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XPILOTS(6)			  Games Manual			      XPILOTS(6)

NAME
     xpilots - XPilot multiplayer gravity war game server

SYNOPSIS
     xpilots

     [-map  map-file]  [-robots  number] [-rawmode] [-noquit] [-help] [-version]
     [-password password] [-serverHost hostname] [-reportMeta] [-clientPortStart
     port-number] [-clientPortEnd port-number]

DESCRIPTION
     This manual explains the following topics:

	    - Setting up a server.

	    - Owner-only commands.

	    - Creating new maps.

     Complete coverage of the game basics and how to connect  to  a  server  are
     given in the manual pages for xpilot(6).

   Command options
     This  section describes the options which may be specified only as switches
     to the xpilots command.

     For a list of all options, try xpilots -help.  See also  sections	Defaults
     file options and Map file options.

     -help	    Prints a short help, including the supported commandline op-
		    tions.

		    [command]  Without	a  parameter, this displays a brief mes-
		    sage, listing the supported commandline options.  Specifying
		    a command displays help for the command.

     -version	    Prints the current version.

     -dump	    Prints all options with their  default  values  in	defaults
		    file format.

     -defaultsFileName or defaults string
		    The filename of the defaults file to read on startup.

   Defaults file options
     This section describes the options which may be specified either as command
     switches or in the defaults file.

     For  a  list  of all options, try xpilots -help.  See also sections Command
     options and Map file options.

     -passwordFileName string
		    The filename of the password file to read on startup.   This
		    file should be protected against unwanted eyes with chmod(1)
		    (e.g. chmod 600 password).

     -robotFile string
		    The file containing parameters for robot details.

     -/+idleRun or rawMode
		    Do robots keep on playing even if all human players quit?

		    If	this  option  is  specified, xpilots doesn't go to sleep
		    when there are no human players logged into the  game.   The
		    noquit  option must be specified for this to have any effect
		    after the first player joins the game.

     -/+noQuit	    Does the server wait for new human players to show up  after
		    all players have left.

		    If	this  option  is  specified, xpilots won't quit when the
		    last human player exits.

     -/+logRobots   Log the comings and goings of robots.

     -mapFileName or map string
		    The filename of the map to use.  Or "wild" if you want a map
		    by The Wild Map Generator.

		    This option allows you to select the map you  will	use  for
		    this server.  If it is omitted, you will have to manage with
		    a computer generated random map.  For instructions on how to
		    create  a  map, see below.	For example if -map fuzz2 or the
		    equivalent -map fuzz2.xp is passed	as  command  line  argu-
		    ments,  the server will try to locate a file called fuzz2.xp
		    in the current directory, or in a predefined directory  (de-
		    fault is /usr/local/share/xpilot/maps/).

     -contactPort or port integer
		    The server contact port number.

     -serverHost string
		    The  server's  fully  qualified  domain name (for multihomed
		    hosts).

		    Specifies to the meta server the FQDN (fully  qualified  do-
		    main name) of the server.  This is helpful if the system has
		    multiple  identities  and  one  is preferred over the other.
		    Also, this option may be used to bind xpilots to a	specific
		    IP	number	on multihomed hosts (hosts with more than one IP
		    number) such as virtual hosting sites.  Otherwise,	the  de-
		    fault  behaviour of xpilots is to listen to any IP number on
		    the host and to try by various methods,  starting  with  the
		    value  returned  by  gethostname(2)  to determine the host's
		    FQDN (fully qualified domain name) and report  that  to  the
		    meta servers.

     -/+reportToMetaServer or reportMeta
		    Keep the meta server informed about our game?

		    The default for xpilots is -reportMeta.  Specify +reportMeta
		    to	suppress reporting the xpilots server to the xpilot meta
		    server so that other players on the Internet  may  find  it.
		    This  should be done whenever a server is unreachable either
		    due to a firewall that is not configured to allow access  to
		    it,  or  when  the	connection to the server is so poor that
		    players on the Internet would not enjoy playing on it, as is
		    arguably the case with any dialup ISP connection.

     -/+searchDomainForXPilot
		    Search the local domain for the existence of xpilot.domain?

     -denyHosts string
		    List of network addresses of computers which are denied ser-
		    vice.  Each address may optionally be followed  by	a  slash
		    and a network mask.

     -/+ignore20MaxFPS
		    Ignore  client  maxFPS request if it is 20 (the default set-
		    ting).

     -motdFileName or motd string
		    The filename of the MOTD file to show to clients  when  they
		    join.

     -scoreTableFileName or scoretable string
		    The filename for the score table to be dumped to.

     -/+pLockServer
		    Whether  the  server  is prevented from being swapped out of
		    memory.

     -timerResolution integer
		    If set to nonzero xpilots will requests signals from the  OS
		    at 1/timerResolution second intervals.  The server will then
		    compute  a	new frame FPS times out of every timerResolution
		    signals.

     -password string
		    The password needed to obtain operator privileges.

		    Allows operator privileges to be gained  during  a	game  by
		    those  who	know  the  password  via  commands  typed in the
		    client's message window.  See  the	Message-window	commands
		    section below.

		    Note  that specifying this on the command line is not secure
		    unless you are the sole user of the host xpilots is  started
		    on,  as  ps(1) may be used to retrieve the options passed on
		    the command-line when the server was started.  A more secure
		    way of starting a passworded server is to set  the	password
		    in	the  password file and protect the mapfile with chmod(1)
		    (e.g. chmod 600 password) to keep it private.

