drawing of unit cell in crystal.

     -/+grid
	  Turn	on  and off the drwing of grid of unit cells (if -cell is on) in
	  crystal.

     -/+garden
	  Turn off and on garden look in daisy.

     -/+binary
	  Turn on and off the binary clock in dclock.

     -/+led
	  Turn on and off the led clock in dclock.

     -/+popex
	  Turn on and off the population explosion counter in dclock.

     -/+forest
	  Turn on and off the  tropical  deforest  (hectares/acres)  counter  in
	  dclock.

     -/+hiv
	  Turn on and off the HIV infection counter in dclock.

     -/+lab
	  Turn on and off the Animal Research counter in dclock.

     -/+veg
	  Turn on and off the Animal Consumation counter in dclock.

     -/+y2k
	  Turn on and off the Year 2000 countdown in dclock.

     -/+millennium
	  Turn	on  and off the Second Millennium (January 1, 2001) countdown in
	  dclock.

     -bonus value
	  Allows one to set the bonus for cheating... between  1.0  and  4.0  in
	  dilemma.

     -/+conscious
	  Turn off and on self-awareness in dilemma.

     -/+grow
	  Turn on and off growing fractals (else they are animated) for drift.

     -/+liss
	  Turn on and off using lissajous figures to get points for drift.

     -/+fog
	  Turn on and off fog for fire.

     -/+shadows
	  Turn on and off shadows for fire.

     -trees num
	  Validate the displaying of trees for fire if greater than zero.

     -/+invert
	  Turn on and off inverting of the flag.

     -/+rotate
	  Turn on/off rotating around attractor in flow.

     -/+ride
	  Turn on/off rideing in the flow.

     -/+box
	  Turn on/off bounding box in flow.

     -/+periodic
	  Turn on/off periodic attractors in flow.

     -/+search
	  Turn on/off search for new attractors in flow.

     -/+dbuf
	  Turn on/off double buffering in flow.

     -/+tracks
	  Turn on and off star tracks in galaxy.

     -/+light
	  Turn on and off lighting of the planet for glplanet.

     -/+bounce
	  Turn on and off bouncing movement of the planet for glplanet.

     -pimage filename
	  Use  the  named xbm or xpm file for texturing the planet for glplanet.
	  Use BUILTIN as filename for the builtin image taken from Xearth.

     -/+roll
	  Turn on and off rolling of the planet for glplanet.

     -/+rotate
	  Turn on and off rotation of the planet for glplanet.

     -/+texture
	  Turn on and off texturing of the planet for glplanet.

     -/+stars
	  Turn on and off showing stars in the background for glplanet.

     -/+decay
	  Turn on and off decaying orbits for grav.

     -/+trail
	  Turn on and off decaying trail of dots for grav.

     -/+ellipse
	  Turn on and off ellipse format in helix.

     -/+martin
	  Turn on and off Barry Martin's square root hop.

     -/+popcorn
	  Turn on and off Clifford A. Pickover's popcorn hop.

     -/+ejk1...ejk6
	  Turn on and off Ed J. Kubaitis' hops.

     -/+rr
	  Turn on and off Renaldo Recuerdo's hop.

     -/+jong
	  Turn on and off Jong's hop.

     -/+sine
	  Turn on and off Barry Martin's sine hop.

     -pattern <pattern>
	  Allows one to set the pattern for juggle.

     -tail num
	  Minimum Trail Length for juggle.

     -/+real
	  Turn on/off real-time juggling for juggle.  Deprecated.  There  should
	  be  no need to turn off real-time juggling, even on slow systems.  Ad-
	  just speed using -count.

     -/+describe
	  Turn on/off pattern descriptions in juggle.

     -/+balls
	  Turn on/off Balls in juggle.

     -/+clubs
	  Turn on/off Clubs in juggle.

     -/+torches
	  Turn on/off Flaming Torches in juggle.

     -/+knives
	  Turn on/off Knives in juggle.

     -/+rings
	  Turn on/off Rings in juggle.

     -/+bballs
	  Turn on/off Bowling Balls in juggle.

     -/+planetary
	  Turn on and off planetary gears in gears.

     -planetsize num
	  Sets the size of the screen for planetary option in  gears.	This  is
	  for machines with slower CPU. (Set to 0 for full screen).

     -/+disconnected
	  Turn on and off disconnected pen movement in kaleid.

     -/+alternate
	  Turn on and off alternate rotated display mode kaleid.

     -/+quad
	  Turn	on  and  off  quad  mirrored/rotated  mode  similar to size 4 in
	  kaleid.

