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XRUBIK(6)			 Games Manual			     XRUBIK(6)

NAME
       xrubik -	Magic cube X widgets

SYNOPSIS
       /usr/games/xrubik					    [-geometry
       [{width}][x{height}][{+-}{xoff}[{+-}{yoff}]]]		     [-display
       [{host}]:[{vs}]]	  [-[no]mono]	[-[no]{reverse|rv}]  [-{foreground|fg}
       {color}]	   [-{background|bg}	{color}]    [-{border|bd}     {color}]
       [-face{0|1|2|3|4|5}    {color}]	 [-frame   {color}]   [-delay	msecs]
       [-[no]sound] [-moveSound	 {filename}]  [-{font|fn}  {fontname}]	[-view
       {int}]  [-size{X|Y|Z}  {int}]  [-[no]orient] [-[no]practice] [-userName
       {string}] [-scoreFile {filename}] [-scores] [-version]

DESCRIPTION
       The original puzzle has 9 squares per face (size	= 3).  The puzzle  was
       designed	 by  Erno  Rubik  and  called  the  Rubik's  Cube.   This  has
       8!*12!*3^8*2^12/12 or 4.3 * 10^19 different combinations.

       The Pocket Cube has 4 squares per face (size = 2) also designed by Erno
       Rubik.  This has	7!*3^6 or 3,674,160 different combinations.

       Rubik's Revenge has 16 squares per face (size =	4)  also  designed  by
       Erno  Rubik.   This  has	7!*3^6*24!*24!/(4!)^6 or 7.4 * 10^46 different
       combinations.

       5x5x5 Cube.  This has 8!*12!*3^7*2^10*(24!)^3/(4!)^12 or	2.83  *	 10^74
       different combinations.

       There  is  also	the  Magic  Domino  3x3x2  cube	 which has (8!)^2/4 or
       406,425,600 combinations.

       A physical 6x6x6	cube is	possible but to	my knowledge no	one  has  been
       too  successful	in building one.  7x7x7	is also	possible, but here one
       must make the center most cubes smaller than the	outside	cubes, so  the
       corners do not fall off when turned.

FEATURES
       Press "mouse-left" button to move a piece.  Release "mouse-left"	button
       on  a piece on the same face and	in the same row.  The pieces will then
       turn towards where the mouse button was released.

       Click "mouse-center", or	press "P" or "p" keys to toggle	 the  practice
       mode (in	practice mode the record should	say "practice").  This is good
       for learning moves and experimenting.

       Click  "mouse-right", or	press "Z" or "z" keys, to randomize the	puzzle
       (this must be done first	to set a new record).

       Press "G" or "g"	keys to	read (get) a saved puzzle.

       Press "W" or "w"	keys to	save (write) a puzzle.

       Press "U" or "u"	keys to	undo a move.

       Press "R" or "r"	keys to	redo a move.

       Press "C" or "c"	keys to	clear the puzzle.

       Press "S" or "s"	keys to	 start	auto-solver.   Only  works  on	2x2x2,
       3x3x3, and 4x4x4	cubes.

       Press "O" or "o"	keys to	toggle the orient mode.	 One has to orient the
       faces  in  orient  mode,	 besides  getting all the faces	to be the same
       color.  To do this one has to get the lines to be oriented in the  same
       direction,  this	only matters with center piece,	if at all (i.e.	 those
       pieces not on a corner or edge).	 This does add complexity so there are
       2 sets of records.

       Press "I" or "i"	keys to	increase the number of pieces.

       Press "D" or "d"	keys to	decrease the number of pieces.

       Press "x" key to	increase the number of pieces along the	x axis.

       Press "X" key to	decrease the number of pieces along the	x axis.

       Press "y" key to	increase the number of pieces along the	y axis.

       Press "Y" key to	decrease the number of pieces along the	y axis.

       Press "j" key to	increase the number of pieces along the	z axis.

       Press "J" key to	decrease the number of pieces along the	z axis.

       Press "V" or "v"	keys to	change the view	of the puzzle.

       Press ">" or "."	keys to	speed up the movement of pieces.

       Press "<" or ","	keys to	slow down the movement of pieces.

       Press "@" key to	toggle the sound.

       Press "Esc" key to hide program.