     -clientPortStart integer
		    Use UDP ports clientPortStart  -  clientPortEnd  (for  fire-
		    walls)

		    When  the xpilots server is behind an IP masquerading or NAT
		    firewall, the UDP ports used for client connections (as dis-
		    tinct from the contact port, which by default is  15345/udp)
		    must be defined by the server, and the firewall must be con-
		    figured  to  forward  the  defined port range to the xpilots
		    server host.  Use this switch with -clientPortEnd to  define
		    the  range.   For  example,  start	the  server with xpilots
		    -clientPortStart 40000 -clientPortEnd 40009 and on the fire-
		    wall redirect ports 40000/udp through 40009/udp to the  host
		    that  xpilots  is running on.  One port must be reserved for
		    each client, so reserve the same number of	ports  as  there
		    are bases on the map.

     -clientPortEnd integer
		    Use  UDP  ports  clientPortStart  - clientPortEnd (for fire-
		    walls)

		    Used with -clientPortStart to reserve a range of  UDP  ports
		    for client connections.

   Map file options
     This section describes the options which may be specified either in the map
     file, in the defaults file, or as command line switches.

     For  a  list  of all options, try xpilots -help.  See also sections Command
     options and Defaults file options.

     -robots number
		    Tells the server that you want number robots instead of  the
		    default  -	number-of-bases/2.   A value of -1 will fill the
		    entire server with robots.	Note however that there will al-
		    ways be room for one new player, the robots will  be  kicked
		    out  of  the  game	to accomodate for new players, they will
		    also enter the game when there is space for them.

   Prompt options (owner only)
     If you are the owner of a server you have successfully connected  to  (with
     xpilot(6)),  you  have several special commands available, all of which ap-
     plies to the current server only:

     m		    Send a message to the players.

     k		    Kick a player out of the game.  Currently, this command does
		    not stop the player from re-joining  the  game.   Hopefully,
		    however, he or she would have learned their lesson.

     l		    Lock/unlock  the game.  This prevents other users from join-
		    ing the game.

     d		    Shutdown/cancel shutdown.  This command will ask for a  rea-
		    son  and a shutdown delay (in seconds) and transmit these to
		    the server.  A timer will appear showing how  much	time  is
		    left  before the game goes down.  If you don't specify a de-
		    lay, you will be canceling an already initiated shutdown.

   Message-window commands
     The server now supports commands typed  via  the  client's  message  window
     while in the game.  This provides a more convenient way to communicate with
     the  server  than	the old command-prompt interface, as it does not require
     the user to leave the game window to operate the controls.

     All such message-window commands start with the slash (/) character.  These
     are divided into two groups, those which can be typed by  ordinary  players
     and  those  which	are only accessible to operators who have first supplied
     the correct password with the /password message-window command.  If a pass-
     word is not set on the server by the owner, the operator commands	are  not
     usable.

     Where  a  name is specified in the following commands, only leading charac-
     ters in the name need to be typed.  If two names start with the same  char-
     acters,  type  as	many  characters  as are needed to uniquely identify the
     player.

     Player message-window commands

	  /help [command]
			 Without a parameter, this  displays  a  brief	message,
			 listing  the supported commandline options.  Specifying
			 /help command displays brief help for the command.

	  /team number	 Swaps you to the specified team number.

	  /queue	 Show the names of the players waiting on the  queue  to
			 enter the game.  See also /advance.

	  /version	 Displays the server version number.

     Operator message-window commands

	  /password password
			 When  the  correct  password  is  given,  the player is
			 granted operator  privilege  for  the	server.   Subse-
			 quently, any of the other operator commands listed here
			 may be executed by the player.

	  /advance name  Moves	the named player to the front of the queue.  See
			 also /queue.

	  /kick name	 Kicks the named player from the game.

	  /lock [value]  Without a parameter, this displays the lock  status  of
			 the  game.  Specify /lock 0 to unlock the game or /lock
			 1 to lock the game so that no more players may enter.

	  /pause name	 Pauses the named player.

	  /reset [all]	 Resets the current round number to 1.	If /reset all is
			 specified, all scores are set to 0 as well.

	  /set option value
			 Sets the named option to  the	specified  value.   Note
			 that  some server options cannot be changed at runtime.
			 The server will notify  you  if  you  cannot  change  a
			 value, or if you specify an invalid value.

WARNINGS AND BUGS
     See xpilot(6).

AUTHORS
     XPilot  was  developed  by  Bjorn Stabell <bjoern@xpilot.org> and Ken Ronny
     Schouten <ken@xpilot.org> from the  University  of  Tromso,  Bert	Gijsbers
     <bert@xpilot.org>	from  the  University  of  Amsterdam,  and  Dick Balaska
     <dick@xpilot.org> from BuckoSoft.COM.

CREDITS
     See the provided CREDITS file.

COPYRIGHT & DISCLAIMER
     XPilot is Copyright (C) 1991-2002 by Bjorn  Stabell,  Ken	Ronny  Schouten,
     Bert  Gijsbers  &	Dick Balaska.  XPilot comes with ABSOLUTELY NO WARRANTY;
     for details see the provided LICENSE file.

FILES
     /usr/local/share/xpilot/maps/	     Miscellaneous maps.
     /usr/local/share/xpilot/log	     Log file.
     /usr/local/share/xpilot/defaults	     Defaults file.
     /usr/local/share/xpilot/password	     Password file.

SEE ALSO
     xpilot(6), xset(1), emacs(1)

			      Requires UDP and X11		      XPILOTS(6)

Want to link to this manual page? Use this URL:
<https://man.freebsd.org/cgi/man.cgi?query=xpilots&sektion=6&manpath=FreeBSD+Ports+15.1.quarterly>

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