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AuOpenServer(3) Library Functions Manual AuOpenServer(3) Name AuOpenServer - connect to audio server Synopsis #include <audio/audiolib.h> AuServer *AuOpenServer(servername, num_authproto, authproto, num_auth- data, authdata, ret_status) char *servername; int num_authproto; char *authproto; int num_authdata; char *authdata; char **return_status; /* RETURN */ Arguments servername Specifies the audio server name. This determines the server and communications domain to be used. num_authproto Specifies the length of the connection authorization protocol name. authproto Specifies the name of the connection authorization protocol. num_authdata Specifies the length of the connection authorization data. authdata Specifies the connection authorization data. return_status If non-NULL, and the connection is refused, returns an error message. Description AuOpenServer creates a connection to the specified audio server and re- turns a pointer to an AuServer structure or NULL, with return_status (if non-NULL) pointing to an error message describing the reason, if it was unsuccessfull. If servername is NULL or a pointer to NUL, AuOpenServer get the value from the enviroment. servername has the format hostname:port or host- name::port. If a double colon (::) separates the hostname and port number, AuOpenServer connects using DECnet streams. If a single colon (:) separates the hostname and port number, and the hostname is a host machine name, AuOpenServer connects using TCP streams. If a single colon (:) separates the hostname and port number, and the hostname is "unix", AuOpenServer connects using UNIX domain sockets (or Streams). If the hostname is not specified, AuOpenServer uses whatever it be- lieves is the fastest transport. See Also AuCloseServer, AuServerName. audiolib - Network Audio System C Language Interface audiolib - housekeeping 1.9.4 AuOpenServer(3)
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