       Press "Q", "q", or "CTRL-C" keys	to kill	program.

       Use the key pad or arrow	keys to	move without the mouse.
       Key pad is defined for the Rubik2d as:
	 /     Counterclockwise

	 8     Up
	 ^
       4<5>6   Left, Clockwise,	Right
	 v
	 2     Down

       Key pad for other than Rubik2d, use must	use your intuition (is this  a
       cop  out	 or  what?).   The key pad is defined differently depending on
       which side of the cube your mouse is pointing at.  One thing that stays
       the same	is "5" is Clockwise and	"/" is Counterclockwise.

       Use the control key and the left	mouse button, keypad, or arrow keys to
       move the	whole cube.  This is not recorded as a turn.

       The title is in the following format (non-motif non-opengl version):
	      xrubik{2|3}d<dimension>:	 {1|2|3|4|5|6<cubes   per   edge    on
	      x-axis>x{1|2|3|4|5|6<cubes	  per	       edge	    on
	      y-axis>x{1|2|3|4|5|6<cubes per edge on z-axis>}  @  (<Number  of
	      moves>/{<Record	number	of  moves>  <user  name>|"NEVER	 noac-
	      cess"|"practice"}) - <Comment>
       If there	is no record of	the current puzzle, it displays	 "NEVER	 noac-
       cess".

OPTIONS
       -geometry {+|-}X{+|-}Y
	       This  option sets the initial position of the rubik window (re-
	       source name "geometry").

       -display	host:dpy
	       This option specifies the X server to contact.

       -[no]mono
	       This option allows you to display the rubik window on  a	 color
	       screen as if it were monochrome (resource name "mono").

       -[no]{reverse|rv}
	       This option allows you to see the rubik window in reverse video
	       (resource name "reverseVideo").

       -{foreground|fg}	color
	       This  option  specifies the foreground of the rubik window (re-
	       source name "foreground").

       -{background|bg}	color
	       This option specifies the background of the rubik  window  (re-
	       source name "background").

       -{border|bd} color
	       This option specifies the border	color of the pieces in the ru-
	       bik window (resource name "borderColor").

       -face{0|1|2|3|4|5} <color>
	       This  option allows you to change the color of a	face (resource
	       name "faceColorN"). In mono-mode, color is represented  as  the
	       first  letter  of the color name. On the	2-D version, the faces
	       are ordered top to bottom and left to right on the "t" configu-
	       ration. The sideways "t"	or "+-"	 configuration	is  physically
	       consistent  with	 the  former, so it is ordered "0, 1, 2, 3, 5,
	       4".  If you has two colors that begin with the same letter  you
	       should  have  one  in uppercase and one in lowercase to distin-
	       guish them in mono-mode.	You can	change the colors of the faces
	       to make a stupid	cube (i.e.  all	 White	or  in	mono-mode  all
	       "W").  Unfortunately,  it will not normally say its solved when
	       its randomized. This would be cheating.

       -frame color
	       This option specifies the color of  the	frame  (resource  name
	       "frameColor").

       -delay msecs
	       This  option  specifies	the number of milliseconds it takes to
	       move pieces (1-50) (resource name "delay").

       -[no]sound
	       This option specifies if	sliding	pieces should make a sound  or
	       not (resource name "sound").

       -moveSound filename
	       This  option specifies the file for the move sound the twisting
	       of the puzzle (resource name "moveSound").

       -{font|fn} ontname
	       This option specifies the font that will	be used	(resource name
	       "font").

       -view <int>
	       This option allows you to change	 the  view  of	the  cube  for
	       OpenGL with choice of 4 views (resource name "int").

       -sizeX <int>
	       This option allows you to change	the number of pieces on	a edge
	       along x-axis (resource name "sizeX").

       -sizeY <int>
	       This option allows you to change	the number of pieces on	a edge
	       along y-axis (resource name "sizeY").

       -sizeZ <int>
	       This option allows you to change	the number of pieces on	a edge
	       along z-axis (resource name "sizeZ").

       -[no]orient
	       This  option  allows  you to access the oriented	mode (resource
	       name "orient").

       -[no]practice
	       This option allows you to access	the  practice  mode  (resource
	       name "practice").

       -userName string
	       This  option  specifies	the  user name for any records made or
	       else it will get	your login name	(resource name "userName").

