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ALLEGRO_SHADER(3) Library Functions Manual ALLEGRO_SHADER(3) NAME ALLEGRO_SHADER - Allegro 5 API SYNOPSIS #include <allegro5/allegro.h> typedef struct ALLEGRO_SHADER ALLEGRO_SHADER; DESCRIPTION An ALLEGRO_SHADER(3) is a program that runs on the GPU. It combines both a vertex and a pixel shader. (In OpenGL terms, an ALLE- GRO_SHADER(3) is actually a program which has one or more shaders at- tached. This can be confusing.) The source code for the underlying vertex or pixel shader can be pro- vided either as GLSL or HLSL, depending on the value of ALLE- GRO_SHADER_PLATFORM(3) used when creating it. SINCE 5.1.0 Allegro reference manual ALLEGRO_SHADER(3)
NAME | SYNOPSIS | DESCRIPTION | SINCE
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