     -/+oct
	  Turn on and off oct mirrored/rotated mode similar to size 8 in kaleid.

     -/+linear
	  Turn on and off Cartesian/Polar coordinate mode in kaleid.

     -/+conway
	  Turn on and off John Conway's original Life rule B3/S23 life.

     -/+highlife
	  Turn on and off David Bell's HighLife rule B36/S23 life.

     -/+daynight
	  Turn on and off Nathan Thompson's  Day  and  Night  rule  B3678/S34678
	  life.

     -/+callahan
	  Turn on and off Paul Callahan's B2o/S2m34 hexagonal life.

     -/+andreen
	  Turn on and off Bob Andreen's B2o3o4m/S2om4o hexagonal life.

     -/+trilife
	  Turn on and off Carter Bays' B45/S34 triangular life.

     -/+trilife1
	  Turn on and off Carter Bays' B456/S45 triangular life.

     -/+trilife2
	  Turn on and off Carter Bays' B45/S23 triangular life.

     -/+totalistic
	  Turn	on  and off totalistic rules for life1d.  If this is off then it
	  follows rules of the LCAU collection.  These rules may not be  symmet-
	  ric and are more general.

     -/+additive
	  Turn on and off additive functions mode in lisa.

     -/+dissolve
	  Turn on and off disolving state in loop.

     -/+evolve
	  Turn on and off Evolving Loops in loop.

     -/+langton
	  Turn on and off Langton Loops for loop.

     -/+sheath
	  Turn on and off sheath extension for loop.

     -/+wrap
	  Turn on and off wrapping of borders for loop.

     -increment num
	  Sets the option for increasing orders in mandelbrot.

     -/+alpha
	  Turn on and off interior displaying level of closest return in mandel-
	  brot.

     -/+binary
	  Turn on and off binary decomposition color modulation in mandelbrot.

     -/+dem
	  Turn	on and off Distance Estimator Method (instead of escape time) in
	  mandelbrot.

     -/+index
	  Turn on and off interior displaying iteration  of  closest  return  in
	  mandelbrot.

     -/+lyap
	  Turn	on  and  off interior displaying according to an estimate of the
	  Lyapunov exponent in mandelbrot.

     -/+pow
	  Turn on and off adding z^z in mandelbrot.

     -/+sin
	  Turn on and off adding sin(z) in mandelbrot.

     -/+noants
	  Turn off and on ants in moebius.

     -/+solidmoebius
	  Turn on and off solid Mobius strip in moebius.

     -/+atoms
	  Turn on and off the drawing of spheres for the atoms in molecule.

     -/+bbox
	  Turn on and off showing the molecules in a blue box in molecule.

     -/+bonds
	  Turn on and off the drawing of the atomic bonds in molecule.

     -molecule filename
	  Read a molecule structure from a pdb file in molecule.

     -/+labels
	  Turn on and off the labeling of the atoms in molecule.

     -spin{x|y|z}
	  Set the axis for molecule rotation in molecule.  The default is "XYZ".

     +spin
	  Turn off the molecule rotation in molecule.

     -/+titles
	  Turn on and off the molecule description in molecule.

     -/+wander
	  Turn on and off the moving of the molecule on a sinoid curve in  mole-
	  cule.  Turn on and off movements in fire.

     -/+ammann
	  Turn on and off lines for penrose.

     -increment value
	  Allows fine adjustments to order in mandelbrot.

     -/+erase
	  Turn	on  and off erasing for spline.  If this option is on, cycles is
	  divided by 64 to compute the number of lines, so as to  be  compatible
	  when using -fullrandom.

     -factory num
	  Number of extra factory parts in pipes.

     -/+fisheye
	  Turn on if you want a zoomed-in view of pipes.

     -/+tightturns
	  Turn on if you want the pipes to bend more often.

     -/+rotatepipes
	  Turn on if you want the pipe system rotated in pipes.

     -/+complete
	  Turn on or off complete graph morphing in qix.

     -msg textstring
	  Allows  one to pass different explosion elements to pyro2.  The explo-
	  sion types is one of &0, &1, ... &9, &a, ... &f each of which presents
	  a different type of explosion.  Normal text can be sent,   the  string
	  may contain blanks if quoted.  An operation system logo will be shown,
	  if the # sign is sent.

     -fnt font
	  Allows one to pass different elements to pyro2.

     -size[xyz] num
	  Number  represents the number of cubies on the x, y, or z axis.  Nega-
	  tive numbers offer randomness from 2 to the absolute value of the num-
	  ber.	star.

