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XTROJKA(6)			  Games Manual			      XTROJKA(6)

NAME
     xtrojka - a game of skill.

USAGE
     xtrojka [-scores] [-help] [-debug] [X11 options]

OPTIONS
     -scoresDisplay high-scores.

     -help  Show a short help text.

     -debug Show a bunch of debug messages.

     X options
	    Specifies  the  display  on  which xtrojka will be run. See X(1) for
	    further details.

DESCRIPTION
     xtrojka is the X version of an old game called Trojka. It finally packs the
     thrills of Tetris and the combinations of Columns into one (I hope) attrac-
     tive game.

     The name Trojka is derived from the  Russian  word  "Trojka",  which  means
     "three",  or "triple".  The aim of this game is to control and to place the
     falling blocks, so that at least three blocks horizontally  or  diagonally,
     or  both,	have matching patterns or colors. This sequence is then removed,
     and the above blocks will collapse. The latter sequence is repeated as long
     as there are matching patterns after each collapsion.  A sequence of  three
     immediate	collapsions  results  in a socalled "Trojka",  which is rewarded
     with bonus points.  If you reach the top of the screen, the  game	is  fin-
     ished.

     xtrojka  is  menu-controlled,  so	here  comes  a	short description of the
     menu's.

     TROJKA Menu

     New game	    start a new game. Your old game must be finished.

     Abort game     finish a game by selecting this menu option.

     Wizard	    When this option is checked, you play in a	socalled  wizard
		    mode.  This  means that combinations of blocks appear at the
		    bottom of the screen. Only real Trojka wizards know  how  to
		    cope  with	this.  If you played in wizard mode, an asterisk
		    will appear in the highscore list.

     Slick	    With this option  you  can	choose	between  slick	shadowed
		    blocks, or unicolored blocks.

     Quit	    Well, this item quits the program.

     SPEED Menu

     With  this  menu you can select your favorite game speed. Beware, the speed
     will slowly increase, the longer you play. Once playing, you cannot  switch
     back to a slower speed.

PREFERENCES
     The  speed  and  preferences are automatically stored in your homedir under
     the name .xtrojka.prefs.bin.  This is a binary file, it cannot be edited.

KEYS
     The falling blocks are controlled using the arrows, but of course	you  can
     also use the keys of the alltime favorite Vi-editor:

     Left arrow,h	 left

     Right arrow,l	 right

     Insert, Down arrow ,j,<SPACE>
			 drop

     Up arrow, k	 increase speed

FILES
      /wrkdirs/usr/ports/games/xtrojka/work/stage/usr/local/share/xtrojka/xtro-
     jka.scores
		    The xtrojka highscore file

      .xtrojka.prefs.bin
		    The  file  in your homedir where the preferences are stored.
		    This is a binary file which you cannot edit. The preferences
		    have to be set from the menu.

HISTORY
     In 1989 the very first version was written for MS-Dog.  In  1990  the  game
     was  ported  to  PRIMOS, running on the local Prime system at the Eindhoven
     Polytechnic.  In 1991 versions were written for Windows and  the  Commodore
     Amiga.  In 1992 the Unix terminal-version became available The Apple Macin-
     tosh  version  was released in 1993.  In 1994 the X-version 1.0 was written
     and released in 1995 after minor bugfixes. An OS/2 version was  written  in
     1996.   See also the README file for a more complete version history of the
     X-version.

AUTHORS
     The MS-DOS, UNIX, Macintosh and this version as well as the whole game-con-
     cept is copyrighted by Maarten Los.  Prime version (c) Jac Goudsmit,  Joran
     Jessurun,	Richard  Moeskops  and me.  Amiga version (c) Joran Jessurun and
     Richard Moeskops.	MS Windows version (c) Jac Goudsmit.  OS/2  version  (c)
     Edwin Groothuis

     Send all comments and bug-reports to:

     maarten@djoe.iaf.nl

BUGS
     The preferences are stored in a very Unix-unlike way, a not editable binary
     file.  The  locking system of the multiuser scorefile watcher is poor.  The
     sound is also poor. In fact, there isn't any sound at all.

     Some strings are compiled-in, especially the ones shown when the game isn't
     initialized for X yet. This prevents setting them all from a  the	applica-
     tion resource file.

DISCLAIMER
     All  brandnames listed are trademarks of their respective owners.	See also
     the Copyright notice that comes with the source code.

				   1 Mar 1996			      XTROJKA(6)

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