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ALLEGRO_SHADER(3) Library Functions Manual ALLEGRO_SHADER(3) NAME ALLEGRO_SHADER - Allegro 5 API SYNOPSIS #include <allegro5/allegro.h> typedef struct ALLEGRO_SHADER ALLEGRO_SHADER; DESCRIPTION An ALLEGRO_SHADER(3) is a program that runs on the GPU. It combines both a vertex and a pixel shader. (In OpenGL terms, an ALLEGRO_SHADER(3) is actu- ally a program which has one or more shaders attached. This can be confus- ing.) The source code for the underlying vertex or pixel shader can be provided either as GLSL or HLSL, depending on the value of ALLEGRO_SHADER_PLAT- FORM(3) used when creating it. SINCE 5.1.0 Allegro reference manual ALLEGRO_SHADER(3)
NAME | SYNOPSIS | DESCRIPTION | SINCE
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