     -/+hideshuffling
	  Turn on or off hidden shuffle phase for bevel, dino, mball, oct, pyra-
	  minx, rubik and skewb.

     -/+border
	  Turn on or off borders in shape.

     -/+shadowing
	  Turn on or off shadowing in shape.

     -/+stippling
	  Turn on or off stippling in shape.

     -intensity value
	  Set the brightness (default 2185)  of  the  sierpinski  structure  for
	  sierpinski3d.

     -maxdepth value
	  Set the maximum depth (up to 10) of the sierpinski structure for sier-
	  pinski3d.

     -speed value
	  Determines after how much steps the depth changes for sierpinski3d.

     -sharpness num
	  Random  by  default, will give sharper turns if possible for spirolat-
	  eral.

     -trek num
	  If its a high number you will see the space ship all the time in star.

     -/+rock
	  Turn on and off rocks for star.  If this is off, stars  will	be  seen
	  instead.

     -/+straight
	  Turn on if star gets you motion sick.

     -cyclepeed num
	  Set speed of cycling in starfish.

     -rotation num
	  Set rotation velocity in starfish.

     -thickness num
	  Set thickness in starfish.

     -/+rock
	  Turn on and off blob for starfish.

     -curve num
	  Set the curve factor of the attractors for strange.

     -points num
	  Change the number of points/iterations each frame for strange.

     -point-size num
	  Change the size of individual points for strange.

     -zoom float
	  Zoom in or out for strange.

     -brightness float
	  Adjust the brightness for accumulator mode for strange.

     -motion-blur float
	  Adds motion blur for strange.

     -spinspeed num
	  Set speed of rotation, in degrees per frame for superquadrics.

     -/+bonus
	  Turn on in tetris to see 5 square bonus pieces.

     -/+well
	  Turn on in tetris to see welltris.

     -ttfont filename
	  Sets the True Type font file (or font directory) used for text3d

     -extrusion num
	  Sets length of the text extrusion for text3d

     -rot_amplitude float
	  Sets rotation amplitude value of each letter for text3d

     -rot_frequency float
	  Sets rotation frequency for text3d

     -/+no_split
	  Turn on and off word splitting for text3d

     -ttanimate function_name
	  Sets	the animation function used for text3d.  Currently one of : Ran-
	  dom  FullRandom  Default  Default2  None  Crazy  UpDown  Extrude   Ro-
	  tateXY  RotateYZ  Frequency  Amplitude

     -speed km/h
	  The speed for all planes in km/h for xcl.

     -frametime microseconds
	  The  time  for one frame on the screen. This time is used to calculate
	  the delay time and depends on the speed of the X server for xcl.

     -line_length mm
	  The distance between the pilot and the plane for xcl.

     -spectator mm
	  The distance between spectator and pilot. It should be grater than the
	  line_length and the half wing width of the plane to be  not  dangerous
	  for the spectator for xcl.

     -viewmodel
	  Shows an animated view of one model for xcl.

     -/+oldcolor
	  Sets	the  colors  for the first two planes fixed to red and yellow in
	  xcl.

     -xcldebug
	  Shows some additional timing information to make sure that  the  cali-
	  brate procedure goes right in xcl.

     -automatic
	     The  auto	scale  for  automatic fit into the window is Deactivated
	     with this option for xcl.

     -randomstart
	  Use a random start point for models at startup for xcl.

     -duration seconds
	  Allows one to set a duration for a mode in random.  Duration of  0  is
	  defined as infinite.

     -/+fullrandom
	  Turn	on/off	randomness  options  within modes in random.  Not imple-
	  mented for all mode options.

     -modelist textstring
	  Allows one to pass a list of files  to  randomly  display  to  random.
	  "all"  will  get  all  files	but  blank  (and  bomb	if compiled in).
	  "all,blank" will get all modes.  "all,-image bounce,+blank"  will  get
	  all modes excluding image and bounce modes.  "bug wator" will get only
	  bug  and  wator.   "allgl"  will get only the GL modes if compiled in,
	  all-allgl will get all excluding the GL modes, "allnice" will weed out
	  high cpu usage modes (as well as hackers and gl modes).  "allxpm" will
	  get all modes that use xpm.  "allwrite" will get all modes  that  take
	  advantage of writable colormaps (not including xpm).	"all3d" will get
	  all  the  modes that support this option.  "allmouse" will get all the
	  modes that support mouse interaction.   Similarly,  "allautomata"  for
	  automata  modes,  "allfractal"  for  fractal	modes, "allgeometry" for
	  geometry modes, "allspace" for space modes.  The  random  mode  itself
	  can not be referenced.