       -scoreFile filename
	       Specify an alternative score file (resource name	"scoreFile").

       -scores This option lists all the recorded scores and then exits.

       -version
	       This option tells you what version of xrubik you	have.

RECORDS
       You must	randomize the puzzle before a record is	set, otherwise an  as-
       sumption	 of  cheating  is  made	 if  it	 is  solved  after a get or an
       auto-solve.

SAVE FORMAT
       Here is the format for the xrubik configuration,	starting position, and
       the movement of its pieces.  The	format is not standard.	 The reason is
       that this is simple to produce and the standard notation	is no good for
       variable	number of pieces.

       Rubik2d with default colors, not	randomized (front is face 2) :
	 0	 R     Red
       1 2 3   Y W G   Yellow, White, Green
	 4	 O     Orange
	 5	 B     Blue

	      sizeX: 1-6 <the number of	cubes per row along x-axis>
	      sizeY: 1-6 <the number of	cubes per row along y-axis>
	      sizeZ: 1-6 <the number of	cubes per row along z-axis>
	      orient: 0-1 <0 false, 1 true; if 1 then lines on	pieces	to  be
	      oriented>
	      practice:	0-1 <0 false, 1	true>
	      moves: 0-MAXINT <total number of moves>

	      startingPosition:	 <2  dimensional array of face and piece posi-
	      tion, each face has size1	* size2	pieces,	if  orient  mode  then
	      orientation  number  follows face	number:	0 up, 1	right, 2 down,
	      and 3 left>

       This is then followed by	the moves, starting from 1.
	      move #: <direction> <control> <face> <position>
       Each turn is with respect to a face and position.
       Position	is 0 to	size * size - 1.  Position 0 is	in the upper left.
       Direction is represented	as 0 up, 1 right, 2 down, 3 left, 5 clockwise,
       and 7 counterclockwise.
       Control is represented as 0 or 1, 1 if the whole	cube is	moved at  once
       (here  position	does  not matter), 0 if	not.  The xrubik record	keeper
       does not	count a	control	move as	a move,	but here we do.

       If you have a Rubik's Cube you cannot solve (2x2x2, 3x3x3, 4x4x4) enter
       it in rubik.log file.  Have size	= 2 or 3, orient = 0,  practice	 =  0,
       randomized  =  1,  and  moves = 0 and the number	representation for the
       color of	the piece (usually 0=R,	1=Y, 2=W, 3=G, 4=O,  5=B).   Bring  up
       xrubik, hit 'g' so it will get your configuration and then 's' to solve
       your  cube  and then 'w'	to write out the steps.	 Then examine your ru-
       bik.log file.

REFERENCES
       Inside Rubik's Cube and Beyond by Christoph Bandelow, Birkhauser, 1982.
       pp 44, 45, 88, 89

       Magic Cubes 1996	Catalog	of Dr. Christoph Bandelow.

       The Simple Solution To Rubik's Cube, James G. Nourse, June 1981

       Rubik's Cube Newsletter by Ideal	Aug 1982 Vol.1 No. 2

       Rubik's Cube The	Solution, Ideal	Toy Corporation, 1981

       Rubik's Revenge Puzzle The Solution, Ideal Toy Corporation, 1982

SEE ALSO
       X(1), xcubes(6),	xtriangles(6),	xhexagons(6),  xmlink(6),  xbarrel(6),
       xpanex(6),   xmball(6),	xpyraminx(6),  xoct(6),	 xskewb(6),  xdino(6),
       xbevel(6), xabacus(6)

COPYRIGHTS
       (R) Copyright 1994-2024,	David A. Bagley

       Michael B. Martin, <martinm@sps1.phys.vt.edu> wrote an independent pro-
       gram cubist10.c-- for IBM PC.  I	added the auto-solve code into xrubik,
       with his	permission.

BUG REPORTS AND	PROGRAM	UPDATES
       Send bugs (or their reports, or fixes) to the author:
	      David A. Bagley, <bagleyd	AT verizon.net>

       The latest version is currently at:
	      https://www.sillycycle.com/puzzles.html
	      http://www.ibiblio.org/pub/Linux/games/strategy/

V8.8.4				  15 Aug 2024			     XRUBIK(6)

Want to link to this manual page? Use this URL:
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