     -/+sequential
	  Turn on non-random random option.

**WARNING**
     xlock  can  appear  to hang if it is competing with a high-priority process
     for the CPU. For example, if xlock is started after a  process  with  'nice
     -20'  (high  priority), xlock will take  considerable amount of time to re-
     spond.

SHADOW PASSWORDS
     If the machine is using a shadow password system, then xlock may not be set
     up to get the real password and so must be given one of its own.  This  can
     be  either  on  the  command  line, via the -cpasswd option, or in the file
     $HOME/.xlockrc, with the first taking precedence.	In  both  cases  an  en-
     crypted  password	is expected (see makekey(8)).  If neither is given, then
     xlock will prompt for a password and will use that,  also	storing  an  en-
     crypted version of it in $HOME/.xlockrc for future use.

XLOCK AND SSH-AGENT
     If  you  use ssh-agent(1) to avoid entering a passphrase every time you use
     one of your ssh(1) private keys, it's good security practice to  have  ssh-
     agent forget the keys before you leave your terminal unattended.  That way,
     an  attacker who takes over your terminal won't be able to use your private
     ssh keys to log in to other systems.  Once you return to your terminal, you
     can enter the passphrase and re-add the keys to  ssh-agent.   There  are  a
     couple  of ways in which xlock can help to automate this process.	Firstly,
     the startCmd option allows xlock to be configured to run 'ssh-add -D' every
     time you lock the screen, so that your keys are automatically deleted  from
     ssh-agent.   If  the  passphrase on your ssh keys is the same as your pass-
     word, then xlock can also be made to re-add the keys to ssh-agent when  you
     unlock  the  screen,  via	the  pipepassCmd option.  This requires a bit of
     scripting, as the command must read your password from standard  input  and
     then automate the interaction with ssh-add to re-add the keys.  There is an
     example of such a script in the xlock distribution - see etc/xlockssh*

BUGS
     "kill -KILL xlock " causes the server that was locked to be unusable, since
     all  hosts  (including localhost) were removed from the access control list
     to lock out new X clients, and since xlock could not catch SIGKILL, it ter-
     minated before restoring the access control list.	This will  leave  the  X
     server in a state where "you can no longer connect to that server, and this
     operation	cannot be reversed unless you reset the server."	   -From
     the X11R4 Xlib Documentation, Chapter 7.
     NCD terminals do not allow xlock to remove all the hosts  from  the  access
     control  list.  Therefore you will need to use the "-remote" and "-allowac-
     cess" switches.  If you happen to run without "-allowaccess" on an NCD ter-
     minal, xlock will not work and you will need to  reboot  the  terminal,  or
     simply  go  into  the SETUP menus, under 'Network Parameters', and turn off
     TCP/IP access control.

SEE ALSO
     X(1), Xlib Documentation.

AUTHOR
     Maintained by:
	    David A. Bagley, <bagleyd AT verizon.net>

     The latest version is currently at:
	    https://www.sillycycle.com/xlock/
	    http://www.ibiblio.org/pub/Linux/X11/screensavers/

     Original Author:
	    Patrick J. Naughton, <naughton AT eng.sun.com>
	    Mailstop 21-14
	    Sun Microsystems Laboratories, Inc.
	    Mountain View, CA  94043
	    415/336-1080

     with many additional contributors.

COPYRIGHT
     Copyright (c) 1988-1991 by Patrick J. Naughton
     Copyright (c) 1993-2024 by David A. Bagley

     Permission to use, copy, modify, and distribute this software and its docu-
     mentation for any purpose and without fee is hereby granted, provided  that
     the  above  copyright  notice appear in all copies and that both that copy-
     right notice and this permission notice appear in supporting documentation.

     This file is provided AS IS with no warranties of	any  kind.   The  author
     shall  have  no  liability  with respect to the infringement of copyrights,
     trade secrets or any patents by this file or any part thereof.  In no event
     will the author be liable for any lost revenue or profits or
      other special, indirect and consequential damages.
     The original BSD daemon is Copyright (c) 1988 Marshall Kirk McKusick.   All
     Rights Reserved.
     DEC,  HP,	IBM,  Linux, SCO, SGI, and Sun icons have their respective copy-
     rights.

X11R6 Contrib			   20 Oct 2025				XLOCK(1)

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